Gamirror Games has announced they will be publishing Alchemy Factory, an automation simulation game developed by D5 Copperhead. A free demo is available on Steam, and a brand new gameplay trailer has also been released. The game will officially launch on Steam on November 21st.
Alchemy Factory is a medieval-themed game that blends simulation management and sandbox construction with deep automation gameplay. In Alchemy Factory, players take on the role of a medieval alchemist, building your own alchemy empire by unlocking magical technologies, designing automated production pipelines, and managing your shop.
Where magic and industry intersect, the true fun of alchemy is born:
Deep and Complex 3D Production Pipelines: Dive into a vast array of gameplay mechanics, including Conveyor Lifter, Cannon, and Drawbridge Conveyor.
A Vast Array of Alchemy Recipes & Processes: Master hundreds of mysterious alchemy recipes, from simple healing potions to powerful magical relics, each with its own unique production chain.
Dynamic Market & Commission System: Adapting to a changing market and handling randomly appearing merchant commissions is a true test of every alchemist's planning skills.
Sandbox Construction & Management Freedom: Purchase new properties, renovate your shop, and build alchemy production pipelines with endless design possibilities.
Fun and Chaotic Multiplayer Mode: Invite friends to your world to co-design, build, and even "optimize" each other's grand production pipelines. Experience the dual joys of cooperation and chaos!
A free demo for Alchemy Factory is available on Steam. Head to the store page now to download and add Alchemy Factory to your wishlist for future development updates and release news!
Hello everyone! Today’s update fixes the following issues:
1. A consistent once-per-second frame drop/stutter on certain devices
2. Incorrect line breaks of Chinese characters in dialogue on Steam Deck
Hail, Cosmonauts! See below for notes on the most recent updates:
Version: v0.13.52
Update Time: 2025/10/12 13:00 UTC
Patch Notes
Fixed issues with effect activation for Less is More.
Fixed an issue where MP costs would display incorrectly in your hand if you restarted battle after playing Sinister Banquet.
Fixed an issue where using the Skip Battle Animation feature could cause model size problems.
Fixed an issue where using the Delete Save feature could cause display problems with certain UI elements.
Preemptively fixed a number of battle issues.
Version: v0.13.51
Update Time: 2025/10/11 12:00 UTC
Patch Notes
Fixed an issue where cards in your deck could be removed when the next wave of enemies advanced.
Fixed an issue where boss Pierce traits could fail to trigger.
Fixed an issue where boss Shadow Dragon's skill would absorb Might multiple times.
Fixed an issue where Astral Wyrm was not affected by Astral Summons.
Fixed an issue where high-Might heroes could cause allied pawn models to fly away when launching an attack.
Improved certain interface elements.
Add a simplified UI for heroes during adventures, allowing you to view the current troops and related attributes without opening the menu. Clicking on the hero avatar can also open the menu.
I'm happy to share that It Consumes will be participating in Steam Next Fest, starting October 13th.
The demo showcases the first stage in the main survival mode, and a good chunk of the early unlocks. I'll be keeping a close eye on player feedback during the fest, so feel free to let me know what you think of the demo! There is a link to the It Consumes Discord server below.
Also, your save data from the demo will carry over to the full release!