Hello everyone,
I’d like to share a quick look at what’s coming in the next update:
Overhauled monster spawn behavior
Improved attack animations and responsiveness
Dodge mechanics re-implemented
Pause functionality added during combat
Manual switching between combat modes
Tutorial added for smoother onboarding
Minor bug fixes and polish
As a solo developer, I’m actively working to improve the experience day by day.
Your feedback continues to shape this world, and I’m truly grateful for your support.
If you have a moment to try it out, I’d be thrilled.
Thank you so much for being part of this journey.
—Asuka (solo dev of Ryne-Arca)
https://www.youtube.com/watch?v=Y69QpcAepd4Bubble Ball is a fast-paced comination of “Rocket League” and “Pong.” Outmaneuver opponents to score goals and protect your own.
Thanks for playing all :)
(as of now, Bubble Ball is available in local play only)
Hi all,
This update introduces a brand new prestige system. Every 100 levels, you can now choose to prestige. This will reset all in-game stats like your level, high score, balance, but it will not affect your achievement progress in any way. Don't wanna lose your level 500 just to prestige once? Not a worry! You can prestige multiple times in one click, 1 prestige for every 100 levels banked, 10 prestiges maximum. This will make getting the new achievements super handy if you're already level 500.
This update also includes; allowing you to use your cosmetics in Most Wanted, Time Trial #5, the end of the Halloween event, removal of Money Clicker, and balance changes!
Experience the craziest and most experimental time trial yet! You have 80 seconds to collect 5 crystals and reach the end, with the twist of it being pitch black! That's correct. You cannot see the crystals, your ship, or the watcher during green light. So use the red light time wisely, and calculate your next step.
Prestige System
Time Trial #5 added
Money Clicker has been permanently removed
Updated "How to Play" guide
Ship skins now unlocked for Most Wanted
Increased small asteroid points from 25 → 125
Increased medium asteroid points from 75 → 250
Increased large asteroid points from 125 → 375
Classic Normal Ship now moves 33% faster
Asteroids now move 5% slower
Heavy Barrel duration increased by 1.5 seconds
Heavy Barrel cooldown decreased by 10 seconds
Fast Reflex duration increased by 0.5 seconds
Fast Reflex cooldown decreased by 3 seconds
Incinerating Beam cooldown decreased by 25 seconds
Nuclear Flash cooldown increased by 20 seconds
We’ve listened to your feedback and have been working hard to make Night Swarm even better and we’re still improving!
This update brings tons of exciting new content, biome-specific systems, and deeper combat variety.
All Companions Reworked!
Every companion now has their own unique skill, and the old skill slot system has been completely removed.
Roderic’s Power Expanded
He now wields 6 skill slots instead of 2, allowing for far more creative builds.
Forest Biome – Poisonous zones can now appear, forcing players to adapt their routes.
Ice Biome – Added cold & warmth mechanics, introducing survival-style gameplay.
Desert Biome – Sandstorms now act as new environmental hazards, and you may even encounter deadly Sand Worms.

Corrupted Vampire Duels
1v1 battles are now more dynamic and challenging with improved mechanics and pacing.
🔥 This is our biggest demo update yet, setting the stage for the full release in December.
We’d love to hear your thoughts, jump in, test the new systems, and share your feedback!
We’re thrilled to announce that Night Swarm will officially launch on December 4!
This is just the beginning — the full release will bring new boss variants, deeper progression, and expanded Totem systems, all built on the foundation of your incredible feedback during Next Fest.

What an incredible week it’s been! We want to take a moment to sincerely thank everyone who played Night Swarm during Steam Next Fest.
Seeing so many of you dive into the chaos, experiment with builds, and share your experiences has been truly inspiring for our small team.
Next Fest wasn’t just a demo, it was a dialogue.
We’ve read your comments, watched your playthroughs, and taken your suggestions to heart.
Your feedback drives us to optimize, polish, and push Night Swarm further every single day.
Please keep sharing your thoughts — they truly shape the future of the game.

From the entire Night Swarm team — thank you for your passion, your time, and your support.
We’re building this world together, and your enthusiasm keeps the swarm alive.
Stay tuned, stay sharp, and we’ll see you on December 4.
– Fubu Games
The fog is beginning to thin… and the Ritual is almost complete.
There are only two days left to take part in The Bornless Playtest before the Gates close and Farmouth Island falls silent once more.
It’s been incredible seeing so many of you return to the island - summoning Demons, testing new systems, and sharing your chaos across Twitch, X, and Discord. Every clip and every scream brings us closer to shaping the next phase of The Bornless.
1️⃣ Request a key through our Discord community or Download if you already have access.
2️⃣ Once you have your key, launch The Bornless Playtest through your Steam Library
3️⃣ Continue your fight for survival on Farmouth Island
Remember, if you're already playing you can invite your friends directly through Steam and face the darkness together!
Whether you’re lighting the incense, exploring the island, or summoning something far worse… this is your final chance to experience The Bornless before the fog rolls back in.
Step into the ritual. Face what waits in the dark.
The playtest will be available from now → November 3rd!
https://store.steampowered.com/app/2411280/The_Bornless/
Want to experience The Bornless in its purest form but don’t have a buddy to play with?
No problem. Simply put a call out in our Discord! Find your duo partner, make a new friend, and complete the ritual knowing you have someone watching your back…
Worried about getting lost on Farmouth Island? We got you.
If you’re new to the game and looking for someone to help you through your first few matches, you can join the Discord server and request a Shepherd to guide you through the ritual at your pace. These are experienced players of The Bornless who’ve volunteered to perform this role.
A reminder that the demo has been translated into the following languages:
Brazilian Portuguese, Dutch, French, German, Italian, Japanese, Korean, Mandarin, Polish, Serbian, Spanish, and Turkish—alongside the native English support.
If you encounter any issues, or would like to request additional localization support, please reach out to us on Discord.
You can find the patch notes for this build here.
#StayUnholy
- The Bornless Team 🖤
https://store.steampowered.com/app/2411280/The_Bornless/

The fog is beginning to thin… and the Ritual is almost complete.
There are only two days left to take part in The Bornless Playtest before the Gates close and Farmouth Island falls silent once more.
It’s been incredible seeing so many of you return to the island - summoning Demons, testing new systems, and sharing your chaos across Twitch, X, and Discord. Every clip and every scream brings us closer to shaping the next phase of The Bornless.
1️⃣ Request a key through our Discord community or Download if you already have access.
2️⃣ Once you have your key, launch The Bornless Playtest through your Steam Library
3️⃣ Continue your fight for survival on Farmouth Island
Remember, if you're already playing you can invite your friends directly through Steam and face the darkness together!
Whether you’re lighting the incense, exploring the island, or summoning something far worse… this is your final chance to experience The Bornless before the fog rolls back in.
Step into the ritual. Face what waits in the dark.
The playtest will be available from now → November 3rd!
https://store.steampowered.com/app/2411280/
Want to experience The Bornless in its purest form but don’t have a buddy to play with?
No problem. Simply put a call out in our Discord! Find your duo partner, make a new friend, and complete the ritual knowing you have someone watching your back…
Worried about getting lost on Farmouth Island? We got you.
If you’re new to the game and looking for someone to help you through your first few matches, you can join the Discord server and request a Shepherd to guide you through the ritual at your pace. These are experienced players of The Bornless who’ve volunteered to perform this role.
A reminder that the demo has been translated into the following languages:
Brazilian Portuguese, Dutch, French, German, Italian, Japanese, Korean, Mandarin, Polish, Serbian, Spanish, and Turkish—alongside the native English support.
If you encounter any issues, or would like to request additional localization support, please reach out to us on Discord.
You can find the patch notes for this build here.
#StayUnholy
- The Bornless Team 🖤
Hello everyone!
Today's update brings one of our community's most voted minor features - Hanging Signs! It also brings new products, posters, quality of life improvements, and fixes.
Hanging signs are now in! These are able to be placed on the ceiling inside your shops. They can be customized to be a number of different colors and say whatever you want (up to a character limit).
Today we bring you 7 new books spread across a variety of genres this time. They can all be found in the license section ready for you to unlock.
We've also brought in a new legendary book - The Illuminati's Guide to Empire Optimization. This legendary is available in Japan used book boxes and will provide a 15% bonus to other store's passive income efficiency when activated in the store you're running at the end of the day.
Book posters are framed items that can be placed on the wall just like the paintings. They are available in the Depot Max app in the same category as paintings. You'll be able to purchase posters for any book license that you've bought. For now, these are simply decorative, but we have functional plans for them in the future.
As usual, this build also includes a number of quality of life improvements and bug fixes. See below for a full change log!
Added:
- Hanging Signs, paintable and customizable text
- Book Posters, decorative only for now
- New Legendary available in Japan that will boost passive income efficiency
- 7 new books
- New customizations for Manager's Desk (chair and desk), bookmark table, personal shelves, and storage racks
Changed:
- Improved floor snapping
- Paintings will only be blocked by buildables themselves rather than the caution tape area surrounding them
- Japan bridge artwork changed
- Basic items (paints, flooring, scanner, pumpkins, cauldron, etc) can now be sold while boxed or thrown away after opened
- Last normal bookshelf can now be sold for those that want to replace all normal bookshelves with special bookshelves
- Adding confirmation dialog to firing employees/managers
- Used bookshelves now properly grant bonus to used books
- Customers will now only show a disapproval with price if the price is set over 30% of their tolerance - Increases visibility of some UI elements
- Interior trash cans may now be placed in storage rooms
Fixed:
- Fixed some cases of stockers getting stuck at racks with a box
- Tablet will no longer reset FOV setting
- Horror bookshelf now corporeal for all NPCs
- Removing E and R as extra bindings for primary/secondary action
- Key rebinding conflicts for boxes should no longer cause issues (immediate placement or unable to open boxes)
- Fixed remove item on Handscanner showing wrong hotkey
OH OH OH I have, I have news!
OK so i have a big quality of life coming in
Fixed the Cantina bedroom crashing (Now you can save in the bed again!)
Bugs like Talking sticking to the screen.
NPC dialogue has their own little bubble above NPCS.
fixed crashes for certain doors!
Animal spawns are tweaked not dropped but it helps FPS
Flower beds are a little FPS hungry right now so PLEASE HOLD
I fixed the Bounty spawns spawning all at once!
I will also be adding in new quests some story some repeat! New enemies and creatures.
Along with new things to craft and buy!
Please allow like three days because i need to make sure everything is working and no hidden bugs are found hiding in the rocks!
Have fun oh happy late halloween!
Games FOR Gamerrrsss ALways!
Blake "AGGRESSIVE KIWI" Out!
Bug Fix:
Fixed an issue where special effects might deviate from the center.
Fixed an error (Null Reference) that could occur in the Safe House interface.
Fixed an error caused by abnormal client mode selection in online play.
Fixed inability to access the Shop
New Feature:
Added font switching in Settings, allowing users to toggle between the built-in pixel font and Source Han Sans.
Added three new character idle animations.
Optimized card art display
Optimized enemy intent indicator display
Optimized combat deck button
The World has changed, your memories evolving into something else entirely.
The sirens blare, the scarlet spreads... what could possibly await us?
New Armageddon/Angelo Della Fine voicelines
Various improvements to Overture/Movement 1 levels, including an overhaul of the Ante-Purgatory levels (0-6, 0-7, 0-8, 0-B)
A complete rework of all Eternity weapons
A brand new first boss
High-tier enemies have access to Heat Breakers - Difficult super-attacks that give Heat and HP if you do well
Added a new theme for the Robin in 1-B
Made a variety of changes to 0-3
Fixed an issue with Cherubim being unable to move
All enemies now make sounds upon spawning
Dashing while alt-firing Eternity now gives 50% less Judgement
The Enlightened Carcass of Lucius Kentala can now be enraged
Halved the increase in firing speed granted by Fight and Chaos
Updated Dismantle’s effect to “After taking damage. enemies will repeatedly take a small amount of damage for a few seconds”
Added a new model for the Devil Tree
Experimented with the title UI in an attempt to make buttons more clear
Completely revamped Eternity weapons
Reduced max player Barriers from 5 to 3
Added additional tips to 0-4
Merged the old 0-6 and 0-7 into the new 0-6
Completely revamped 0-7
Made a few changes to 0-8
Completely revamped 0-B
Fixed an issue with Armageddon freezing after performing a slam attack
Removed Requiems (I do still like the idea of these, but I want to keep them all locked until the entire game is cleared to allow for greater enemy variety in early Requiems)
The Aeon is now locked until 0-10 is cleared
Bloody Robin of the Qliphoth gains armor during their phase transition, which they then lose upon entering phase 2
Fixed issues with the Judgement tutorial in 0-3
Finally added a checkpoint before the last encounter of 0-9
Fixed the lighting at the end of 0-9
Changed the hitbox of the 4 Statues at the end of 0-9
Added a new Passive to 0-C (Currently has no use, but keep it in mind for later)
Increased the HP of Zeir Anpin and Arich Anpin
Changed the structure of 1-2 and 1-3
Moved the Finitude variant of Eternity to 1-3
Moved the Mortal Sin Passive to 1-4
Various changes to texts within 1-2, 1-3, 1-4, and 1-5
Updated Eric’s hitbox
Added a new enemy to 1-A and 1-C
Title skybox now changes depending on what level you last played
Added music title display to the Title and Interludes
Optimized enemy beam attacks, should significantly reduce lag caused by these attacks
Changed Of The Eight
Updated Codex entry for the Earthly Devil Tree
Changed the effect of the Devoid Passive
Level title display now stays around for longer
Selecting a level you haven’t cleared yet will display the level’s name as “UNKNOWN” until that level has been cleared, to avoid potential spoilers
0-4 and 0-9 now require the completion of every path to ensure that the player acquires every Judgement variant
Removed RAY from 1-C since her Heat Breakers make that encounter sorta stupid
Added a tutorial for spherical beams in 0-4
Changed the way EAS~M1 is used in 1-2 and 1-9
Removed unneeded achievements
Fixed voicelines for the end of 0-10
0-10 and 1-10 no longer show the “Title” and “Restart” buttons on the first clear to ensure that the player views the Interludes