Approaching Infinity - IBOL17
This video demonstrates my progress on completely reworking Approaching Infinity's user interface:



Here's what I cover:

  • Starting a new game
  • Loading a game
  • Expanded play area
  • Zoomable map
  • Officers screen
  • Inventory manipulation
  • Quests screen
  • Options menu with new options
  • Cooldown icons
  • Space station interiors

In case you don't know what I'm talking about, and you're not a video person
(I'm more of a reader), here are some images:


New Game Process:



Inventory:



Quests:



Options Menu:



Not Released Yet:
😭

Aerofly FS 4 Flight Simulator - Jan (IPACS DEV)
The Tenzing-Hillary Airport Lukla (LUA/VNLK), surrounding airports and region are now available for Aerofly FS 4 as a free update!

Lukla is the "Gateway to Mount Everest" and considered as the "World's Most Dangerous Airport" by many. With its short (527m) and sloped runway (13%) that has a wall at the end it is certainly is a challenge to land your aircraft at Lukla. You only have one try, there is no go-around possibility once you drop below 9300ft on approach. The lack of navigational aids and visual approach guides (VFR only!) and high altitude (2850m/9350ft) certainly don't make it any easier. Depending on the wind direction you either land with a tailwind or experience turbulence or up- and downdrafts. And there is no re-fuel on the airport either, so you have to bring the fuel you need for the next flight, increasing your landing weight as well. If you make the landing you have to make sure you also roll uphill long enough so that you get up the steep gradient of 13%. Once you are up there you will have to squeeze into your parking spot on the very small apron. During takeoff the steep slope helps accelerate the aircraft quickly and at the end of the runway the terrain drops off steeply.












Moonlighter - Digital Sun Games
Greetings, Heroes and Merchants!

Look at this birdie!



Want this pal in front of your shop? Follow Digital Sun on Steam, and it’ll pay you a visit!*

Perhaps you’ve read about him on Moonlighter’s newsfeed, the other major addition to this update. When launching the game, you’ll see a curated selection of news about our games.

We’ll keep it nice and simple. Only major beats will be included in the newsfeed, like announcing a new title, premiering a new trailer, or releasing a game. Needless to say, all Moonlighter-related news will appear here, too!



Please ensure to open the news and follow our account from there, or the bird won’t appear!

Why are we doing this?

Well, the newsfeed is just another way to connect with our fans and keep you all posted about our future.

In an industry in which lay-offs and closures are so widely spread, making good games is no longer enough. We need our fans right at our side to forge an ever-lasting community that supports and enjoys our work.

Having that said, we don’t want to be spammy. Feel free to disable the newsfeed from the settings. But don’t forget that you still can hear from us on our Discord server!

See you in Rynoka.
Israel - Fellow Shopkeeper

*This little fella is purely cosmetic and has no impact on the gameplay.
TRIBES 3: Rivals - Solstice
Hi everyone,

Thanks for your feedback as part of early access, keep it coming! It’s been super helpful, and we’re going to make a few changes that have been suggested by the community ASAP to keep improving the TRIBES 3 experience. 

We’re adding an extra patch (0.2.X) to our schedule, which we’re looking to get out tentatively around March 22nd (exact timing may vary). We wanted to share these changes with you beforehand, so you know roughly what to expect!

Summary of changes for next patch:

  • Weapon skin and suit skin rewards will be awarded to you for each of your first 10 wins of the day, instead of being limited to just your first win of the day (effective in patch 0.2) 
  • VOIP (Voice Chat) will be enabled ON as Push-To-Talk by default in game, with an opt out option available at the starting menu.
  • Bots in ranked will be clearly indicated
  • We’re adding a queue for 4v4 TDM (Team Death Match)
Some other expected changes include:

  • Being able to select your primary language upon starting the game.
  • Being able to select your primary region upon starting the game.
  • Options to disable VGS, and potentially a global limiter for VGS, to reduce spam.
 
Weapon skin and suit skin rewards will be awarded to you for each of your first 10 wins of the day, instead of being limited to just your first win of the day. 

We got a lot of feedback around the cosmetics system feeling grindy or that it could create more FOMO. That was not our intention, so we’ve adjusted this system to keep what worked well (the ability to get lots of skins), and remove what didn’t (FOMO about not earning all skins in pass).

  • We’ve increased the max number of skins you can earn from a weapon skins pass or suit skins pass to 10 per day (per pass), from the previous limit of 1 per day (per pass).
    • The max amount of skins you can earn will stay capped at 365 per pass, just like before. That way, you’ll receive the same value (which respects earlier purchases made before), but skins can now be unlocked much faster without FOMO!
    • This change will be effective when our next patch (0.2) goes live, which we’re aiming for around March 22nd.
  • For players who have already purchased the daily suit skins pass or daily weapon skins pass before the 0.2 patch, any skins you earn prior to the patch won’t be counted towards your cap of 365 skins per pass.
    • We think this approach strikes a good balance of rewarding our early supporters, without being excessive and unfair to new purchasers later.
    • We also want to respect any players who previously purchased these cosmetics passes, and feel this change does so, as it allows you to unlock the same value that was purchased, but at a faster pace and without punishing you if you fall behind.
  • We also want to clear up a common question about the daily suit skin pass and daily weapon skin passes: there are actually many, many thousands of unique potential skins you can receive, which are created using a custom modularized system each time you earn a reward. This system produces skins by creating unique combinations of hundreds of custom designed components, color schemes, finishes and more that our in-house artists crafted. So don’t be concerned you’re missing out on a specific skin on a specific day, because that is not how the system works!
Bots will be clearly indicated in ranked modes

There was some confusion around how bots worked in Ranked, and we wanted to clear that up while also giving players improved information about the state of their team and the match.

  • In ranked matches, bots are ONLY used to replace a disconnected player, and reserve the spot for that player to reconnect. The bots are designed so they will engage, but not go for the flag or impede their team-mates.
  • Disconnects will now be clearly marked, so players in ranked matches will have a better understanding of what is taking place. 
  • As always, if a player reconnects back to a ranked match after being disconnected, they will replace the bot that held their spot.
VOIP (Voice Chat) will be enabled ON as Push-To-Talk by default in game, with an opt out option available at the starting menu

  • We received a lot of feedback that in-game communication could be improved, and we believe that defaulting voice chat to ON as Push-To-Talk will create a more social experience for the community.
  • We’ll also include the option to opt out of voice chat up front to respect any users who do not want to participate in voice chat.
We’re adding a queue for 4v4 TDM (Team Death Match)

  • Our community loves CTF, but we also got a lot of feedback that TRIBES 3 could benefit from more variety in game modes.
  • TDM was the most commonly requested game mode in all of our feedback surveys.
  • The small scale of the TDM mode (4v4) allows for a different team size format, which mixes things up as well.
Thank you again for being part of the TRIBES community. The level of passion and care that you bring to the franchise is unique and extraordinary. Hop in, grab some friends, and let’s fly!

- Prophecy Games
Trimurti Online - GO_Killzone
General Fixes
- Fixed Pamir Plain structure colisions
- NPC: Kungfao Lao now sells consumables
- Added Ancient Head Decoration, drops from Ancient Choniokusin
- Added Kyukrong spawns in Pamir
- Fixed an issue where Pamir BGM does not loop
- Fixed an issue where Jina Portal going to Pamir does not teleport you to Pamir
- Changed Sobariung & Sobariung Gosu type to "Animal" type
- Fixed Nauti Skill, it no longer needs to click on ground to cast it
- Fixed an issue where Nauti (Warrior Skill) does not trigger agro to monsters hit by the skill
- Fixed an issue where Nauti (Warrior Skill) does not generate threats to affected targets
- Mailbox now blinks when you have a message
- Fixed an item issue with the item description where it doesnt show the % sign
- - Example: of Combat, of Luck & of Surging Suffixes
- Fixed an issue with Augni Suna (Mage Skill) where after leveling it to level 5 the skill requirement changes to Atani Roca
- Fixed an issue where Mukuti Roca (Mage Skill) shows level 6 tooltip while the skill is only maxed at level 5
- Seito Juice now fully works & functional
- - Seito Juice restores both HP & TP when consumed
- Fixed an issue where Lahari Mantra hits 6 targets instead of 5
- - All AoE skill should only hit maximum of 5 targets
- Fixed a critical issue where the split items are able to be dropped on ground
- All Memory Maiden now shares all features/functions from the other Memory maidens placed on different maps
- Fixed an issue where the System log says you have full inventory during trade while the receiving player has the actuall full inventory
- Fixed an issue where Pamir spawns half-way in the landscape and gets stuck (this triggers unwanted teleport-to-player mechanics)
- Fixed an issue with the Soulframe quest where it does not take 300 Gem of Spirit
- - With this fix, we reduced the amount of Gem of Spirit requirement from 300 to 200
- Fixed Monk's idle animation after combat, now uses the animation according to the weapon equipped
- Added Pamir Monster SFX
- Updated Pamir Loot table should now drop level 60+ items
- Fixed a critical issue where the split items are able to be dropped on ground
- All Memory Maiden now shares all features/functions from the other Memory maidens placed on different maps
- Fixed an issue where the System log says you have full inventory during trade while the receiving player has the actual full inventory
- You can no longer input 0 before any whole numbers when buying in bulks (0123 for example)
- Fixed an issue where if you trade more than 2 items, you cannot add gold to the trade
- Fixed an issue where Dru effect can be stacked
- Updated Smelting to the new System
- Updated Smelting recipe's level requirement descriptions
- Fixed a Critical issue where using any portals to go to Jina will crash the game
- Fixed an issue where when you spam a skill and kills an enemy there is an instance that your character will walk over to the dead monster
- Updated the Material used in Mijung Wings as it looks overly saturated while in Pamir
- Added Seito Recipe
- Fixed a critical issue where sometimes Monks loses the ability to move/user abilities or skills when buffing a player while opening some widgets like party options or trade interactions
- Fixed an issue where the percent sign (%) is shown twice in item description that has it
- Fixed an issue where Rauti Batia hits every monsters within the area of effect, now only hits 5 targets max

Contents
- Added Slaughterous Sisters Chapter in Jina Main Quest
- - Pre-requisite for Pamir Main story quest

Feature
- All trash loots will now show which monsters drops them

Balance
- Increased the monster spawns in Pamir
- Suffix Stats Balancing (Star System)
- - of Guru
- - - 2 Stars stats from 6 to 4
- - - 3 Stars stats from 9 to 5
- - of Intelligence / of Vitality / of Brute & of Agile
- - - 3 Stars stats from 9 to 10
- - of Life
- - - 2 Stars stats from 200 HP to 150 HP
- - - 3 Stars stats from 300 HP to 200 HP
- - of Defense
- - - 1 Star stats from 2 to 20
- - - 2 Stars stats from 3 to 30
- - - 3 Stars stats from 4 to 40
- - of Surging
- - - 1 Star stats from 2% to 3% TP Regeneration
- - - 2 Star stats from 4% to 5% TP Regeneration
- - - 3 Star stats from 6% to 10% TP Regeneration
- Soulframe Quest - Item Requirement Adjustments
- - [Quest] Ancient Scriptures
- - - From 75 to 100 Ancient Sorcery Books
- - [Quest] Missing Pages I
- - - From 100 to 150 Sorcery Books
- - [Quest] Missing Pages II
- - - From 35 to 50 Rakers
- - [Quest] Blessed Book of Ancient Scripture
- - - From 40 to 100 Canine of Evil Spirit
World War Z - amendes
Play WWZ and earn 1.5X Blue Coins, 1.5X Yellow Coins and Double XP. 💪

Be sure to jump in - this bonus event ends on March 22nd at 8am ET.
Mar 15, 2024
Toxic Crusaders - ryan.rasing
Bursting onto the scene inside the restaurant, Frank is ready to take on the Toxic Crusaders with his dangerous melee attacks!


As a reference to the character who lost his arm to Toxie in the movie, The Toxic Avenger, Frank always poses with one arm behind his back–not to mention that he uses one arm at a time (based on whichever side he’s facing) to deliver punches!

And you’ll want to keep your distance if you knock him down! Like other enemies, Frank will perform a “wake up” attack by kicking into the air with his legs to regain his footing!


Not only can Frank punish players for trying to spam attack him as soon as he gets back up, he’ll brace his active arm to block ALL normal attacks! However, you can still hurt him by using a dash attack or a special attack!






So, whenever you find a Frank in your Toxic Crusading, be sure to keep your guard up and watch your distance!

Stay tuned for even more!

Be sure to follow Retroware’s developer page to stay up-to-date on all our games, news, and more!

https://store.steampowered.com/developer/retroware
Ball Punchers - pinkturtlegames
Added:

-Boxer Enemy AI

-Special Abilities for all fighters

-Some visual improvements

-New Stage

-New Fighter

Mar 15, 2024
Robin Morningwood Adventure - A gay RPG - Ekibyo
Hello Adventurers,

This update fixes the following bugs:

DLC: the waterfalls were not colored if the lighting was disabled in the options
DLC: Beryllus 2nd affinity chapter, the last dialogue would not play.
DLC: The lotion Shop was not working properly with some community translations
DLC: A sniffet was not clickable
General: Some assets in the background would become white blobs
DLC: The god lover achievement would not trigger
DLC: The sauna Couldn't be accessed after finishing battle 25 in badass mode
General: Some sprites would stay visible when downloading a Community translation
DLC: Some typos and error in the texts were fixed
Mar 15, 2024
OneBit Adventure - SpaceKryptonite
Sorry for the delays and inconvenience with the last update. As previously mentioned, different aspects of the save system was not working as intended which lead to certain files not saving completely. I’ve patched up the major issues surrounding it so it should now work as intended with v1.3.203 where spending skillpoints and buying skills will do a full save instead of partial. With all major game breaking bugs out the way, I will push forward to the next big update which is the Necromancer’s second profession and will continue to monitor any issues with save files. All characters should now have a free respec to get back skillpoints that was lost.

Update Log v1.3.202-203:
  • Added special one-time offer for 4 hours of double xp with a purchase of a 100 or 500 Diamond bundle
  • Updated Ricochet to no longer target ally entities
  • Updated Beyond the Grave and Transcend UI to be more transparent
  • Updated Ally’s cross check for which tile the player is on to avoid overlap. This only affects allies moving towards a tile and not the player moving towards an ally tile which is still an issue.
  • [Steam] Removed Fullscreen (Windowed) mode as it was causing frequent crashes on certain graphics cards
  • Fixed save scripts not properly saving every 100 steps
  • Fixed save scripts not properly saving character stats upon force closing
  • Fixed Practitioner’s Zombie transcend not animating after resuming adventure
  • Fixed SphinX appearing in Overworld
  • Fixed Boss chest spawning out of bounds
  • Fixed Wraith spawn not being a maximum of 1000 steps
  • Fixed animated Thief skin having a 1 frame offset
  • Fixed Tendril being able to attack your Zombie
  • Fixed Tendril shooting arrows instead of using Tendril animation
  • Fixed Necro’s Zombie UI not disappearing when an enemy kills your Zombie
...