ADDITIONS -Increased the likelihood that the player will face a current politician in state senate, U.S. House, U.S. Senate, and governor elections, rather than facing a new randomly generated opponent with no political experience. (If you wait until week 6 before joining the election, opponents will likely be randomly generated candidates with no political experience). -Added gubernatorial election vote factors for each state. Each state can have unique vote factors that influence the gubernatorial elections in the state. These vote factors can be changed in the advanced options -> elections -> governors tab. -Added two new facial hair types to the game.
FIXES -Fixed an issue where government approval did not influence federal elections. This fix could have significant impacts on the game, depending on whether the approval rating is low and whether one party has control over the entire federal government. In one example: without the fix, the democrats lost 18 house seats in a midterm election; with the fix, the democrats lost 25 house seats. If anyone notices unrealistic behavior (or a lack of balance), please report it. -Fixed an issue where clicking the Fill All Positions (or Fill All Empty Positions) button, while playing as a regional house party chair, would add candidates to every house election, instead of only those house districts within the player’s region. -Fixed an issue in the campaign volunteers menu where the Anticipated Cost for yard signs would not say $0 even if 0% of volunteers were assigned to yard signs. This did not influence the actual campaign expenditure (which would have been 0); it only influenced the Anticipated Cost display. -Fixed an issue where the player might not be replaced as a party leader if the player left office in the middle of their term. -Fixed an issue where independent poll results would be inaccurate if the player became an independent after losing a primary. -Fixed an issue where the governor in the player’s state would not be updated/replaced if the player selected the governor as a cabinet member. -Fixed an issue where some city politicians could be too young when the game starts.
ELECTION SIMULATOR TOOL -Adjusted the “Reset Approval Ratings” button in the election simulator tool so it uses the new formula for calculating approval ratings. The button also recalculates voter enthusiasm. -Fixed an issue where the election simulator tool was not using the correct approval rating score for election calculations. -Fixed an issue with the election simulator where government approval would not have an impact on senate, house, and presidential elections. -Removed autofill from some text boxes in the election simulator tool. -Fixed an issue with the election simulator tool where it would not save/load the value for “Years Party has Controlled Presidency”. -Added the newest facial features to the character creation menu in the Election Simulator Tool.
NOTES With any update, there is a rare chance of files getting corrupted. This can cause a black/white empty screen when starting the game. If you experience this problem, you can visit this forum post for instructions on how to fix it: https://steamcommunity.com/app/1184770/discussions/2/3085508296772338528/
If you experience any other problems, you can post a new discussion in the bug reports forum, by navigating to the community hub, clicking the Discussions tab, and clicking the Bug Reports link on the right side of the screen.
If you want to continue playing a previous version of the game, you can right click on the game in your Steam library, click properties, then click betas and select the version you want to play.
Version 1.1 is finally here! It took me a little while, but now you can play the game in an easier difficulty or a harder one if you want a bigger challenge! You can select a difficulty mode at the start of a new game, but if you're already in the middle of one you can change it through the options menu (though you'll have to save and reload the save file afterwards for it to take effect).
Where you'll find the difficulty option in the options menu.
The damage dealt by player and enemies now scale according to difficulty, as well as the number of enemies. The medkit now also heals more health in Easy and Normal difficulties.
And as usual, if you encounter any issues or have any suggestions feel free to speak up, thank you everyone for your time!
It would be a pity (or maybe not), but the Halloween event in the game has come to an end, the game menu has become normal, and pumpkins no longer appear in the game world. Pumpkins that were created and not collected by the player can still be found and collected.
The bug with garbage located "behind the object" is still in the process of being fixed, it turned out to be difficult.
I hope everyone had a great Halloween. I have now gone ahead and removed all the Halloween visuals from each office.
This small patch also contains a few tweaks, changes, and fixes. Including several improvements to multiple translations.
A huge thank you to everyone for there amazing reports, and I hope you guys have a great rest of the year. Remember that the current season of play will run until Dec 31. At that time we will crown the 2022 retail champions who will be permanently featured along side our EA champion Dycart. Good luck to everyone, and please note any future patches this year will not reset the ladder. That will happen Jan 01 for a fresh season in the new year.
Added ability for workers to have future pics - on a set trigger date, their default pic will swap to a new picture. A useful tool for historical mods!
Added full screen toggle
Added View Results button to Show of the Year in Awards
Added optional font size switcher in the settings menu
Fixed importer for networks not including the availability settings
Fixed null scores showing in a worker's match history
Fixed awards, added explainers as to their position in the list.
Fixed bug where popularity wouldnt grow if match score was between 80 and 90
Fixed a bunch of network/network deal related bugs