Total War: EMPIRE – Definitive Edition
is rts genre dying?


Last week, Ironclad Games’ director and co-owner Blair Fraser called the RTS genre “a dying market.” The genre convention of base building is “done,” Fraser says, and while a handful of games like Company of Heroes “may be profitable,” it’s his belief that RTSes are “very niche.”

Hearing these comments from a strategy studio we respect sparked our own discussion: what’s the state of real-time strategy? In this Face Off debate, T.J. and Evan talk about the health of the genre, and debate whether its popularity has waned to never return, or if it’s actually seeing a resurgence.

Jump over to the next page for more opinions from the PC Gamer community, and make your own arguments in the comments. Debate team captains: construct additional arguments.

Evan: Let’s be clear: this isn’t something that I or we are rooting for. We love RTSes. Command & Conquer was one of my formative games. But the decline of real-time strategy as a popular experience is indisputable. RTS has shrank from the smorgasbord of experiences it offered in the ‘90s and early ‘00s—the era of Warcraft, Age of Empires, Ground Control, Homeworld, and Total Annihilation. I don’t think there’s any hope for a comeback.

TJ: Oh ye of little faith. Well, I’m sure you expected I’d play the eSports card. So... bam! There it is, on the table. All of the most popular eSports are either traditional RTSes, or spins on traditional RTSes. Competitive strategy gaming is drawing millions of viewers in hundreds of countries. How can you say a genre that’s driving that kind of revolution is dying? It looks vibrant and energetic from where I’m sitting.

Evan: The eSports “revolution” you’re describing can be attributed to the increased access to fast, high-quality internet video. eSports is in a better state than it was in the age of DSL and dial-up, sure, but StarCraft is the only conventional RTS with any success as an eSport.

TJ: So far. We’re only two and a half years in. That’s like saying sports were dead back when all they had was Throw the Rock Through the Hoop.

Evan: I’m glad to see eSports doing as well as it is. But really, this is about what we play and pay for, not about what we spectate. It’s about how few games are being made in a genre we used to count as a pillar of PC gaming. Most RTS studios are either closing or scrambling to change their core competency. Relic released a shooter in 2011. Petroglyph laid off 19 people in December and saw its game, End of Nations, brought in-house by its publisher. Sins of a Dark Age, which was initially pitched as an RTS-meets-MOBA, just ditched a “Commander Mode” RTS component that seemed promising. And Gas Powered Games, after declaring that it’d stop adding new content to Age of Empires Online, and after laying off most of its employees, is clinging to a Kickstarter campaign that seems doomed.

I don’t want to see any of these studios shuttered. We need independent, creative groups like Gas Powered in the industry. But this is simply not a healthy genre. Real-time strategy doesn’t have enough fans to support it.

TJ: I don’t have the numbers in front of me, but I would be really, genuinely surprised if there were actually fewer total people playing RTS than in the days of WarCraft III. Gaming, and even PC gaming specifically, have only gained traction since then. Huge traction. I think the fans are definitely there. If anything is dying, it’s the idea that RTSes should be given the same treatment, as shooters or action games, whose audiences have grown faster.

If anything, not enough devs have caught on to how you make and market an RTS in the modern market. You don’t spend Call of Duty money on an these things. And that’s hardly a stubborn enough problem that it would leave us without “any hope for a comeback.”

Evan: Not enough devs have “caught on” because it’s such a challenge for an RTS to make the money of a modern budget back. Again, look at Age of Empires Online. Its parent games were beloved and immensely popular. It reinvented itself as a free game. Gas Powered abandoned it just eight months after release. Very few people are playing it.

Should base-building be retired as a game mechanic? Will Kickstarter allow more studios to market RTS games directly to the people that want them?

TJ: I pin the failure of AOEO on a weak launch. There just wasn’t enough content—and only two factions? Really? If it had launched as the fleshed-out experience it became, I think it would have had a lot more success. Once the gaming masses have decided your game is lackluster, there’s not a lot you can do to bring them back.

Evan: I don’t know... if a free Age of Empires can’t make it, what chance do lesser-knowns like End of Nations have of surviving? I expect a similar fate for the next Command & Conquer, which will also be free to play. Face it: all the recent experiments with RTS have failed.

TJ: So did all the experimentations with human flight for hundreds of years. And they’ve only failed if your definition is pretty narrow.

Evan: This isn’t science—it’s business, and consumers continue to leave the genre. I think a lot of those people are flocking to a genre that was originally a spin-off of Warcraft III. Dota 2 and League of Legends are more popular and successful than StarCraft because designers realized that most people are intimidated by base building and managing a whole army.

TJ: Most people don’t play PC games (in the core audience sense) in the first place. What I’m saying is that RTS is a niche, but it’s no smaller of a niche, in terms of number of players, than it was in the glory days when it represented a higher percentage, because there just weren’t as many gamers. And if you want to talk about consumers expressing themselves, look no further than the 2.2-million-dollar Planetary Annihilation Kickstarter. That’s about as RTS as RTS gets, and it shows that there’s still plenty of vitality in the space beyond the traditional model of publishers bent on spending more than they can make back on these types of games.

Evan: Planetary Annihilation looks terrific! Like any rational human, I’m looking forward to weaponizing asteroids. But Planetary’s “success” is still just 44,000 people. Compare that to another recent spiritual successor made by another small studio—MechWarrior Online, which made 5 million dollars through its pre-order program. Mech games aren’t exactly mainstream—publishers have been afraid to back them for a decade.

Calling RTS a niche is accurate, I guess. But compared to the “glory days,” as you’ve labeled them, I think the genre as it exists now is a clump of lifeboats that’ve escaped from the capsized Titanic.

TJ: You’re comparing apples to robots here. Pre-orders and Kickstarter aren’t necessarily the same thing. I’m not arguing that RTS is as lucrative a genre as, say, shooters or action games. But there are plenty of people on those lifeboats to start a thriving island society. Which is arguably what PC gaming is: a series of thriving, passionate communities.

Evan: Perhaps that island society of yours can gather enough resources to build a second base, tech up, then construct air units. I hope they won’t have to resort to cannibalism.

For more opinions on PC gaming, follow Evan, T.J., and PC Gamer on Twitter. On the next page: more opinions from the community.



Here’s what folks on Twitter wrote back when we asked the following:

@pcgamer no way its dead. It's the best genre by far and the crowning area of pc dominance.— Hilander (@Canisrah) February 4, 2013

@pcgamer We may never see another Age of Empires, but we have Planetary Annihilation, CoH, DoW, SC, and MOBAs. Gimme Homeworld 3!— Josh B (@Branstetter87) February 4, 2013


@pcgamer not dead, but shrinking. By listening too intently to the hardcore crowd, fun simplicity has become overwhelming complexity.— Ryan Aleson (@TacticalGenius) February 5, 2013


@pcgamer RTS genre is alive more than in past, just look at Planetary Annihilation – one of the most funded games on Kickstarter!— Adam Wayland (@AdamWayland86) February 6, 2013


@pcgamer It is a genre in decline in terms of IPs and also game scale. Dying not necessarily but more like small and established.— Alexander Lai(@Lex_Lai) February 4, 2013


@pcgamer It's dying because of the repetitive formulas that every new game has. It's like the state of MMOs, no MMORPG can compete with WoW.— Jesús Jiménez-Lara (@MrVariaZ) February 4, 2013


@pcgamer RTS is not a dying market. It is, was and always will be a niche market. Some people them but most people hate them— Chris Thieblot (@christhieblot) February 5, 2013

@pcgamer Single player games are dying, RTSes are dying, adventure games are dying... nobody tell Valve, Uber, or Telltale!— Jacob Dieffenbach (@dieffenbachj) February 4, 2013


@pcgamer Traditional RTS games translate poorly to consoles, and few devs making PC exclusives outside major franchises.— Eric Watson (@RogueWatson) February 5, 2013

@pcgamer I love my rts games. There the first games I ever played and I don't plan on stopping any time soon.— Scott Ratter (@napatakking) February 5, 2013
Total War: SHOGUN 2
Total War Shogun 2


Total War: Shogun 2's add-on release schedule has shown a remarkable dedication to historical accuracy. First there was the Rise of the Samurai, then, inevitably, the Fall of the Samurai. Now comes the Bundle of the Samurai, giving you the chance to get a 2-for-1 deal on Samurai with Total War: Shogun 2 Gold Edition.

Gold Edition contains Shogun 2, both Samurai-centric add-ons, along with almost all of the game's DLC packs. The exception is the Blood Pack, presumably for rating reasons. No pricing details as of yet, but the Gold Edition is due for release March 8th in Europe and Australia, and March 5th in the US.
PC Gamer
Total War Rome 2


I visited Creative Assembly late last year for a look around their brand new motion capture studio. While I was there I spoke to CA mocap manager Pete Clapperton about what it took for the Total War developer to set up their own facility and the way it fits into the development of Total War: Rome II. I also got suited up, covered in pingpong balls, and told to attack a bag of wood chips with an sword. As you do.



Fun fact: I once trained as a mime and was paid to hang around parties pretending to be trapped in a glass box. I say this now to establish that, no, CGI Disco Centurion is not the stupidest thing I have done in my professional life.

Find out more about Rome 2 in our most recent preview - and subscribe to our YouTube channel for more videos in which I humiliate myself. Most of the time, they also feature PC games.

Edit: At the end, I am the orange Roman. For better or worse.
Rome: Total War™ - Collection
Rome 2 Carthage thumb


Creative Assembly continue to slowly reveal info on Total War: Rome 2. Following last week's shock announcement that the game will feature Rome as a playable faction, today they announce Carthage will also be making it into the game. It's not quite as blindingly obvious a reveal, but Rome: Total War fans won't be surprised to see the return of the North African state.

The Total War Wiki has a rundown of what traits and benefits the Carthaginians will offer. "Carthage is an expansionist trading state with a small indigenous population. As such, the bulk of its armies consist of mercenary units."

"The core of its land forces, however, are elite Carthaginian citizens known as the Sacred Band and mighty war elephants from the forests of North Africa. Accomplished seamen, their ships are fast and manoeuvrable, with good ramming and missile capabilities." Elephants! The stompiest of land mammals.

For players this means they'll serve as a great trading nation and, thanks to being a democracy, will grant a bonus to happiness. You'll also have a choice between three political powers within the state, each offering military, economic or cultural benefits.
Rome: Total War™ - Collection
total war panoramic


Creative Assembly have revealed an enormous battle scene from their upcoming historical strategy epic Total War: Rome II (or possibly Rome: Total War II, or even Total Rome: War II - it's hard to keep track). Well whatever it's called, the game will boast what the developers are describing as "the biggest city – indeed the biggest battle – we've ever created in a Total War game". History fans, they're talking about the Siege of Carthage.

That image up there is just a slice of the full panorama, which is a lovely thing to behold, zoom in and explore. You can see cannons mid-fling, and soldiers mid-fall, as the city of Carthage is sacked and obliterated before your eyes. Frustratingly, we won't get to enact this battle ourselves until 2013, so in the meantime I'm going to photoshop in a mouse cursor and pretend I'm playing it right now. Don't judge me. War: Total Rome: No Place Like Rome II is due out in October next year.
Total War: EMPIRE – Definitive Edition
Total War Rome 2 shocked Roman


Total War: Rome 2 soldiers are made up of between 6000 and 7000 polygons lead designer, James Russell, explained recently at the Eurogamer Expo. Artillery projectiles in Rome 2 are made up of more polygons then a Rome 1 soldier has. If you put enough polygons into these characters and layer on enough AI subroutines than there's always a danger that one of your chaps can become sentient and kick his way out of the matrix. Luckily for humanity this soldier is having his existential crisis in front of a team of rampaging war elephants, one of the top five worst situations in which to have an existential crisis. See his predicament in more detail in the screenshots below.







Total War: SHOGUN 2
Total War Shogun 2


Recent rumblings from the Creative Assembly mod summit suggested that a Shogun 2 Steam Workshop and mod tools were on the way, and now they're here! You can peruse the Shogun 2 section of the Steam Workshop to download new maps and mods right now.

On the TWCenter forums CA announce the arrival of the Total War Assembly Kit. This contains a collection of extremely useful programs for modders, including a unit editor and a campaign map reprocessor that allows for the creation of custom campaigns.

The Shogun 2 map editor has also been updated to allow users to create historical battles. The package is capped off with the launch of the Total War wiki, which will serve as a hub for information on the Assembly Kit, as well as more general Total War info.

That should tide us over nicely until Rome 2 arrives next year. You can watch the first in-game footage of the Creative Assembly's next big game while your Shogun 2 maps download. There's a massive Total War sale on Steam this weekend to celebrate. Rome is available for just one pound. ONE POUND.
Total War: EMPIRE – Definitive Edition
Total War Shogun 2 Saints and Heroes musket men


Accounts of this week's Creative Assembly mod summit have been hitting Total War community forums, with word of Steam Workshop support for Total War: Shogun 2 and plans for an upgraded set of CA-developed mod tools that will let modders tweak campaign and model files.

The creator of The Great War mod, "Mitch," posted a detailed account of the meeting, in which some of the most prolific Total War modders in the world got to meet top CA talent like Shogun 2 lead designer Jamie Ferguson. According to Mitch, the presentation revealed that "there will be Steam Workshop intergration" for Shogun 2. "People will be able to create and upload their own historical battles and have others download them."

There's also mention of new model conversion software and a "campaign reprocessor" that will let tweakers "edit the most desired areas of modding, the campaign and the models."

You can read the full account of the day at the TWCenter forums. The Creative Assembly kickstarted their program to support modders earlier this year with the release of the free Shogun 2 map editor.
Total War: EMPIRE – Definitive Edition
Rome 2


Ouch! I've never seen someone get crushed with the head of a massive statue before, but this is WAR. The new Rome 2 trailer shows the first in-engine footage of the siege of Carthage. Legions of troops pour onto the beaches, wash into the streets and break against the grey, craggy fury of an elephant charge. It's a short teaser for a longer fly-through video of the siege that The Creative Assembly are keeping locked safely away in their trailer Trireme, but it offers a heady glimpse of the updated engine. Don't let me keep you. The video is right here ready to go.

Total War: EMPIRE – Definitive Edition
Darthmod Shogun 2


Nick "Darth Vader" Thomadis has announced that there won't be any more follow ups to the popular Darthmod series of mods for Total War after receiving no invite to The Creative Assembly's upcoming modders' summit. "There will be some support for older games, if needed, as all my mods are complete now but there will be not a new DarthMod for new Total War games and of course not for the upcoming RTW2," said Thomadis on Facebook.

"Do not worry about the future of the current DarthMods. They will stay and will be probably somewhat more improved. Maybe now I will have more time to play them."

The Empire, Napoleon and Shogun 2 versions of Darthmod offer some of the most comprehensive player-made updates to Total War games in recent years. They've gained a reputation for being ruthless, difficult and beautiful. Dozens of collaborators have updated each edition with layers of audio, visual and AI updates, making Darthmod a go-to choice for players looking for extra challenge from Total War. Thomadis mentions that Darthmod for Shogun 2 has amassed quarter of a million downloads since its release in March.

If you fancy trying Darthmod out, Moddb has the latest versions of the Darthmod updates for Shogun 2, Empire: Total War and Napoleon.
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