Text and localization changes today - updated warrior descriptions (removed the info that they cannot equip jewellery), also updated community French language pack.
Text and localization changes today - updated warrior descriptions (removed the info that they cannot equip jewellery), also updated community French language pack.
A small update today, featuring 7 new character art (3 dwarves and 4 elves) and also a couple changes in events: - fixed the Zorya god quest where a group of Bies was spawned instead of Simargl; - fixed the roaming Orcs group in the cosmic tree quest, where they used to stay on the map infinitely, even after completion of the story line.
A small update today, featuring 7 new character art (3 dwarves and 4 elves) and also a couple changes in events: - fixed the Zorya god quest where a group of Bies was spawned instead of Simargl; - fixed the roaming Orcs group in the cosmic tree quest, where they used to stay on the map infinitely, even after completion of the story line.
If you ever wanted to wear a t-shirt with a character from Thea, or to have a stylish mug, or simply looking for a great gift idea - we've got something for you!
We have set up a small shop, where you can purchase one of our bundles. Each one contains Thea's Steam code, a T-shirt and a pin button with a motif from the game and optionally, a cool mug.
If you ever wanted to wear a t-shirt with a character from Thea, or to have a stylish mug, or simply looking for a great gift idea - we've got something for you!
We have set up a small shop, where you can purchase one of our bundles. Each one contains Thea's Steam code, a T-shirt and a pin button with a motif from the game and optionally, a cool mug.
I'm a bit late with the patch notes today, but here we go:
- [MP] fixed starting population display on difficulty settings panel - [MP] client resource discovery fix - 15 new character cards - Cabbage Field children spawn rate increased - Fixed scholars so they can be male or female (this was supposed to go into last patch but didn't) - Decreased the amount of enemies in Scavengers mob
I'm a bit late with the patch notes today, but here we go:
- [MP] fixed starting population display on difficulty settings panel - [MP] client resource discovery fix - 15 new character cards - Cabbage Field children spawn rate increased - Fixed scholars so they can be male or female (this was supposed to go into last patch but didn't) - Decreased the amount of enemies in Scavengers mob