“Over the years of iteration on the Railmaster, the Endurance resource had been used in fewer and fewer places. By the end of closed alpha, it was applied to just 5 skills, which in practice meant that builds were wise to just choose one Endurance spender since so many other skills were available that used cooldowns instead. It became apparent that the Railmaster truly favored 'time' as the resource that gated when skills could be used. Endurance, in a practical context, only served as the cooldown for whichever skill you were using as its primary spender.
It became clear that there was an opportunity to improve the Railmaster's gameplay by accepting 'time' as the primary resource, converting the few remaining Endurance spending skills to have their own independent cooldowns instead of having Endurance be the effective cooldown. In doing so, we immediately opened up new possibilities for what Endurance could do for the Railmaster. After some deliberation and discussion, we landed on a mechanic that did not restrict skills in any way, since restrictions are already imposed by cooldowns, but instead offers pure upside bonuses. The Railmaster's resource gameplay becomes about A) choosing which skill's bonus is most important to you in a given moment, and B) trying to improve gains to that resource such that you can get more and more bonuses.
Every time your resource is full, you can make a decision among the skills on your bar in the combat scenario you are in. Do you need a summoned ally, or a big burst of AoE damage, or perhaps a longer-lasting buff effect for sustained benefit? This creates a much more engaging core gameplay flow for the Railmaster than what was available before, and is more in line with the complexity of the Dusk Mage with their Dark/Light charge bars, or Forged with managing Vent skills and heat buildup.”
Next up in the hack and slashin’ RPG series, Torchlight 3 previously had a change of heart after starting life as an online game called Torchlight Frontiers. Echtra Games have now announced that the currently-running closed beta will wrap this Friday. Now that they’re back in familiar territory, Echtra are planning some livestreamed announcements on the same day to talk about when the game will be “publicly available,” which might be anything from a public beta to an early access launch.