LA: Streets of Sorcery - EmmaBITN

Hey guys,
Welcome back to the grimy, magic-soaked heart of the city!

The energy in the Ministry’s hallways is shifting again, and we’re translating every hidden agenda and charged glance into your next adventure.

Hope your week’s been less chaotic than a misfired teleportation scroll.

This week’s survival tip from the magical realms: The most powerful ingredient for a love potion isn’t a phoenix feather, but a signed legal document. True love can’t be brewed, but a legally binding waiver against «enchantment-induced alimony» is the next best thing.

We’ve been deep in the creative trenches, and the cauldron is bubbling with new content. Here’s a taste of what we’ve been brewing:
Conjured 85 fresh renders, pulling back the curtain on moments of high-voltage tension and irresistible chemistry.
Brewed 18 slick new animations to make every magical encounter feel more visceral and real.
Blueprinted new activity scenes to expand the city’s gritty, alluring underbelly.
Put the final polished edge on the dialogues for two upcoming scenes, ensuring every line sizzles with personality.

That’s the latest from our urban-fantasy forge. The night is long, and the streets are full of wonders. Thank you for walking them with us. You’re the reason these streets feel so alive.

Until next time!
Bear In The Night Team.

ERA ONE - Invi
EraOne – Hotfixes 0.10.3.1

Evening Commanders. Friday we released Dev.Build 10, with this hotfix we're addressing some of the issues you've been reporting to us (Thank you to everyone who took the time to do so, btw!).

Some issues are still being worked on so you'll see more fixes coming as they're ready.

Gameplay

- Environmental cloud messages now trigger once per station and are voiced by Command.

- Dust clouds can't reduce detectability to 0, so units remain detectable at close range.

- Space Sonar module slightly boosts Sonar strength along with range.

- Research wrecks now spawn at the intended frequency.

- Recycling restores population correctly at the end of the process.

- Fixed cases where units or modules appeared offset due to movement interpolation.

- Improved internal hit buffer for the Rotating Ion Cannon. Should fix the allied shields "self-hits"

User Interface and Settings

- Edge scrolling works correctly even when the camera has focus.

- Added Sonar Strength to the central panel stats.

Maps & Scenery

- Corrected rally point formation orientation on the Locus map.

- Added new feature-showcase elements to the Training Shipyard map

Audio

- Collector drop‑off responses are less frequent to reduce repetition.

Performances & Stability

- Small stability fixes on Biominers

Known Issues

- We are working and monitoring the issue of turrets not being in the correct position

- Initial Camera position might be wrong when loading into a map

- Complex structures involving the Inline Rotator module might Save/Load incorrectly

- Explicit repair commands ("R" by default), might cause Repair Drones to idle outside the Repair Bay

Descent: Road to Legend - Fantasy Flight Games
Updated to continue long-term support
William and Sly - 2 Left Thumbs

Thank you to Human Qube for organizing and including William and Sly in the Metroidvania Fusion Festival

Be sure to check out the event page for discounts, demos and previews of other great indie titles!

You can grab William and Sly for 35% OFF during the next 2 weeks

https://store.steampowered.com/app/2459620/William_and_Sly/

The Boss Gangsters : Nightlife - BEF GAMES
Fixed movement issue of waiters

Fixed error in VIP requests

Fixed UI bug occurring when collecting bills

Reduced the death rate of family members during battles

Fixed issue where players sometimes couldn’t enter the club during raids

Fixed UI display error showing wrong values after resolution change

Added drink names to customer complaints when they can’t find a specific drink
Processor Dev Tycoon - Viytek

- An attempt has been made to solve the problem of processors not appearing in production (The latest produced processor is now automatically selected, Some people's computers still do not show processors in the window, but it is being worked on).

- Fixed the issue where the walls of other rooms were not deleted when rooms were deleted.

- Fixing common UI Bugs.

Exit The Abyss - velorumen10
📸 Screenshot & Image Update

The current Steam images and screenshots will soon be replaced with the final versions.
The ones you see now are temporary and only show the current state of the demo’s development.
A much cleaner and official visual experience will be available soon.


🛠️ Demo Status

I’m working hard on the demo, but progress is slower than I’d like due to my full-time job.
I hope to release the updated version this month and share the new experience with you.


✨ Game Cleanup & Optimization

Compared to the old demo, the game is now much more streamlined.
Unnecessary mechanics have been removed, making the gameplay simpler and more enjoyable for everyone.


⬇️ Availability

The download button is currently visible on the demo page, but the demo is not yet available.
It’s not a problem on your end! I’ll notify you as soon as the new version is live and ready to download.


📝 Next Steps
  • Release of the updated demo version this month.

  • More developer updates and short devlogs coming soon.

  • I’m open to your feedback: if you have any ideas or comments about the demo, feel free to leave them in the comments!


🙏 Thanks

Thank you all for your patience and support — it means a lot to me!
I hope you’ll enjoy the new, streamlined Little Astronaut demo very soon.

In the meantime, you can support the game by adding it to your Steam wishlist, which I really appreciate!

https://store.steampowered.com/app/1964120/Little_Astronaut/

Amanda the Adventurer 2 - RobotsFightingDinosaurs

We've been hard at work bug hunting, and are back with an update with a variety of fixes and quality of life changes for the PC version of Amanda The Adventurer 2! Here is the full list of updates:

  • Increased the visibility of characters when using a virtual keyboard

  • Keyboard keys on the input customization screen and in-game tutorials now sync to the selected language

  • Fixed bug where end credits would not play after beating the game

  • Fixed bug where thrown objects became unreachable when thrown at the wood block puzzle

If you come across any other issues, come tell us in the bug reporting channel on our Discord server or in the Steam discussion forums so we can help you out!

Castillon - 2 Left Thumbs

Thank you to CubeGame for organizing and including Castillon in the Ancient Costume Game Festival

Be sure to check out the event page for discounts, demos and previews of other great indie titles!

Playtest

The public playtest for Castillon is ongoing!

If you're interested in getting an early look at the game, you can join now. Any feedback you can give is greatly appreciated and will directly help in shaping the future of our game.

If you'd like to see the game in action, you can watch this awesome video done by OrbitalPotato!

Nov 3
Mark of Cain - Roy197
  • Bug Fixes

  • Weapon Adjustments

  • Enemy Adjustments

  • 125 materials for the editor

...