Hellbound: Reign of El Diablo - SodaFrizz
Achievements are now available to earn in Hellbound: Reign of El Diablo! There are 23 in total. Try collecting them all (...if you play through the game and beat it, you will anyway)!
Super Dungeon Designer - Squish Studios

Join us for our weekly dev stream! Super Dungeon Designer is in Early Access now! Get your dungeons uploaded and we'll play them on stream today if time allows!

We stream Super Dungeon Designer every Sunday at 5:30pm PT, 8:30pm ET on Twitch and to our Steam page. Keep an eye out for these posts or info on our Discord to see when the next stream will be as the date and time is sometimes subject to change.

Give us a follow on Twitch to get notifications when we're live:

https://www.twitch.tv/squish_studios

Buy now from our store page: https://store.steampowered.com/app/1172920/Super_Dungeon_Designer/

Only Animals - konsoradical

NEW FEATURES

• Added First-Person Mode — available in the Settings → Controls menu

• Added deeper lakes and fixed whales spawning in rivers

• Introduced a new Foggy Forest biome — home to a spooky boss coming in the next update!

• You can now transform into previously captured animals by collecting yellow "XP" cubes

• XP cubes can be found in chests and have a chance to drop from knocked-out animals

• Added a new island biome

• Added a new cliff landmark

IMPROVEMENTS

• Improved Steam connectivity and made travel to new games smoother when everyone in your party dies

• Improved exposure and lighting in darker areas

• Increased default fog and added biome-specific fog variations for a more atmospheric world

BALANCE & FIXES

• Fixed an issue where whales couldn’t capture animals

• Fixed random animal teleportation

• Fixed grass shadows

• Removed the extra shiny spawn chance in the Cherry Blossom Forest — shiny animals now spawn across the entire world

Blue Archive - GM 샬레운영사무국
Blue Archive - GM 샬레운영사무국
Blue Archive - GM 샬레운영사무국

This is an announcement from the Schale Secretariat Office.

Maintenance will be held according to the following schedule for game improvement and stability.

11/4 (Tue) Update Regular Maintenance Details

1. Date: 11/4 (Tue) 2:00 AM – 5:00 AM (UTC)

2. Impact: Players will be unable to connect to the game during maintenance.

3. Rewards: Pyroxene x360

4. Maintenance details: Details will be provided at a later date.

5. Changing/ending major content

Changing/Ending Major Content with the 11/4 (Tue) Maintenance

Pick-Up Recruitment

Nagusa and Niya Recruitments End and Recruitment Points Reset

Mini Event

Balancing Schale's Books with the General Student Council Event Ends

Changing/Ending Major Content at 11/11 (Tue) 2:00 AM (UTC)

Mini Event

Balancing Schale's Books with the General Student Council Reward Claim and Exchange Period Ends

Grand Assault

Shiro & Kuro (Indoor Warfare) Ranking and Total Points Reward Claim Period Ends

Notes

※ This game includes suggestive content and mature themes that may not be suitable for all age groups. Access may be limited based on the user's age.

∙ Since the start time for maintenance can vary by 1 to 2 minutes depending on the device, we recommend completing major departing content and claiming all departing rewards about 5 minutes before the scheduled 11/4 (Tue) maintenance.

Shooting Game Builder - SB_Games_Public
  • VSYNC is disabled during editing.
  • If the FPS setting in the game options is not set to 60, VSYNC is disabled.
鬼谷八荒 Tale of Immortal - 二舅(正月不剪头)

🎯 Dive into Card-Based Narration, Sandbox Cultivation, and Fluid Combos!

In appreciation of player support, the developers of "Sultan's Game," "Tale of Immortals," and "BlazBlue Entropy Effect" have launched a Limited-Time Bundle, offering an exclusive 20% discount!

If you're looking to explore more amazing Chinese indie games, now is the perfect time! Additionally, we invite you to take a closer look at "AI-Limit," which is currently available at its deepest discount ever.

Blue Archive - GM 샬레운영사무국
Conflict of Interest - Vegas Interactive

Previous devlogs can be viewed on https://blog.vegint.com/.

I’m in the final stretch towards getting the demo out and ready. The only things missing at this point are some art assets that need to be imported, more dialogue, some minor UI changes and any other stray bugs that may pop up.

Fixes

In total, there are about 250 bugs, fixes and changes that I am in the process of fixing. Some of them are simple like fixing typos or moving props around. Others are more complex like redoing guard AI and tracking down the root cause of other obscure bugs. Most of these were knocked out in the past week or so, but a few more remain and should be fixed in the coming weeks.

Art

More character sprites have been added, each of which can be customized with custom hair and skin colors to make characters stand out.

Dialogue

Most of the final dialogue is in place and flows properly based on actions the player has taken. This has by far been the hardest part of the dev process, writing good dialogue and making sure the right responses are displayed.

With all that being said, a demo should be available on Steam by the end of November. But again, no promises. There are still lots of little things to do that add up quickly such as Steam integration, last-minute critical bugs, and anything else that might get in the way.

Now if you’ll excuse me I have another 250 bugs to fix.

...