Deadline Escape - Camaroo

Reduced the base difficulty of the AI, but players can now increase it beyond what it was before, fine-tuning the challenge and pacing to match their preferred playstyle.

Added Gameplay Customization on Game Options.

  • Added AI Health multiplier, 0.5x to 2x.

  • Added AI Damage multiplier, 0.5x to 1.5x

  • Added AI Fire Rate customization, 0.75x to 2x (higher multiplier means an slower AI fire rate, lower multiplier means faster AI fire rate).

  • Added Enemy spawn chance settings, 50% to 100%.

  • Added Boss spawn chance settings, 40% to 100%.

  • Added Crate spawn chance settings, 10% to 100%.

  • Added Loot spawn chance settings, 0.3x to 5x.

  • Fixed jump input remaining on space after changing it on controls.

  • Fixed wrong text on tutorial.


    If you want to play on the difficulty of the previous patch you just have to change the enemy, health, Damage and Fire Rate Cooldown to 1x.

The Bestest Alchemist - TabiEntertainment

Hey everyone!

Thanks for the great Next Fest, and for all the wonderful feedback and discussions. We gathered a lot of thoughts, and are working hard on a number of items to make the game even better!

Unfortunately, this increased scope means that we had to push back the release date a bit. However, we still plan to release before the holidays, and we'll announce the specific date in the upcoming weeks.

Thanks for all of your support!

Sneak peek: Story mode & Tutorial & UI updates

These are all WIP and subject to change, but we're working hard to crafting something great!

Oct 25
Water Margin Scrolls - Mr火叶
Numerical Balance

- \[Wang Ying] Price reduced from 2 to 1

- \[Zhu Tong] Price reduced from 2 to 1

- \[Yang Chun] Poison Blade increased from 1 to 2

- \[Jie Zhen] Mechanic stat reduced by 1

- \[Epidemic] Increases poison stacks by 50% instead of doubling them

- \[Contagion] Mechanic adjusted, now spreads poison stacks by percentage

- \[Poison Explosion Dagger] renamed to \[Bone Blade], mechanics adjusted

- \[Catalytic Shield] Mechanic adjusted

- \[Tao Zongwang] Mechanic adjusted

- \[Lin Chong] Attack power reduced from 4 to 3, HP increased by 2

Bug Fixes and Optimizations

- Lowered the difficulty of Beginner 3-2

- Increased Soul Stone rewards in ranked matches

- Fixed an issue where mechanic stats did not increase after upgrading opponents in ranked matches

- Fixed an issue where tooltips obscured the mouse cursor

- Fixed an issue where Weakness did not affect Strength

- Fixed an issue where status numbers were infinitely magnified

- Fixed an issue where Bloodlust did not trigger the Gourd

- Fixed an issue where Lu Junyi did not trigger the Gourd

- Fixed an issue where Soul Stone consumption was incorrectly displayed.

- Some character portraits have been reset.

- Equipment activated before combat begins now takes precedence over character mechanics.

Anomalous Railroad Crossing - Liner Studio

The in-game UI now supports multiple languages! Available in: Japanese, English, Simplified Chinese, Traditional Chinese, Korean, French, German, Italian, Spanish, Russian, and Brazilian Portuguese.

Mounted War - mzpis
Try to fix the building disappearance bug
Wukong Monkey King's Journey West - mzpis
Try to fix the building disappearance bug
Escape From Clive - mzpis
Try to fix the building disappearance bug
Villainville Playtest - Flaming Acorn
Set up better feedback in the graveyard so it would be clear where the threat to the pc is. Now the PC's animation changes as soon as the heebie-jeebie meter is impacted, and the area where the HJ is affected has creeping purple smoke--acting as a visual indicator of the pc's danger.

Additionally, bugs fixed, and a note added to the inventory window to draw attention to the Q shortcut to cycle tools.

We thank you for the feedback and invite you to join us in making Villainville even more villainously cozy!
Dragon's Dog mother - mzpis
Try to fix the building disappearance bug
Hermit Playtest - Krabworks Studios
  • Finished work implementing the Skill tree
  • Obtaining new skill points is still in development, but the rudimentary system/widget exists and first level skills are working
  • The default game now begins with 1 unused skill point
  • Further skill point work will come in the next updates
  • Deer and boar no longer drop carcasses
...