Hey Pointians,
This is a tiny hot fix today to bring you the latest security patch for Two Point Campus.
Changes:
Implemented a security patch, more details can be found in CVE-2025-59489.
Hey everyone, we’re back with the second set of events of the BLits Anniversary Month – featuring both our first official BLits Art Contest, as well as a special campaign for Sleepover: reWake! Please read the full post below for details, as it contains information for all fans of BLits Games!
First up, Sleepover: reWake is coming this October 21st, 2025, available on both the BLits Website and Steam for PC, Mac, Android and Steamdeck! To help get ready for release and get early reminders, we always ask everyone to wishlist the game so that they can get notified when the title comes out… but that’s not the only benefit!
We’re now hosting a Wishlist Campaign – from today, October 10th, until the game’s release on October 21st, we’ll be counting up the total wishlists on Steam, and for each threshold we pass, Kano and Aki, the game’s titular characters, will be showing off for you…
To help celebrate the release of Sleepover: reWake, Zael has created this FREE special art set of Kano and Aki for all fans, with a progression of sexy events you don’t want to miss – and all you have to do to help is wishlist on Steam – we’re already at almost 4000 Wishlists, so the first goal is already right around the corner! Click the link below to wishlist the game and progress the goal:
https://store.steampowered.com/app/3961110/Sleepover_reWake/?utm_source=steam
Like we announced on our start-of-the-month update, today kicks off the First Official BLits Art Contest! What makes this contest different is that, unlike previous single-game focused contests, participants can use characters from any of our games, including titles like Jock Studio, Seven Nexus, Sleepover: reWake and even BLits Original Characters!
This contest will also feature the theme Rated X – this means that all pieces submitted should involve the character(s) or pairings drawn in a sexual or erotic scenario! Any pairing or combination is allowed, and the content can range from fanservice up through full-on sex between your choice of characters – it’s up to you! The sexiest entry will win!
See below for full details of the contest:
Contest Theme – Rated X!
Contest Dates:
Start of Submissions: October 10th, 2025
Deadline of Submissions: November 7th, 2025
Contest Results: November 14th, 2025
Rules & Mechanics:
You must be 18 years or older to enter the contest!
Submissions should be Not Safe for Work (NSFW R-18), but entries featuring themes such as violence, gore, rape, incest, gender-bend, etc. will not be allowed. Sexual content allowed can be fanservice or R-18, such as foreplay, penetration, group sex, etc.
Entries must be an original illustration made by contest participant using Digital or Traditional media. Edits to existing artwork, AI Art, and tracing are not permitted to join. Any entries discovered to use AI, Edits or Tracing will be disqualified and removed immediately.
Limit of one entry per person – no duplicate entries!
There is no character amount limit on the entries, so feel free to include as many BLits characters as you want, including crossovers between games!
Entries MUST be submitted on the BLits Website to be considered part of the contest.
Submission filesize is limited to 5MB
List of Allowed Characters:
Camp Buddy: Keitaro, Hiro, Hunter, Yoichi, Natsumi, Taiga, Eduard, Lee, Seto, Felix, Naoto, Kieran
Scoutmaster Season: Yoshinori, Aiden, Goro, Hyunjin, Lloyd, Darius
Jock Studio: Ace, Leo, Avan, Bryce, Yuuto, Zayne, Derek, Jacques, Matt, IO, Rowan, Tyler, Ash
Seven Nexus: Grey, Haelo, Horne, Supreme Being, Elie
Sleepover: reWake: Kano, Aki
BLits Original Characters: Skip, Milk, Dew, Jirou, Connor, Rex, Justin, Lief, Orlando, Noah, Chiaki, Marco
Judging Criteria
On November 7th submissions will be closed and the BLits team will judge them based on the criteria below, and the winners will be announced on November 14th, 2025.
Art Style – The skill and uniqueness of how the character(s) are presented via the artist’s style.
Creativity – How the artist incorporates the theme into the piece.
Effort – The attention to details drawn on the overall piece.
How to Join
To enter the contest, simply click the link below or the Gallery tab on our website to fill out our Fanart Contest Submission form:
https://www.blitsgames.com/submit-art/
You may also access this on our website through the Support Tab.
From here, you can upload your fanart submission until 11/7/2025, and the winners will be announced the next Friday, on 11/14/2025!
Important Note: Please be reminded that you need to submit your entry and accomplish the submission form via ‘Submit a Fanart’ in BLits Website to officially join the contest! Please also note that the name you have signed up for an account with will be your credited name in the website gallery.
Prizes
Speaking of winners, we’re excited to share the prizes for the contest! There’s a few different categories of awards, and we’ll explain them all here! To start off, there will be one Grand Prize Winner and two Runner-up Winners! These three awards will be determined by the BLits Team and based on the judging criteria!
Next, we’ll have one Popularity Award, a brand-new category for this art contest! To win this award, you’ll need to post your artwork on X and include the following:
Hashtag #BLits2025
Hashtag of the game your art features (#CampBuddy, #ScoutmasterSeason, #JockStudio, #SevenNexus, #SleepoverReWake)
Tag the BLits Games X account (@blitsblgames)
After the contest is over, we’ll check each entry posted on X that meets these criteria, and the one with the most likes and interactions will win this Popularity Award!
Finally, we’ll have five Honorable Mention winners, one for each of the various BLits Games titles – Camp Buddy, Scoutmaster Season, Jock Studio, Seven Nexus, and Sleepover: reWake! Outside of the other winners, the BLits Team will choose five artworks that we feel best represent these respective titles and the theme and grant them the Honorable Mention award!
You can check out a full list of prizes for each of the winners below:
Grand Prize (1 Total):
Choice of One (1): Aiden or Yoichi Gentleman Studio Figure, or Physical Body Pillow Cover (Can include Jock Studio Characters)
One (1) Digital Game Copy of Camp Buddy, Scoutmaster Season, Side Stories DLC, or Sleepover: reWake
Five (5) Digital Image Sets of your choice
Runner-up (2 Total):
Choice of One (1): Physical Body Pillow Cover (Can include Jock Studio Characters)
One (1) Digital Game Copy of Camp Buddy, Scoutmaster Season, Side Stories DLC, or Sleepover: reWake
Five (5) Digital Image Sets of your choice
Popularity Award (1 Total):
Choice of One(1): Physical Body Pillow Cover (Can include Jock Studio Characters)
One (1) Digital Game Copy of Camp Buddy, Scoutmaster Season, Side Stories DLC, or Sleepover: reWake
Five (5) Digital Image Sets of your choice
Honorable Mention (1 Per Each Title):
One (1) Digital Product of your choice (Game or Image Set)
In addition, all entries will be included on the Fan Page of the BLits website, although the top 10 above will all be featured in a special ‘spotlight’ section!
We hope that everyone can get creative with this new theme, and we can’t wait to see everyone’s entries! Good luck to everyone participating!
That’s all for now, but we’re excited to see everyone’s entries in the Art Contest, as well as the results of the Wishlist Campaign!
In the meantime, if you haven’t yet, don’t forget we still have an ongoing Anniversary Sale, including discounts for Games, Image Sets, and Lovense Devices until Tuesday, October 14th – take advantage while you can!
https://www.blitsgames.com/store/
Please also don’t forget to wishlist Sleepover: reWake as part of the Wishlist Campaign!
https://store.steampowered.com/app/3961110/Sleepover_reWake/?utm_source=steam
Thank you again for all your support, and we’ll be back next Tuesday, October 14th, with another Sleepover announcement, as well as Friday, October 17th, with a Jock Studio Development Update! It’s a jam-packed month of updates you don’t want to miss!
Lots of love,
~BLits Games
Hello everyone!
1.0 release is close, I hope to release (if all goes as planned) before the 15th of November.
Im really excited for the full game, and here I present to you the new screenshots on the steam page:
and there is also a new Trailer
There is nothing much to say, besides a thank you to all of you who played the game and supported me.
I still have some tests to do and things to work on, I will make one last post before releasing.
Hi Everyone!
Beta testing has well and truly begun for this little clicker game, and it's going super well, I've got a lot of great feedback so far!
If you haven't noticed, the free demo is out now where you can explore the first two areas and a small selection of the skills. I've just updated it with mainly QoL stuff such as viewing the skill tree without cashing in all your mushrooms, the ability to reset your skills, and more little bits.
Mushroom Clicker will be taking part in the Steam Next Fest starting next week which will be super excited and a great chance for the game to get some more visibility.
I am aiming for a release date of the 21st of November for the full game but this is subject to change depending on how the next few weeks go!
If you have any feedback, bug reports or any general thoughts please send them over to me:
Thanks and happy clicking!
Love
Wizard Shrimp Games
xxx
50% Bonus Gold Opportunity Has Begun!
The Gear Operation Week continues with great excitement in Zula!
During this special campaign, valid only between October 10-11, up to 50% bonus gold awaits you on gold package purchases!
Improved the tutorial.
Increased ladder movement speed.
✣ Expanded and Reworked Bad Ending.
Now, to escape the endless Sandbox Mode (also known as the Realm of Eternal Suffering),
you can ask the gods for release.
If you agree, the gods will grant you true death — and the chance for redemption,
without relying on external walkthroughs.
The gods wish to hear the truth,
and to be heard and gain new life, you must speak it to them.
The gods speak only in Latin and listen only to those
who understand how their world was created.
In the case of true death, the game can no longer be launched at all. 🕯️
Hey settlers 👋
We just released a new starting map for the Lenzburg scenario! 🏰
Many of you enjoyed building around Lenzburg Castle. So we’ve made the iconic fortress more central and adjusted the resource layout around it. Time to rediscover the region in a fresh way!
This update also includes gameplay improvements, UI fixes, and new options in production buildings . Full patch notes below. 👇
This is our biggest discount ever, so it’s a perfect time to grab the game or gift it to a friend!
👀 But that’s not all…
You know that moment when you’re stuck in traffic and think,
“Why is this light still red? 🤬”
Well… we made a game about that.
🎉 Say hello to If Red Then Stop! Our brand new project!
Over the past few months, alongside our work on Of Life and Land, we've been quietly developing a new project.
In If Red Then Stop you program traffic lights, barriers, and more to solve your city’s traffic problems! Improve your coding skills by learning to control time-dependent processes with realistic state machines.
👇 Follow and wishlist our new game on Steam 👇
https://store.steampowered.com/app/3987060/If_Red_Then_Stop/More info coming soon! Thank you all for the continued support!! 💚
Your Team Kerzoven 🥰
Patch Notes:
Added a new Lenzburg starting map
Slightly increased the bias for the forester's hut to go for bigger trees instead of small ones that are close.
The stonemason can now carry more stone blocks or cut stones from other locations to craft higher tier items.
The stonemason will now always prefer own stocks if available.
Fixed an issue where people with only non-tradable items in their inventory would still go to the community centre instead of trashing them directly.
The task of processing common and exotic fruits in the winery has now been split into two. This provides more customisation options and makes it clearer whether you require one type of product or the other.
The material storage can now also store coal.
Fixed an issue where humans on tier 6 and 7 could have the visuals from tier 1 and 2.
The faction storage UI now shows all tradeable items even if the stocks are zero.
Made the build menu title more consistent.
Added new upgrades to the winery, barber and apothecary requiring glass.
The version info is now hidden per default in the bottom left of the UI.
Hello Shopkeepers!
A couple of days ago, we shared a new video titled "We Have Listened," where we explored the details of the latest changes in Moonlighter 2. We received an incredible amount of feedback from you, which we carefully reviewed. Here’s a look at the changes waiting for you in the upcoming playtests:
We’re bringing back the freedom to set your own relic prices, just like in the original Moonlighter. After all, this is a shopkeeping roguelike, and finding that perfect price is at the heart of the experience.
Now, alongside regular customers reacting to your prices, you’ll meet returning clients and use a new calendar system that makes certain relics more valuable on specific days.
With decorations offering unique effects, your shop becomes its own build to optimize each time you open the doors.
We’ve also toned down disasters and chaotic events, restoring the calmer rhythm that defines Moonlighter's dual core.
Relics no longer show fixed prices. Instead, each has a quality value that acts as a multiplier back in the shop.
This subtle change deepens the shopkeeping fantasy by preserving the mystery of new relics while satisfying that “numbers go up” feeling many of you loved after the demo’s backpack puzzle.
And of course, different biomes bring their own effects and synergies to the mix - a roguelike within a roguelike.
In the demo, we streamlined the roguelike structure to make Moonlighter 2 faster and more replayable. That still holds true, but we’ve also brought back the mystery of exploring the unknown.
Each run now includes a partially revealed map, letting you plan routes, take risks, and chase different rewards.
Combat feels tighter than ever, with improved balance, and responsiveness. With secret rooms, returning mini bosses, and quests scattered through dungeons, Moonlighter 2 blends discovery and pace like never before.
We hope these changes make your upcoming runs even more thrilling! If you had access to the closed playtests, don’t forget to share your feedback - we’d love to hear your thoughts on the updates.
In advance, we would like to share a couple of well-known issues which you can encounter:
Low resolution and low FPS on the initial cutscene on Steam Deck;
Description texts in the UI may sometimes be blurry.
Suggested Steam Deck graphics settings:
Please set everything to Low and select either No Upscaling or FSR3 with the default profile.
Thank you for helping us create this amazing adventure.
See you soon!
~ Digital Sun and 11 bit studios team