First and foremost, welcome to all of our new players - we're a small and humble team and are eternally grateful that you've decided to fly Air Wakely today, we've poured our hearts, souls, and copious amounts of caffein into the development of this game and we hope you love it!
For our closed beta gang, hopefully you noticed before we did that we ever so slightly forgot to update you when we sent the final batch of achievements live... if not... GOOD NEWS, we've released the final batch of achievements.
As is always bound to happen, some bugs have slipped through the net even after hundreds of hours of testing. Simply put, there are a lot more of you than there are of us and you are definitely going click and press buttons in ways we never even thought possible, so please bear with us whilst we try to catch up.
Work has already started on the first patch, we'll keep you posted!
As part of trying to provide a deeply immersive gaming experience we made some design decisions that in retrospect aren't the clearest for new players. Whilst we update the game to try to find a balance we're also working on an official guide that will be accessible in the next few days at:
Steam > Library > Fragment > Guides > I've loaded the game... Now what?
We sincerely apologise for any convenience caused by bugs / crashes, we know from personal experience how much it sucks for a game to poop itself whilst you're trying to play. We are working to resolve these issues as soon as possible.
If you encounter any bugs or find any parts of the game to be poorly explained, give us a shout at support@wakely.co - your support and patience whilst we work through these teething issues is appreciated.
With love,
The Wakely Co Team
	
We’ve been cranking on the PC launch of Tong and it's scheduled to launch on Steam November 7th! Tong full of eccentric lowbrow British wit from the depths of the UK underground indie game scene! There's a ton of subtle nods to true independent artists, creative wizards and og game devs that we hope all your hardcore PC players are going to appreciate!

If you're reading this and want to connect with our tiny dev team you can join our Discord here! We're really open to suggestions and potential collaborations with other devs for future updates so come say hi!
- Miracle Tea Devs
	
	Next week brings a big update to Demon Hunters!
Meet the Archer — a new hero with fast ranged attacks, high mobility, and unique weapons. Customize your playstyle and master precision combat!
The update also includes:
Rebalanced enemies and heroes;
Adjusted weapon prices and stats;
General bug fixes and improvements.
Sharpen your arrows — the hunt continues soon!

	I have another surprise for you!💫

And if you haven’t already, make sure to add the game to your wishlist so you don’t miss the launch! 🔥⬇️⬇️⬇️
https://store.steampowered.com/app/3180150/Mall_Simulator
Let’s shape the game together, you and me! Join our Discord server and share all your excitement and feedback about Mall Simulator! ❤️
	This build has two major changes:
Upgraded Engine to JMonkeyEngine 3.8.1.
Support for multiple refresh rates,
Linux Build with SteamDeck support.
	- Fixed controller support
- Added discord icon
	
	We’re thrilled to officially announce Cafe Business Manager, our upcoming simulation and management game!
Watch the official trailer and take your first look at the world of Café Business Manager. 🎬
☕ Build, manage, and grow your own café.
Hire and train staff, serve customers, decorate freely, and expand your business to become the most loved café in town.
🚀 Wishlist now to support the development and stay updated on the upcoming demo release!
In Cafe Business Manager, you’ll start from scratch, turning an empty space into a bustling café full of life.
You’ll manage every detail — from hiring and training staff, to decorating your café, serving customers, and expanding your business.
☕ Build and customize your café interior
👩🍳 Hire, train, and manage your employees
🍰 Serve coffee, food, and desserts to happy customers
🏙️ Grow your business and unlock new opportunities
🎨 Design freely and make your café truly yours
We’re currently preparing for our demo release, and we’ll be sharing regular devlogs and updates right here.
Follow and add the game to your wishlist to stay updated and support the project! 💚
	
	Greetings, Hard Chip players!  
Foundry Gauntlet Rev1 starts now, November 1st at 18:00 UTC! Whether you’re a circuit-wrangler or a transistor-tinkerer, this is your chance to test your skills in a weekly gauntlet of logic puzzles!
🗓️ 3-Weekly Stages with a warm-up week! Every Saturday at 18:00 UTC, a brand-new challenge drops. You’ll have exactly one week to build, optimize, and submit your solution before the next stage unlocks.
🔍 Progress Tracking: Visit the gauntlets section on hardchip.io to track your real-time rankings and scores against other players!
🎁 Exclusive Reward: At the end of the event, the top five players on the overall leaderboard will receive a special editor background to display in the editor. And the top 3 will each receive a Steam key to give to a friend!
⚗️ Experimental: I'm doing my best to make this event as great as possible, but keep in mind this is an experimental event, even using experimental features at times! If something looks off, please reach out to me and the community on Discord🙏!
Starting November 1st at 18:00 UTC, Main menu -> Gauntlet Foundry Rev1. Upon finishing the Inverter stage, you can access the event from the main menu!
🏆 Focus on speed first - Ticks are weighted at 40%.
⚖️ Balance matters - Don't ignore the other 60%!
🤖 Process Prime is the official reference design made by a special system player. Beating it is a significant milestone.
📅 Participate every week - A full week means up to 100 points to your general event ranking!
⏰ Submit early - It's your tie-breaker if scores match.
🔬 Experiment - Different designs can excel at different metrics!
📏 Check the ranges - See what's possible and where you can improve.
🎯 One score per week - Only your best submission counts. Submit as much as you want!
Is the special system player, Process Prime, too strong? Maybe you can beat it on a specific metric? Here's a summary of each Leaderboard:
Gauntlet Leaderboard (0-300 points): Your overall gauntlet ranking is the sum of all your weekly scores (excluding the warm-up week).
Weekly Leaderboard (0-100 points): For each week's stage, you'll have a dedicated leaderboard for that specific stage. The system will select your best overall design to date and compare it to other designs in this leaderboard.
4x Weekly Metric Leaderboard: For each week's stage, the system will select your metric-specific best design to date and compare it against other designs, for each of the four metrics. So one for Ticks, Blocks count, Volume and one for Transistors count!
All the rules, quick tips, and scoring system, schematics for some of the stages, everything is available at the events page Foundry Gauntlet Event Rev 1. If you have any doubt there most likely be the answer there!
As always, the community is the most active on HC Discord server! If you want to test ideas or ask for a little bit of help, look for the #foundry-gauntlet channel!
There is a leaderboard and all, but mostly this is just friendly people playing together! Good luck to everyone, and have fun!
	Changed the grade thresholds on 1-2. Players that have a score of 800mil or below may see themselves gain a gem after this patch - players that have a score above it may end up losing a gem. That being said it shouldn't matter for most players that much.
Made some changes to the enemies to nerf a certain strategy on 1-2, as well as increased the cost of one of the gem gates. This may break some savestates of one or two players.
Changed the behaviour of digging through walls for consistency with doors - now you will move into the tile you have just dug out.
The options screen is now accessible during gameplay in addition to being accessible from the main menu.
The palette setting now wraps around in the menu.
The pathfinding algorithm used by mouse movement now allows moving alongside one way walls.
A setting was added that allows pathfinding through one-way walls was added.
Fixed a bug where popup tiles didn't pop up if you were trying to interact with a wall through mouse movement.
Added an explanation for the value shortening scheme in the compendium.