Blade & Soul NEO - dbarton

When

3:00 PM PDT. See your time zone here: https://everytimezone.com/s/45e7995d

Estimated Downtime

3 hours and 45 minutes

Notes

  • Standard weekly maintenance 

  • World Boss Push Rewards will be distributed

Bit Heroes Quest - Adrian

Key Points

  • Reminder: The server will be down for 2 to 3 hours longer than usual to accommodate the NFT migration.

  • Reminder: NFT Heroes should be unstaked before the server reset on November 6th.

    • The server will reset at approximately 1pm PST (9pm UTC).

    • Unstaking requests should be made at least 48 hours in advance.

    • If you intend to sell your NFT before the migration, your unstaking request likely won’t be approved in time.

  • All NFT holders will need to link their Kongregate account to their Passport wallet.

    • This can be done at https://zkevm.thebitverse.io/

    • These steps have been added to the FAQ.

    • This will be required to use the Claim Hero process after the migration has finished

We would once again like to remind you that our migration to the new zkEVM network will be taking place as part of our weekly server reset this Thursday starting at approximately 1pm PST (9pm UTC). Due to the complexity of this update, please allow for 2 to 3 additional hours of maintenance while the team works to implement the migration.

Also, please remember that NFT Heroes should be fully unstaked before we begin with the weekly reset. If you haven’t unstaked your Bitverse NFT Hero before, we recommend this video guide from a member of our official Content Creator program, bitverse_andy!

To ensure your unstaking request is processed by the time this migration begins, we recommend submitting your request at least 48 hours before the server reset begins. Any NFT Heroes that are still staked during the reset will need to follow our Claim Hero process to be returned to their proper owner. This process may take several days depending on the volume of Claim Hero requests we receive.

We plan to have all requests completed before we begin the migration, however, if you intend to unstake and sell your NFT before the migration begins it is highly unlikely we will be able to process your request quickly enough due to the large volume of requests we have already received. In this situation, you should plan to migrate the NFT to a Passport wallet first, then sell the NFT to the interested buyer afterwards.

Previously, we mentioned that you will need to link your new Passport wallet to your Kongregate account as a part of this migration. We have clarified what steps you will need to take to complete this in our FAQs.

This step will be necessary for the Claim Hero process, so you will need to complete this step even if you are unable to access your current Ethereum wallet. Furthermore, if you intend to make use of the Claim Hero process, it is vital that your Kongregate account and your Passport wallet have the exact same email associated and verified. This is the only way we can verify ownership without access to the original wallet.

To be prepared for next week’s migration, we suggest linking your Passport wallet to your Kongregate account as soon as possible. You can do this via the Account page on https://zkevm.thebitverse.io/.

New/Updated FAQs:

  • How do I unstake my NFT hero? \[New]

  • How do I link my Kongregate account to my Passport wallet? \[Updated]

  • Why don’t I see my NFT Hero in my Inventory once my Kongregate account is linked to my Passport wallet? \[New]

  • How do I claim my NFT Hero? \[New]

  • How do I change my Kongregate to Passport linkage if I make a mistake? \[New]

PlanetSide 2 - CM Mithril

Servers will be down for maintenance tomorrow 11/4/25 @ 6AM PST. for a ~3hr downtime window for this update. See the patch notes below.

Greetings, Auraxians! The 13th Anniversary of PlanetSide 2 is just around the corner, and we’re celebrating in style! Get ready for a wealth of new themed content, a full Infiltrator rework, new implants and the introduction of animated camouflages!

Infiltrator Rework

After four phases of testing, we’re excited to present the reworked Infiltrator class! Throughout the process, we’ve made adjustments based on your feedback from the PTS, and we hope you’ll enjoy the changes and new features.

However, we understand that live server conditions — especially during large-scale battles involving hundreds of players — may feel different from the PTS experience. That’s why we invite you to take part in our feedback survey about the new features.

Your feedback is incredibly important to us, and we’re ready to make further adjustments based on in-game statistics and survey results!

Cloaking Adjustments 
  • Increased delay between decloaking and firing

  • Cloaked players are now more visible and audible at close range 

  • Stalker Cloak no longer allows infinite stealth while moving 

Wraith Cloak (Flash) Changes 
  • Increased delay between decloaking and firing 

  • Cloak effectiveness decreases significantly at close distances 

New Tool – Recon Drone 
  • A deployable scout drone can be equipped as a tool and be controlled by the Infiltrator

  • It can mark enemies for allies within a limited range

    • Advanced Sensors System (Tier 6): Spotted enemies remain marked even if they cloak

  • Hanging Munition Ability: Allows the drone to deploy any grenade available to the Infiltrator class

  • The Infiltrator remains stationary and vulnerable while piloting the drone 

  • The Drone has a limited battery, low health, and emits detectable audio/visual cues

  • The drone cannot be used in conjunction with cloaking abilities

  • Based on player feedback from PTS, C4 can not be attached to the Recon Drone

New Implants
  • New Observer Implant for the Engineer class. By equipping this implant, Spitfire turrets can now spot cloaked Infiltrators and attack them. Ignores the Avoidance implant

  • New Infiltrator Implant – Remote Hacking Effect: This implant enables the Infiltrator to use the Recon Drone to hack enemy turrets and terminals

    • Recommended Workaround:
      We suggest assigning separate keybindings for “Hacking/Interacting” and “Exit Vehicle” to improve gameplay comfort

  • New Engineer Implant – Sharing Is Caring
    Effect: Upon activation, the Engineer’s entire personal shield is depleted, redistributing its energy to nearby squad members within a limited radius.
    Result: Affected allies temporarily gain bonus shield capacity that exceeds their normal maximum (up to a defined cap)

  • New Combat Medic Implant – Hospitaller
    Effect: While reviving a fallen ally, the Combat Medic’s personal shield capacity is increased

Scope Glint

A new scope glint mechanic has been added to provide counterplay against long-range, hidden snipers.

  • Trigger: Visible only when aiming down sights with optics of 6x zoom or higher

  • Effect: Creates a bright reflection (glint) visible to enemies in line of sight

This encourages snipers to reposition more frequently and take more deliberate shots, while maintaining the lethality of precision weapons

Players have the option to disable Scope Glint effect on allied players (same faction) in the game settings

Spotting tools

Based on player feedback and the enhanced spotting capabilities of the Reckon Drone, we have made the following adjustments to Infiltrator spotting tools:

Motion Spotter

The number of Motion Spotters a player can carry has been adjusted:
Changed from: 2 / 3 / 3 / 4 / 5
To: 1 / 1 / 1 / 2 / 3

Infiltrator Recon Tool 

Number of Darts Capacity Changes:

  • Recon Detect Device 04: from 3 to 2

  • Recon Detect Device 05: from 4 to 2

  • Recon Detect Device 06: from 5 to 3

Detection Range Changes:

  • Old Range (meters): 25 / 30 / 35 / 40 / 45 / 50

  • New Range (meters): 20 / 20 / 25 / 30 / 35 / 40


Directives

The Spitfire Auto - Turret directive will now be counted when using Spitfire turrets, Observer turrets, and Prime directive turrets.


Biolabs and Koltyr

Unfortunately, at this time we have limited control over the conditions for triggering and rotating Biolab Alerts and the Koltyr continent. As a result, we’ve decided to postpone their return to future updates.
Thank you for your feedback and understanding!


Double Exp For All! (November 13th - 28th, 2025)

Yes, you read that right!

As part of this year's anniversary celebrations, we are enabling Double Exp For All for 2 weeks! Starting on November 13th, 2025 and ending November 28th  2025 (midnight server time).


Depot
Anniversary Bundles

13-Year Anniversary Bundles will arrive on the Depot on November 20th, 2025!  Below is a breakdown of what is included in the bundles!

Item Name

Unlucky Thirteen-Year Anniversary Bundle

1999 DBC

Ossuartist's Thirteen-Year Anniversary Bundle

3999 DBC

Project Ceratus' Thirteen-Anniversary Bundle

7999 DBC

Title: Unlucky

✅ 

✅ 

XIII Years of Loyalty 

✅ 

✅ 

✅ 

13-Years of Loyalty Banner

✅ 

✅ 

✅ 

13-Years of Loyalty Banner Frame

✅ 

✅ 

✅ 

13th Anniversary Animated Camo (1 for each faction)

✅ 

✅ 

✅ 

Antebrachium (Melee Weapon)

✅ 

✅ 

✅ 

AD-13 Cerator Nexus Helmet (For Human and NSO)

 ❌

✅ 

✅ 

Title: Ossaurist

✅ 

✅ 

Heroic Boost - 6 Months

✅ 

Heroic Boost - 12 Months

✅ 

Title: Cerator

✅ 

Osteonexus Decal (1 for each faction)

✅ 

Osteonexus Banner (1 for each faction)

✅ 

Osteocortex Banner Frame

✅ 

Osteonexus Animated Camo (1 for each faction)

✅ 

AD-13 ExoCeratus Armor (For Human and NSO)

✅ 

Remote Hacking \[ Perfect ] Implant

✅ 

Free Items!

We are giving all our players a free 13th Anniversary Decal!  Players can obtain the following decal from the Depot on November 20th, 2025.

13-Years of Loyalty

1 DBC

10 Certs

Members Only Items

The following items will be available for purchase on November 20th, 2025 in the Members Only Section:

13th Anniversary Camo

1 DBC

10 Certs

Osteonexus Camo

1 DBC

10 Certs

New Items

New Items have been added to the Depot!

We have released a handful of animated camos and will release more in the coming months.

Name

Cost

Amerish Brush Animated Camo

599 DBC

Amerish Forest Animated Camo

599 DBC

Amerish Forest v2 Animated Camo

599 DBC

Amerish Grassland Animated Camo

599 DBC

Amerish Leaf Animated Camo

599 DBC

Amerish Scrub Animated Camo

599 DBC

Indar Canyons v1 Animated Camo

599 DBC

Indar Canyons v2 Animated Camo

599 DBC

Indar Dry Brush Animated Camo

599 DBC

Indar Dry Ocean Animated Camo

599 DBC

Indar Dunes Animated Camo

599 DBC

Indar Highlands v1 Animated Camo

599 DBC

Indar Highlands v2 Animated Camo

599 DBC

Indar Plateau Animated Camo

599 DBC

Indar Rock Animated Camo

599 DBC

Indar Savanna Animated Camo

599 DBC

Indar Scrub Animated Camo

599 DBC

Desert Zebra Animated Camo

599 DBC

Dry Lake Animated Camo

599 DBC

Grey Scales Animated Camo

599 DBC

Scales Animated Camo

599 DBC

Snowstorm Animated Camo

599 DBC


Sales
November Sales 

We hope you look forward to the following sales this month!

  • Thanksgiving Sale: November 27th - 28th, 2025 (26 Hours)

    •  40% Off Infantry Weapons

    • 40% Off Vehicle Weapons

  • Black Friday Sale: November 28th - 30th, 2025 (74 Hours)

    • 60% Off Infantry Gear

    • 60% Off Vehicle Gear

  • Cyber Monday Sale: December 1st - 2nd, 2025 (26 Hours)

    • 60% Off Camo

    • 40% Off Implant Packs


Bug Fixes
  • Using Stalker Cloak while sitting in a Flash passenger seat no longer allows players to switch to the driver’s seat and remain cloaked indefinitely

  • Water no longer flows beyond the terrain on Esamir

  • NS Candycannon 3000 now plays a reload sound

  • Fixed an issue with NSO's Muertos Mask not being account wide.  If you are having an issue with this after this fix, please get in touch with Customer Support and we will remedy the situation.  Thank you for you patience!


Notes
  • We are looking into adding more previous Seasonal Directive Items to the Depot. We have read your feedback on missing items and have a forum thread regarding things you want to see make a return to the Depot!

Fields of Fortune - Punched - UC DEV

Hey everyone
I am super excited to finally announce the release date for Fields of Fortune.

The game will enter Early Access on February 12 2026.

Without Early Access, the game would have been released at the earliest in Q4 2026. Now you have the chance to jump in earlier and give feedback while the game continues to grow.

Why Early Access?

The game is already fully playable. Currently you have around 25 hours of content until you reach the fully automated farm (depending on RNG ːsteamhappyː).

With Early Access, I also want to deliver further major updates and improve the game based on your feedback.

The main reason for starting Early Access is you. Your feedback will go directly into the game to make Fields of Fortune even better.

Try the demo, test the new features, and tell me what you think :)

Don’t forget to wishlist and follow to stay up to date and be part of the journey :)

Seasons Short Preview

Seasons will be an additional update that implements a highscore system in the game. Everyone can participate in this competition. There will be special and unique rewards. More details will follow later ;)

Upcoming Updates:

Nov 3
Abnormality - RodRuss

Bug Fixes

  • Fixed a bug where the money on the match summary screen wouldn’t increment properly.

  • Fixed a bug where switching characters didn’t fully swap all clothing, causing arms to disappear and the character to look out of place.

  • Fixed a bug where the screen would go black in the lobby when another player joined.

Changes

  • Removed the sound effect coming from the lights near each tent.

Balancing

  • Adjusted ghost aggression on Average difficulty.

  • Reduced item prices in the store.

DVD Store Simulator - 4NoN!

Hey everyone!
We’re excited to share a quick look at our short-term and long-term plans for DVD Store Simulator.
Your feedback has been incredibly helpful, and here’s what we’re working on next! 👇


🔧 Short-Term Plans

These features and fixes are currently in active development:

  • New employees will be added (like Stock Worker, Cleaner, and more!). (Cleaner has already been added!)

  • A new handheld device will let you manage tasks and place orders without needing to interact with the PC.

  • Filtering options will be added to menus such as Stock Order and Set Price.

  • General bug fixes and optimizations.


🛠️ Mid-Term Plans

These are the features planned for the upcoming updates:

  • Auction system for buying and selling collection items.

  • Shop decoration options, including wall painting and floor customization.


🌐 Long-Term Goals
  • Online ordering system, allowing players to expand their business even further.

  • Full controller support for a smoother gameplay experience on all setups. 🎮


💬 We truly appreciate your support and suggestions — they help shape the future of DVD Store Simulator.
Stay tuned for more updates, and keep those DVDs spinning! 💿✨

Logic Bombs - matthewmatosis
GB & PC Version:
  • Hovering over a blue thing will now cause all connected markers to flash.
PC Version:
  • Fixed an issue where clicking on certain areas outside the main view would trigger a theme change or input toggle.
  • Fixed an issue where the initial theme selection at the very beginning was not saved.
  • Slight adjustments to the colour of the highlighters and markers in the sketchbook theme.
GB Version:
  • Fixed a visual issue where overmarked (pink) targets would not fade in/out correctly on color systems.
Deadlocked - Levanek

Long time no see, my dudes ːcgrazzː

Been some time since the last update, but promise I'm still cracking away at Deadlocked bit by bit! So here's what I've been working on (shortened into a few lines)

New Content

New Game Modes
  • Boss Rush Mode: Challenge your skills and beat 3 progressively stronger versions of Abso-Unit in this increasingly difficult survival mode. This one won't be easy ːmediconː

  • Endless Mode: Want just to grind out some scrap and kill a bunch of robots? Endless Mode is now available and ready to play! Turn up that music and get crackin ːcgrazzː

New Weapons

Quick Boom

Charge up to 6 rocket-powered rounds with the quick boom! The fastest way to get rid of your robo ops

Dualies

Blast enemies with two guns instead of one! Fast way to get the job done

Low-Rez

Turn enemies into pixels with this gamified shotgun

Trident

Fires 3 bullets at once and looks like a dragon... what else can you really say?

Abso-Launcher

Defeat Abso-Unit and take control of an army of explosive mini-robots with the newly added Abso-Launcher!

New Pets / Companions
Plus-One

Takes good care of his homies when they're low on health! Give yourself another chance with Plus-One +

Scrappy

Looking at those sweet, sweet upgrades, but never enough scrap? Scrappy makes most of the bolts and gets you an extra 1-6 scrap every time scrap is collected... talk about resourceful!

Visual Overhaul & Clarity
  • New VFX and clearer combat readability

  • Slight tweaks to environments and UI improvements

  • Improved hit feedback and general targeting

  • Easier distinction between player, enemies, and projectiles

  • Tightened up enemy animations for better readability and feedback

Controller Support & Accessibility
  • Fixed UI Compatibility

  • Fixed Controller aiming sensitivity

Core Design & Balance Updates
  • Reworked progression flow and difficulty curve

  • Adjusted weapon and enemy balance for smoother pacing

  • Improved reward scaling and resource drops

Quality of Life & Bug Fixes
  • Fixed various UI scaling and resolution issues

  • Optimized performance

  • Major bug fixes for controller input, ability interactions, and physics glitches

  • New smexy audio

What's next???

I'll be focusing on solidifying the features this update has implemented, but also looking at implementing features that would expand on character customization ːsteamthumbsupː

That being said, I will continue adding weapons and pets, and hopefully, once the foundation is done, I can move on to working on the next arena/boss fight ːcgrazzːːcgrazzːːcgrazzː

THANK YOU FOR ALL YOUR CONTINUED SUPPORT, and I'll see you in the next update!

Outbreak Island - egisba

Hey everyone! Hope you had good weekend.

New update is here with some improvements, balance changes, and bug fixes.

Main Changes

-New Radial Menu (Default Q key) — pressing it now opens a quick radial menu instead of just cycling through weapons. You can switch between Equipment and Consumables, making it much easier to quickly heal, eat, or pick the right weapon in combat.

-Scientist #4 quest updated — now the quest marker points to the portal instead of directly to the Arctic Military Base (to avoid confusion).

-Car engine sound improved — it’s still a work in progress, but should sound a bit better for now. I plan to replace it later with a more dynamic system (with gear shifts and more variety).

-“Store All” in storage now skips weapons — no more accidentally storing your guns!

-Fixed Story Notes Challenge and Steam Achievement not triggering correctly.

-Default vehicle storage increased — now 80 slots by default, and 100 with the storage upgrade.

-Water Storages are now refillable! They slowly refill a bit after each rain (not fully, but it helps).

-Hunger re-balance — your character now survives a bit longer without food, so you can focus more on exploration instead of constant eating.

-Day cycle slightly slowed down — days last longer.

Smaller Fixes & Improvements

-Fixed several floating objects above ground.

-Fixed inaccessible garden soil inside barns.

-Fixed a few collision and localization issues.

-Fixed infinite UI toggle bug (Inventory, Map, Journal) that happened when holding keys.

-Improved resolution settings when using 4K monitors.

-After cleaning/renovating house areas, drinking a water bottle now correctly gives back an empty bottle.

-Fixed repairing ladders, lab panels, etc. — now crafting resources are actually consumed (no more free repairs).

-Improved vehicle paint color loading — your paint and skin now load properly after reloading the game (no need to reapply in the shop).

-Mushrooms and Grilled Mushrooms now display the correct hunger restoration percentage in their descriptions.

-Sleeping Tent is now properly called “Sleeping Tent” in the world, not “Bed.”

I’m continuing work on more improvements, bigger content updates coming soon.

Thanks again for being part of this journey — your support and feedback keep this project alive and moving forward every day.

Primal Survival - Arlocke

Our new predator Terror Bird is now in the world of Primal Survival!

We’ve begun work on a forest-themed new map! Denser foliage, different prey species and new exploration zones are in development.

This giant bird could appear in arid lands and in forested regions.

Fast, deadly and fiercely aggressive.

When you spot it you’ll want to flee… but it’s faster than you.

...