With Rise of the Republic out on August 9th, we thought we’d share the new achievements that will be up for grabs so you can start planning your campaign and the path to victory - you can find them all here: https://www.totalwar.com/blog/rise-of-the-republic-achievements
Join Jordan and Maddis as they go head to head as Brennus and Camillus in ROME II - Rise of the Republic. Will Brennus achieve the legendary sack of Rome, or will Camillus be able to save it and herald the second founding of the great city?
The year is 399 BC, Rome is a city, not yet an Empire, and surrounded by enemies...
There are 9 playable factions in Rise of the Republic with unique playstyles and faction traits, and we’ve made this handy guide for you to see which faction you’d like to start as on August 9th.
Watch the 9 Factions of Rise of the Republic at the link below and tell us which faction you’ll be playing on release day.
Brennus was a chieftain of the Senones. In 387 BC he led an army of Cisalpine Gauls in their attack on Rome and captured most of the city, holding it for several months...
The year is 399 BC, and Rome is poised for greatness. However, its very existence balances on a knife-edge. A crossroads in history: a time of threat – and of opportunity.
This is a thrilling new campaign pack charting the events surrounding Rome in the 4th century BC. The campaign unfolds across a detailed map of Italy including Sicily, Sardinia, Corsica and Carthage, and depicts the tumultuous events which ultimately set the stage for the Second Founding of Rome.
The free Ancestral Update introduces this community favourite feature along with numerous tweaks, fixes, and improvements to ROME II’s base game and DLCs.
The update is currently in open beta to ensure it works for all users before release, and will therefore require you to opt in.
We have fixed an issue where the siege AI would not defend walls correctly. We were made aware that the AI fixes we had implemented had some unforeseen knock on effects in other areas of battle AI behaviour that we didn’t anticipate.
We’re now more aware of what the issues are and will use this opportunity to fine tune the AI changes ready for the next campaign pack that we mentioned not so long ago, in the What The Teams Are Working On Blog.