We’re thrilled to announce that we're working on a mod editor for The Witcher 3: Wild Hunt!
This editor is a reworked version of the REDengine 3 editor that we used to create the game — it will allow you to create your own experiences in The Witcher 3: Wild Hunt by making something completely new or editing existing quests and content.
The editor will be available for free for all owners of The Witcher 3: Wild Hunt on PC. We're planning to make it happen in 2024.
We're sure you'd love to know more, but for now we ask for your patience as we'll have more to share next year.
Patch 4.04 or The Witcher 3: Wild Hunt is live and brings various fixes to the game!
Check out what changed in the list below.
PC-SPECIFIC
Frames allowed by the "Maximum Frames Per Second" setting will now be counted properly when DLSS Frame Generation is enabled.
Fixed some instances where characters' hair could look too bright when Ray Tracing was enabled.
Bald Mountain - Fixed a crash that occurred when Ray Tracing was enabled and all the other Ray Tracing options were off.
The Beast of White Orchard - Fixed an issue where loading a certain checkpoint save could cause the game to freeze if Ray Tracing was enabled.
Fixed an issue where the game would start without REDlauncher and open a browser tab request for permission to "Use Cyberpunk 2077 with your Epic Games Account".
Fixed an issue where input from a gamepad could still work while having the game in a suspended state.
Fixed an issue where a second cursor with high sensitivity would appear in the Main Menu when "Hardware Cursor" was set to "Off".
VISUAL
Fixed an issue where fog could look as if it were 2D in some places.
Fixed an issue where the sky's reflection on the water with Ray Tracing enabled was partially missing at specific locations in White Orchard, Velen and Toussaint.
Grass collision now works properly.
Added an HDR calibration option.
Fixed an issue where the mountains in Kaer Morhen could disappear when changing the camera angle while Geralt is under water.
Get Junior - Removed an unnecessary body of water from Oxenfurt sewers.
Fixed an issue where the loading screen would stutter while having Ray Tracing enabled.
QUESTS & GAMEPLAY
Added an option to switch potions and apply oils from the radial menu.
Fixed an issue where Geralt's health rapidly depleted when diving.
The Final Trial - Fixed an issue where leaving the area and coming back could cause Lambert to stand in the water instead of sitting in the boat, blocking progress.
MISCELLANEOUS
Addressed some issues with loading saves when using the Cross Progression feature on multiple machines with the same GOG account.
Please note: these are only the most notable changes and additions to the game. The patch contains other fixes that didn't make it into this list.
Patch 4.03 for The Witcher 3: Wild Hunt is now available! This update contains various gameplay and quest fixes.
Below, you'll find a list of the most notable changes.
PC-SPECIFIC
Fixed an issue with ray-traced vegetation shadows “popping”, depending on Geralt’s proximity and angle.
Fixed an issue where repeatedly disabling and enabling ray-traced reflections and shadows could cause black shadows to appear at the edge of objects.
Addressed the issue where the DirectX 11 version of the game could crash on launch or after loading a save on certain AMD GPUs.
Added support for Intel Xe Super Sampling, an upscaling technology that uses machine learning to improve performance and image quality.
Fixed some lighting issues with Screen Space Reflections when ray-traced global illumination is off.
Performance improvements to ray-traced global illumination and ray-traced reflections.
Fixed an issue where purple splashes could appear on the screen when riding Roach through puddles of water.
VISUAL
Fixed an issue where a grid of light spots could appear on the ground and walls in certain weather conditions with Ray Tracing enabled.
Spider webs will no longer change color when moving the camera with Ray Tracing enabled.
Fixed an issue where some textures on characters during cutscenes would appear as not fully rendered.
Through Time and Space - Fixed an issue where the mist in the Poisoned Valley was pink instead of white.
QUESTS & GAMEPLAY
Added the community-made mod Next Gen Script Fixes by Sergeanur.
QUESTS & GAMEPLAY
In the Eternal Fire's Shadow - The ambient music from the quest will no longer continue playing after completion. For players who have already experienced this issue, it may be necessary to enter the Novigrad or Oxenfurt sewers again to resolve it.
Added an option to auto-apply oils in combat.
With the exception of potions and decoctions, it's now impossible for Geralt to eat or drink underwater. // While the team agreed it might be possible to drink liquids from a corked flask, consuming pints of ale or grilled meats underwater is too much of a stretch.
Please note: these are only the most notable changes. The patch contains other minor fixes that didn't make it into this list.
A hotfix for The Witcher 3: Wild Hunt is out. It improves the stability of the game running on the GeForce RTX 40 Series Graphics Cards related to DLSS 3. The game version won’t change.
Patch 4.02 for The Witcher 3: Wild Hunt is now available! Among various fixes, it also improves the overall stability and performance of the game.
Below you can find a list of the most notable changes for this update:
PC-SPECIFIC
Improved CPU core utilization in the DX 12 version.
Restored horizon-based ambient occlusion. Players who had previously turned Ambient Occlusion off will need to do so again. You can find it in Options → Video → Graphics.
Fixed an issue where the "My Rewards" section was not localized in REDlauncher.
Fixed an issue with a flickering landscape in Toussaint that occurred when NVIDIA HairWorks was disabled.
Fixed an issue related to particle optimization which could result in temporary stuttering.
VISUAL
Improved immersion of water appearance by adding refraction to SSR and ray-traced reflections.
Fixed a visual issue with brick textures where black artifacts covered stone arches.
Added a Motion Blur slider. It can be found in Options → Video → Graphics.
QUESTS & GAMEPLAY
Battle Preparations - Fixed the lack of a dialogue option that would progress the quest during the objective "Let Avallac'h know everything's ready."
Reason of State - Fixed an issue where the door to the warehouse could become permanently locked if the player knocked, entered and then immediately left the building.
Scavenger Hunt: Cat School Gear Upgrade Diagrams Part 1 - Fixed an issue where the quest could stay active even after the diagrams were looted.
Fixed an issue where trying to start a New Game+ on an incompatible save would block the player from starting the expansions in standalone mode until the game was restarted.
LOCALIZATION
Fixed an issue with the Korean localization of Ciri's and Geralt's Gwent card descriptions.
Fixed punctuation issues in Arabic localization.
Updated Traditional Chinese font.
Please note: these are only the most notable changes. The patch contains other minor fixes that didn't make it onto this list.
A hotfix for The Witcher 3: Wild Hunt is out. It primarily addresses the performance issues that appeared after Patch 4.01. The game version won’t change.
The Witcher 3: Wild Hunt's next-gen update is now available! Welcome to all returning and new Witchers alike! Hopefully, you enjoyed the awesome creations of our talented community in our 11th episode of “It’s All About You”.
Patch 4.01 for The Witcher 3: Wild Hunt is now available! It improves the overall stability and performance of the game and brings various fixes.
Here's the list of changes for this update:
PC-SPECIFIC
Fixed an issue where the Screen Space Reflections setting wasn't working on PC despite being turned on. Players who had previously set their SSR setting to high may notice a performance impact.
Added a new performance mode for ray-traced global illumination, which can be toggled by players with compatible hardware. It improves frame rate by prioritizing performance over range and precision.
QUESTS & GAMEPLAY
Battle Preparations - Fixed an issue where it could be impossible to interact with Avallac'h during the objective "Let Avallac'h know everything's ready."
Family Matters - Fixed an issue that could cause the game to crash during the transition to Ciri's Story: Out of the Shadows when speaking to the Bloody Baron.
King's Gambit - Fixed an issue where it could be impossible to participate in the fistfight with the second Vildkaarl due to an invisible obstacle.
Wine Wars: Belgaard - Added a retrofix for the issue we fixed in 4.00, where the quest couldn't be completed if the player destroyed one of the required monster nests during exploration.
A Dangerous Game - The armor in Caesar's room should now change its appearance when the Alternate Nilfgaardian Armor is turned on.
Axii Puppet - Increased the health and damage dealt by the puppet.
Adrenaline Rush mutation should now work according to its description.
Various small fixes to quests and cutscenes.
LOCALIZATION
Fixed various issues with Arabic localization.
Added the localized versions of Orianna's song "Lullaby of Woe" in Korean and Simplified Chinese.
Adjusted Priscilla's lip-sync animation to match her voice-over in Simplified Chinese during the song "The Wolven Storm".
Please note: these are only the most notable changes. The patch contains other minor fixes that didn't make it into this list.
We’ve released another hotfix for The Witcher 3: Wild Hunt on PC. On top of further overall stability improvements it also introduces a number of fixes, including:
fixes to photo mode,
fixes to the Arabic language in the game,
fix to the bug with toxicity stuck at max level,
Steam Deck improvements,
and more.
The game version won’t change.
If you’re experiencing any issues with the game, please send a report to our support via their website. This will greatly help us in tracking and resolving the problems. Thank you!
We’ve just released a hotfix for The Witcher 3: Wild Hunt on PC which should improve overall stability and performance of the game, and fix GOG & Steam overlays. The game version won’t change.
Our teams are working on further improving the experience on all platforms.