Hello everyone, and welcome to the Weekly Dev Log for May 26th, 2020, detailing all the changes that have happened since May 18th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Update 0.9.1.0
Work continues on preparing Update 0.9.1.0 for release. A bunch of small fixes and improvements were added over the course of last week, and we're hoping to get this update out very soon. You can view all about what's in this update here.
Accelerate Progress
Johanna continued working on "Pine Valley" and "Sunrise Isles".
JJosh continued working on new Accelerate Karts, working on the "Flower Power" kart.
Lifeless continued working on "Bedzoom".
macdguy continued working on the Item System, Boost System, and fixing various bugs.
madmijk continued working on items, working on "Gamer Be Gone", "All Powerful Sun", and the "Birb Shield".
Wheezwer finished up artwork for the current item cards, finished the "Bedzoom" carpet, and started working on a Palm Tree texture.
Will continued working on music for "Pine Valley" and "Sunrise Isles", and starting to work on sound effects.
Accelerate: Sunrise Isles WIP
Accelerate: Pine Valley WIP
Accelerate: Flower Power Kart WIP
Accelerate: Item HUD WIP
Accelerate: Item Card System WIP
Accelerate: Drift Skid Marks WIP
Accelerate: Flux Item WIP
Accelerate: Birb Shield Item WIP (Grabs Items)
Accelerate: Minigolf Hole Item WIP (Traps Other Players)
Accelerate: Gamer Be Gone Item WIP (Pushes Away Other Players)
Zombie Massacre Improvements
macdguy worked on some adjustments and improvements to Zombie Massacre. The RPG item was upgraded to be a homing missile to make it more effective, and the Crossbow and Bolt Action Rifle fire speeds were increased.
Zombie Massacre: Improved Crossbow and Bolt Action Rifle
Zombie Massacre: Homing RPG
Ball Race Improvements
macdguy added a toggle-able scoreboard for Ball Race to show players their current ranking compared with the top 10 players for each level.
Ball Race: Leaderboard HUD
Miscellany
Caboose700 continued working on the Open Trivia Database rewrite.
Johanna continued working on the overhaul of the virus map, "Overtime".
JJosh started working on a couple upgrades for Little Crusaders.
ThisIsntNath began working on concepts for in-game brochures, to provide information at a glance on various maps.
Sketchman worked on implementing the new server browser, fixed an issue that could occur when loading workshop files already stored on disk, and improving the net sync code.
Little Crusaders: Bird WIP (For Dragon)
Wrap It Up
That about covers everything that happened since May 18th, 2020 at PixelTail Games. See you all next week!
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for May 18th, 2020, detailing all the changes that have happened since May 11th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Update 0.9.1.0
Work continues on preparing Update 0.9.1.0 for release. We're hoping to release this update very soon, aiming for this week. You can view all about what's in this update here.
Accelerate Progress
Johanna continued working on "Pine Valley", updating the course design and visuals, along with polishing some art assets for "Bedzoom".
JJosh continued working on the "Flower Power" kart, and a spray bottle for the "Gamer Repellent" item.
macdguy continued working on core functionality for Accelerate, working on the Dragon Item, item randomization (which takes into account the player's position in the race), etc.
Madmijk continued working on Accelerate items, working on the "Bowling Pin Shield", the Golf Ball item, and the "Gamer Repellent".
Wheezwer continued working on item cards for Accelerate, while also working on the carpet for Bedzoom.
Will continued working on the music tracks for "Pine Valley" and "Bedzoom", and is starting to work on sounds for the karts and items.
Accelerate: Dragon Item WIP
Accelerate: Speed Lines WIP
Zombie Massacre: Nightyard
More work has been done on Nightyard, along with some improvements to the flashlight in Zombie Massacre.
Chris has been hard at work on new weapons, finishing this "Time Gun", designed for the future Rail-Based Shooting Gallery located in the Arcade.
New Weapon: Time Gun Renders
Miscellany
Caboose700 continued working on the rewrite of the Open Trivia Database.
macdguy worked on some general improvements to Tower Unite, fixing an issue with the moon stretching and with the flashlight.
Johanna worked on a polishing pass for the Virus map, "Overtime".
Lifeless worked on updating world alignment materials and fixes for the Minigolf map, "Altitude".
Sketchman worked on more improvements with the Network Sync for moving platforms. He also started working on integrating the server listing backend with Tower Unite, created a potential fix for the Workshop NPC crash, fixed some issues with Workshop downloads (more fault tolerance, bad downloads won't stop other models from downloading anymore), and fixed an issue where the player would have to restart their game when clearing the Workshop cache.
Fixed Moon
Fixed Flashlight
Wrap It Up
That about covers everything that happened since May 11th, 2020 at PixelTail Games. See you all next week!
Hello everyone, and welcome to the Weekly Dev Log for May 11th, 2020, detailing all the changes that have happened since May 4th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
May 2020 Player Survey Results
We've wrapped up the player survey for May 2020. Thanks for all 1,724 of you for taking the time to do this survey. You can see the results of the survey here.
Update 0.9.1.0
We've renamed Hotfix 0.9.0.6 to Update 0.9.1.0. This update will a slew of Bug Fixes, along with a new Zombie Massacre map, some polish to the Virus map, "Hospital", and some improvements to Little Crusaders. You can read more about this update here.
Monthly Dev Breakdown for April 2020
Accelerate
Johanna continued working on Pine Valley and Sunrise Isles, and started to block out Archenemypelago.
JJosh started working on the "Flower Power" kart.
Lifeless continued working on Bedzoom.
macdguy continued working on Accelerate, finishing certain items and tweaking others. Made some logic changes to the Bouncing Items (handling gravity), worked on the Pin Shield item and Moon Power items. Also fixed some issues with boosting and drifting.
Madmijk continued working on items for Accelerate, namely the Golf Hole and Bowling Ball items.
Wheezwer worked on item icons for Accelerate, along with the carpet for Bedzoom.
Accelerate: Moon Power Item WIP
Accelerate: Item Shield Item WIP
Accelerate: Bouncing Items WIP
Accelerate: Jumping (New / Old)
Accelerate: Item Throw Prediction
Accelerate: Homing Bowling Ball Damage
Accelerate: Wheel Suspension Simulation
Accelerate: Player Interaction (Bumping)
Accelerate: Archenemypelago Blockout WIP
Accelerate: Pine Valley Progress WIP
Accelerate: Sunrise Isles WIP
Zombie Massacre: Nightyard
Lifeless worked on a very difficult, night time version of the Zombie Massacre map, "Trainyard".
Zombie Massacre: Nightyard WIP
Miscellany
Caboose700 started working on a re-write of the Open Trivia Database code, and uploaded new Steam Achievement icons to Steam.
JJosh worked on some upgrades for Little Crusaders.
Sketchman created a potential fix for Workshop NPCs crashing, along with a potential solution for some Workshop Static Meshes never downloading. He also continued working on improvements for the new network synchronizing code.
Wheezwer continued working on the Steam trading cards.
Wrap It Up
That about covers everything that happened since May 4th, 2020 at PixelTail Games. See you all next week!
Hello everyone, and welcome to the Weekly Dev Log for May 4th, 2020, detailing all the changes that have happened since April 27th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
May 2020 Player Survey
It's that time of the year again! The May 2020 Tower Unite Player Survey is online and we can't wait to get your feedback! You can participate in the survey here!
Accelerate
Johanna finalized the layout for Pine Valley, and continued working on Sunset Isles.
JJosh continued working on the Taxi and Police karts for Accelerate.
Lifeless continued working on Bedzoom.
macdguy continued working on core systems for Accelerate, finishing the player position system, created a system for handling players going out of bounds, added Tire terrain effects, worked on items that need to bounce off objects, and fixed bugs that came up during internal playtesting.
Madmijk continued working on the system for items that target players.
Wheezwer worked on the tree branch texture for Accelerate, and worked on a carpet for Bedzoom.
Accelerate: Item Bouncing WIP
Accelerate: Out of Bounds Handling WIP
Accelerate: Bedzoom Preview WIP
Accelerate: Terrain Tire Effects WIP
Accelerate: Taxi Kart WIP
Accelerate: Police Kart WIP
Accelerate: Bedzoom Carpet WIP
Miscellany
Caboose700 worked on defining all of the upgrade items, and adding them to the appropriate manifests. He created items for the Minigolf and Ball Race upgrades, and added the Minigolf, Ball Race, and Little Crusaders items to the Upgrades Manifest.
Johanna worked on some optimizations for the Plaza, as well as working on the new and improved Game Worlds Ports area in the Plaza.
macdguy looked into various bugs, and added floating text chat to game worlds.
Sketchman worked on the upgraded achievement icons.
Will worked on getting FMod implemented.
Game Worlds Floating Text Chat WIP
Wrap It Up
That about covers everything that happened since April 27th, 2020 at PixelTail Games. See you all next week!
This update addresses several issues that were recently reported.
Changes
Replaced Throwable Tornado Arcade milestone with new Throwable Plushy milestone. With the new milestone you can throw all the plushies from pluck-a-pal
You can now change the color of the Laser Saber with reload key
Tweaked Avalanche gameplay a bit
Ping now shows for P2P hosted games (game world servers and condo)
Added Sack-Cat, Catsack Plush, Ram Plush, and Llama Plush to Pluck-a-Pal
Bug Fixes
Fixed RC car turning being different due to physics changes
Fixed theater seats being flipped
Fixed Ice Cave bonus score not being included in highscore leaderboard submission
Fixed news UI hot fix buttons clipping
Fixed weiner dog plush missing collision
Virus: Fixed player emote/mic icon being offset
Virus: Fixed infected health bar drawing through world and being really offset
Fixed Alpaca Plush awarding the wrong plush in Pluck-a-Pal
Fixed a few item icons on Steam
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for April 27th, 2020, detailing all the changes that have happened since April 20th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Tower Unite Price Increase
We announced earlier today that, on May 4th, we'll be increasing the price of Tower Unite to $19.99. You can read more about the decision here.
Hotfix 0.9.0.4
Last week, we released another hotfix to fix some bugs and make general improvements and optimizations. You can read more about it here.
Accelerate
Johanna continued working on art for Pine Valley and Sunrise Isles.
Lifeless continued working on Bedzoom.
macdguy worked on gameplay systems, such as the Lap System, Drifting, Jumping, Boosting, Spinning Out, Throwing Items, Dropping Items, and Gamepad support.
Madmijk worked on a pathfinding system for homing items. In the video below, you can see a demo of the system where the item attaches itself to the predefined track that is the closest to the target player.
Accelerate: Pine Valley WIP
Accelerate: Bedzoom WIP
Accelerate: Sunset Isles WIP
Accelerate: Item Pathfinding Test WIP
Accelerate: Improved Camera WIP
Accelerate: Item Pickups WIP
Accelerate: Holding Items WIP
Accelerate: Multiplayer Testing WIP
Plaza: Improved Laser Tag Arena
Johanna has been working on a new and improved Laser Tag arena. The laser tag arena is getting a massive overhaul that will make the arena much more fun to play in, with better gameplay overall. The layout and size of the arena have been drastically changed, with new corridors and flanking routes. The arena will also also be easier to see your way around, with significantly better lighting and graphics.
Plaza: Improved Laser Tag Arena
Steam Trading Cards
Wheezwer continued working on Steam Trading Cards for Tower Unite.
Steam Trading Card WIP
Miscellany
Sketchman fixed some issues with server moderation, fixed an offset bug with the networked synced time, and worked on smoothing the networked synced time to prevent hiccups and jerkiness in the moving platforms.
Wrap It Up
That about covers everything that happened since April 20th, 2020 at PixelTail Games. See you all next week!
This update addresses several issues that were recently reported.
Changes
Added Arcade EXP badge to the Plaza scoreboard
The Toy Stop and Songbirds (toy store and music store) now have themed item previews when shopping for items
Disabled first person legs while playing arcade games
Improved vehicle physics for Motor Scooter and RC cars (driving based ones)
Bug Fixes
Fixed Game Port hosting issues with Zombie Massacre and Ball Race
Arcade: Added various GPU optimizations to the arcade
Arcade: Fixed the texture on Wheely Rigged having the incorrect number of tokens
Arcade: Fixed Salmon Says kicking you off wrongly
Arcade: Fixed Pluck-a-pal being empty sometimes
Arcade: Fixed Ice Cave hit registration issues when throwing multiple balls
More LODs for furniture items
Fixed event teleporters not networking properly sometimes and causing desyncs which would cause players to fall into them and be teleported to the minigame area
Fixed issues with Turret milestone
Fixed Stealthbox showing up twice in first person
Fixed RC dragon animation speeds being too slow, causing it to look like it's sliding all over the place.
Fixed RC dragon bug when roaring and leaving the RC dragon, causing a soft lock
Fixed Copy Cat tool copying scale of 0 when copying from surfaces to items
Fixed Skull Mask, Fishbowl Hat, and Umbrella Hat offsets
Fixed up Boomerang view model
Fixed laser projector beams being flickery and made the beam opacity not affect the projected dots
Fixed the front of the tower in the Plaza having a glowing circle of light on it
Fixed door items not scaling properly
Fixed plushy items not all being colorable
Fixed store pedestals not automatically rotating
Fixed toilet item not flushing
Fixed globe item rotating off its axis
Fixed button item replication issues
Fixed computer item not being colorable properly
Fixed a server crash
Fixed several exploits
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
Hello everyone, and welcome to the Weekly Dev Log for April 20th, 2020, detailing all the changes that have happened since April 13th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Arcade Hotfixes 0.9.0.2 and 0.9.0.3
Last week, we released two more hotfixes to add some optimizations, fix some bugs, improve / change Arcade gameplay, and other miscellaneous changes. You can click these two links to see what changed in both Hotfix 0.9.0.2 and Hotfix 0.9.0.3.
Accelerate
Now that most of the issues have been resolved with the Arcade update, it's full steam ahead on Accelerate.
Johanna continued working on the art for the various maps, creating custom tree assets and adjusting lighting.
JJosh continued working on the Taxi.
Lifeless continued working on the map, "Bedzoom".
macdguy worked on getting the kart physics and handling down, while also creating systems to handle Kart Drifting, Boost Pads, and working on the overall game loop.
Wheezwer worked on a carpet asset for "Bedzoom", while creating a texture for the tree assets.
Accelerate Early Gameplay Test WIP
Accelerate Kart Physics WIP
Accelerate Kart Drifting WIP
Accelerate Kart Drifting w/ Boost WIP
Accelerate Boost Pads WIP
Plaza Improvements
Johanna continued working on the new item previews that are themed for each store inside of the plaza.
Themed Item Previews for Plaza WIP
Achievement Icons
Sketchman worked on improving some of the old achievement icons.
New Waterhole Achievements (Waterhole Completed & Waterhole Mastered) WIP
Miscellany
Caboose700 finished setting up the code and infrastructure for the new Server Browser, getting it ready for it to be integrated into the game.
Johanna continued working on the condo item improvements.
JJosh fixed some bugs with various items.
Madmijk worked on bugs with Planetary Piano, and fixed an issue where Laser Projector beams would go invisible.
ThisIsntNath worked on an update trailer for Tower Unite which includes footage of the Arcade.
Sketchman worked on optimizations for Planetary Piano, fixed some internal bugs, and continued looking into lighting issues with Workshop Static Meshes.
Wheezwer continued working on the Steam Trading Cards.
Will continued working on music and sounds.
Wrap It Up
That about covers everything that happened since April 13th, 2020 at PixelTail Games. See you all next week!
This update addresses several issues that were recently reported.
Changes
Achievements now show when you unlocked them
To avoid confusion, all available upgrade items now display in the upgrade list. If you do not own an upgrade, it'll display as "not unlocked". Upgrades that are currently not available will display as "no upgrades available of this type at this time"
Location now updates properly for Ball Race Orb milestone, Minigolf milestone RC cars, and vehicles
New wood material for condo furniture now has a much wider range of color availability
Ball Race: Started rework of moving platforms to help with clients desyncing
Bug Fixes
Fixed crash in menu
Fixed pluck-a-pal plushy stat displaying internal name on collection book
Fixed typo in Arcade milestones
Finished Arcade milestone icons
Fixed location on HUD displaying <unknown> after ragdolling/dying
Fixed additional incorrect hat offsets
Fixed additional underwater condo water issues
Admin player name tag no longer overrides backer tag (separated the two tags)
Arcade: Fixed a known exploit
Arcade: Fixed Lonely Gun ammo issues (ammo was being reset every round, which broke Total Efficiency achievement)
Fixed Stealth Box dequip not removing hidden state
Fixed Midway Mania achievement description being the wrong value
Fixed issues with Cat Protector achievement
Fixed smooth rotation not always occurring on local client
Fixed first person legs not appearing (even if setting was on)
Fixed the colors not being properly editable on the Dining Table, Coffee Table, Office Table Short, Office Table, Office Table Long, OfficeShelfWithDoor, Modern Entertainment Cabinet, LongModernCoffeeTable, Large Fluorescent Table
Fixed the color editable being maladjusted for the Computer Desk, Small Walnut Table, Room Table, Office Shelf, Short Table, Modern Reception Desk, Wood Glass Table, Victorian Table, waiting room chair, and Wooden Stool
Fixed the TV Stand item having the wrong wood texture applied to it
Adjusted Dizzy jackpot increase rate
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
This update addresses several issues that were recently reported.
Changes
Arcade: Audio volume changes for Arcade. If you are a spectator, or playing the game, or hovered over it, it'll play sounds at full volume - otherwise it'll play at less volume to avoid overlapping audio experiences
Arcade: Planetary Piano audio now only plays if you are looking at the cabinet you are spectating or if you are playing it so that you can hear each player individually
Arcade: Meteoroid Mania now has 3 meteoroids
Plaza: Implemented loading/unloading system for east and west plaza stores (Songbirds, Toy Stop, Central Circuit, Rob's Imports, and Sweet Suite). Improves frame rates when in main plaza
Plaza: Created more LODs for plaza to improve frame rate
Plaza: Improved planters behind tower to fix empty spots
Plaza: Some minor plaza additions (new potted plants and benches)
Plaza: Improved look of the sky in Plaza
First chunk of updated "standardized" condo furniture
You can now color the tricycle (and jump!)
Improved LED tie
Improved Jet Engine jetpack
Improved first person view in vehicles
Work in progress Arcade milestones set up (items don't have icons just yet and some items do not work, releasing these in full in the next hotfix)
Bug Fixes
Improved Whirl-a-Fish, Meteoroid Mania netlag
Optimized networking of Plaza games
Meteoroid Mania: Fixed bug where the ball would not drop if the droppers were opened after the ball is rotating around
Fixed underwater condo being filled with water
Lonely Gun exploit fix
Pluck-a-pal: Fixed an issue where sometimes a plushy farther away from the center of the crane would be grabbed, swapping with a plushy that is right at the center of the crane
Pluck-a-pal: Fixed an exploit
Pluck-a-pal: Crane grabbing is more reliable
Pluck-a-pal: Made it a little more difficult to grab plushies, you need to be lined up a lot more now
Pluck-a-pal: Fixed VIP achievement
Pluck-a-pal: Fixed Friendship achievement
Pluck-a-pal: Stabilized physics of pals just a bit
Fixed Total Efficiency achievement
Fixed Island achievements
Fixed ram plush issues
Fixed various hat offsets
Fixed Pluck-a-pal leaderboard
Fixed Dizzy leaderboard
Fixed Wearable Units Sign not appearing
Fixed throwable fuzzy die texture being corrupted
Fixed LC dragon plushy colorable materials not working properly
Fixed propeller hat icons being switched
Reduced instances of grass clipping into the lazy river in Plaza
Fixed ragdoll being invisible if you die while in first person
Fixed jellybean cat plushy colorable being broken
Fixed easter egg event eggs not spawning if you are in the arcade when the event begins
Fixed Lonely Gun "nice shot" sound not adhering to SFX volume settings
Optimized Planetary Piano networking, which should help with players disconnecting due to packet overflows
Fixed dizzy not landing on the same spot for spectators as the player who is playing
Fixed an issue with achievements and unit payouts
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!