Just added a second voice for Ashley for EP03 - The Catwalk. The previous one has been moved to non-recommended and the new one is the recommended one. You'll be able to choose the one you like.
Working on importing stats (love points, blockers, relationships) from Dark Desire 1. The mechanism is there, need to balance and create more stats.
Next release: Background story for Monica, 4 Dark Desire small episodes for Monica. Waiting for audio, should be ready next week (at least 2 /4 stories).
* Fixed issue with data setup of Magic Mine Ability where Cooldown rate could be pushed into the negatives. * Adjusted damage Pet Nomicron deals (made stronger) * Adjusted Killgate number Screebler Brutes from 1000 to 300
It's just been a week since our last update but we're back with more!
Here’s a list of the major changes:
⁃ Match timer and speed up mechanic! We've already been humbled by how good some of you players are already! Some matches even got over the 5-minute mark! While that can be very exciting we want to test the best of you even further. After a minute the pieces will start getting faster and faster, how long will you be able to dodge them now?
⁃ HUD! We've updated the indicator over the characters to better show how many crowns you've gathered in your game. We've also added a bar to reflect the state of the board.
⁃ Audio and visual improvements! We've made a few improvements to some of the visual elements and weapons SFXs
⁃ QoL improvements, AI improvements, and bug fixes.
The Pointless Car Chase: Refueled - R.E.M. Studios
Today is 05/29/2022. 2022/29/5+1 = 15. This is the 15th update.
Have you ever wanted a truly open world game in Virtual Reality? Well, now in The Pointless Car Chase: Refueled, you can strap your VR headset to your face and feel the chase.
Added: - Added support for VR head tracking - Added "Very Low / VR" quality setting; A very low quality - Best used for VR mode - Added Cinematic Camera mode toggle; Enables / Disables ramp cameras
- Added billboards - Added more points per billboard
- Added trees to mysterious island - Added rocks to mysterious island - Added house to mysterious island - Added ramp towards mysterious island
- Added sound when collecting special vehicles - Added effect when collecting special vehicles
- Added dynamic UI change for normal / VR modes - Added feathering to top and left edges of minimap
Changed: - Balanced vehicle pricing; Late-game semi trucks and race cars cost less
- Changed police spawn times - Changed ambulance spawn time
- Changed radio control buttons on controller; Song skip = Double tap D-Pad/Left Change Radio Station = Hold D-Pad/Left
- Changed input processing from local player vehicle to global game manager
- Changed color picker to sliders; Better compatibility with other devices - Inverted color picker hue slider
- Fixed F1 brake light - Fixed F1 headlight position
- Fixed some special vehicles not unlocking
- Fixed controller cursor not selecting menu items - Fixed mouse cursor resetting when switching from controller
- Fixed music pausing when switching menus before initial play
- Fixed hidden Supra floating above ground - Fixed Supra first person camera position - Fixed Mountain House ramp not showing
SOURCE CODE: -If world editor is off, F1-F4 selects party members, and F5 cycles through party orders. Hide HUD changed to F6. -Actually fixed slope sliding bug this time (major mysterious cause of story-breaking bugs before).
STORY FILES: (requires starting a new game) -(PANAMA) Added collision boxes inside the polycollision buildings in Ciudad del Saber to prevent team auto-regroup clipping.
Today we were in the volunteer center in the city of Cherkasy where migrants and refugees evacuated from the temporarily occupied territories gather. We took a list of goods they need. These are mostly medicines that are not always delivered due to difficult logistics and lack of fuel. These are anti-allergic, antipyretic and sedative pills, drops and more. For the rest of the money we took food that is also not always enough: pasta, tea, canned food and more. As promised, we know part of the money for the needs of those who need it. In the future, depending on the amount of sales of the game, we will try to continue to help as much as we can. You can see the full image by following the link Twitter and this Twitter
If you have any questions, we will be happy to answer them.
Thank you all for your support, everything will be Ukraine!
High Score game mode where for each map you can beat your own or global high scores
Opt-in global leaderboards per map, for the High Score game mode
New weapon reload sounds: Still a work in progress but they are at least different per gun now
Options menu reset for Unlock games: Still a work in progress. Eventually you’ll be able to individually re-play the unlock challenges.
Changes
Capture the Phone now has you spawn from within your base instead of a random spawn point
Foam hand Unlock challenge now contains 2 enemies rather than 3 for consistency
AI logic for capture the phone game mode improved
Textures across all guns and heads were reworked
Added shading for character faces: This is a small stopgap before the lighting engine gets patched and re-enabled.
UI text auto-sizing improved and should be finalized now
Fixes
Grenades should now always be able to be thrown (instead of sometimes staying at and exploding where the pin was pulled)
Unlock Map challenge can now be run directly (it was throwing an error message before)
AI can now properly shoot moving human players. The AI likely seem significantly harder now.
Another attempt at resolving once and for all "sticky key syndrome". Please let me know if you spot the game seemingly keeping a keyboard key down after you key-up!
Quick mouse movements should no longer cause hiccups
Punching damage corrected. Sorry, punching is no longer ultra-powerful