Today we are releasing Steam Beta 3 patch 3.1.1 that includes many improvements and bug fixes based on your feedback. This release includes an incomplete implementation of the Spanish user interface. While we invite you to use the Spanish UI, be aware that this is a work in progress. We hope to have the Spanish translation complete and any text sizing issues fixed for the next beta release. Please continue providing feedback so we can continue to improve Town of Salem! If you’ve already provided feedback and don’t see anything in this release that addresses your concerns, chances are we’re working on it for the next beta release. Here’s what is in this release:
IMPROVEMENTS
• Added a UI Language Selection dropdown in the Burger Menu on the Login page. This initial implementation for switching the UI language is functional, but we are still working on completing the various translations, so for this beta release there may be some incorrect or incomplete translations. We are working on finalizing the translations for the next beta. • Name Selection - Typing focus is automatically set to Name input or Chat box as appropriate. • Home - Friends and Notifications buttons have been added to the top of the page for the various home screens. • Home - When mousing over the Home screen navigation buttons, there is a tooltip for each icon and the icon now lights up. • Friends - The Friends chat has been improved to keep the focus in the chat box when typing and submitting. Delay has been fixed. • Customization - Equip Scrolls screen instructions have been improved. • Party - The Give Host, Give Invite Powers, and Kick User buttons have been moved into the main part of the Player button so it is no longer necessary to click the player button to open a secondary menu. • Party - Added tooltips to the Party Member Invites items to clarify what the various icons mean. • Lobby - Now includes a Leave Lobby button at top of page. • Game - Added keyboard hotkeys for opening and closing last will, death notes, notepad, and chat log. Tooltips on the icons show the hotkeys. • Game - Secondary targeting menus have been reworked to include the position of the player, to use a clearer font, and also for button and text size. • Game - Avatar names in game are now in a cleaner mixed-case font. • Game - To reduce the chance of missing important messages while scrolling through the Chat Log, the bottom of the Chat log has been moved up a bit so that the last couple of incoming chats remain visible in the main chat window. • Game - The Necromancer secondary attack submit button now says "Attack" rather than "Reanimate" when raising a ghoul. • Game - Added tooltip to the Last Will Post Will button to clarify that clicking the button will submit immediately to the chat. • Game - Added tooltips to the Ignore/unignore and Whisper buttons in the target menu buttons. • Game Chat Log - The Open Chat Log button in game now toggles (open/closes) the chat log. • Game Chat Log - The Close Chat Log and Scroll to Bottom of Chat Log buttons have been reworked for clarity, and tooltips have been added. • Game Chat Log - The game chat log background has been made darker to improve legibility of the chat history. • Game Chat Log - The space between lines of chat in the game chat box and chat log has been reduced. • We have replaced fonts in many places in the application to improve legibility and speed up reading comprehension. • Some missing click sounds have been added to various tabs and buttons. • All scrollable lists have been reviewed for scroll speed as some were too slow. • Many additional tooltips have been added throughout.
BUG FIXES
• Party - While in a Party, accepting or declining another party invite to a party that no longer exists will no longer kick you out of your current party. • Party - When Invite power is granted, you will no longer receive an incorrect "XXX is now the Host of the party" message. • Lobby - Classic Custom games will no longer state that a Godfather or Mafioso is required unless there are other Mafia members. • Select Name - Pressing enter on the Select Name screen when the Name field has focus will now properly submit the name. • Role Reveal - Consumed scrolls will no longer continue to appear in the Role Wheel screen if none are currently owned. • Role Reveal - The Role Reveal screen now correctly shows a "No Scrolls Equipped" message. • Game - Necromancers can no longer kill themselves or fellow Coven with their Ghoul or Zombie killing roles. • Game - You can now whisper or ignore/unignore in the chat box using names (you can still use position number as well). • Game - Fixed an issue where clicking GUI elements could trigger a background map drag in game when focus left the game and returned. • Game - Burger menu in game is now properly placed against the left side of screen. The slight space has been removed. • Game - Targeting capabilities during the 5-second day-to-night transition has been restored for Jailor, Pirate, and Medium. • Game - Medusa can no longer target dead people. • Game - Fixed the position of the Santa Robot's death skin. • Game - Witches can now target victims into themselves. • Game - Guardian Angels can no longer protect their target after their target has hanged. • Game - Late leavers will no longer leave their carcass laying on the field for the remainder of the game. • Game - Amnesiac will now properly show in Investigator Results. • Game - The Potion Master can no longer kill/reveal other Coven members. • Game - The Necromancer can no longer attack himself with a ghoul. • Game - The in-game chat box nows gets focus automatically even when chat log is open. • Game - The missing Nosferatu hanging animation body has been fixed. • Game - The Potion Master's death note will no longer disappear after receiving the Necronomicon. • Game - Jailor night chat is now the correct color/style. • Game - Death announcements are now written to the chat log as they are announced in-game, rather than immediately. • Game - Fixed coloring of some Spy messages. • Game - The Chat Log will no longer show the real role of a player that has been cleaned or stoned. • Game - The in-game death announcements will no longer show the real Role symbol when cleaned or stoned. • Game - Stoned or cleaned faction members will no longer be removed from your faction list. • Game - The Crusader's gender has been fixed during announcements. • End Game - A visual ELO bug on the End Game screen has been fixed so that negative ELO no longer displays as positive. • End Game - Some visual tweaks to placement/size of various End Game elements. • End Game - The End Game Lobby now shows the starting role list instead of the ending role list. • End Game - The End Game players list has been reworked to fit all fifteen players on screen at once. • Burger Menu - Fixed the missing Ranked Profile trophy icon in the Burger Menu.
Today we are releasing Steam Beta 2 patch 3.1.0 that includes many improvements and bug fixes based on your feedback, particularly focusing on sizing items to look better on a big screen and to improve legibility of text on the screen to facilitate faster comprehension of what you’re reading. This is not the final beta release, so please continue providing feedback so we can continue to improve Town of Salem! If you’ve already provided feedback and don’t see anything in this release that addresses your concerns, fear not, we are working our way through ALL feedback and chances are we’ll be working on yours soon. Without further ado, here’s what’s in this release:
IMPROVEMENTS • Pressing the Enter key while on Login page now submits the login info as long as both Username and Password are populated. • Pressing the Enter key in Select Name screen should now submit the name in the Name field. • Increased the scrolling speed on many scrollable lists. • The game map now zooms out after the first day's intro phase to allow showing more of the game on a big screen. • Reduced the size of the Lobby role buttons to minimize scrolling. • Reduced the size of the role card text to minimize scrolling. • Reduced the size of the Graveyard target menu buttons to minimize scrolling. • Reduced the size of the target menu buttons to minimize scrolling. • Avatar name on Dead persons in the morning are now instantly visible. • Avatar name no longer fades away when walking to trial. • Avatar name no longer disappears during the "who died" focusing phase. • Graveyard now sorts by order of death. • Last Will text can now be scrolled with middle scroll mouse button. • Last Will, Death Note, Notepad, and Forger aux menu now receive typing focus automatically when opened. • Closing will, death note, or chat log returns focus to the chat box. • When in a game, unless a popup box is open, the chat box attempts to retain focus to minimize having to click into the chat box to type. • Clicking the Whisper icon now sets focus to the chat box at the end of the line. • In-game chat history will now expand when the Graveyard and Role List are minimized. • Target names are now bolded in chat. • Added tooltips to various screens. More will be forthcoming in later releases.
BUG FIXES • Fixed the Faction members list improperly showing dead neutrals when you die and are stoned or cleaned. • The Medium can now seance after death even if they were cleaned or stoned. • The Guardian Angel can now use their ability after death even if they were cleaned or stoned. • Bodyguard attack now shows as Powerful in the role card rather than None. • Fixed some longer role names being cut off in the role card. • Guardian Angel protection active icon now shows properly when GA protects someone. • Vigilante guilt notification no longer appears when dead. • The Werewolf transformation message no longer appears when dead. • Dlive dead skin now appears properly in-game. • The Nurse Lillian Skin Burned at the Stake death animation now appears properly in game. • The Hero City day background not appears properly in game. • Black bars which were sometimes visible when scrolling the background map in-game should no longer appear. • Long text in a Death Note will no longer scroll more text than necessary off the top of the note. • Long text in a Last Will will no longer scroll more text than necessary off the top of the will. • Pasting long multi-line text into a chat input no longer overruns the borders of the chat box. • The More Info list in the role selection screen now scrolls rather than overrunning its container. • Fixed issue where trying to login via the Steam button failed if the Steam service had not been initialized yet. The Steam login button will no longer activate until the Service is ready. • Day 1 music no longer starts earlier than usual. • Music now stops when the Death animation begins. • Fixed the music during Last Words phase. • Fixed a music issue when exiting the Cauldron. • Fixed some strange coloring for Medium in chat. • The names of living people in chats now are white rather than grey to avoid confusion with dead chat. • The Names of dead in dead chat are now italicized to further differentiate them from living chat. • The Ranked Practice state on the End Game screen is now capped (ie: 150/10 will now show as 10/10). • Fixed a visual +/- ELO bug on End Game screen. • The Add Role button in the Lobby screen now disables after the Start button is clicked. • The Remove Role buttons in the Lobby screen now disables after the Start button is clicked. • Clicking on the Random House (if selected) in the Customization screen now opens the House selection screen.
BlankMediaGames is proud to announce a partnership with a new gaming focused crypto-currency called Cereneum. Every Premium Town of Salem user will be able to claim 50 Cereneum tokens (valued at around $5 at the time of this post) at https://www.blankmediagames.com/help/cereneum/requestclaim.php.
The Cereneum team reached out to us a few weeks ago as they are trying to get gaming companies involved with their gaming focused crypto-currency. As part of the partnership they have committed to giving hundreds of thousands of Cereneum away to our Premium users as part of their marketing. They were very helpful and working together we were able to get a claim contract setup over the weekend. Each Premium ToS account is assigned a private key in our database that is used to claim your 50 Cereneum from the contract. This all runs on the Ethereum blockchain and we have no control over it, we just provide the private key needed for your claim and setup a page on our website to provide a tutorial on how to get your Cereneum.
Important: Only AccountIDs below 5 million have been processed so far (new accounts are in the 9 millions). If your ToS account is newer than AccountID 5 million you won't be able to claim Cereneum yet. Check again next week as our script continues to process Premium accounts.
What is Cereneum? Cereneum is an ERC20 token built on Ethereum that gives users interest payments for "staking" their Cereneum with the contract. This all runs in a trustless way on the Ethereum blockchain. ERC20 tokens such as Cereneum can be traded between Ethereum wallets and used for online payments.
If there is an interest from the Town of Salem community for using Cereneum tokens for payments we will setup a system to convert Cereneum into Town Points after we are finished with our Unity port.
I am happy to announce that we will be releasing our Steam beta for the Unity port of Town of Salem tomorrow 7/24/2019 at 6PM CST!
For those who do not know, the Unity port has been the team's main focus for a while now. This port was necessary as the Flash engine, that the game currently uses, will no longer be support by its creators in 2020. To allow the game to continue existing porting the game to a new engine was required.
We have made many UI and graphic upgrades with this port. This is a client port, so the server hasn't gone through any changes. This means the game should be functionally the same even if a few buttons might have been moved around.
To participate in the beta, you will need to do the following:
Go to your games library on Steam Right click "Town of Salem" in the list Select the "Properties" option Go to the "Betas" tab Enter this code into the text field: OpenUnityTesting Click the "Check Code" button Now the "unitytest" option should be available in the drop down menu
For this beta, you will be playing on the live server. That means if you play ranked, and some error or bug occurs that causes you to lose, that will be permanent. This is your warning that playing ranked on this beta is at your own risk.
We are going to have an extended downtime 1/9 at 11pm to do a patch, and do some more server maintenance. The patch itself will include new cosmetics, some older cosmetics becoming Merit Point purchasable, some improvements to the anti-spam filter, and the Sheriff feedback message and more.
Server Maintenance: We have been having these extended downtimes to help improve server security, and to help us prep for some features related to this. We appreciate your patience.
Cosmetics: We are going to be releasing 4 new cosmetics with this patch. The Mafioso, Coven Leader, and Tracker skins, and the 9 Tailed Fox pet.
Here are the new cosmetics:
New Merit Point purchasable cosmetics The Necronomicon, Penguin, Potion Master, Toil and Trouble, and Coven Rises cosmetics can now be purchased with Merit Points.
Sheriff Feedback Change After the change to the Sheriff's interrogation results were made to be just suspicious, or not suspicious there were some users who thought these messages were too similar, and would get confused. Due to this we have changed the not suspicious message to now say the target is innocent. This should help to clarify what result users received.
Anti-Spam Improvements We have implemented better feedback messages for different kinds of spamming to let users know what behavior they should not be doing.
Bug fixes: Fixed a bug where the Serial Killer would received a message saying they attacked the Jailor when jailed, even if the Jailor executed them.
Mobile Specific Changes: Some achievements may reveal game information to users, due to this issue we have implemented a shadow achievement system that will hide these achievements until the game is done, and then say you earned them.
We have gathered some data related to some crashes and while we investigate these we will be disabling Ranked on mobile again.
Improvements to the auto bug reporting feature.
Bugs When a user failed to login due to an incorrect password an incomplete message was shown, this has been fixed. iPhone X - Fixed an issue with theRole List flowing below the bottom of the role list frame. Fixed some achievements that were not being awarded properly. Fixed a bug that was not allowing mobile users to click on the role list to see role cards/possible roles. Fixed a bug that caused a user's original will no longer visible after being forged, even if revived by Retributionist. Fixed an issue that allowed the Witch and Transporter to target dead players. Fixed a bug with the “X role was X” header text timing not being right on multiple deaths. Fixed an issue with the Character Customization Positions. Fixed a bug that occurred when the Juggernaut killed more than 4 people. This caused their role card to break. Fixed a bug that caused Last wills to be displayed for cleaned and stoned players. Fixed a sound bug where the tick tock sounds were missing from Lobby countdown timer. Fixed an issue where a player would be disconnected, but the app would not handle it correctly. Fixed an issue in the lobby where random roles names were not colored correctly. Fixed an issue in the game where random roles names in role list were not colored correctly. Fixed an issue where the achievement list roles were not being sorted in alpha order. Fixed a bug where the username taken feedback message was not being displayed. Fixed a bug where the delay in rejoining a lobby type you’ve just left provided no feedback as to why.
There will be an extended downtime at 12 am 1/9 for some server maintenance. We appreciate your patience, and we will get the game back up as soon as possible.
We are currently working through fixing the holes in our systems, and looking into hiring a security firm to make sure it is all done correctly. We sent out emails to all our users to let them know that this breach occurred, so if you see an email from us it is legit.
Sheriff Feedback Improvements We noticed that the new messages for the Sheriff when they interrogate someone are too similar to each other. We changed the not suspicious message to be: "You cannot find evidence of wrongdoing. Your target seems innocent."
Blackmailed Spam Fix There was a bug with being Blackmailed and defending yourself on the stand. When you attempt to type it should show 'I am blackmailed' but it was not.
Town of Salem - contact@rockpapershotgun.com (Matt Cox)
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Hidden role games are normally about looking deep into your friend’s eyeballs, then calling them on their bullshit. Town Of Salem is an online hidden role game with no friends or eyeballs, and a whole load of bullshit.
As many of you know, over the last 2-3 months we have been under attack by a group of people who created bots to spam in Town of Salem games, stall lobbies, and attempt to brute force Town of Salem accounts as well as forum accounts.
Today we know who those people are. We have linked IPs from bot accounts to the players main accounts, and we have screenshots from the infamous Grenzeland discord server that was used to organize the attacks where the botters admit to what they are doing.
We will be banning these people from the game and from the forums.
We have other screenshots of them targeting our Facebooks, LinkedIn and even my personal home address and mailing me inappropriate things. They also planned to file false reports to the Better Business Bureau in an attempt to tarnish our company name. We would include screenshots of those too, however, again, we want to protect the identity or identities of the source of this information. These people gathered together to attack us in anyway they could think of. It is clear they had no intention of trying to help improve the game but merely enjoyed causing havoc and destruction anyway they could. As a result, these people and any known aliases will be getting banned and permanently blacklisted from both the game and the forum.
We hope this brings an end to this incident and those involved will be held accountable.
Thank you to you all who are a part of this community and had to endure these problems. Thanks for staying, being patient, and understanding.
The BMG Team
Edit: Removed information related to the accounts of these users to not violate Steam name and shame rules. You can still go to the post linked earlier in the thread for all the information.