Hello again, everyone,
I'm fixing a bug that was introduced earlier. I'm publishing the update 1.1.g
I apologise for any inconvenience caused to the players affected.
Bug fixe:
The game could crash when a player attempted to open the ‘status’ menu. It is resolved.
New for Arthur Owl's Word Block v1.3.3:
Brent Pack 03 added with 35 new puzzles!
Minor typos fixed
This update makes the game darker, more alive, and closer to how it was originally envisioned.
What’s new:
🔧 Improved visual style — how deep are you willing to sink into the darkness?
💡 Reworked lighting — the gloom is now thicker than ever.
📜 Enhanced readability of notes and interface elements — the meaning between the lines feels heavier.
🔊 Updated ambient sound — perhaps the whispers behind you aren’t just your imagination.
🕯️ Matchlight is now more stable — a rare comfort within the dark.
🧠 Under the hood — internal improvements preparing the game for the next major update.
Thank you to everyone who continues to share feedback and impressions. Your support helps the game grow darker — and better. 💀
Reworked All The Warrior Cards In-order For The Warrior To Have A Unified Vision On His Gameplay
Added 17 New Cards For The Warrior Deck In-order To Better Flush Out The Gameplay Style Of The Warrior
Reworked & Expanded The Traveling Merchant Functionality. You Can Now Buy Blessing(s) & Discounted Cards At The Traveling Merchant
Removed Some Cards From The Warrior Pool In-order To Further Balance The Warrior Cards & Gameplay
Added More Node Encounters And Related To The Map For Players To Have Longer Runs
Added The Ability To Discard Blessings / Potions
Traveling Merchant Only Appears After Column 3
Reworked & Overhauled The City Gate UI
Reworked & Overhauled The Traveling Merchant UI
Added Tool Tips UIs For Certain Area(s) Of The Game
Added Outlines To Enemies & Artifacts To Improve Visibility
Damage Blocked & Delt Text Has Been Added To The Encounters
Added A Potion Belt UI To Contain Your Potions / Blessings
Created An Added An Arm That Follows The Cursor When In The Map & Merchant
Added A Timer To The Players Run On The Top Right Of Their Screen
Created New Warrior Card Art
Fixed Instances Of Started Battles With Extra Energy
Fixed Tutorial Arrow Being Highlighted Despite No Page Turns Can Be Done
Fixed Issues With The Consumable "Blessings Of The Veil"
Fixed The Enemy Logic For The Veil bound Beast
Fixed The Known Issues With Loading And Continuing The Game
Fixed A Known Graphical Issue Causing The Game To Have The Low Graphic Feature Selected
Fixed An Issue Where The Menu Screen Would Not Appear
Fixed A Known Issue Where The Strength Icon Would Appear Multiple Times
Fixed An Issue Where The Game Can Be Un-paused In The Settings Menu
Fixed Veil bound Treant Showing Incorrect Text
Fixed Cards and piles lay over screen when viewing deck/discard/draw (made it impossible to look at my deck)
Fixed Text for card type is blank for “Skills”. While “attacks” are shown properly
Fixed Duping whirlwind with 4 energy only caused two points of energy to go through. Though all 4 points of energy are used.
Fixed Debuff removal potion only removed first Debuff in list
Fixed Rests after Players second playthrough didn’t offer card removal. Only able to rest or leave
Fixed enemy Dryad Healing isn't working
Fixed Stun Effect Not Working Properly
Fixed A Known Map Save Image
Fixed The Fear Mechanic
Fixed Warrior Card "Burdenless Drive"
Fixed Warrior Card "Implacable Instinct"
Fixed Warrior Card "Champions Awakening"
Fixed Warrior Card "Pressure Roar"
Fixed Warrior Power Cards
Fixed Warrior Card "Wrath Of The Gods"
Fixed Warrior Card "Sundering Will"
Fixed Warrior Card "Steam Veins"
Fixed Warrior Card "Battle Revival"
Fixed Artifact "Molten Core"
Fixed Merchant Overflow Stack
Autosave system implemented ! Game will autosave at the start of each gameplay loop \[Chase, Hall, Desktop]
Game save is deletable.
Clicking save file loads you back to the saved checkpoint.
Major gameplay changes and improvements to Meaty's desktop route.
keygen.gif no longer duplicated
Anita sillyman game now completes and closes normally
Anita’z zip folder in her room now unzips properly
Instances of DOLLHOUSE.exe dialogue not completing were fixed
DOLLHOUSE.exe now skips the intro if you have seen it before
Polished the fantome messaging app window to better display different channels
Fixed bug that caused the password in Spiderface’s room to be unclickable
Added close button to the password prompt in Spiderface’s room
Adjusted Spiderface’s animation
Asset updated in Billie’s room
Asset updates on desktop
Fixed bug related to indefinite loading time in opening
Fixed bug related to opening sequence window staying too long
Disabled dithering shader after chase sequence
Fixed the glitch texture effect appearing in scenes outside of the chase
Fixed issue where desktop shortcuts dragged into fantome would stick there and become un-interactable
Adjusting scaling for the toolbar tabs at certain resolutions and aspect ratios Instances where the screen would be dark after a scene change should now be fixed
Resolved issue where Anita’s desktop route was not sequencing files correctly
Adjusted Spiderface’s desktop route
Resolved an issue in the opening where the full opening would not play even after deleting all save files.
Removed ability to drag pompom while she is in her feed routine, causing her to never go hungry again.
Hall sequence no longer displays incorrect messages if loaded in after an incomplete route.
Grapeline no longer zipped in Anita's route.
Grapeline UI scaling fixes.
New Notifications icons on apps
Pinned messages displaying new content in Fantome
Character cards + comics collected throughout routes should persist in consequent loops.
Music loop fix in hall.
New emotes added to Fantome.
Fixed two conversations mixing in grapeline in Fiona's route.
Fixed diary appearing outside of Billie's room
Fixed visual glitch with Billie’s quizzes on her desktop route
Fixed Ophie card not displaying in files
Fixed screenshot in Fiona's route not displaying in files
General visual improvements/fixes across the entire game.
Thank you everyone for your patience and support throughout our first ever game launch. While we may not have launched in an ideal state, I hope you can see that we have every intention in making this game be the perfect game we know it has the potential to be.
Being two programmers, and in general just three devs, we have entirely devoted ourselves into making oneway.exe fun and enjoyable to play.
In the past 3 days we have accomplished many major bug fixes, UI issue fixes, as well as properly implemented a functioning save system. All published routes are playable and completable, and importantly also logical!
We love this game it is our reason to be. We would and WILL do anything for oneway.exe
Have a great weekend,
Bugs Ray
Added grass in outdoor circus zone.
Redesigned closed slide layout.
Fixes
- Witch hat cackle now has variation in pitch
- Removed collision on spoopy pumpkin hat
- Fixed position of a couple Halloween decorations in town