Greetings, Spellweavers,
Version 0.6.34-demo is now live! This update adds more interactive elements to the dungeons with explosive new hazards, optional challenges for extra rewards, and another round of visual and performance enhancements.
Exploding Barrels:
Volatile barrels can now be found throughout the dungeons, opening up new tactical avenues and playstyles! These containers are highly unstable and will detonate when damaged.
In the early stages of a run, these barrels offer a powerful advantage. A well-placed shot can clear a room of weaker foes when your spell arsenal is still limited, providing a much-needed burst of resources.
Later on, they become strategic tools for advanced play. Lure powerful enemies into a cluster of Thunder Barrels for a stunning chain reaction, use a Wormhole Barrel to reposition a dangerous boss, or shatter Ice Barrels to control the battlefield. Their effects can be combined with your own spells for devastating results.
Destroy them from a safe distance to claim the loot inside, but be careful-they are extremely dangerous and can end a promising run if you're not cautious!
Secret Challenge Rooms:
After clearing a room, you may discover a secret entrance to a special challenge room.
Test your skills in three different challenges: Gold Rush, Minefield, and Dummy Target Practice!
Succeed in these challenges to escape with valuable goodies!
Improved Sprite Effects:
Many sprite effects have been updated for better visual feedback and aesthetics.
Performance Enhancements:
Further optimizations have been implemented to improve overall game performance.
Let me know what you think, and as always, happy Spellweaving
La sortie d'Alquiem approche à grand pas et pour préparer cela je vous propose de faire un résumé de tous les ajouts majeurs dont a bénéficié le jeu depuis plus de 1 an et demi de travail constant. Vos retours ont été trÚs précieux et je remercie personnalement tous les joueurs vétérans du discord, dont l'investissement a été remarquable !
Alquiem Ă©tait de base un projet simple : un rpg dans lequel on peut accomplir des quĂȘtes passives, rĂ©colter des matĂ©riaux, choisir une classe avec des arbres de talent, partir au combat pour looter et crafter des Ă©quipements afin de concevoir des builds toujours plus puissants.

Une recette simple mais sublimĂ©e par mes soins pour approcher ma vision de dĂ©part (je suis un peu perfectionniste je l'avoue donc ça aurait pu prendre beaucoup plus de temps). Mais avec l'expĂ©rience et une concentration optimale j'ai rĂ©ussi Ă produire tout ce que vous voyez sur les images et trailer en moins de 6 mois.Â
De nombreux bugs ont été corrigé bien sur, + Quality of Life et Améliorations majeures ont été ajoutés durant les mois qui ont suivi la premiÚre parution en alpha du projet. Cela a beaucoup plus aux premiers joueurs (mise à jour 1.2.4)

Une prouesse louable mais il manquait encore quelque chose au jeu pour ĂȘtre addictif sur la durĂ©e et convenir aux joueurs les plus dĂ©terminĂ©s.
đAprĂšs des mois supplĂ©mentaires de travail est sortie la Mise Ă jour 1.3 : qui a introduit le Prestige. Un systĂšme de mĂ©taprogression entre vos parties dĂ©cuplant la rejouabilitĂ© du titre et offrant un sentiment de progression bien plus ambitieux.



La Nouvelle classe du Croisé a également rejoint l'aventure (une classe représente environ 3 mois de travail à elle seule, de la conception théorique à l'implémentation in game, sons, fx, debug, test, équilibrage et refontes potentielles aprÚs la sortie).
Sans parler de la Refonte des mĂ©tiers avec un systĂšme d'Ă©nergie bc plus amusant et dynamique ! Avant il fallait attendre qu'une rĂ©colte se fasse (quelques secondes) un peu comme dans WoW ou New World mais Ă la longue ça pouvait ĂȘtre lassant.Â

DĂ©sormais les rĂ©coltes sont instantannĂ©es par contre elle coĂ»te de l'Ă©nergie. Et pour en obtenir vous devez accomplir des quĂȘtes, certain quĂȘtes spĂ©ciales en donne encore plus que la normale ! De nombreux bĂątiments (amĂ©liorations de mĂ©taprogression du systĂšme de prestige) synergisent bien sur avec le systĂšme, comme la boulangerie qui gĂ©nĂšre de l'Ă©nergie tous les jours.
Et je vous passe les détails supplémentaires mais vraiment cette mise à jour a été un gros morceau.

S'en est suivi des tonnes de correctifs et d'ajout de quality of life divers suite aux retours des joueurs. J'étais trÚs heureux de voir les plus investis concevoir et poster leur propre vidéo youtube de build prouvant que le theorycraft du jeu fonctionnait.
đ Quelques mois plus tard est sortie la Mise Ă jour 1.3.2
Elle a introduit en jeu des éléments multijoueurs comme le classement en ligne ou le systÚme de chat en temps réel !

Ainsi que de nombreux correctifs et ajouts mineurs bien entendu. Vous pouvez consulter en détail toutes ces mises à jour sur le serveur discord officiel
đ Jusqu'Ă la Mise Ă jour 1.3.3 et 1.3.5 qui ont ajoutĂ© et amĂ©liorĂ© un nouveau systĂšme endgame pour dĂ©passer les limites de ses  équipements : le Perfectionnage.
Ainsi que pleins d'autres améliorations visuelles, rajouts de tutoriels pour toujours plus approcher le jeu de sa version release.
Et nous y somme aujourd'hui les amis ! Admirez le trailer réalisé pour l'occasion :
VoilĂ j'espĂšre ce rĂ©sumĂ© vous a plu et je vous donne rendez-vous trĂšs bientĂŽt sur discord et youtube pour l'annonce de la date de sortie officielle đ§Ą

Join our Community Manager, Mac, as we showcase maps from the Castle DAM Challenge and pick the next DAM Challenge theme.
The DAM Challenge is a bi-weekly mapmaking contest hosted on our Discord and Stream Platforms. During the DAM Challenge Stream, we select a theme and give our community two weeks to create, publish, and share a map in our Discord DAM Challenge Channel using the provided theme as inspiration.
The winner receives a $10 Hero Forge Gift card, and their map is the first entry showcased on the following DAM Challenge stream.
You can also watch The DAM Challenge stream on the following platforms:
Twitch
YouTube
Facebook
Tik Tok
Twitter
And of course, right here on our Steam page!
We want to thank everyone who has enjoyed Arrow Survival: 15 Seconds, a game designed for fans of the arcade genre. Weâve received a lot of feedback and have read all the reviews so far, in addition to identifying some bugs. With that in mind, weâre excited to share the first update for the game.
Fixed an issue where the music and sound effects volume settings were displayed in English, even when another language was selected.
Fixed a bug that caused arrows to pass through the ground.
Optimized the gameâs code, resulting in overall performance improvements.

We received numerous comments about the difficulty of level 18, which, in some cases, hindered player progression. However, while some players pointed out the high difficulty, others enjoyed the challenge and managed to complete it in just a few attempts or within a few minutes.
To strike a balance that maintains the challenge without making it overly difficult, we decided to remove one of the two bees present in level 18. Now, the level will feature only one bee. In testing, we found that having two bees could trap players in a way that felt disproportionate. This change creates a more balanced experience.
This is a small update, and weâre committed to continuing to refine the game to ensure fun and balanced gameplay for everyone!

This update brings good news!! First good news!! With patch 1.5.7, we've now officially translated the Japanese language!! (*Yay!!) Geminiflame Alpha Dragon has been officially translated into Japanese from patch 1.5.2 to patch 1.5.7, meaning that the Geminiflame Alpha Dragon universe is ready and warmly welcomes all Japanese fans!!

The Japanese translation process took 4 months. Because of the depth of the story, the touching moments, and the exciting plot, we put so much care into this work, so we are very happy to have completed the translation in 4 months. It is a great gift for all Geminiflame Alpha Dragon fans!!

Second good news, we're already in our 3rd year. Let's take a look at all the updates from year 2nd!!
GeminiFlame Alpha Dragon's 2-Year Journey
=== Patch 1.4 (Continued from Year 1st) Update the story before the current story GeminiFlame Alpha Dragon.
17/10/2024 Patch 1.4D.0 update Side story "Aurora and Mainsolar sell a Slime Soft Drink'' and 1 new menu items.
02/11/2024 Patch 1.4E.0 update Side story "Mainsolar the new Chrysanthemum Tea recipe".
26/11/2024 Patch 1.4F.0 update Side story "Don't forget to buy and sell ingredients from the guild."
24/12/2024 Patch 1.4G.0 update Side story "Food of the Zin restaurant, a delicious dish"
=== Patch 1.5 GeminiFlame Alpha Dragon Update for Upgrades and Japanese Translation
14/01/2025 Patch 1.5.0 Upgrade Save system, Share item and Documents between 2 Mode.
26/02/2025 Patch 1.5.1 Update Auto Story and change setting data Save system.
01/06/2025 Patch 1.5.2 Update Japanese translate (1/6)
26/06/2025 Patch 1.5.3 Update Japanese translate (2/6)
26/07/2025 Patch 1.5.4 Update Japanese translate (3/6)
29/08/2025 Patch 1.5.5 Update Japanese translate (4/6)
01/10/2025 Patch 1.5.6 Update Japanese translate (5/6)
25/10/2025 Patch 1.5.7 Update Japanese translate (6/6)
***

Thank you for your support over the past 2 years and good news number 3, GeminiFlame Hydron's recipe DEMO will be available for free!! Of course, we announced on 26/02/2025 about a new game in development but it's been quiet for 8 months now. Let's find out why it's still delayed and it will be interesting to know more.
Q1: Why did it take 8 months for the GeminiFlame Hydron's recipe DEMO to be confirmed as an imminent release?
A1: On 28/02/2025, we launched a Live Steam on Mainsolar on YouTube (it was a Thai gameplay showcase). In that Live Stream, there was a demo game GeminiFlame Hydron's recipe. The gameplay is ready, but there is one thing that needs to be answered. The reason why this game was delayed for 8 months. The answer is "How many languages ââdo we need to translate in the demo GeminiFlame Hydron's recipe?"
LIVE : àčàžàžŽàžàžàž±àž§ DEMO | GeminiFlame Hydron's recipe 28-2-68 | MAIN SOLAR - YouTube
The next question is, "If the demo is available in a language, most fans will understand and expect the full game to also have the same language." And "Are we ready to translate for other languages?" We care and take this very seriously. The answer to these three questions is starting patch 1.5.0 of Geminiflame Alpha Dragon. it prove that we can Japanese localization until it complete, and we've proven ourselves today. These small steps will lead to the further development of GeminiFlame Hydron's Recipe in the full game and beyond. If we need to change anything, we will announce it soon.
Q2:When will the free demo of GeminiFlame Hydron's recipe be available?
A2:We expect to launch around Q1 2026. If there are any delays, we will announce them soon.
Q3:How many languages ââare in the GeminiFlame Hydron's recipe DEMO?
A3: We have in mind that there should be Thai, English, Japanese, Simplified Chinese, German, and Russian. There are 6 languages ââfor the challenge, so if we need to choose one of the 6 languages ââor change anything, we will announce it soon.
In summary, "GeminiFlame Hydron's recipe DEMO plans to include languages ââthat will influence the development process for both the DEMO and the full game, and we plan to launch the DEMO around Q1 2026."
That's all for now, we're into year 3 of GeminiFlame Alpha Dragon and we'll see what the GeminiFlame Hydron's recipe looks like in the near future :)
Jaruwit Kraijan
Oct/25/2025
Hey everyone! After almost 3 months of development, Iâm super happy to finally announce that the Bottle Cracks Playtest is now public!
You can play it right now on Windows! The game includes controller support, though there might still be a few small details to polish.

This version is still a small preview of what the full game will become, but your feedback means a lot and will help shape it!
Hereâs whatâs included so far:
đŸ 4 different bottles (models will be improved later!)
đșïž First map: Castlecuco, featuring 4 unique levels
đź Controller support (still experimental)
đ„ Local multiplayer or play solo
đ English and Spanish language support

This playtest is all about hearing from you! Whatâs fun, what could be better, and what ideas you have!
Join our Discord community to share feedback, report bugs, or just hang out with other players:
đ Join the Bottle Cracks Discord!
It feels amazing to finally make this public, and Iâm really grateful for everyone whoâs been following the development. I hope the community keeps growing, and together we can make Bottle Cracks the best it can be!
Thank you so much for playing and see you in the game!

Greetings Explorers!
The haunted season has arrived in Dungeons of Eternity!
We continue the yearly tradition of releasing a spooky update for Halloween with the "Stormgrave" update! Explore storm-soaked dungeons, wield the new Sickle weapon, and unlock a variety of Halloween-themed cosmetics, new victory dances, and more.
Stormgrave Realm
For this update, all of the "outdoor" dungeon chambers in the Underworld Realm feature rain, lightning, and a new color tint to the environment. This is a temporary change for this update, but will eventually become a full realm in a future update!

Sickles and Pumpkins
There are some new Halloween-themed weapons as well, including a Sickle and Pumpkin Cluster Bomb! You can purchase these from the Vendors (check back often, they aren't always available!)

Free Masks and Cosmetics
The Merchant also sells new Masks for your avatar. These are purchased with in-game gold - no new DLC this update. We have also brought back last year's themed cosmetics in case you missed them or are new to the game.

And More
A spooky themed Outpost, additional Victory Poses, and scaling Hazard XP awards have also been added, along with other improvements and bug fixes. See the full list below.
We still owe the community the big release notes leading up to the last update, and plan to publish these next week.
We hope you enjoy this update with your fellow ghoulish Explorers!
Full Release Notes:
đ Additions and Improvements
Added Halloween decorations to the Outpost and Main Menu, including pumpkins, bats, and spooky lighting.
For a limited time, you can find the new Sickle weapon in chests (rare) or at the weapons vendor for a discounted price. Its availability there is random so check back with the weapons vendor after each run.
Pumpkin cluster bombs have been added for the Halloween event. Youâll find them in the dungeons, and they are for purchase from the cosmetics vendor in the Outpost
Special themed cosmetics for Halloween (including the content from last year) are available again in this update.
Added seasonal Halloween music in the main menu and the Outpost (thereâs an option to turn it off in the sound settings)
Halloween themed cosmetics, music and weapon availability automatically turn off after Nov 10, 2025.
Cosmetic kiosks and vendors updated with new seasonal items.
Rain and lightning effects have been added to the game to fully immerse you in the world of Eternity.
Various dungeon chamber fixes, and improvements across all realms.
Added new victory celebrations including Backflip, Death, Fireball, and Greased Lightning which can be found in loot chests.
Added new Sickle weapon and cosmetic icons.
Added new skeleton torso cosmetic for the skeleton DLC
Added the âJump Forward Assistâ option that lets you push forward on your turning thumb stick to jump-off from chains or onto platforms (helps with treadmill use).
Added extra storage slot for pumpkin cluster bombs on shelves.
Improved skinning on the player avatar models
Improved Novaâs physics, animations, and interactions. Added additional animations and behaviors.
Improved memory cleanup, memory usage and lots of optimizations to reduce or eliminate the out of memory errors on Quest
Improved network stability, reduced network bandwidth which will help with disconnects and performance.
Mimics are better at hiding now in upper difficulty tiers. Beware.
Updated the credits with a few more play-testers (Thank you!)
đ Fixes
Fixed various issues causing memory leaks from rooms and lighting textures.
Fixed issues with torch receptacles, ensuring torches correctly return when released.
Fixed several animation and mesh clipping issues on player avatars and cosmetics.
Fixed spider victory dances not adhering to the arachnophobia mode setting.
Enemies that were âleft behindâ in other dungeon chambers are now killed off before the final battle in Dungeon Raid for performance improvements
Fixed End Mission bonus XP display bug.
Fixed Mythic hammer area damage, spear explosion, and other weapon issues
Improved game stability going between the main menu and the Outpost (and back)
Fixed and polished numerous issues in dungeon chambers across all Realms
Fixed Crystal Hunt pause exploit
Fixed ability to move down below a chainâs bottom
Fixed camera clipping issue with LIV on PCVR.
Fixed various trophy text, icon, and cosmetic vendor UI issues.
Fixed inability to unequip various avatar cosmetics (now click the Unequip button)
Fixed player grabbing batteries during final battle in Dungeon Raid
Fixed FPS arm texture resolution on Quest.
Lots of other small issues and polish.
Hello everyone,
We would like to share an important update regarding Beach Outlet Simulator. Unfortunately, due to financial limitations and some design challenges we faced during development, we are no longer able to continue the project as planned.
This was not an easy decision for us. We sincerely thank everyone who added the game to their wishlist and supported us along the way. Your interest and encouragement meant a lot to our team.
For now, development on Beach Outlet Simulator is coming to an end.
Thank you very much for your patience and understanding.
â The Beach Outlet Simulator Team
Game is now DPI aware so if you experienced problems with the game resolution when your display scale was not set to 100%, this issue has now been resolved.
The screen flashing and glitching experienced by some laptop users has been fixed.