League of Maidens® - MAIDENGAMING
Revision: LoM v1.1.4a Patch Notes
Release Date: Friday June 9th (9:00pm EST - Private Alpha Group Only)
Patch Size: 46 issue addressed

Review the build/patch/hotfix list below for a detailed list of resolved issues in the associated build/patch/hotfix. Please post any bugs that you may find in our Bug Reports & Supports section. Lastly, feel free to join our community on discord to discuss the game and what you would like to see added!

Patch Notes: League of Maidens v1.1.4 Alpha

1 – Revamped the city models to optimize and make them look better to increase performance.

2 – Added (13) new dance routine emotes each 2-3 minutes long. Very… very exciting!!!

3 – Added new selectable ‘Desert Stage’ when going to war.

4 – Added a new gameplay mechanic that allows players to revive a fellow war maiden if they die during a lane push.

5 – Added a new gameplay mechanic that drops HP, MP and XP crates when destroying tanks and jets.

6 – Adjusted the camera location for sprint running with the dynamic camera setting.

7 – Fixed an issue where projectile force was not being applied to soldiers and dead bodies.

8 – Fixed training mini-game sounds.

9 – Fixed an issue where soldiers were not teleporting to the new lane when battle stage ends.

10 – Fixed an issue with not being able to preview Model B outfits in the shop.

11 - Disabled Ambient Occlusion and Action Camera by default.

12 – Changed Weather and Time to “DYNAMIC” by default.

13 – Fixed an issue with Dynamic time setting not starting at 8:00am

14 – Fixed an issue with “cannot connect to the server” if the player cleared their data folder.

15 – Fixed an issue with pop-up damage not showing when shooting soldiers.

16 – Fixed an issue with transformation not working for Divinian war maidens.

17 – Fixed an issue with melee not denting cars.

18 – Fixed an issue with thunderstorm rain effect not working in game and in cinematography mode.

19 – Added the ability for players to enter RGB values in the character customization color picker.

20 – Added a ground target for Raging Storm and Lightning Strike skills.

21 - Removed the Bow and Arrow arc projection UI indicator and replaced it with the standard cross hair.

22 – Fixed an exploit that allowed players to slide large distances when using melee in Growth form.

23 – Fixed an issue that prevented the camera from adjusting when you are using the M2 attack while existing Growth form.

24 – Changed “Immortals Killed” to “War Maidens Killed” in the match results screen.

25 – Fixed a graphical glitch that caused the war maidens upper body to be invisible when setting the effect level below 3.

26 – Improved the explosion effects for war ships when they attack the enemy base in rush stage.

27 – Fixed an issue that prevented the base core from disappearing after it is destroyed at the end of the match.

28 – Fixed a bug caused when you are attacked by the dragon during a sprint grab.

29 – Fixed a bug that caused the war maidens force field to get stuck after players death from a turret attack.

30 – Fixed an issue that caused the “War Maiden has been killed” UI element to get stuck when entering cinematography mode.

31 – Reduced damage level for Burning Crusher skill. DAMAGE – Lvl 1. 600 | Lvl 2. 800 | Lvl 3. 1000 | Lvl 4. 1200 | Lvl 5. 1400

32 – Fixed an issue that caused the player to lose momentum and drop down immediately after Burning Crusher.

33 – Fixed an issue that randomly caused Burning Crusher to not move forward at all or delay before moving forward.

34 – Added expiration times for Conjured Turrets. LASTING TIME – Lvl 1. 30 seconds | Lvl 2. 45 seconds | Lvl 3. 60 seconds | Lvl 4. 90 seconds | Lvl 5. 120 seconds.

35 – Added expiration times for Conjured Healing/Magic Posts. LASTING TIME – Lvl 1. 30 seconds | Lvl 2. 45 seconds | Lvl 3. 60 seconds | Lvl 4. 90 seconds | Lvl 5. 120 seconds.

36 – Added expiration times for Conjured Traps. LASTING TIME – Lvl 1. 60 seconds | Lvl 2. 90 seconds | Lvl 3. 120 seconds | Lvl 4. 180 seconds | Lvl 5. 240 seconds.

37 – Fixed an issue that caused tanks to be offset from the starting point during rush stage.

38 – Updated War Maiden transform logic to replenish health to 100% and double defense stat after transformation.

39 – Fixed post processing effects for “You Win” and “You Lose” camera after match completion.

40 – Removed the disabled “Whipping Lash” as a skill reward for chests.

41 – Fixed an issue that caused the war ships to only attack one turret during rush stage. The left war ship now attacks the left turret and the right war ship attacks the right turret.

42 – Changed spawning soldier count during battle stage start and after the lane crystal is destroyed. During battle stage start each side spawns with 10 soldiers. After lane crystal is destroyed the winning side (the side that destroyed the crystal) spawns 50% more soldiers and the losing side spawns 50% less soldiers.

43 – Fixed an issue that caused the explosion from the “Small Projectile” attack to be offset to the right of the target.

44 – Fixed an issue that prevented damage to the Mech during rush stage when attacking certain sections of the model.

45 – Fixed an issue that caused the Model B war maiden to sometimes load without a face.

46 – Disabled the “REPLAY” tab while in training mode.

47 - Fixed a resolution setting issue that caused the player to get locked out of the configuration panel.

48 - Changed Ready Stage to 10 seconds instead of 60 seconds to speed up match start.

49 - Increased FPS cap from 60fps to 120fps.

50 - Fixed an issue that caused Netherian players to land offset to the right on top of a tank using the launcher in Rush Stage.

51 - Fixed an issue that sometimes caused War Maiden AI to fall through the floor of the base during Ready Stage.

52 - Fixed an issue that caused the player to die over and over again in a ragdolled state during the battle.

53 - Updated Asset count warning to only show when any of the players asset counts reach zero.

54 - Changed the Ready Stage message to be more descriptive about using the launcher.

55 - Removed 'Dynamic Hair' setting. It is now always enabled.

56 - Changed Resolution settings to only offer 16:9 or higher resolutions. 4:3 no longer supported.

Known Issues:

Cannot Disable Motion Blur. We will have this resolved by the next build.
Building destruction has been disabled as we are revamping this system to optimize it and make it look better.
A crash may occur during gameplay when a turret is destroyed. We will have this resolved by the next build.
A slight camera stuttering may occur when moving at high speeds. We will have this resolved by the next build.
Player can be separated from the war maiden they are trying to revive. We will have this resolved by the next build.
Camera goes through the ground when initiating Weak projectile attacks at high angles. We will have this resolved by the next build.

Next Patch Priorities:

In-Game Help/Guides, Bug Fixes, Continued Performance & Optimization and War Maiden AI improvements.
League of Maidens® - MAIDENGAMING
Revision: LoM v1.1.4a Patch Notes
Release Date: Friday June 9th (9:00pm EST - Private Alpha Group Only)
Patch Size: 46 issue addressed

Review the build/patch/hotfix list below for a detailed list of resolved issues in the associated build/patch/hotfix. Please post any bugs that you may find in our Bug Reports & Supports section. Lastly, feel free to join our community on discord to discuss the game and what you would like to see added!

Patch Notes: League of Maidens v1.1.4 Alpha

1 – Revamped the city models to optimize and make them look better to increase performance.

2 – Added (13) new dance routine emotes each 2-3 minutes long. Very… very exciting!!!

3 – Added new selectable ‘Desert Stage’ when going to war.

4 – Added a new gameplay mechanic that allows players to revive a fellow war maiden if they die during a lane push.

5 – Added a new gameplay mechanic that drops HP, MP and XP crates when destroying tanks and jets.

6 – Adjusted the camera location for sprint running with the dynamic camera setting.

7 – Fixed an issue where projectile force was not being applied to soldiers and dead bodies.

8 – Fixed training mini-game sounds.

9 – Fixed an issue where soldiers were not teleporting to the new lane when battle stage ends.

10 – Fixed an issue with not being able to preview Model B outfits in the shop.

11 - Disabled Ambient Occlusion and Action Camera by default.

12 – Changed Weather and Time to “DYNAMIC” by default.

13 – Fixed an issue with Dynamic time setting not starting at 8:00am

14 – Fixed an issue with “cannot connect to the server” if the player cleared their data folder.

15 – Fixed an issue with pop-up damage not showing when shooting soldiers.

16 – Fixed an issue with transformation not working for Divinian war maidens.

17 – Fixed an issue with melee not denting cars.

18 – Fixed an issue with thunderstorm rain effect not working in game and in cinematography mode.

19 – Added the ability for players to enter RGB values in the character customization color picker.

20 – Added a ground target for Raging Storm and Lightning Strike skills.

21 - Removed the Bow and Arrow arc projection UI indicator and replaced it with the standard cross hair.

22 – Fixed an exploit that allowed players to slide large distances when using melee in Growth form.

23 – Fixed an issue that prevented the camera from adjusting when you are using the M2 attack while existing Growth form.

24 – Changed “Immortals Killed” to “War Maidens Killed” in the match results screen.

25 – Fixed a graphical glitch that caused the war maidens upper body to be invisible when setting the effect level below 3.

26 – Improved the explosion effects for war ships when they attack the enemy base in rush stage.

27 – Fixed an issue that prevented the base core from disappearing after it is destroyed at the end of the match.

28 – Fixed a bug caused when you are attacked by the dragon during a sprint grab.

29 – Fixed a bug that caused the war maidens force field to get stuck after players death from a turret attack.

30 – Fixed an issue that caused the “War Maiden has been killed” UI element to get stuck when entering cinematography mode.

31 – Reduced damage level for Burning Crusher skill. DAMAGE – Lvl 1. 600 | Lvl 2. 800 | Lvl 3. 1000 | Lvl 4. 1200 | Lvl 5. 1400

32 – Fixed an issue that caused the player to lose momentum and drop down immediately after Burning Crusher.

33 – Fixed an issue that randomly caused Burning Crusher to not move forward at all or delay before moving forward.

34 – Added expiration times for Conjured Turrets. LASTING TIME – Lvl 1. 30 seconds | Lvl 2. 45 seconds | Lvl 3. 60 seconds | Lvl 4. 90 seconds | Lvl 5. 120 seconds.

35 – Added expiration times for Conjured Healing/Magic Posts. LASTING TIME – Lvl 1. 30 seconds | Lvl 2. 45 seconds | Lvl 3. 60 seconds | Lvl 4. 90 seconds | Lvl 5. 120 seconds.

36 – Added expiration times for Conjured Traps. LASTING TIME – Lvl 1. 60 seconds | Lvl 2. 90 seconds | Lvl 3. 120 seconds | Lvl 4. 180 seconds | Lvl 5. 240 seconds.

37 – Fixed an issue that caused tanks to be offset from the starting point during rush stage.

38 – Updated War Maiden transform logic to replenish health to 100% and double defense stat after transformation.

39 – Fixed post processing effects for “You Win” and “You Lose” camera after match completion.

40 – Removed the disabled “Whipping Lash” as a skill reward for chests.

41 – Fixed an issue that caused the war ships to only attack one turret during rush stage. The left war ship now attacks the left turret and the right war ship attacks the right turret.

42 – Changed spawning soldier count during battle stage start and after the lane crystal is destroyed. During battle stage start each side spawns with 10 soldiers. After lane crystal is destroyed the winning side (the side that destroyed the crystal) spawns 50% more soldiers and the losing side spawns 50% less soldiers.

43 – Fixed an issue that caused the explosion from the “Small Projectile” attack to be offset to the right of the target.

44 – Fixed an issue that prevented damage to the Mech during rush stage when attacking certain sections of the model.

45 – Fixed an issue that caused the Model B war maiden to sometimes load without a face.

46 – Disabled the “REPLAY” tab while in training mode.

47 - Fixed a resolution setting issue that caused the player to get locked out of the configuration panel.

48 - Changed Ready Stage to 10 seconds instead of 60 seconds to speed up match start.

49 - Increased FPS cap from 60fps to 120fps.

50 - Fixed an issue that caused Netherian players to land offset to the right on top of a tank using the launcher in Rush Stage.

51 - Fixed an issue that sometimes caused War Maiden AI to fall through the floor of the base during Ready Stage.

52 - Fixed an issue that caused the player to die over and over again in a ragdolled state during the battle.

53 - Updated Asset count warning to only show when any of the players asset counts reach zero.

54 - Changed the Ready Stage message to be more descriptive about using the launcher.

55 - Removed 'Dynamic Hair' setting. It is now always enabled.

56 - Changed Resolution settings to only offer 16:9 or higher resolutions. 4:3 no longer supported.

Known Issues:

Cannot Disable Motion Blur. We will have this resolved by the next build.
Building destruction has been disabled as we are revamping this system to optimize it and make it look better.
A crash may occur during gameplay when a turret is destroyed. We will have this resolved by the next build.
A slight camera stuttering may occur when moving at high speeds. We will have this resolved by the next build.
Player can be separated from the war maiden they are trying to revive. We will have this resolved by the next build.
Camera goes through the ground when initiating Weak projectile attacks at high angles. We will have this resolved by the next build.

Next Patch Priorities:

In-Game Help/Guides, Bug Fixes, Continued Performance & Optimization and War Maiden AI improvements.
May 31, 2017
Tale of Fallen Dragons - BigTapir
Community Announcements - [GM] Dirk


Greetings Footballers,

The maintenance has been successfully completed on June 01,2017 05:00 ~ 07:00 (UTC-120 min).

At the moment we found an error for the penalty shoot-out event that can affect your game play. Apologies, but we will need to put an end to this event immediately after today's maintenance.

We promise to find better events that you will enjoy.

After you have been given rewards for the trophies that you have accumulated till now, we will update you with another notice.

======================
¦ Date: June 1st, 05:00 ~ 07:00 (UTC-120min) 6:20 (UTC-80min)
¦ Server Location :West Europe, N.America, S.America, South East Asia
¦ Effect : Unable to access the game
¦ Details : Server Network Stabilization
======================

We are sorry for the inconvenience.

Thank you.


'No Control, Just Play'
- Team FreeStyle Football
Panzar - White Wolf
Panzarians,



Time for a change in PANZAR a new discounts! Big chests and thematic, as well as the keys to them, are available at half the previous value. Right now you can buy them at a discount of 50% for a long time to provide their characters unique outfit! Banners, emblems, decorations and costumes - everything you need to create an original and memorable image that strikes fear into the hearts of the enemies! Do not miss!

Promo until 7 jun.
Panzar - White Wolf
Panzarians,



Time for a change in PANZAR a new discounts! Big chests and thematic, as well as the keys to them, are available at half the previous value. Right now you can buy them at a discount of 50% for a long time to provide their characters unique outfit! Banners, emblems, decorations and costumes - everything you need to create an original and memorable image that strikes fear into the hearts of the enemies! Do not miss!

Promo until 7 jun.
May 31, 2017
Tale of Fallen Dragons - BigTapir
1. The Mimic will drop some items
2. Fix some bugs
3. Blance adjustments

If you like our game, a recommendation would be very grateful. Let`s make it better!
May 31, 2017
Tale of Fallen Dragons - BigTapir
1. The Mimic will drop some items
2. Fix some bugs
3. Blance adjustments

If you like our game, a recommendation would be very grateful. Let`s make it better!
Veil of Crows - MrBungle
Campaign map

- Potential fix for constant scrolling bug - All joystick input checks removed.

- AI villages now check if its target town can feed its population before sending more peasants to repopulate. Hope to prevent massive populations and massive deserter/bandit armies with this.

- Unit training levels have been adjusted. Heavy cavalry can now be built at the castle level with the appropriate upgrades.

- Starting with a higher keep level in sandbox mode will now upgrade buildings to the same level.

- Hiring peasants from villages will now cost the correct amount of gold depending on hero authority level.

- Trade caravans now start at the correct location. (this was a pooling error - oops)

- Safety checks for armies to prevent random units being added. (Another potential pooling error)

- Removed old camera tilt command. - obsolete.

- New auto town/town trade. *Explanation below.

- Fixed issue where caravans would head to town on game load when they should be heading back to the village.

- Fixed issue where caravans were being saved multiple times (up to 40 per village) potentially causing much longer save times. We are still working on the new load/save system, but this has the potential to add some relief to some of you on slower machines.

Armoury

- New armory UI. - This is temporary, I hope to build on this later.

- Equipped items now appear in item selection, so you can select your current items.

Main menu

- Story text is no longer cut off at the bottom - this is a temporary solution as I will likely add a scroll bar to prevent text coming off the panel.



Happy Thursday!

Trade between your owned towns is now automated!

In your town resources tab, you can now click on each resource and see a menu relating to each specific item. Here you can set the buy or sell threshold, and enable/disable resource trading as needed.

Just a note: When loading your game for the 1st time after this update, you will need to manually set each resources threshold. This is because when loading an item that does not exist the default result is set to 0.

The set default is storage 80% full for sell, and 25% storage for buy.

Cheers


- Kerry
Veil of Crows - MrBungle
Campaign map

- Potential fix for constant scrolling bug - All joystick input checks removed.

- AI villages now check if its target town can feed its population before sending more peasants to repopulate. Hope to prevent massive populations and massive deserter/bandit armies with this.

- Unit training levels have been adjusted. Heavy cavalry can now be built at the castle level with the appropriate upgrades.

- Starting with a higher keep level in sandbox mode will now upgrade buildings to the same level.

- Hiring peasants from villages will now cost the correct amount of gold depending on hero authority level.

- Trade caravans now start at the correct location. (this was a pooling error - oops)

- Safety checks for armies to prevent random units being added. (Another potential pooling error)

- Removed old camera tilt command. - obsolete.

- New auto town/town trade. *Explanation below.

- Fixed issue where caravans would head to town on game load when they should be heading back to the village.

- Fixed issue where caravans were being saved multiple times (up to 40 per village) potentially causing much longer save times. We are still working on the new load/save system, but this has the potential to add some relief to some of you on slower machines.

Armoury

- New armory UI. - This is temporary, I hope to build on this later.

- Equipped items now appear in item selection, so you can select your current items.

Main menu

- Story text is no longer cut off at the bottom - this is a temporary solution as I will likely add a scroll bar to prevent text coming off the panel.



Happy Thursday!

Trade between your owned towns is now automated!

In your town resources tab, you can now click on each resource and see a menu relating to each specific item. Here you can set the buy or sell threshold, and enable/disable resource trading as needed.

Just a note: When loading your game for the 1st time after this update, you will need to manually set each resources threshold. This is because when loading an item that does not exist the default result is set to 0.

The set default is storage 80% full for sell, and 25% storage for buy.

Cheers


- Kerry
...