Computer Shrilow Playtest - MeltyKelpy
Additions:

- Rehexing! an ability that allows you to end runs early for the cost of rebirth tokens in post game
- 3 New Jellies
- Cursed Difficulty makes certain bits of price scaling higher
- Opening scene on new saves
- 2 New Achievements
- Improves to late game sections
- New animations in rebirth scenes
- New Dialogue in rebirth scenes
- Cutscene skip button
- Hover Icons for Buttons
- Intro when a file loads
- Rebirth Requirement in the Curse Picker now gives a multiplier for rebirth tokens on the run

QOL/Changes:

- Steamdeck now has better support, seperate windows should no longer be opened when on Steamdeck
- Characters now have an indicator that they can be spoken to if you've never talked to them before
- Jellies are now more optimized when outside the jelly daycare
- Curse Picker now gets your curses before picking your rebirth requirement
- Miners now have 6 uptokens
- Melanie miner is now Charlie miner
- Sticky notes appear in the interstate when in the ending section and in post game that make sure you cant forget certain critical bits of info (security.)
- Curses you havent found are now 70% more likely to be gotten than already found curses when rolling randomly in the Curse Picker

Bug Fixes:

- Jellies no longer end Jelly2Jelly interactions when another jelly comes close
- The Camera in a certain section finally works properly
- You cant softlock in the first room of the end-game section. stop that.
Elementail: Roguelike Deckbuilding Card - banjihagames.steam

This past Saturday, our showcase at ALT+G, sponsored by Google Play, was a huge success.

Thanks to the incredible support and votes from the gamers, <ELEMENTAIL> was awarded ALT+G CHOICE, and also selected as the WINNER of the LOOP DIVISION! 🏆🏆

It was a true honor to introduce the game in person and hear your feedback and stories directly.

We will refine and complete ELEMENTAIL into something even more amazing, powered by everything you shared with us!

All of these achievements are thanks to you who love and support <ELEMENTAIL>.
As we move toward the official release, we’ll continue doing our very best to deliver an even more fun and complete game!

Thank you, always!

Oct 25
Desktop Kanojo - NekoGame
Dungeon Defenders - [CG]Thales
Item Changes
  • Added colorable versions of the Candy Cane bracers and Candy Cane weapon

Balance Changes

  • Made Fenix and Pony scale with hero damage on qualities under mythical. Reverted on 10.4.6 as it affected qualities above mythical as well.
  • Removed problematic djinn spawn point from winter mire
  • Adjusted swing speed on Anubis Sand Blade to make it more on par with Disaster Rapier
  • Removed double Baby pet drops from Ruthless The Summit, Alchemical Laboratory and Throne Room survivals to be consistent with other maps in the game
  • Added accessories to Challenge: Etherian Holiday Extravaganza on Nightmare and Ruthless
  • Added double accessories to Challenge: Silent Night on Ruthless


Bug Fixes
  • Fixed Optic Staff and Nessie Launcher I on series EV
  • Fixed Nature's Griffon not displaying colors in-game
  • Properly fixed projectile speeds on new projectile swords
  • Made dragon projectiles go through reflects when he's clinging to the map on Ruthless The Summit
  • Fixed broken pumpkin on Halloween Tavern minigame


For Etheria!
Oct 25
Cozy Time - NekoGame
Nocturnal Throne - Goutrial Game Dev

Welcome to the experimental branch of the game's demo. Keep in mind most features here will either be changed massively or removed. Also most features are a work in progress.

Please report any bugs in the discord server

EXPERIMENTAL - v0.1.1 Changelog

Additions:

+ Added a new item: Pheonix Feather

+ Added a new item: Lil Leechy

+ Added a new item: Mr. Pig

+ Added a new item: Magic Key

+ Added a new character: The Survivalist - UNFINISHED

+ Added a new character: Berserker - UNFINISHED

+ Added a new stage: Casino-Tropolis - UNFINISHED

Changes:

- Cursed shrines are more rare

- Smelters are more rare

- Rage type abilities start off charging, instead of being readily available

- The item tooltips in pause menu will always show long descriptions, no matter if they're enabled or not

- Pots now give significantly less credits

- Printer holograms now disappear whilst printing

- Enemies more blatantly pop out the ground now

- Removed merchant socks

Fixes:

* Fixed the speedrun leaderboard showing a number and not a time

* Fixed the vacuum module having a higher chance that intended

* Fixed the quarry level not playing the opening animation (again)

Oct 25
Love Breakout - NekoGame
A Nights Haunting: Source - dr.N0

Within less than 1 week of core focus and determination dr.N0 was capable of learning and understanding the full works of the source sdkbase 2013 multiplayer infrastructure and fruition'd A Nights Haunting: Source.

On the 28th of October i was able to configure anh_killhaus and the ANH source dedicated server system to be early access released on Moddb.

By October 31st the game had been tested online and fully functioning ready for further developments as a whole into the community.

Its now been almost 2 years since this week of fruition, and here now on steam as a full release we celebrate the existence of steam and the source engine.

such an amazing era of software technology that has moved us forward into these generations afoot. There will never be an engine so powerful!

and so to celebrate our existence here

I offer 1 lucky Trick' or Treater` to catch a 20$ Steam Giftcard on the day of this videos release

into the public on October 31st 2025. The Steam Gift Card Code will be displayed within the 30 second video footage at 11:11PM (GMT-04:00) NEW YORK.
https://www.youtube.com/watch?v=qvOX2Zvbi-o

AND HAPPY HALLOWICKED TO ALL MY SOURCE ENGINE WARRIORS!

p.s. Play during 10/31/2025 to unlock the halloween achievement every year!

Powerplay Playtest - amine
  • Mission 1 integration wip

  • Fix minimap bugs

  • Fix bug when saving a custom game

Dragon Inn - Nordexa
New Additions & Fixes

Quality of Life
Improved Bug Report and Feedback windows for a smoother user experience.

Enemy Tokens
Added functionality to modify Enemy Token stats after creation.
Added functionality to apply Conditions to Enemy Tokens.

Gameplay
Fixed an issue where the ESC key would not work properly in certain scenarios.
Fixed a bug where the ping system allowed pings on the table while typing.
Increased character limit for Player Notes. This feature will receive further improvements in a future update.

Localization
Fixed translation issues related to Conditions.
...