Mandate Of Heaven - 橡皮

v1.0.43-demo Changelog

1. Optimized video loading performance

2. Optimized error message display

3. Optimized network error messages

Glintseeker Island - Jones [Glintseeker Island]
Hello Glintseekers!

We have two exciting announcements for the upcoming week.

1) We are participating in the Cozy Quest Steam Event with many other amazing cozy games.

2) There will be a second Playtest during Cozy Quest!

When:

Wednesday 19 Nov. at 17:00 (UTC) till Sunday 23 Nov.

How to join:

More info soo

Important information:

Already got a key from the last Playtest? These keys will work again.

JOIN DISCORD

See you in the Playtest!

Your Half Soup Team 🍜

Anode Heart: Layer Null - stove
Hello everyone, v1.0 is now live! It's marked as alpha for now, but aside from bugfixes it'll be functionally the same as the full v1.0 release. This 'full' release will happen next week, and it will also take the game out of Early Access. ːsteamthisː

Further updates (aside from QoL and tweaks/fixes) are yet to be planned out, and will depend on how well this release goes. My first priority after v1.0 is released and stabilized will be the development of Anode Heart 2. Stay tuned for updates though!

+ v1.0 Changelog +

New Content:
* Finished the Admin Hall sequence
* Postgame quests & battles
* Gold Stars (leader rematches)
* Willie & Eliza
* Repeatable "world" tournaments
* Egg
* New 21-card pack (||Gold Pack||) + extra cards

QoL:
* Dash function, press shift or L1/R1 on joystick while running in overworld
* Added Mouse right click cancel setting option
* Tutorial tweaks

DNA changes:
(The following DNAs now also start the player with some Energy)
* Talfou -> 1 Fire
* Kobou -> 1 Earth
* Froxic -> 1 Water
* Saplee -> 1 Native
* Fifou -> 1 Wind
* Gira -> 1 Machine
* Rott -> 1 Earth
* D.Saplee -> 1 Native
* Shovulf -> 1 Ice
* Plowulf -> 2 Ice

Mechanics changes:
* Anchoring a Flying Tama makes it lose Flying

Card changes:

(Tama)
* Rainbow Vixel -> increased cost to 6 any
* Elecow -> BP bonus raised to +2
* Bouldra -> now has Reinforcer passive
* Trixsoul -> discount 2 energy if there's a Water Tama on the field
* Knightoh -> No Bonus
* Max Minee -> inflicts 1 dmg instead of 2, also added "on delete from field" inflict 4 dmg to random enemy tama
* Copy.asm -> removed stats copying
* G-Averat -> added on summon search effect
* Gira -> changed trigger to just do a reset (no energy gain or penalty) + added on summon energy gain
* Dolefin -> reduced cost to 2
* Tsarsaur -> reduced bonus to +2/+2, but now it also summons a Rapiter on summon
* Ignafir -> if you have Ignee on the field: reduce cost by 1
* Culiee & Calisper -> sap also gains 1 energy of the target's element
* Eeleerie -> is now a zombie + trigger tweaks (+2 elec energy, -2 bp to Eeleerie)
* Miraja -> also sets Night Land terrain on summon
* Plowulf -> raised stats to 7/7
* Bug.Asm -> fuses into Bug.Asm
* Pyromine -> stats lowered to 6/5
* Golem -> changed class to Fairy

(Apps)
* Rainbow Gate -> player now must have more than 0 life at the end of round to win
* Backup Set -> added discard cost
* Factory Reset -> removed energy penalty
* Wire Cut -> also prevents On Delete effects of the deleted card
* Recovery Drive -> also gives 1 energy of the revived Tama's Element
* Data Mushroom -> also gives +1 native energy on each round start
* Native Amp -> buffed to +2/+2, to bring it in line with RAM Steak
* Wooden Shield -> also gives +1 earth energy
* CRT Repair -> reduced cost to 1
* Defuse -> also gain an extra action
* Hidden Chip -> added discard cost

(Patches)
* Power Dam -> gives +2 water energy instead of +1
* Trapdoor -> also burns the target (shred and prevent On Delete)
* Crazy Block -> app ban effect replaced with Black Box effect

Finally,

Thank you all for reading and playing, and following this project thus far! If you find any bugs or things that shouldn't be, or if you have any questions let me know in the comments below or in the Discord.

Gl hf!
Murder Mystery Mayhem AI - AI Media Design
  • made currently unlocked dossiers accessible from the in-game journal
  • added two new jazzy music tracks
Nov 16
Periodicity - Hats and scars - Baumfleisch

This is a minor update to update GameMaker and the GameMaker Steam plugin to the latest version. This should not change anything else.

If you notice any issues, bugs or bad performance after the update, please report them in the steam community tab.

Thank you.

Enjoy.

Nov 16
Retail Therapy - crabbygamesindie

We're currently in the middle of remodelling the Supermarket map.

We remodelled it so much, we kinda broke the old map! Keep an eye out for the new update dropping

Check out how we broke the map here!

Lusty Rhythm: JOI Combat - bleachedbyte

Hey everyone!

I’m excited to announce that Lusty Rhythm: JOI Combat is officially live!
This is my very first public release as a solo developer.

The game is fully playable, and today marks the start of what I hope will be a long, fun journey of improvements, updates, and new content. I can't wait to hear your feedback — it will likely have a real influence on the game's direction.

To say thank you to everyone who has wishlisted the game or followed development, I’ve added a 10% launch discount. If you’re curious about the game or want to jump in early, this is a great moment to join the community and help guide its growth.

Thank you so much for the support so far.
I can’t wait to hear your thoughts!

Bleached Byte

Open Wheel Manager - VVolf

Hi everyone,

My name is Ivan — I’m the developer of Open Wheel Manager and Open Wheel Manager 2. A few months ago, after parting ways with the publisher of Open Wheel Manager 2, I began working on a new racing management game called Racing Series Manager. This time, I’m developing it solo.

This isn’t a sequel. It’s a fresh start with a different focus and philosophy. I’d like to give you a quick introduction to this game.

https://store.steampowered.com/app/4083830/Racing_Series_Manager/

Why a new game?

  • The rights to OWM1 and OWM2 remain with the publisher.

  • I’ve dropped the resource-based system, where accumulating a certain resource (design points, production points, etc) let you “buy” an upgrade. While it functionally mirrored the classic week-by-week progression model, it felt significantly worse in practice.

  • The game will now move to day-by-day event generation instead of weekly cycles. Because of that, reusing code from OWM2 no longer made sense.

Key differences between Racing Series Manager and OWM2?

  • OWM2 was more focused on race-day action, while the off-track gameplay lacked depth. In Racing Series Manager, off-track team development is the core of the experience, while the race generator is a hybrid — combining a live timing mode similar to OWM2 with light 3D elements.

  • In Racing Series Manager, every in-house car component becomes a distinct gameplay entity - blueprint. This opens the door to a wide range of new mechanics — most notably, espionage and knowledge leakage.

  • Espionage adds variety to car development, allowing you to progress through multiple paths: by copying blueprints from successful rivals or by developing your own from scratch.

  • While the blueprints for each component belong to the team, they’re created by individual staff members — and it’s those designers and engineers who accumulate knowledge about the components. When they move between teams, they take that knowledge with them.

  • As you might have guessed from the title, the game will feature multiple playable championships. These will be independent series — just like in real-world motorsport — without any promotion or relegation system like the one used in football leagues.

  • RSM will feature fully-fledged negotiations with sponsors and tire suppliers — not the simplified versions seen in OWM2.

When will the game be released?

I don’t have a specific release date yet. If the game sounds interesting to you, the best thing you can do right now is add it to your wishlist.

How much will the game cost?

RSM will be cheaper than OWM2 — I want as many players as possible to experience it. I noticed that many players who bought OWM1 didn’t go on to purchase OWM2 — and I believe the noticeably high price was a major reason for that.

Game support

The game will receive long-term support. I’m not planning another title until everything planned for RSM is delivered.

Where can I follow the game’s news?

Discord - https://discord.gg/XDxt5Xm (the most up-to-date source of information)

Tiktok - https://www.tiktok.com/@racingseriesmanager

X - https://x.com/mrvozhik

Instagram - https://www.instagram.com/paprikash.works/

Facebook - https://www.facebook.com/racingseriesmanager/

Thanks for sticking with me through the OWM journey. I’m excited to build something new — and I hope you’ll join me.

— Ivan

Ancient Chinese Cities (Playtest) - 虾不咕

增加:

* 增加放置建筑错误时详细描述;

* 开放“居住”区域;

修复:

* 修复桥面显示不正确问题;

GensouKorokoro Playtest - mitirusann
〇システム
残り枚数のところを右クリックできないように修正
同じBGMの場合は再生しなおさない
ローカライズ対応中
お祈り時の+コインを表示


〇調整
妹紅 リザレクション -> 霊力3未満で発動可能 3コイン火傷付与
ダイス時 コイン+4
穣子 削除: 実のなる木、実のある木がダイス6になる
追加: 取得時 最大霊力+4
実のなる木、実のある木 削除: ランダムでダイスが二つ選ばれる
追加: ターン終了時ランダムにダイスが一つ増える
ピラミッドサプライ タイプをアイテムではなく異変石に変更
キャラクター購入後に異変石を購入できるようにした
大都市 市場が3枚未満の時のみ購入できるように修正
...