Dragon Drop - cloudygamesllc
Howdy Folks! お久しぶり, long time no see!

I'll start with some good news, which is that Dragon Drop Version 0.3.1 is finally out!
Even though the Unity security vulnerability likely wouldn't have impacted us too much, I wanted to be proactive and get a quality of life and bugfix update out there to help improve the game and show y'all that we're still serious. I don't have a full list of patchnotes here, but here's a few highlights:

- Brand new pico dragon select animations done by @sushigummy
- Two new songs, including a remix by @whitetail
- A first pass at audio balancing so that the music is a bit more normalized and less loud
- Multiple new achievements, including some in the Fall and Winter boards with new load screens, including work from @eyeseedee and @zitoisneato
- New pico dragons, hats, etc.
- Many minor polish tweaks, like blocks slightly bumping upwards whenever they get lit up by a Pico beam, and some subtle visual changes to some menus
- A bunch of small bugfixes that had been in the community for a while on top of patching the big aforementioned Unity vulnerabilty

You might be wondering why it's been such a long time without an update, and the answer has been Moving to Japan, creating and running my own Japanese company, sponsoring my own visa, and jumping through all the legal and financial hoops to be able to stay afloat has taken up all of my time and energy over the past few years. I haven't been able to muster up the time and strength to be able to get things done, and I've been incredibly burned out trying to survive on my own in a country that has made it hard for me to stay here. Due to out-of-the-blue and unprecedented changes in the laws for Business Owner Visas in Japan this month, and despite fighting so hard for years to maintain stability and recently acquiring a 3-year visa, all of the work that I've put in to survive here on my own terms might be entirely undermined. I might have to climb yet another mountain in order to work towards permanent residency here when I'm already at my breaking point.

I've been missing working on Dragon Drop. It's been such a piece of my heart and soul it's been painful to have on hiatus for this long. I've felt guilty that I haven't been able to update because survival has been the priority for the past few years. I can't promise that I'll be able to get us back to a normal cadence for updates, but I CAN promise that I won't give up, and that even if it's slow, we'll continue to work on the game. This update, although seemingly small, is a really important milestone for me and the team; we're skilling up and trying our best to get into a place where we can carry this game as a team, and make slow but steady progress. We might have to cut back on platforms we wanted to release on, we might have to cut online, we might have to scope back, but we're going to keep going forward as best as we can. Dragon Drop was born of love, and it is a passion project; I ultimately want to make sure that whatever we release, you can feel our heart in it.

As I've mentioned before, this project has been self-funded to start, and we've been getting other funding from sales of the game, merch, and our wonderful kofi supporters; I am doing my best to avoid investor or publisher money or anything that could give up creative control of the game or put us on a timeline where we couldn't deliver the best game to you all. Since we need more help, we'll also be doing some more interesting things to help slowly fundraise. For example, we've worked with the incredible @davilos to create a Pico Dragon VRChat model, and we'll be trying to find ways to cross-pollinate the game with the audience there and on Roblox (our game Abyssal has an incredibly loyal fanbase who already love Pico Dragons!), so please stay tuned for more news upcoming.

Finally, I just want to thank you all for your patience and understanding. This has been the hardest time of my life thus far and I haven't ever had to fight so hard each and every day to make ends meet. Life in Japan has been hard but incredibly satisfying, and I've made a ton of incredible connections that could hopefully get Dragon Drop more popularity as we gain momentum. I apologize for the radio silence up until now, but I had been hoping to have an update that really showed something incredible. This update might not be that update yet, but we've got enough in the works with the stage editor (that you all will be able to use too!) that can get our gameplay ball rolling once again.

From the bottom of my heart, I am grateful to each and every one of you for everything you've done. This community has given me hope and perseverance in spite of how hard things have been, and I hope to be able to make you all proud, or at least smile while dropping some dragons.

With all that I am,
SunkenCity and the Dragon Drop Dev Team
Alchemy Factory - Gamirror Games

Gamirror Games has announced they will be publishing Alchemy Factory, an automation simulation game developed by D5 Copperhead. A free demo is available on Steam, and a brand new gameplay trailer has also been released. The game will officially launch on Steam on November 21st.

 

Alchemy Factory is a medieval-themed game that blends simulation management and sandbox construction with deep automation gameplay. In Alchemy Factory, players take on the role of a medieval alchemist, building your own alchemy empire by unlocking magical technologies, designing automated production pipelines, and managing your shop.

 

Where magic and industry intersect, the true fun of alchemy is born:

  • Deep and Complex 3D Production Pipelines: Dive into a vast array of gameplay mechanics, including Conveyor Lifter, Cannon, and Drawbridge Conveyor.

  • A Vast Array of Alchemy Recipes & Processes: Master hundreds of mysterious alchemy recipes, from simple healing potions to powerful magical relics, each with its own unique production chain.

  • Dynamic Market & Commission System: Adapting to a changing market and handling randomly appearing merchant commissions is a true test of every alchemist's planning skills.

  • Sandbox Construction & Management Freedom: Purchase new properties, renovate your shop, and build alchemy production pipelines with endless design possibilities.

  • Fun and Chaotic Multiplayer Mode: Invite friends to your world to co-design, build, and even "optimize" each other's grand production pipelines. Experience the dual joys of cooperation and chaos!

 

A free demo for Alchemy Factory is available on Steam. Head to the store page now to download and add Alchemy Factory to your wishlist for future development updates and release news!

https://store.steampowered.com/app/3669570/

无尽的冒险 - 水月
1.提高了[商店][装备箱]的数量
2.提高了[转生积分]的上限
Oct 12
Creator's Fall Playtest - BaroxxTech
Changes

  • Different sprites for bosses
  • Adjusted click behavior in menus
  • Minor text improvements
  • Added headers to sandbox views (Attack and Ability)
  • Tweaked enemy movement and cooldowns
  • Adjusted spawn behavior for mobs
  • Increased crowd control range (Crusher)
  • Added end screen for training mode
  • Changed the number of enemies
  • Healing levels will no longer be skipped
  • Added explosion effect
  • Added rarity tiers to upgrades
  • Added extra projectile bounces for certain upgrades
  • Added level descriptions to the level selection

Fixes

  • Fixed issues with class creation and despawning
  • Language settings are now saved correctly
  • Fixed keyboard key bindings
KoboldKare - sales.gatordragongames
  • Fixed Equipment menu preventing you from equipping or unequipping items.
  • Failing to join a server now kicks you to the main menu.
TouHou Makuka Sai ~ Fantastic Danmaku Festival Part III - StarX

Hello everyone! Today’s update fixes the following issues:

1. A consistent once-per-second frame drop/stutter on certain devices

2. Incorrect line breaks of Chinese characters in dialogue on Steam Deck

Haze - chzhfpt98
1. Fixed the issue where the dice would get stuck or go out of bounds on the map.
2. Improved the game to prevent players from leaving the map without solving the puzzle.
3. For any other issues, please report them to clshaze@naver.com
Cubic Cosmos - Ellen

Hail, Cosmonauts! See below for notes on the most recent updates:

Version: v0.13.52

Update Time: 2025/10/12 13:00 UTC

Patch Notes

  1. Fixed issues with effect activation for Less is More.

  2. Fixed an issue where MP costs would display incorrectly in your hand if you restarted battle after playing Sinister Banquet.

  3. Fixed an issue where using the Skip Battle Animation feature could cause model size problems.

  4. Fixed an issue where using the Delete Save feature could cause display problems with certain UI elements.

  5. Preemptively fixed a number of battle issues.

Version: v0.13.51

Update Time: 2025/10/11 12:00 UTC

Patch Notes

  1. Fixed an issue where cards in your deck could be removed when the next wave of enemies advanced.

  2. Fixed an issue where boss Pierce traits could fail to trigger.

  3. Fixed an issue where boss Shadow Dragon's skill would absorb Might multiple times.

  4. Fixed an issue where Astral Wyrm was not affected by Astral Summons.

  5. Fixed an issue where high-Might heroes could cause allied pawn models to fly away when launching an attack.

  6. Improved certain interface elements.

BackpackBattleChess - 电玩李主任

Add a simplified UI for heroes during adventures, allowing you to view the current troops and related attributes without opening the menu. Clicking on the hero avatar can also open the menu.

It Consumes - Sublexical

I'm happy to share that It Consumes will be participating in Steam Next Fest, starting October 13th.

The demo showcases the first stage in the main survival mode, and a good chunk of the early unlocks. I'll be keeping a close eye on player feedback during the fest, so feel free to let me know what you think of the demo! There is a link to the It Consumes Discord server below.

Also, your save data from the demo will carry over to the full release!

Discord

...