Myriavora - Myriavora
Changelog for revision 8172

Major changes (these are discussed in detail below):
  1. Added Emergency Mode.
  2. Added Perimeter Shield.
  3. Removed "Best Battle" and "Best Journey" leaderboards. "Best Day" is now the only leaderboard for Infestation (and it's called just "Infestation").

    For characters in the middle of an Infestation journey, the following changes take effect the next time they sleep or die.

  4. Removed difficulty setting from Infestation. Battle parameters have been reworked and result in an experience similar to what you used to get at the hero difficulty setting.
  5. Made sleeping remove all bonuses.
  6. Made victory perks (formerly known as journey perks) in Infestation much higher (as high as they are in Doomsday).
  7. Made characters dying in Infestation respawn at the last camp they slept in, losing only the camps they've captured since. Note that only sleeps initiated in the new version count. If your last sleep was with any previous version and you die, your journey just ends.


Minor changes:
  • Added fog of war to the world map.
  • Made captured camps no longer stay visible in subsequent journeys.
  • When you hover over a character attribute at the world map menu, pending battles now indicate how much their special bonuses contribute to that attribute.
  • Removed the surrender option from the battle screen. It still exists on the pause menu during a battle and is now the only option to force an Infestation journey to end prematurely.
  • Made battle music in Doomsday now depend on battle rather than camp.
  • Improved the character idle animation slightly.
Bugfixes:
  • If your character has a non-natural skin color, entering the "Modify character" menu inadvertently changed it to a natural tone.
  • Updated audio lib to Soft-OAL 1.23.1 which seems to fix some occasinal audio glitches.
  • Changing the Windows default sound device (e.g. by plugging or unplugging headphones) while the game was running resulted in audio output to stop until the game was restarted.
  • World map camp tooltip sometimes said "not enough wave points" for captured camps.
  • Cancelling a replay download that was initiated on the main menu caused the game to crash.
  • Some tooltips for skill devices were misleading as they referred to outdated mechanics.


Detailed discussion

►►► 1. Emergency Mode is finally here and it's huge! Initially, I only envisioned it as remedy for a technical issue with the leaderboards. However, the game's hiatus of over 30 months (due to RL issues, long story) gave me plenty and much needed opportunity to question and rethink a lot of game design decisions. What I eventually came up with fixes a ton of fun-killing problems all at once - but, ironically, not the leaderboard issue (see item 3).

The idea behind Emergency Mode is quite simple. During battle, your score charges an alert meter. Once you reach at least level 1, you're eligible to enable Emergency Mode from the battle screen. When you do, two things happen: you won't get any more score for the remainder of the battle, but the skills you equip in each wave provide individual, powerful bonuses. Basically, you trade some score for improved survivability.

This seemingly simple mechanic has far-reaching consequences.
  • It lets you reduce the game's difficulty right when you need it. This is important because the fun in Myriavora depends a lot on hitting that sweet spot of difficulty where it's challenging but not frustratingly hard.
  • The emergency bonuses are a lot of fun because they're powerful enough to turn a hopeless situation into victory. For example, all skills with cooldown period get action points as an emergency bonus and the cooldown is suppressed for as long as you've got action points left. Imagine spamming an ultra-level Energy Wave! Or Insulation Blanket firing multiple times in a row as you accidentally slight into a puddle of poison!
  • Emergency bonuses are "themed", i.e. each skill provides the type of bonuses that match its use cases. For example, defensive skills provide health, attack skills provide energy, tactical skills provide upgrade points, and so on. This makes picking the loadout more interesting as there're now more possibilities to build individual tactics and strategies.
  • And it's not just for beginners! Emergency bonuses typically come as a mixture of short-term and long-term effects. Which means you could intentionally sacrifice the score of one battle to improve your score in the following ones and come out with a net plus if done right.

►►► 2. If you're on an Infestation journey, you get access to a new feature called Perimeter Shield. In each battle, it becomes available one wave after you've engaged Emergency Mode. If the situation is so dire that even Emergency Mode is not enough to survive the battle, you may switch the shield on and end the battle immediately. You won't leave with a lot of score or bonuses, but you'll survive and sometimes that's enough to count as victory.

The Perimeter Shield is not available in Doomsday because I don't think it fits the theme. Also, Doomsday journeys are already quite short by design, so skipping waves wouldn't make much sense.


►►► 3. Steamworks leaderboards are limited to 32 bit signed-integer values, which means they can't handle scores above around 2.1 billion. In January 2022 it dawned on me that this would sooner or later become a problem for Infestation's "Best Journey" leaderboard. This is why I came up with Emergency Mode in the first place. The idea was to invent a reason (some sort of spider uprising or whatever) that forced Emergency Mode on players after they capture some number of camps, thus limiting the score they can achieve on a single journey.

However, it eventually occurred to me that people competing on the leaderboards probably gonna hate any arteficial limit enforced upon them, no matter how it's implemented or justified. It would be a pity if people started to hate Emergency Mode just because, from their perspective, it gets in the way of achieving a highscore.

I don't think there's a solution to this other than removing the problematic leaderboard. And honestly, why would Infestation need three leaderboards anyway when their's just one for Doomsday? Once I accepted the fact that I need to remove a leaderboard, I immediately knew that the "Best Battle" leaderboard had to go as well. Only "Best Day" stays in the game and is now simply called "Infestation".

So now there's just one leaderboard left for Infestation and one for Doomsday. I made a ton of small and big adjustments for gameplay and scoring to ensure that they eventually end up at roughly similar highscores. This is a clean and straight forward solution and exactly how I should've done it from the very beginning.


►►► 4. Infestation no longer has a difficulty setting. Rather, you're always playing at maximum difficulty, but you can adjust the effective difficulty at any time using Emergency Mode and Perimeter Shield. Which is an infinitely better solution compared to guessing, picking, and sticking to a fixed difficulty setting for an entire journey.

However, if your character is in the middle of an Infestation journey, you won't notice a change right away. You'll keep your old setting until the next time you sleep, die, or start a new journey.


►►► 5. + 6. When you sleep, you'll lose all bonuses. You only get to keep your gear and progress on the world map, of course. The old "journey perks" are now called "victory perks" and no longer survive sleeping. This enabled me to make them much higher - as high as they're in Doomsday. These high bonuses have been one of my favourite parts of Doomsday, and this change alone, as simple as it was, already made Infestation significantly more enjoyable im my opinion.


►►► 7. Dying in Doomsday has never been a big issue because a Doomsday run doesn't take long. You can easily do one in a lazy afternoon.

That's not possible with Infestation, especially if your goal is to secure all camps (which I suspect is what a lot of people are probably going for). Losing all progress of an Infestation journey already feels way too brutal and it's going to get worse the more camps I add.

Conceptionally, this was easy to fix. Since I already have a sleeping mechanic, the obvious solution was to make players respawn at the camp they last slept in, losing only the progress they've made since. And that's exactly how I implemented it.

However, on a technical level, this was everything but easy. The game simply wasn't prepared for any type of undo mechanic. It took me a week to get this to work even remotely, and then another very annoying week to fix all the bugs. But now it works great and that's all that counts.


That's all for now. Enjoy the game!
CRUMB Circuit Simulator - mike.bushell
Some of you will have already seen in the discussions that I have been made a major breakthrough in the development of CRUMB. Since before I even released CRUMB nearly 2 years ago, I have been constantly searching for more performance and speed.

As a developer, I have been completely blown away by this new performance.

I will give a full breakdown of changes when I release the update, which should hopefully be at the start of November. I have been working through many of the niggles and bugs that have been mentioned, whilst also extracting every possible piece of performance from the new system I have implemented.

To keep you on the edge of your seats, here is the Ben Eater 8-bit CPU (https://eater.net/8bit) that I have been able to build and run at over 600Hz on my 2019 MacBook Pro! Bring on November...

Whispers of the Void - info
Hello there!

We at ByOwls are super happy to finally announce the launch of our first playable demo, which will take you on a swashbuckling sci-fi journey across the galaxy. 

Now live as part of Steam Next Fest, the demo showcases the first full mission of the game, introducing players to some of the key gameplay mechanics found in Whispers of the Void.

You will begin the game aboard a spaceship, navigating its controls to warp to a distant desert planet. Upon arrival, you’ll get a taste of the game’s fluid VR combat that blends gunfights and energy sword fencing, solve an ancient puzzle, scale a mountain, and face off against the game’s first boss — all with the help of your trusty alien frog companion.

The Whispers of the Void demo is available now on Steam for free, offering 30-60 minutes of gameplay.

Whispers of the Void is a rip-roaring journey across the galaxy that combines space travel, puzzles in hostile environments, gunfights, and energy sword duels, all wrapped in a gripping sci-fi narrative. You will race against the clock for control over Edem, the most powerful substance in the universe. A cause of at least one planetary implosion, Edem offers a key to the puzzle that could stitch the galaxy back together — or tear it apart.

Armed only with your ship and your wits, it’s up to you to stop the collapse of civilization. The fate of the galaxy rests in your hands — hop on for a crazy ride!
Hogwarts Legacy - jordan.archer


Wands at the ready! It is time to return to Hogwarts and relive the magic in the remastered LEGO Harry Potter Collection!

The LEGO Harry Potter: Collection brings LEGO Harry Potter: Years 1-4 and LEGO Harry Potter: Years 5-7 together in one game, now remastered with enhanced graphics for PC.

This compilation unites the creative prowess of LEGO and the expansive world of Harry Potter, with an exciting journey full of spell-casting, potion-making, puzzle-solving, lessons, dueling and much more for players of all ages to enjoy.

https://store.steampowered.com/app/2950340/LEGO_Harry_Potter_Collection/

Follow LEGO Harry Potter Collection:
Facebook: https://www.facebook.com/LEGOHarryPotterGame

WB Games:
Twitter: http://www.twitter.com/wbgames
TikTok: https://www.tiktok.com/@warnerbrosgames
Instagram: http://www.instagram.com/wbgames
Facebook: https://www.facebook.com/wbgames[/url] Follow TT Games: Twitter: [url=https://x.com/TTGames]https://x.com/TTGames[/url] #LEGO #HarryPotter #TTGames #Collectio

Follow TT Games:
Twitter: https://x.com/TTGames

#LEGO #HarryPotter #TTGames #Collection
Harry Potter: Quidditch Champions - jordan.archer


Wands at the ready! It is time to return to Hogwarts and relive the magic in the remastered LEGO Harry Potter Collection!

The LEGO Harry Potter: Collection brings LEGO Harry Potter: Years 1-4 and LEGO Harry Potter: Years 5-7 together in one game, now remastered with enhanced graphics for PC.

This compilation unites the creative prowess of LEGO and the expansive world of Harry Potter, with an exciting journey full of spell-casting, potion-making, puzzle-solving, lessons, dueling and much more for players of all ages to enjoy.

https://store.steampowered.com/app/2950340/LEGO_Harry_Potter_Collection/

Follow LEGO Harry Potter Collection:
Facebook: https://www.facebook.com/LEGOHarryPotterGame

WB Games:
Twitter: http://www.twitter.com/wbgames
TikTok: https://www.tiktok.com/@warnerbrosgames
Instagram: http://www.instagram.com/wbgames
Facebook: https://www.facebook.com/wbgames[/url] Follow TT Games: Twitter: [url=https://x.com/TTGames]https://x.com/TTGames[/url] #LEGO #HarryPotter #TTGames #Collectio

Follow TT Games:
Twitter: https://x.com/TTGames

#LEGO #HarryPotter #TTGames #Collection
Wanderstop - kimchica
Hi travelers,

We have an announcement to go with your morning tea:



Reading the tea leaves, it has become clear that Wanderstop needs a tiny bit more time to fully bloom.

As a result, we've decided to push the release date to Early 2025. We truly appreciate your understanding, and be assured we'll have more news for you before the end of the year!

Sincerely,

The Ivy Road Team
Tabletopia - l.yaurova

Imagine this: the dragon is slain

Its colossal body still smolders in the background, but your eyes are fixed on something far more enticing—the dragon’s legendary hoard.

Mountains of glittering gold, priceless jewels, enchanted artifacts… it’s all here, piled high as far as the eye can see.

Yet, as a seasoned adventurer, you know that wealth is only part of the reward.

True victory lies in claiming the rarest treasures and earning titles that bards will sing of for centuries.

Welcome to Split the Hoard, an immersive, fast-paced card game for 2-5 adventurers. In just 20 minutes, you’ll be engaged in an intense game of strategy as you try to outwit and outmaneuver your fellow adventurers.

It’s not just about grabbing gold, but making sure what you walk away with is more valuable, more legendary, and more powerful than anything anyone else can lay claim to.


The Story:

The mighty dragon has been vanquished, but your journey isn’t over. Standing amidst a vast cavern filled with untold riches, you and your companions face one final challenge: who gets what?

Bruised and battered from the fight, you know you can't linger long. An army of scavengers is on the way, eager to take the hoard for themselves.

Every second counts as you sift through piles of treasures, desperately searching for the items that will make your legacy unforgettable.

Will you claim the treasures that align with your secret agendas?

Will your haul win you the most glorious titles, or will someone else walk away with the honor that could have been yours?

How to Play:

Split the Hoard is played over a series of strategic rounds. Each round involves three key phases:

1. Reveal – Search the dragon’s hoard for new treasures. Players draw treasure cards, unveiling priceless artifacts, gold, and special items that could help secure their legacy.

2. Negotiate – This is where things get interesting. Players take turns negotiating deals, stealing from each other, or cutting temporary alliances to secure the most valuable loot. Bluffing, trading, and making deals are key to getting what you need—and preventing others from doing the same.

3. Claim – Add the treasures you've successfully claimed to your haul. But be careful: the treasures you add now could make you a target in the next round.


The Race to Glory:

The game ends when the treasure is empty - when there is nothing left to take.

But the real test comes during the final scoring. It’s not enough to simply collect gold.

Players score points based on the treasures they’ve acquired, their secret agendas, and the impressive titles they’ve won throughout the game.

Public titles are awarded for achieving visible objectives, like collecting sets of certain treasures.

But hidden personal titles are where the real strategy lies, offering unique bonuses if you can fulfill your secret goals.


Key Features of the Game:

  • Hidden Agendas: Each adventurer has secret objectives that guide their strategy. Will you focus on gathering artifacts, amassing gold, or securing magical items? Only you know—and that keeps everyone else guessing.

  • Negotiation and Bluffing: The game’s heart lies in its negotiation mechanics. Will you make a deal to share treasures, or will you bluff and backstab your way to victory? The choice is yours, but beware: betrayals have consequences!

  • Set Collection and Victory Points: Gathering treasures isn’t just about wealth; it’s about assembling the right combinations of loot to maximize your score. Whether you’re collecting rare magical items or piling up gold coins, every decision impacts your final points.

  • Fast-Paced Rounds: Each round is quick but packed with strategic depth. Players must think on their feet, react to shifting alliances, and make tough choices in a limited time frame.


The Final Showdown:

As the game reaches its climax, the pressure mounts. The treasure dwindles, and every decision feels more critical than the last.

Do you secure that last rare artifact for yourself or sabotage your rival's plans?

Do you reveal your full hand of treasures, or keep some cards close to your chest for a surprise victory?

When the last card is drawn, it’s time to see who truly made the most of their opportunity. Points are tallied from your collected treasures, public titles, and secret agendas.

The adventurer with the highest score claims not only the hoard but also eternal glory.

Why Play Split the Hoard?

  • Quick and Exciting: A full game lasts just 20 minutes, making it perfect for game night or quick sessions between other adventures.

  • Endless Replayability: With different adventurers, secret agendas, and treasures in each game, no two rounds of Split the Hoard are ever the same. You’ll keep coming back, discovering new strategies and ways to outwit your friends.

  • Interactive Gameplay: This isn’t a game where you sit back and watch others play. Every turn involves active participation—negotiating deals, forming alliances, and making big plays to control the outcome.


Who Will Love This Game?

If you enjoy games that involve strategy, bluffing, and negotiation, Split the Hoard is for you.

Fans of fantasy, treasure hunting, and classic adventuring tropes will especially love the game’s theme.

But even if you’re new to fantasy games, the fast-paced, engaging mechanics of Split the Hoard will quickly draw you in.

Whether you’re playing with friends or family, the interactive nature of the game makes every round an adventure.


Support Our Kickstarter and Get Instant Access!

At EN Publishing, we’ve mastered the art of delivering rewards fast and reliably. With over 40 successful Kickstarters under our belt, we’ve earned the trust of our backers, and we’re ready to exceed your expectations again.

Why wait when you can start playing right away? The moment our campaign ends, you’ll get immediate access to your digital rewards—printable files and game materials—delivered straight to your inbox. No delays, no waiting. Just pure, instant fun!

Plus, all backers enjoy free, exclusive access to online board game simulations. You’ll be able to dive into the game before the ink even dries on the printed copies.

Don’t miss out! Join our campaign, back us today, and be the first to experience the excitement.

The adventure starts now—let’s play


The Dragon May Be Dead, But the Real Battle Has Just Begun…

In Split the Hoard, every decision matters.

Wealth, power, and glory are within your reach, but only if you play your cards right.

Gather your friends, shuffle your deck, and prepare for an adventure unlike any other.

It’s time to divide the treasure—and the race for riches has just begun!

The Die Is Cast - mang1998
October 8 Update
  • Doubled the overall game content.
  • Added new enemies and a boss.
  • Added some sound effects and background music.
  • Volume control feature added to the settings.
  • You can now skip the intro screen by clicking the mouse.
Changes & Fixes:
  • Reduced the number of rune purchase options by half.
  • Fixed a bug where the game would freeze when recruiting characters.
  • Fixed a bug where the game would freeze if an enemy died during its action.
Spectre Divide - On Deadline
GENERAL
  • Added experimental servers in Frankfurt for better coverage in Europe (We’ll evaluate how often the server is used, and whether it is performing up to our standards before considering this a permanent addition to our region map.)
  • Added additional fallback functionality to our region detection
    (This should allow you to see more applicable servers if your networking setup is blocking specific ports and connections.)
RANKED/CASUAL UPDATES
  • Slightly increased the maximum time to find a fair match given (We constantly adjust these values, but felt it was important to call out the intentional increase given smaller player population)
MAP UPDATES
  • Skyway – Removed the ability to shoot through the concrete wall from B Site 'Drop' toward Attacker spawn
  • Mill – Re-added missing decals in spawn areas (These were accidentally removed in a prior patch)
QUALITY OF LIFE
  • Performance optimizations to improve framerate stability
    (Further performance improvements to Duality & Puck Throw visual effects)
    (Improved optimization of Bloom’s Hex Barrier visual effects)
    (Improved optimization of ZEUS’s explosion visual effects)

  • The standard ‘device destruction’ visual effect for equipment like Morrgen’s Hidden Grasp & Ryker’s Arc Sentry is now less opaque, making it easier to fight through
  • Improved localization and translations
  • Minor network optimizations that should improve network performance for players on WiFi
BUG FIXES
  • Guns should no longer flicker above other players’ head when they deploy the Muu Dazzler
  • Fixed an issue where the Alchemist weapon set’s liquid chambers had inconsistent physics in the Locker Room
  • Fixed a few rare crashes
Oct 8, 2024
Stardust Demon Playtest - j a r s
Fixed FMV sequence timing
Added some sound/art
Fixed a major crash during one of the flashback sequences
...