oneway.exe: Module 1.0 - Disordered Media
PATCH NOTES - 10/25/2025

  • Autosave system implemented ! Game will autosave at the start of each gameplay loop \[Chase, Hall, Desktop]

  • Game save is deletable.

  • Clicking save file loads you back to the saved checkpoint.

  • Major gameplay changes and improvements to Meaty's desktop route.

  • keygen.gif no longer duplicated

  • Anita sillyman game now completes and closes normally

  • Anita’z zip folder in her room now unzips properly

  • Instances of DOLLHOUSE.exe dialogue not completing were fixed

  • DOLLHOUSE.exe now skips the intro if you have seen it before

  • Polished the fantome messaging app window to better display different channels

  • Fixed bug that caused the password in Spiderface’s room to be unclickable

  • Added close button to the password prompt in Spiderface’s room

  • Adjusted Spiderface’s animation

  • Asset updated in Billie’s room

  • Asset updates on desktop

  • Fixed bug related to indefinite loading time in opening

  • Fixed bug related to opening sequence window staying too long

  • Disabled dithering shader after chase sequence

  • Fixed the glitch texture effect appearing in scenes outside of the chase

  • Fixed issue where desktop shortcuts dragged into fantome would stick there and become un-interactable

  • Adjusting scaling for the toolbar tabs at certain resolutions and aspect ratios Instances where the screen would be dark after a scene change should now be fixed

  • Resolved issue where Anita’s desktop route was not sequencing files correctly

  • Adjusted Spiderface’s desktop route

  • Resolved an issue in the opening where the full opening would not play even after deleting all save files.

  • Removed ability to drag pompom while she is in her feed routine, causing her to never go hungry again.

  • Hall sequence no longer displays incorrect messages if loaded in after an incomplete route.

  • Grapeline no longer zipped in Anita's route.

  • Grapeline UI scaling fixes.

  • New Notifications icons on apps

  • Pinned messages displaying new content in Fantome

  • Character cards + comics collected throughout routes should persist in consequent loops.

  • Music loop fix in hall.

  • New emotes added to Fantome.

  • Fixed two conversations mixing in grapeline in Fiona's route.

  • Fixed diary appearing outside of Billie's room

  • Fixed visual glitch with Billie’s quizzes on her desktop route

  • Fixed Ophie card not displaying in files

  • Fixed screenshot in Fiona's route not displaying in files

  • General visual improvements/fixes across the entire game.

Thank you everyone for your patience and support throughout our first ever game launch. While we may not have launched in an ideal state, I hope you can see that we have every intention in making this game be the perfect game we know it has the potential to be.

Being two programmers, and in general just three devs, we have entirely devoted ourselves into making oneway.exe fun and enjoyable to play.

In the past 3 days we have accomplished many major bug fixes, UI issue fixes, as well as properly implemented a functioning save system. All published routes are playable and completable, and importantly also logical!

We love this game it is our reason to be. We would and WILL do anything for oneway.exe
Have a great weekend,
Bugs Ray

Mind the Clown - JPCard
  • Added grass in outdoor circus zone.

  • Redesigned closed slide layout.

Snail Simulator - Snail Simulator

Fixes

- Witch hat cackle now has variation in pitch

- Removed collision on spoopy pumpkin hat

- Fixed position of a couple Halloween decorations in town

Woodfel - l3ftybot
Hello Woodfolks!

Halloween comes to Woodfel with this update! For Halloween pumpkins have started to grow around Woodfel. You can gather them to create placeable pumpkins, or use them to craft carved pumpkin lanterns! Some monsters also have a chance to drop Dark Pumpkin Lanterns, which are a little larger and spookier than normal..

Hope you enjoy giving a little halloween decoration to your worlds! The Halloween event is active from October 24th until November 7th.
Sketchy's Contract - Dimensionless Games
Hey all, had to push a quick fix for the haunted house so that everyone could continue experiencing it. Fixed a few smaller things while I was at it.
FIXES
  • Fixed the player collision width preventing the narrow entrance and corridor in haunted house from being walked through.
  • Fixed an issue where Wraith Corpse was blocking interaction so if an item was underneath it, that item could not be picked up.
  • Fixed an issue where player dead bodies were phasing through Hollow Manor/ Dark Wood wagon transports.
  • Fixed an issue where the Ghost Investigation computer was showing 1PM on guessing correctly rather than 2PM.
  • Fixed a few spawn points where Miss Nibbles was appearing in an incorrect location.
  • Fixed a few spawn points where Moro appeared in an incorrect location.
  • Fixed a few spawn points where Crucifx appeared in an incorrect location.
Gunlocked 2 - FromLefcourt
Fixed a number of reported bugs. More stuff soon. Have a nice weekend!

  • The "Additional Pylons" achievement will now properly unlock
  • Fixed an issue causing the drone swarm mastery chance to constantly increase over time
  • Fixed Shell Shocker’s chance to trigger (was applying an additive bonus with each check, instead of always adding the same flat bonus)
  • Fixed a number of upgrades that were not correctly scaling with chance-based improvements
  • Fixed an issue that would cause any bonus effects triggered by Bombikaze to be placed at the wrong location
Cutie Crowd Control - TeamBeepBoop-*****

Hi! I posted a new trailer while I'm polishing some levels in the game. In the next week I'll be adding to this trailer as I finish polish on other levels. So in the next 2 weeks you'll see a wide variety of levels that are in the game now.

So right now the trailer shows one of the levels I recently finished for the game. This should give you a good idea of what the gameplay is like since that's what it is: 100% Gameplay. This level is part of the City Crossing group of levels where you are dodging cars, manholes, fire hydrants, all kinds of things that explode, smush, or launch your sheep into orbit.

Right now, the game has a lot of different levels types in different settings like:

  • Winter levels

  • Westerns

  • Factory levels

  • Pinball levels

  • Mayhem levels

  • and a bunch more.

Honestly, I can't wait to give everyone a peak of them as the trailer gets updated over time.

So for the time being, I guess this is more of a Teaser Trailer hehe. I hope you like it! There's lot's more to come.

Check the store page to see it now :)

Harper and Lyre - John Pork

Beta 1.0.14 Update Now Available!

This update brings some of our most significant improvements yet, including a major dialogue system overhaul, the introduction of combat mechanics, and the long-awaited music system!

🐛 Major Bug Fixes
  • Dialogue System Completely Overhauled - Eliminated all button render delays in the dialogue system for smooth, responsive conversations

  • Options Menu Fixed - The options menu no longer stays on screen after unpausing the game

  • Controller Options Added - Players can now configure controller settings through the options menu

⚔️ New Combat System
  • Rootling Combat - Players can now attack and defeat rootlings! This marks the introduction of combat mechanics to Harper and Lyre

✨ Quality of Life Improvements
  • NPC Interaction Indicators - Helpful "Interact" prompts now appear when you approach NPCs, making it clear when you can start conversations

  • Music System Implementation - Music has been added throughout the game! All music files are now properly linked to collectables and game areas

  • Enhanced Controller Support - Continued improvements to controller functionality for UI elements (still in progress, more updates coming)

  • Main Menu Tooltips - Information now appears when hovering over menu options for better clarity

⚙️ Gameplay Changes
  • Landscape Remeshed - Terrain has been refined to better support the Fleet Feet ability for smoother movement

  • Dialogue Updates - Revised dialogue for Hugo and Springo to improve character interactions and story flow

🎵 Music is Here!

One of our most requested features is finally live! The game now includes a complete music system with tracks tied to different areas and collectables. Experience Harper and Lyre with the soundtrack it deserves!

💬 Join Our Community Share your feedback on the new combat system and music: Discord:

https://discord.com/invite/qVNnvmTKeV

This is a massive update that addresses some of our biggest system improvements. Thank you for your patience and continued testing!

The Harper and Lyre Development Team 🎵

Knights Within - IndecisionLabs

New

  • 4 new Beacons

  • Weapon’s Mobility stat now also affects ADS/Block transition speed

  • New setting: Enemy outline/glow intensity 

Updates

  • (Enemy Knight) Reduced attack slide distance by ~10%

  • Enemy spawning algorithm has a new component based on player’s travel distance

  • Enemy squad spawning size is now tied to total danger limit instead of being a flat scaling value.

    The goal here is to make the scaling with difficulty smoother and make lower difficulties have fewer trickles of 1 enemy at a time. This will likely require further tuning over time.

  • Fallen ambushes now have an announcement so they don’t just show up randomly

  • Beacon rolling pool per stage has been doubled in size to increase variety

  • (Ricochet Beacon) 

    • Now auto targets nearby enemies, still goes in random direction if none are close. 

    • Damage reduced to 50% (was 100).

    • Now can trigger other ranged hit perks

Fixes

  • Fixed Knights, Brutes and Chargers ignoring base movement speed stats while attack chasing.

    It’s been bugging me for quite a while how heavy knights feel so oppressive and hard to manage when they are supposed to be the slower tankier enemies… finally found it. Might need to buff their other stats in the future to compensate.

Oct 25
Dungeon Ward Playtest - DungeonWard
- added demo feedback form for a chance to win full copy of the game
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