As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:
edits for card rules, to make them easier to understand;
fixing typos and missing values in some languages;
occasionally, balancing changes (thanks to the forum discussions);
sometimes, improvements in visual assets (contrast/colors);
sometimes, improvements in the UI (font sizes and other things);
from time to time, improvements in stability of servers;
If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.
And if you report a :hypnoheart: particularly good :hypnoheart: bug which we can find and fix, then we will happily mail you a little package from our studio (coins not included, only the pins).
UPDATE 2025/05/05
The weekly update was delayed by a few days, as we spent the weekend re-writing a part of the core code because we – can you believe it? – have hit the C# assembly limits. This is the sort of prizes you get for updating a project that was created 10+ years ago ːmaliceː.
LANGUAGE EDITS
Fixed several typos in ːtelegramː Telegrams of Misfortune. Languages affected: English, Russian, Chinese.
Improved many unnatural line breaks in ːtelegramː Telegrams of Misfortune and in action cards. Language affected: Japanese.
USER INTERFACE
Stopped displaying the flavor texts of ːtelegramː Telegrams of Misfortune during the sessions, we now only display them in Gremlinopedia. This should make the game a bit less overwhelming for new players.
Added a link to the protest forum on the Steam forums to the description of the Fair Play Rules in the game.
ROADMAP
We started prototyping a new format for ːtelegramː Telegrams of Misfortune, which should make them more integrated into the lore of the world, and which should fix the current gap between flavor texts and actual effects.
Above you can see the first new Misfortune photograph, that illustrates a new story (which is based on one of the existing telegrams). Gone will be the different shapes, and the colors of the stamps, that often cause more confusion than clarity.
We hope to update all of the Misfortunes by the end of this year, so that the board game edition of Gremlins, Inc. already gets these visuals; and once we have the whole set, we will update the video game just as well. It's a long process, we are at 2.5% of progress at this time.
LANGUAGE EDITS
We hope to finish updating the action cards by the end of May. Languages: English, Russian, Japanese, Chinese.
If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback – since we continue to edit the rules to make them clearer. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions.
[Team CO]
PS
We opened the sign-ups for Steam Playtest of our upcoming game, Sister of a Dragon, and we expect to submit the playtest build for the approval of Valve this week. Which means that we're now two steps away from giving you an opportunity to test our new creation.
Initially, we will offer just the Challenges mode, which features a number of encounters that get progressively more difficult. We hope that the fact that you've mastered Gremlins, Inc. means you won't be scared by the different types of tokens with different activation rules and different power levels. Everything is simple, but it's the combination of the simple mechanics, that creates the tactical complexity of the situation.
Anyways, the signup link looks like this green button on the game's page, if you're interested:
It's been a busy 13 days full of voting, but the final bell's been rung and we have our Pixel Pick winners! Check out the winning Pixel Picks options, coming to the Cash Shop soon!
Premium Surprise Style Box
The following 2 outfits will join the Premium Surprise Style Box in an upcoming sale!
Battle Suit Set (27.90% of Votes)
Schwarzer Set (23.40% of Votes)
Royal Styles
The following 6 styles for each category will be available with the Pixel Picks Royal Style Coupons in an upcoming sale!
Male Hairstyles:
Ultra-Bubble Hair (29.11% of Votes)
Peculiar Hair (11.71% of Votes)
Sprout Shiny Hair (7.78% of Votes)
Chess Hair (6.90% of Votes)
Two-Tone Ponytail Hair (5.78% of Votes)
Hurricane Hair (5.31% of Votes)
Female Hairstyles:
Ash Bubbly Hair (29.13% of Votes)
Goth Idol Hair (15.06% of Votes)
Fringey Lob (7.40% of Votes)
Glass Bead Hair (5.57% of Votes)
Ivy Hair (4.94% of Votes)
Mimi Hair (4.86% of Votes)
Male Faces:
Melody Face (26.07% of Votes)
Piercing Gaze (16.68% of Votes)
Colorful Pupil Face (12.77% of Votes)
Cartoon Face (4.82% of Votes)
Glamour Look (4.55% of Votes)
Pure Beauty Face (4.47% of Votes)
Female Faces:
Silver Marble Face (27.09% of Votes)
Melody Face (16.68% of Votes)
Piercing Gaze (14.34% of Votes)
Saucy Face (8.27% of Votes)
Alicia Face (4.99% of Votes)
Yuri Face (3.92% of Votes)
Change Royal Styles
The following 2 styles for each category will be available with the Change Royal Style Coupons in an upcoming sale!
Male Hairstyles:
Ash Bubbly Hair (37.49% of Votes)
Marigold Hair (17.85% of Votes)
Female Hairstyles:
V Hair (35.85% of Votes)
Ombre Shag (22.74% of Votes)
Male Faces:
Dewy-Eyed Face (39.33% of Votes)
Alicia Face (16.72% of Votes)
Female Faces:
Deer Eyes Face (36.94% of Votes)
Confounded Face (17.37% of Votes)
Damage Skin
The following style will be available as a Unit Damage Skin with the Damage Skin Random Box in an upcoming sale!
This update lays the groundwork for upcoming UI improvements:
Unified Messaging: The Action Log and Chat Messenger now share the same space. You can switch between them using tabs.
New Item UI: We've introduced a redesigned item interface where the Action Log and Action Widgets used to be. The original item bag in the Player Track tab is still accessible—for now. Please try out the new system and share any feedback before we fully transition away from the old one.
Room for More: We’ve prepared space for future UI additions—stay tuned for what's coming next!
Thanks again for your patience and continued support!
Today, we are interested in sharing with you a new rework we have been developing, which will soon be available in the game. The rework of the Reservist trait and the creation of the Militia trait.
Why this change?
This question has come up frequently, aren’t reservist units too heavily penalized? Currently, the Reservist trait comes with the most severe set of penalties in the game: +50% received suppression, -5% accuracy, +20% aim time, and +15% reload time. These cumulative drawbacks significantly reduce the effectiveness of reservist units on the battlefield.
As a result, decks that rely on a large number of reservists often struggle to remain attractive or competitive compared to those built around regular or elite troops.
The Rework
The goal is to make reservists more effective and, at the same time, create a real distinction between certain units that are fundamentally different and shouldn’t have the same penalties. Some units are reservists who receive regular military training, while others are simply freshly enlisted troops with no training and who have never handled a weapon. That’s why we want to create the “Militia” trait for the latter.
Here is how we will assign the traits: Reservists: Former servicemen recalled into service after they have returned to civilian life for a prolonged time, or national guardsmen. They know how to use military equipment, but military discipline isn't their way of life anymore. i.e. American National Guardsmen. Militia: Organized and disciplined units on active duty in peacetime, but not used to handle military-grade weapons or act as infantry. Most often law enforcement units. i.e BGS Reservist + Militia: Draftees just called to war or militias.
The Change
So, what’s actually going to happen? Units that are Reservists will have their trait updated to:
+50% received suppression
-5% accuracy
Units with the new “Militia” trait, will penalize them with:
+20% aim time
+20% reload time
There will be exceptions that could receive both traits, for example, the KdA Schützen.
The effects of the Military Police trait will remain unchanged, the MP trait cancels the penalties of nearby Reservist units. However, nothing will be able to cancel the penalties imposed by the Militia trait.
Here is the list of divisions affected by these changes: NATO: 4e Divisie, 152e DI, 16de PD ; 6th, 9th, 24th (N.G.), 35th ID ; 11th ACR ; 2. PzGD & 5.PzD, TKS ; 2nd ID & Berlin Command. PACT: KdA, Berliner Gruppierung, 6-ya Gv.OMSB & 157-ya MSD.
What are your impressions of these upcoming changes? Please feel free to discuss or ask any questions, we will do our best to answer them.
It's time to explore all the hidden corners of Guy's world. Some of them may not have had any characters set foot in them, but that's about to change! After all, this is where the person you are looking for can hide!
48 different types of monsters (2 types of each boss) of 150-200 levels will appear in various territories, with the exception of the Training Island and dungeons. Your task is to find them in time and kill them. After the death of a monster, the player who dealt it the final blow receives one of the special rewards in random amounts: Battle Arena Crystal Crate Battle Arena Potions Box Sweet bread sweet water A card with a random buff spell Endurance Stabilizer Endurance Cookie Fairy goddess bottle Mighty Scroll of Taming Creature Giant's Nail Potion of Luck Creature Resurrection Book Event Dark Cube Red Creature Potion Empty potion bottle Altered Particles of Power Refined Motes of Power The energy of gold Blessing of the Virgin Blessed Power of Change: Armor Attack element of the moon Box with numbers Protection powder Recovery Powder
Monsters have different difficulty levels, and the more difficult the monster (depending on the level and characteristics), the greater the chance of getting an additional reward for it (2 items from the list instead of one). The resurrection time of monsters is 1 minute, but remember that they can resurrect in a completely different place!
And the most important thing! After the end of the event, the player of each server who has killed the most event bosses will receive a special reward from us - a pass to the Hidden Village for 90 days!