Rose Of Wind - GSG Studio

Hello everyone!
We’ve noticed that after the latest update, some players have experienced issues with NPC stability and visitor waiting times.

🔧 Yesterday, we released a hotfix that addressed the main problems, but we realize that the situation requires a deeper rework.

🎯 We’re currently working on:
– a day system (so you can move to the next day whenever you wish);
manual and autosave functions;
– a complete rewrite of the visitor queue logic to make arrivals faster and behavior more natural;
improved day/night transitions;
– and more active NPCs in the courtyard to make it feel livelier.

💜 Thank you to everyone leaving feedback and helping us improve the game. We see everything and we’re responding.
The next patch will focus on stabilization and smoother gameplay flow.

— The Rose Of Wind Team

Caveman Caravan - Teddy
Thank you for playing Caveman Caravan! This update is a small update with just a few adjustments:
Balance Change:
  • The effect of the tool "Needle" has been modified. The emergent strategy that came from using it before was unfortunately tedious despite being powerful. I don't want to quash an effective combination, but when that effective combination becomes boring to use, a change feels neccesary. Its new effect should lead to at least less tedium in its use in most situations.
Presentation Changes:
  • Locked characters will now more visibly display their unlock requirements without needing the question mark moused over.
  • One of these locked characters now also shows a button prompt to help navigate toward the mechanic involved in unlocking them.
  • A hint toward an easter egg was added to one of the exploration events of a tile.
Frontline Logistics: Isarian Warfare - Immersive Pixels Studio

Fixed an issue where new warehouse entries were automatically deleted upon refresh

Fixed an issue where squads could not interact with ground items in some cases

Fixed an issue where delivery time displayed as -1 day

Improved in-game time precision

Fixed an issue where enemy counter-battery probability was too high

Improved FPS performance when too many vehicles are present

Added save naming/renaming feature

Nov 4
MIMESIS - ReLu_Rabbit

Hey Survivor!

This hotfix fixes an issue some players have been running into.

We’ve resolved the crash that happened right after the logo showed up when starting the game.

Please make sure to update your game before playing.

Build ID: 20674090

If the game doesn’t update automatically, try verifying the integrity of your game files.

Every Steam review from you means a lot to our dev team.

With your support, we’ll keep working to make MIMESIS more stable and fun!

Desserted - Prefabot Game

We’ve officially hit 2,500 wishlists on Steam — and that means 2,500 brave souls ready to get chased, eaten, and maybe survive together. 😆

After a small post–Scream Fest rest (and a lot of caffeine ☕), the team is now back in action — working hard on new maps, new items, and new monsters.

We can’t wait to bring you a much richer and crazier co-op experience when the full version launches.

Thank you for your support and patience. You keep us running (and screaming)! 💀💙

Tavern Keeper 🍻 - Greenheart Games
Another patch is going out:

Fixed: indestructible game items are even more indestructible and no longer destroyed by fire (fixes a possible soft block in Gugamush)
Improved: we show a warning when saving files to Steam Cloud fails
Fixed: improved Warmongrel story target
Fixed: several issues that could break/halt random stories
Fixed: possible exception when deselecting room
Fixed: entertainer no longer causes an error when the stage is missing
Fixed: wet trait could cause an exception
Fixed: crash report popup now pops up to report crashes
Fixed: fixed a skill choice in Can't Buy Me Love
Fixed: typo in randomly occurring Halflington gazette
Fixed: double word in The Bar Exam story
Fixed: missing full stop in Harvest Festival gazette
Improved: Made soup pot animations a bit more resilient

We are currently bug-fixing and responding to reports around-the-clock (benefit of being an international team!) so we will likely have more updates in the near future - thank you all for your patience 💚
PUBG: BATTLEGROUNDS - [****] UZI
PLATiNA :: LAB - 블루스크린

We would like to inform you about the latest update that was implemented on Wendesday, November 5.

New Contents

  • The following new songs have been added:

    • Standard Songs

      • “AOKU” by Parang

      • “サバ!サマー!サンバ!” by MendoZID

      • “Future Cαndy” by YUC’e

    • Unlockable Songs via ‘Research Notes’

      • “Revolution” by BilliumMoto

  • New missions will be added to the following ‘Research Notes’ entry:

    • “PLATiNA SELECTION 1” — Added 1 more mission.

      • Even if the entry was previously completed, the newly added missions after the update must be completed separately for the entry to be considered complete.

      • The previously accumulated progress of individual missions will not be affected.

Adjustments and improvements
  • Added a recommended message for “Verify Integrity of game files” to the error message pop-up displayed upon the failure to load a song or pattern.

  • Improved the overall texture quality of the Character Live2D models.

Bug Fixes
  • Fixed an issue where the earned P.A.T.C.H. Points for certain patterns were incorrectly displayed as being approximately 0.01 points lower than the actual value under specific circumstances.

    • It is confirmed that this issue was solely confined to the client-side display, without affecting the actual recorded data or player progression. We sincerely apologize for any inconvenience caused.

  • Fixed an issue where the MISS judgment zones were inaccurately recorded on the Section Gauge when playing with the ‘Shoreline’ Device Skin equipped.

  • Fixed an issue where the shortcut keys used to toggle the activation status of various sound effects in the Play Options menu were improperly assigned.

  • Fixed an issue where the Character Live2D models used in the screen transition effect would persist in the letterbox area when running the game on displays with non-16:9 aspect ratios.

  • Fixed an issue where the Character Live2D model was abnormally exposed during the initial debut sequence for the song “기억의 경계”.

We sincerely appreciate your continued support for PLATiNA :: LAB.

Nov 4
SinaRun - Princesseuh؜

Some small fixes for bugs reported since the release. Thank you to everyone trying out the game and reporting these bugs!

Changes
  • Changed default music volume to 30%

Bugs Fixes
  • Fixed an issue where the resolution would be wrong on first launch

  • Fixed an issue where vsync would be disabled on first launch even though settings would show it as enabled

  • Fixed an issue where the Longhorn Meeting (Find a secret hidden in the tutorial) achievement would not unlock properly

  • Fixed an issue where respawning at certain stages of the tutorial would cause the player to fall through the map or spawn higher than intended

  • Fixed an issue where the replay tutorial button would be shown even though the tutorial hadn't been completed yet

KurtzPel - GM OneShot

Hello Chasers!

 

The following updates will be made to the KP Shop.

 

1. Office Costume Sale

⁃ Event Period: November 5, 2025 (Wed) After Maintenance – November 19, 2025 (Wed) Before Maintenance (UTC+0)

2. Supply Box Sale

⁃ Sale Period: November 5, 2025 (Wed) After Maintenance – November 19, 2025 (Wed) Before Maintenance (UTC+0)

...