Red Orchestra: Ostfront 41-45
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Like so many tinkering, well-armed elves in a war factory, Tripwire Interactive is putting the final touches on its 64-player, WWII multiplayer FPS, Red Orchestra 2: Heroes of Stalingrad. Today, they've passed along the final system specs for the game, along with the retail box art.



Minimum:
OS: Windows XP/Vista/7
Processor: Dual Core 2.3 GHz or better
RAM: 2 GB
Graphics card: 256 MB SM 3.0 DX9 Compliant NVIDIA® GeForce 7800 GTX or better ATI® Radeon® HD 2900 GT or better
Sound: Windows Supported Sound Card
DirectX: DirectX 9.0c
Hard Drive: 8 GB free hard drive space

Recommended:
OS: Windows XP/Vista/7
Processor: Quad Core 2.6 GHz or better
RAM: 3 GB
Graphics card: 512 MB SM 3.0 DX9 Compliant NVIDIA® GeForce GTX 260 or better ATI® Radeon® HD 5750 or better
Sound: Sound Blaster Audigy or better
DirectX: DirectX 9.0c
Hard Drive: 8 GB free hard drive space

Nothing unexpected, right? Having played Red Orchestra 2 on at least three different hardware configurations over the past month, I can't say that I've had any framerate issues on the systems I've used.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm
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'Prod' goes the bayonet. I pull it back for longer. 'Poke' goes the bayonet. It hits the wall of the propaganda building satisfyingly strongly but I'm not convinced it's going to penetrate a flak jacket. I pull it back really hard and OW. My vision blurs and I seem to stagger. It isn't meant to do that!

Oh! Someone's hitting me from behind! Me, the man practising with a bayonet. Stupid boy. I turn around and let go of the bayonet, and it stabs a Nazi in the chest. He falls to the floor immediately and dies. As do I five seconds later when it emerges I'm losing all the blood in the world from my head and have no bandages. We lie there, entangled in each other's arms and it all fades out.

We're in Prague playing a sadly tankless level of Red Orchestra II against Tripwire, the developer on the other side of the world; I wrote about their origins here – Evan's written an extremely comprehensive preview here. The game is, as Evan related, the World War II multiplayer game we always wanted to play; it's totally PC-centric, as you can tell from the ridiculous range of postures available for a first person game; lying, crouching, leaning, hiding behind cover, blind-firing... it's also supremely hardcore; you'd never find a game on a console where the first shot that hits you is normally the last. If you come under fire, your sight blurs to reflect suppression; the way you know how many shots you've got left in your magazine? You guess from the weight of the magazine. I hope you can count...



Through playing the same class a lot, I managed to unlock a 'Hero' character; a rifleman who'd survived long enough that he was now an inspiration to his teammates, giving them a very minor combat bonus. You could tell he was an inspiration because he looked like he'd been dragged backward through a hedge – the more levelled up you get, the more worn your outfit gets. Top soldiers must look like Stig of Stalingrad; my rifleman was a tattered wreck. Mechanically, this means it pays to stay near other troops; certainly in these infantry only battles, having someone else to watch your flank and draw the enemy's fire was absolutely essential.

In fact, the heavy weapons, the fixed gun emplacements and the heavy machine guns (which need mounting to be effective), are only really usable when the map's full and you're moving in a squad, because they draw so much fire and you're such a static target. Despite that, the machine guns are great for suppression themselves, and when mounted can tear through troops who haven't taken advantage of the excellent new cover system.


Welcomely, the game just features Nazis versus Russians, the real meaty battles of the war, where most of the fighting and dying happened. There are ten maps based around Stalingrad, ranging from open tundra to towering buildings, to just plain ruined cityscapes.

Later, when Tripwire had gone to bed, and there were just four then two trigger-happy journalists creeping through the rubble, the game felt very empty, though the combat was more convincing and thrilling because of the huge, empty maps. We roamed the streets, pausing only to do the classic LAN trick of looking at each other's screens or to scream blue murder when we finally found our opponent, frantically bandaging himself beneath a staircase, trying to snipe from a ruined apartment block, or who'd chased us down with fixed bayonet. Not that he could handle it as well as me. Prod! Poke! Stab!
Killing Floor



The zombiesmiths (okay, okay, technically they're experimented-on freaks) at Tripwire are releasing another free update for Killing Floor, their co-op survival-'em-up FPS. The Summer Sideshow Event, due June 30, will add new map The Abusement Park, more achievements, and an unlockable character skin. Additional skins for KF's seven classes will be available as a $1.99 DLC pack. Read more on the KF website.

I'd like to extend these words to my mortal nemesis, cymbal monkey, who will have a horrific cameo in the update: your reign of percussive terror ends here.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm
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Roswell, GA-based independent developer Tripwire Interactive has marked the calendar. Red Orchestra 2: Heroes of Stalingrad will release on August 30, 2011 worldwide. It'll also retail at a surprising price: $39.99 in the US.

Late August positions RO2 several weeks outside the shadow of Battlefield 3 (October 25) and Modern Warfare 3 (November 8). Read my excited hands-on with the game here.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm
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A member of the Red Orchestra 2 beta team has posted on the Bash and Slash forums confirming that Red Orchestra 2 will support both ranked and unranked dedicated servers. Blues News spotted the post, which says that ranked servers will be monitored by the developers so that those who misbehave can be easily banned.

Server customisation will include "things that other developers have been removing over the last few years," according to the Bash and Slash poster. Tripwire announce on their forums that this means support for custom rulesets on unranked servers. A "bespoke server tool" can be used to customise "weapons, classes, game types, gameplay elements and scoring elements." LAN play will also be supported.

Tripwire are keen to make sure that Red Orchestra's battles are free of cheaters. During a Teamspeak conference, Tripwire revealed that Red orchestra 2 will use both Valve's Anti Cheat system (VAC), and Punkbuster simultaneously.

There's also a demo recording function and built in spectator modes to cater to the competitive gaming scene, and the game will support plenty of client-side customisation, including custom keybinding and custom user interfaces. The game will release with ten 64-player maps that can be scaled down to 16 and ten player battles.

Red Orchestra 2: Heroes of Stalingrad is due to be released sometime later this year. Find out more in our Red Orchestra 2 preview, and on the official site.
Red Orchestra: Ostfront 41-45



The Darkest Hour mod brings the Western Front of World War 2 to Red Orchestra. The huge new 5.0 update adds new vehicles and maps that will let players fight through the most famous battles of Operation Market Garden, including the fight for Carentan and Hill 400. Read on for a list of the new features.

For full details on the update, head over to the Darkest Hour site. The mod is completely free to anyone who owns Red Orchestra, and can be downloaded now through Steam. Here's a summary of the new maps and vehicles.

The new maps:

Bridgehead
Caen
Cambes-en-Plaine
Carentan Causeway
Gran
Hill 400
Kommerscheidt
Lutremange
Poteau Ambush
Simonskall
Vieux Recon

 
Vehicles for the Allies:

Sherman M4A3E2 ‘Jumbo’
GMC 2.5 Ton Truck
Sherman M4A3 (75 mm)W
Sherman M4A3 (76 mm)W
M-8 Greyhound
M-18 Hellcat

 
Vehicles for the Germans:

Jagdtiger (Jagdpanzer VI Ausf. B)
Marder III Ausf. M
SdKfz 234/1 Armored Car
SdKfz 234/2 "Puma"
Jagdpanzer IV Ausf F (L/48)
Jagdpanzer IV Ausf J (L/70)
StuH 42

 
Red Orchestra 2: Heroes of Stalingrad with Rising Storm

Are you scared of bullets? Most games treat them like Nerf darts these days, but they're actually kinda lethal. Red Orchestra 2: Heroes of Stalingrad is hoping to redress the balance.

Tripwire interactive have just released a bunch of screenshots form their upcoming FPS. Click more to see them all, and click here for our latest preview. It's shaping up rather nicely.



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Red Orchestra 2: Heroes of Stalingrad with Rising Storm

Are you scared of bullets? Most games treat them like Nerf darts these days, but they're actually kinda lethal. Red Orchestra 2: Heroes of Stalingrad is hoping to redress the balance with its realistic, unforgiving portrayal of a warzone.

Tripwire interactive have just released a bunch of screenshots form their upcoming FPS. Click more to see them all, and click here for our latest preview. It's shaping up rather nicely.




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Portal 2

When we took an overview of the remarkable happenings in the potato sack ARG yesterday, the trail was going cold, and it looked as though things were winding down. For a few hours at least, they were, then it all kicked off again. New updates have added Portal 2 themed levels to many of the games in the potato sack sale. The voice of Glados has started appearing in menu screens and secret messages, and to top it all, Bit.Trip Beat creators, Gaijin, dropped a heavy hint that completing the ARG could cause Portal 2 to be released early.

Adding fuel to that theory, today Portal 2 became available to pre-load through Steam. We've collected videos and screenshots of the new Portal 2 themed levels from potato sack sale below.

The Ball



The Ball gets a good extra hour of free Portal 2 levels, including one devoted to bowling over Aperture Science turrets. The team have done a great job of recreating Portal 2's assets in the Unreal 3 engine.
 

Audiosurf



The Portal 2 update in Audiosurf replaces your ship with a portal gun, and adds companion cube blocks to the courses. The best update is the addition of new Portal 2 songs like the one in the video above. After a couple of listens, it really gets stuck in the brain.
 

Bit.Trip Beat



Glados has well and truly invaded Bit.Trip Beat with this difficult new level. Gaijin hinted in their latest blog post that more ARG clues will be revealed to those who achieve perfect completions of the new levels.
 
 
AaAaAA!!! - A Reckless Disregard for Gravity



Glados has a lot to say about falling off tall objects after the latest Portal 2 update to A Reckless Disregard for Gravity. Creators Dejobaan also created a brilliant overview of the progress of the ARG so far, ending with Glados' invasion of the potato sack games.
 

RUSH



What better way to combine Portal 2 with Rush than to add companion cubes? It's almost as cute as the Portal 2 level in Toki Tori below.

Toki Tori



Toki Tori's levels provided plenty of useful clues during the ARG. Their silhouettes formed decipherable codes that helped to unlock the passwords for the Aperture Science login screens. The new level has Glados hanging in the background, watching your every move.
 

Killing Floor

The new Killing Floor map has you fending off waves of zombies in a massive new Aperture Science map. The familiar human vendors have been replaced by a robot that looks just like one of Glados' personality spheres. It looks great, too, with its overgrown test chambers and giant buttons. You'll find their official screens of the new map below.

The potato sack sale is still going, offering 13 great indie titles at 75% off. You can buy each one individually for 50% off while the offer lasts. Head over to Steam to take advantage of the deal













Killing Floor

The Potato Sack sale kicked off over the weekend on Steam. The sale knocks 50% off 13 indie games, including Super Meat Boy, Amnesia: The Dark Descent, Killing Floor and more. The whole bundle is 75% off, and you'll get a potato hat in Team Fortress 2.

This isn't just an ordinary sale, thought. There's something weird and potato related happening. Several games in the potato pack have received some unusual updates. Egyptian hieroglyphics have been found in Amnesia, potato references have been found in Defence Grid: The Awakening, and plugging a Razer peripheral in to Kick It! will trigger one of fifteen potato related phrases like this one "never trust a potato...they have eyes everywhere. They are always listening...we never went to space! SPUDnik was a Russet Conspiracy!" What the spud is going on?

VG247 note that a wiki has been set up to collect the mounting clues, though nobody has any idea where any of it is leading. Valve revealed Portal 2 through a series of encoded images and radio messages patched into Portal 1. Could there be another reveal on the cards, or is it all an elaborate, long running April fools hoax?

Here's a list of the games that are part of the potato sack sale. Head over to Steam to take advantage of the deals. There's no end date for the sale yet.

1... 2... 3... KICK IT!
AaAaAA!!! - A Reckless Disregard for Gravity
Amnesia: The Dark Descent
AudioSurf
BIT.TRIP BEAT
Cogs
Defense Grid: The Awakening
Killing Floor
RUSH
Super Meat Boy
The Ball
The Wonderful End of the World
Toki Tori

 
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