Minion Masters - UncleOwnage
100% OFF - WEEKEND DEAL

Get the new $15 Nightmares DLC 100% off for only this weekend!

CLAIM IT HERE: https://store.steampowered.com/app/1392620/Minion_Masters__Nightmares/

NIGHTMARES - OUT NOW!

Nightmares have come to Minion Masters! The terrible Mar'Dred's arrival comes near thanks to the machinations of High Inquisitor Ardera, and the final battle to save Jadespark Jungle is nigh. Valorian races to the battlefield with guidance from High-Mage Leiliel, while Milloween desperately holds out against the Voidborne hordes. Will his arrival be enough to turn the tide of battle, or will Jadespark Jungle never see the light again?

Featuring new cards, a new Adventure, and more - With upcoming updates with even more content, including Valorian joining the roster as a brand new Master!

Read all about the new expansion on the Update Site, or just jump right into the game!

Cheers from BetaDwarf!
SteamVR - Jeremy Bot
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.


SteamVR:
  • Updated localizations.
  • Improved driver_lighthouse compatibility on some CPUs without SSE4.1 support.
TwelveSky 2 Classic - 12Sky2Classic

Hello Heroes,

Are you ready for a Summer filled weekend? Enjoy our Rates Increase this weekend! Starting tomorrow until Monday, August 24, we’re offering increases on the following types of gains:
  • 3x Experience monster kills
  • 3x Item Drop rates on all monsters
  • +1 Contribution Points gains during PvP
Event Duration:
August 21, 2020 11:00 - August 24, 2020 18:00 server time
Something Ate My Alien - Rob
After listening to our players we decided to add another difficulty level, 'Zen' mode.

This mode reduces the number of enemies further and also makes all weapons kill enemies with 1 shot.

This mode is more for the people who want to explore, collect and just puzzle.

We also made it possible to change difficulty on a game you have already started. So if you are finding it too hard or too easy on a level you can now change it mid game.

Hope these changes are welcome and help some of our players enjoy the game more.

Also, we have just started a new discount on the game, so now is a great time to get hold of SAMA with a 25% discount here on Steam.

We would also love to hear your feedback and would appreciate any reviews on our Steam page.

Thanks for all your support, and have a great time with our game!

Aug 20, 2020
STORY OF SEASONS: Friends of Mineral Town - omnisyncd
We have released a new version of STORY OF SEASONS: Friends of Mineral Town.

BuildID: 5426390

This update addresses the following issues:
-When a character receives a disliked/hated item for the first time, dialogue specific to this situation would not display.
-For one dialogue line after the Moo-Moo Festival, Marie's name displays incorrectly as "Elly"
-Various minor text issues in English, German, and Spanish
Aug 20, 2020
Operation Valor - FlowBeatBox
Operators,

We are happy to announce that our Kickstarter page is now live, and you can grab the Scout Special and our Scout Squad pack for huge discounts on the game. We appreciate any and all support, and we hope to see you at our Open Beta test coming up on September 12th.



Join our Discord!
Come check our Kickstarter!
Core Defense - ehmprah
The endless mode turned out to be too easy and this patch is making it
harder and brings a bunch of balancing changes and bugfixes. Please note that
your highest wave record will be reset so we can set new records!

Changed
  • Increased the health scaling for the endless mode
  • The flawless bonus is now only denied if mobs escape
  • Increased chance of rolling shooting mobs by 15%
  • Removed Keep it cool module and enabled it by default
  • Updated Chinese, German and Indonesian translations
  • Giant Shielder shield percentage 15% πŸ‘† 10%
  • Melter default target preference is now random
  • Disruptor rarity common πŸ‘† rare
  • Further reduced the maximum amount of explosion particles
  • Reverted the health scaling nerf from last patch (back up by 5%)
  • Hardened Core damage reduction 15% πŸ‘† 12%
  • Increased base health for all colossal mobs by 10%
  • Added background for the reset build button

Fixed
  • You can no longer gain the Unblocked achievement after gaining walls through core modules
  • The game will no longer sometimes crash when the Sniper is destroyed
  • Upgrades gained through Salvage are now discovered in the compendium
  • Mob kills can no longer be negative and break the pacifist bonus and achievement
  • The Registrar achievement no longer unlocks too early
  • The amount of runs played is now properly counted again
  • Tower deaths are now properly counted for the highscore graphic
  • You can no longer drag walls which have a tower on it
  • Fixed GSOD for mac users
  • There now is a boss wave with the Colossal Penetrator
Core Defense: Prelude - ehmprah


NOTE FOR PRELUDE USERS: Please keep in mind that you have to purchase the full game to enjoy everything in this patch:

https://store.steampowered.com/app/1203360/Core_Defense/

The endless mode turned out to be too easy and this patch is making it
harder and brings a bunch of balancing changes and bugfixes. Please note that
your highest wave record will be reset so we can set new records!

Changed
  • Increased the health scaling for the endless mode
  • The flawless bonus is now only denied if mobs escape
  • Increased chance of rolling shooting mobs by 15%
  • Removed Keep it cool module and enabled it by default
  • Updated Chinese, German and Indonesian translations
  • Giant Shielder shield percentage 15% πŸ‘† 10%
  • Melter default target preference is now random
  • Disruptor rarity common πŸ‘† rare
  • Further reduced the maximum amount of explosion particles
  • Reverted the health scaling nerf from last patch (back up by 5%)
  • Hardened Core damage reduction 15% πŸ‘† 12%
  • Increased base health for all colossal mobs by 10%
  • Added background for the reset build button

Fixed
  • You can no longer gain the Unblocked achievement after gaining walls through core modules
  • The game will no longer sometimes crash when the Sniper is destroyed
  • Upgrades gained through Salvage are now discovered in the compendium
  • Mob kills can no longer be negative and break the pacifist bonus and achievement
  • The Registrar achievement no longer unlocks too early
  • The amount of runs played is now properly counted again
  • Tower deaths are now properly counted for the highscore graphic
  • You can no longer drag walls which have a tower on it
  • Fixed GSOD for mac users
  • There now is a boss wave with the Colossal Penetrator
Fake Illusions - Auroriax
Thank you all very much for your patience. After a year and a half in development, Fake Illusions is finally out! It will be discounted at 10% for a week after launch.

There's also a new launch trailer:


I can also announce that I'm going to release at least a couple of content updates for this game, starting with new illusions to play. So you'll have something to look forward to! More announcements coming whenever they are ready.

That's it for me. For now, please enjoy the game!
The Citadel - Aoiichi
Hello everybody, thank you for supporting the game so far and despite some teething problems, we are working hard with doekuramori to improve performance and solve the issue of crashes. This is Top Hat Studios, Inc., here. Initially we were only involved in the console versions of the game, but doekuramori granted us the right to have co-publishing rights on Steam/PC in light of the bugfixing and engineering work who are providing.

We wanted to address an issue that has appeared within the past several days that doekuramori has had trouble addressing himself as a non-native English speaker. It is the right of any individual to dislike the game, and to hold critical opinions about the game; that is natural. However, there has been an influx of abusive messages directed to the developer after the posting of a critical video review on YouTube. The reviewer stated an opinion on the game (which does not reflect doekuramori's intention) which has been taken as fact by certain users, and are using this to justify messaging the developer abuse and characterising him as a dangerous individual.

A statement from doekuramori has been made:

Hi, this is doekuramori. I'm the creator of The Citadel. Thank you for playing and your feedback on the game. I will try in the future to make games with more variety and the feedback in mind. However there is one thing that is absolutely wrong. I am not guro artist. This is not a guro fetish game. Lately there have been many comments accusing me of being a nasty person and attacking me. This isn't true. I am not guro artist, I don't make guro works or doujin. My interests are Touhou, Lost in Abyss and biomechanism. I also very like dark themes and games that have dark themes and oppressive feeling. I hope you can see it now. Not guro. I am interested in biomechanism, like how people will merge with machines in the future. And what kind of conception that will make, like Ghost In The Shell meets H.R. Giger. It's strange aesthetic and I think creates interesting image. But it's not guro. The Citadel features gibbing and violence because I identified that as a big part of the aesthetic of classic retro shooter. Ultra violence. Because I draw anime style, I interpret that through the way I draw. It is not "fetish". It is inspired by those old games, and also newer games which are influence by that old style, like Shadow Warrior 2. I was quite interested by the gibbing and gore system in Shadow Warrior because it's like how old brutality meets new technology that allows use of physics with gib system. Again, not because it is sexual. I am proud of what I achieve with The Citadel game, even if it is not perfect, but now I receive many comments and mean messages after watching video from people accusing me of being a dangerous freak who only wants to hurt girls. It's not my intention. Please understand.

The Citadel is not a fetishistic game, it is a homage to retro ultra-violent classic shooters made by a Japanese individual interpreting it through Japanese-style art that he draws as a Japanese artist. The game is not a porn or erotic game, and these accusations have been seriously upsetting to him. He is a japanese person who has an anime art-style; it's not because it's a fetish, it's "anime" because it is literally his artstyle. The game is not meant to be "guro" nor is the artist actually a "guro" artist.

Games of this style embrace exaggerated "ultra-violence"; examples include Shadow Warrior 2 and DOOM. The mere usage of an artstyle does not make something a fetish if that artstyle is native to the people making the actual game. The idea that doekuramori, making a homage to these games as a Japanese artist, should go out of his way to make the artstyle "western" rather than his actual artstyle so people would not think it's "fetish porn", is highly insulting. We understand the content of the game is not for everyone, but even back when DOOM came out people thought it was "too violent", or arbitrarily blamed people interested in it as "freaks" or "sadists", or "disturbed".

Doekuramori has been taking a step back from the community due to messages vilifying him as such, and is only responding to the English speaking community regarding critical bug fixes due to this. Doekuramori is now also investigating with us the implementation of censorship into the game to remove all gibbing and violence effects, in order to end and prevent further attacks on him. We do not support censorship, but we are compelled to protect the safety of the developer, and will assist him in censoring the game if he feels this will help to end abuse.

Again, we thank those of you who have supported the game and appreciate the patience regarding performance and bugs.
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