Today, we'll acquaint ourselves with the ancient - a world where the age of steel has never begun to stir, and neither will it. The story takes us far below...
Beneath the mountains, beyond the light of the sun or moon, lies Ne-no-kuni - the Land of Roots.
It lies deep beneath the living world - not a hell or a place of punishment, but a wellspring of primordial power: a shadowed mirror of the living world where death, rebirth, and magic are all connected. The roots of the earth itself pulse, like the world's unseen veins, as they draw strength from this forbidden spirit realm.
Long ago, when the world atop the earth was still known as the Central Land of Reed Plains, a descendant of the mighty lord of storms undertook a perilous journey to Ne-no-kuni to seek help from his ancestor. Legends still speak of the deadly and insidious trials he underwent in that secret land, of the wife he found there, and the treasures he took from the world hidden behind the veil of death to become the ruler of the terrestrial realm.
And now, in an age when acrid gunsmoke stains the air, a handful of wanderers are about to walk down into legend. Will you be able to lead them through? After all, it is rumored that travellers who pass through Ne-no-kuni vanish to never be seen again, or return decades later, marked by the echoing timelessness of the underworld...
Join the travellers, face the trials, and uncover what lies beyond life itself - wishlist Shadow of the Road today, or check out the demo and get to know how the journey begins!
And other platforms!
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https://store.steampowered.com/app/1173980/Shadow_of_the_Road/

Reduced the HP of some enemies in Chapter 1, making them easier to handle.
Lowered the damage of certain enemies in Chapter 1, reducing their threat level.
Adjusted the passive effect of the two-headed wolf boss: Now heals 5 (instead of gain Recovery 2) when HP is above 50%.
Adjusted the passive effect of the Inquisitor boss: \[Gain 1 Bolster and 1 Fortify when receiving a negative effect] β \[[b]Once per turn[/b], gain 1 Bolster and 1 Fortify when receiving a negative effect].
Modified enemy compositions in certain battles to lower their overall threat level.
The Warrior's base card "Defend" and its upgraded versions have been reworked to now include a Taunt effect.
The Coffin Bringer's base talent skill charge requirement has been reduced from 6 to 4.
Campfire events now restore 50% of the party's maximum HP instead of a fixed 10 points.
Reward nodes can now provide healing to the party, with the amount varying based on the reward type:
Resource rewards: 10 HP
Card rewards: 5 HP
Slot rewards: 0 HP

The special memory unlocked by completing 3 memories of the same character no longer forces an immediate selection. Instead, it temporarily overrides that character's memory options. You can choose to enter it before the boss battle, but the options provided by that character will remain unavailable until it is used.

We used characters created with TRIPO, a high-resolution 3D generation AI. Additionally, zombies created with the same tool have been placed in Stage 4.






Liquidators, hello!
A huge thank you to everyone who played the Onboarding demo (including during Next Fest) and left feedback!
TL;DR
Work on Radioactivity and regular updates are going to be resumed in November this year
I took a small break from creative stupor and built a smaller experience called Tales in Text
Lots of changes happened in Radioactivity EA; a detailed update will come in November-December
I would like to invite you to another, smaller title in the meantime, it's a really different adventure experience and very easy going, I believe:
Tales in Text is a growing library of interactive stories that reimagines classic text adventures and point-and-click games by adding a layer of immersion and full multiplayer support with dynamic in-game voice chat.
It will be out in November, and if you liked Radioactivity, you might like that one too. I always lean towards building games that I like to play myself. Perhaps more people might enjoy this format as well. Give it a try when it's out ;)
https://store.steampowered.com/app/4048730/Tales_In_Text_Multiplayer_Immersive_Adventures/
The full EA version of Radioactivity is quite a different beast from the demo.
With bigger open world maps, a full dynamic nature that is affected by radiation, unfriendly fauna, or anything lurking around
New objectives arrived, together with procedural map generations
Full procedural generation (except terrain)
However, the concept became heavy and a bit inconsistent - hence I decided to step away for a bit to come back fresh. Now being fully recharged, I have a clear picture of where we should move with further development.
Little update spoiler - The Fog is Coming; )
The only question about further work on Radioactivity, and please help me answer it:
Do we want another demo, a proper one, not limited to a mechanics showcase? The one which actually shows how the full game feels to play?
Or shall we just launch already with early access instead of wasting time on a demo, and let everyone actually experience the full game? What is the preference if anyone can step in and comment on?
β’ Radioactivity store page (EA info, features): https://store.steampowered.com/app/1595160/Radioactivity/ β’ Free demo β Radioactivity: Onboarding: https://store.steampowered.com/app/3434810/Radioactivity__Onboarding/

Alpha Net 9.4.7
1 Reset all process rewards
2 Added side notifications for claiming quests
3 Reduced the crafting material requirements for anvils
4 Added notifications for claiming subsequent quests
5 Open the quest system by clicking the side notification bar
6 Open the exploration log by clicking the side notification bar
7 Adjusted the starting items
8 Added notifications for claiming quest items
9 Fixed the issue where items are prioritized in the quick bar
10 Added notifications for crafting items
11 Added notifications for placing items
12 Fixed a bug where the quest message for felling a tree was not sent
Running-away shooter enemy added for early testing.
The beta branch is available on Steam - see the Community Hub post for access details.
Added an \[Unstuck] feature(Currently only in world scenes). If you get stuck in the game, please click the \[Settings] button to use it. Note: Using this may cause Mission issues, so please avoid unnecessary use.
Allowed to use Sprint without \[Legion Mount] equipment.
Increased the drop rate of rare Items from mysterious chests.
Changed \[Night Reaper] from \[Warrior] to \[Cavalry].
Replaced a \[Blood Drain] talent in the \[Lycoris Radiata] with \[Death Domain].
Increased the duration of \[Drunken Fragrance] Skill from 10 seconds to 20 seconds.
Increased the enemy stat reduction effect of \[Scarlet Tenderness] Skill from 2% to 20%.
Fixed the story text for the \[PRISONER] Mission.
Fixed some texts and translations.
Categorized the gender of player characters by appearance.
Supported using the mouse wheel scroll to view the Item tips if the Shop interface is too tall.
Fixed an issue where the weekly Ducat income from the \[Fame and Fortune] Ability was not affected by \[Difficulty].
Fixed some known lag issues.
Fixed some known startup freeze issues.
Fixed an issue where the abnormal level requirements in certain Soldier Promote conditions.
Fixed an issue where some Soldier stats showed as 0 in the Promote preview.
Fixed an issue where \[Duan-Long Fort] would repeatedly ask players to buy the \[Pass].
Fixed an issue where \[Gu Jiu] did not properly appear in the \[THREE LIVETIMES UNCHANGED] Mission.
Fixed an issue where losing in the \[SCARED MONUMENT] Mission would lead to mission errors.
Fixed an issue where abnormal dialogue occurred at the \[Cave of Proof] interaction point.
Fixed an issue where the \[Dim Light] talent could not be properly activated at level 30.
Fixed an issue where the character using EXP boost items would gain abnormal EXP.
Fixed an issue where spending money at the \[Pastry Artisan] would improperly give you Ducat.
Fixed an issue where some mission-required items could be sold.
Fixed an issue that caused abnormal Shop inventory.
Fixed abnormal vegetation performance in some battle scenes.
Fixed some other known issues.
The Horrors of Halloween have arrived once more! Get in-game now to enjoy the Galaxy Life Halloween event up until the 16th of November. During this event you will be able to obtain 3 new decorations for free and there is 2 new decorations available for purchase trough the in-game store as packages. When completing the event you will receive all Halloween units including the shriek unit which is only available during Halloween.
With this update we have also pushed a fix for a very big exploit that had been going around for a very long time now regarding the refinery. All players who actively abused this have been banned and punished for their actions. These players also had their refinery rewards taken away from them.
Have fun Chiefs!
