Our latest skin honours legends and inspires greatness. The Statuette of the Renowned Warrior is an impressive piece designed to command attention and instil a sense of timeless heroism. Perfectly sculpted to embody courage, it's an exquisite addition that will elevate any display and inspire tales of legendary feats.
The skin for the Statuette of the Renowned Warrior will be available in the Marks shop at any settlement token through July and can be applied to a basic Statuette.
Statuette of the Renowned Warrior – "A statuette of an acclaimed hero, basking in glory."
Come play a special community Playtest with the latest additions to the game!
Join us on Discord to get a key for the Playtest.
Want to create your own maps? Get the latest Playtest and:
Go to your Library and find Prologue: Go Wayback! Playtest
Right-click on the game name and select Properties
In the launch options in the General tab, add "mapeditor" in the textbox
Draw your own map designs, or import an image!
Patch notes for the latest changes:
Refilling water containers now uses right-click (RMB) instead of E.
You can now drink from snowy or, if you're brave, muddy ground.
New input prompts added.
You can switch on on-screen prompts for item actions.
The crosshair now animates when you're unable to carry something underarm.
A circular progress bar appears when holding to interact.
Water containers are refillable from snow, but can also store poisonous water.
Cooking now reduces food size in your inventory — without lowering calories.
Wild garlic, wild strawberries, and wild carrots now provide better nutrition.
Tin cans are now treated separately by type — they no longer stack into the same hand.
The flashlight correctly shows whether it's on or off inside shelters.
Waterproof backpacks now protect stored items from rain and help them dry.
Backpack sizes are now displayed accurately when inspecting them.
Clothing insulation has a greater effect on your body temperature.
More clothes can get damaged.
Added a miniature landscape diorama inside the Weather Tower showing your journey.
Improved liquid rendering when holding containers.
Breakable furniture added — cabin tables and chairs can now be destroyed.
Map start location and Weather Tower location are now accurately marked.
Balanced items and consumables available from the starting cabin.
Balanced wetness from swimming, its more dangerous now.
Rare waterproof and insulated clothing is even rarer now.
Balanced getting dry to make it harder. It won't happen until certain conditions are met, e.g. the world temperature is above 2C.
All shelters now start at the world temperature, its easier to die at the start.
Fires are harder to maintain in storms, look for rocky outcrops if you are outside.
With this update, we are introducing gambling to the mix. With the new gamble game mode, if you fall you are given a second chance by spinning a wheel. Will you climb back up, or suffer the consequences of your gambling addiction.
Enjoy.
After many years, Contract Rush DX will be releasing on JULY 30TH, so in celebration of that… We’ve decided it would be a great time to do an art contest with the help of Newgrounds!
Contract Rush has many characters, some revealed and some secret. I’ll be providing references on some characters you can draw, but anything you can find in screenshots/trailers is also acceptable! Use anything that appears to be in the game or related to it! (Mission Sin, Contract Rush Dress-Up, Neon Rhythm.)
RULES:
Piece has to be Contract Rush related!
Having a Newgrounds account is required! (Can just make one if you don't have one now)
No A rated content is allowed. Use Newgrounds standards for what differentiates between M and A.
No AI content.
Submit piece to Newgrounds with “Contract-Rush-Art-Contest-2025” tag.
Submit piece ON or BEFORE the 29th!
Note that GIF animations are allowed!
Melon and I will be judging the pieces in that brief window between the contest being fully wrapped up, and the game launching at 10am CST on July 30th! So the “GAME IS OUT!” post will also include the winners for this.
(Prizes may be updated with event sponsors from newgrounds!)
1st place: $100 + CRDX Steam key
2nd place: $50 + CRDX Steam key
3rd place: $25 + CRDX Steam key
4th place: $25 + CRDX Steam key
5th place: CRDX Steam key
I’ve updated the Team Ficus website to now have a special page for this contest where you can view a bunch of character references!
This is the site to post the art!
Hey everybody,
Following the release of the DLC a couple days ago, I've got a lot of helpful feedback. I'd like to extend a huge thanks to inSAMity for a very detailed list of bugs and suggestions. I've fixed a lot of issues within the DLC files, so an update will be required when updating to this new Smash N' Crash version.
-- NullReferenceException
DLC changelog (v02-2025-07-15)
Vehicles:
Added in-air physics control when < 2 wheels are on the ground
Fixed texture mapping on plane
Added upper door and adjusted lower door of plane cargo bay
Added "Press ↑↑↓↓ to Teleport" prompt when vehicle is stuck
Fixed parachutes in multiplayer being controlled by other players
Fixed grille guard for F150 and RAM. Removed grille with bumper guard for those vehicles
Fixed camera shake bug on vehicle collision
Adjusted AI vehicle controller properties and pathfinding
Added pathfinder functionality for AI vehicles on applicable levels
Fixed AI vehicles still driving and shooting when freezing
Lowered police count during heat to prevent overpopulation
Weapons:
Added mouse forward/backwards as fire secondary buttons
Added weapon fire direction control (forward/backward)
Added fire direction toggle for controller (right stick press)
Added fire rear button for keyboard (middle mouse / hold \[Q])
Increased proximity mine range and damage
Reworked weapon collision system using a SphereCast sweep -- collisions are much more accurate and consistent, with less missed hits.
Fixed weapons colliding with pickups
Fixed remote-detonated missiles not removing from inventory if destroyed by collision
Fixed Napalm exploding mid-air
Fixed AudioSources for some weapons not stopping on destroy
Fixed MIRV and Incendiary MIRV not tracking targets properly
Fixed Rain and Rain 2 colliding with itself (wrong layers)
Fixed lightning not targeting or damaging vehicles
Added layer check for pickups to prevent spawning inside objects
Added AI weapon fix for still shooting while frozen
UI:
Added dynamic controls prompts list for main controls and combos in pause menu
Added icons for mouse controls (for keyboard + mouse)
Fixed splitscreen mode button showing with more than 2 screens but having no functionality -- splitscreen mode changes only supported for 2 players (vertical/horizontal)
Fixed splitscreen blank corner artifacts in 3 and 5 player mode
Added enemy health bars system above minimap
Fixed fullscreen toggle not working
Fixed multiplayer death UI message showing in singleplayer
Added localization to button combos
Added localization for all weapons
Added package compatibility warning system to package loader (during intro), and main menu
Fixed UI scaling
Missions:
Removed Terminal Velocity from story mode and made Buy The Farm the first mission until the lore deepens
Added (temporary) ending to story mode, with an 'escape from the airport' mission
Fixed story mode not progressing properly to the next mission
Fixed bug with freeroam not starting after story mode is completed
Ahoy Blitzers!
Here's a hotfix that includes the following bug fixes:
Fixed a bug that caused Tinkermaster Otto to merge Kaboomkins with non-golem minions.
Fixed a bug that caused Pirate Prince's Crown Relic to only grant 1 Golden Puff Cap.
Removed Quartermaster Sting as a reward for Redcroft Ch.3-6 battle.
Fixed Mushplop melding ingredient not being recorded after battles in Redcroft Chapter 3
Fixed Ingredient list overlapping in Redcroft Sting's Info Sheet before battle (3-6)
Fixed a bug that caused Leviafin Fang Relic to trigger on friendly Frozen minions.
Fixed a bug that caused the Rune of Calling Trinket modifier to not display correctly.
Fixed a bug that caused Kaboomkin to not be able to trigger more than once.
\[LQA] Fixed missing Chinese localization strings in SEALS and REROLLS tutorials.
Fixed missing translations from card buckets.
\[LQA]\[Cards] Chinese "Archer" tag ("射手") is not properly formatted
\[LQA]\[Tusk Tales]\[Power] Missing Chinese localization for some Blitz Bursts
Please share your feedback on the Steam Forums or on our official Discord!
Thank you for supporting us during this Early Access, and please leave a review if you can, it really helps us out!Make sure to follow us to be regularly updated with 100% valuable Cross Blitz content:
Join our Discord:
https://discord.gg/takoboystudios
Follow us on X:
https://twitter.com/takoboystudios
https://twitter.com/TheArcadeCrew
Join our official Subreddit:
https://www.reddit.com/r/CrossBlitz_/
We are also on TikTok:
https://www.tiktok.com/@crossblitzgame
We're excited to announce a new free content update to SONOKUNI! From today, you can dig deep into a vast collection of artwork, design notes, and music tracks as part of a new Gallery Mode.
Boot up the game from today and you'll find a new option down at the bottom of the main menu. Select that and you'll get to peek behind the curtain to see how the final designs of SONOKUNI came to be, from time-bending power-wielding protagonist Takeru, to the bizarre biotech beings she battles against in her quest for vengeance.
Also included are a collection of music tracks from the game, giving players a chance to aurally drink in the eclectic Japanese hip hop tones of Don Yasa Crew while taking a break from the blood pressure-raising carnage of the main game.
And to celebrate this update - and the critical warmth the game has received since its launch earlier this year - there’s a new Accolades trailer! Check it out below!
We've been bowled over by the positive response to SONOKUNI so far! As always though, we're keen to hear your feedback - feel free to share your thoughts on the game (or y'know, just give us a follow to find out what we're cooking next) via our socials ([url]Twitter / X[/url] | [url]Bluesky[/url] | [url]TikTok[/url]), or via Steam Discussions.
Many Thanks,
Kakehashi Games