Shotgun King: The Final Checkmate - Rémy 🍬


Hi all!

We're very happy to bring you more languages for Shotgun King!! Korean, Russian and Ukrainian have just been added to the game!

The translations were made by Otiel, Trek, Drugon, and NamorSom who we thank very much for their help!

We have 3 more translations which are awaiting approval. They are complete but need to be tested before we can add them to the game. If you can read Romanian, Polish or Brazilian Portuguese and you would like to help out, please come to our Discord server to download them and test them!

Since the last News Post we also did two very small quickpatches, so here are the changelogs:

v1.253:
  • [Lang] Added Korean! Thank you Otiel and Trek!
  • [Lang] Added Russian! Thank you Drugon!
  • [Lang] Added Ukrainian! Thank you NamorSom!
  • [Bugfix] Fixed text beeps playing for longer than the actual text in non-latin languages.

v1.252:
  • [Engine] Fixed an issue that resulted in a heavily slanted screen.
  • [Engine] Fixed an issue where audio wouldn't properly initialize, leaving the game silent - or crashing.
  • [Ergo] Restored the old card description animation on card choice.
  • [Bugfix] Fixed the little pause at the end of each line of the story texts for languages that use non-latin characters.

Once more, thank you all for your support! We are working on a bigger update, so stay tuned for that! :)

Have a nice week!
-PUNKCAKE Délicieux 🥞
Lost Flame - hugeowl
Hi all!
After some testing on beta branch the new content arrives on your standard, default branch. This update includes:
New content
  • A bunch of new monsters, and minibosses
  • expanded poison vaults, which now sometimes can appear instead of Castle Istimid (including 2 new bosses)
  • much more variety in early levels (Hungry Caverns)
  • some new achievements
Bug fixes
  • fixed bug with throwing readied items crashing the game
  • fixed a number of mapgen bugs
  • fixed bug which would allow opening inventory and game menu at the same time
  • fixed plenty of bugs that were added with the new content:P
  • a bunch of other bugs that I haven't noted down


Thanks everyone for helping with testing on beta branch and plenty of great ideas.

If you haven't done this already I encourage you to join our discord server: https://discord.gg/QpZ2aH7d

Cheers,
Bartek
Mortmentum - JLundhoj
Basically a problem causing the game to crash for any new players, since there was no save-file present. I have fixed it and apologise for the inconvenience <3.
I just did a dumb and forgot to initialize a variable after doing some other work to ensure that you'll never have to reset your progress because of an update.
Masks Of Deception - ReflectStudios
- Fixed a bug where ghost players were not getting the help / tip prompt.
- Fixed a shadow person jump scare bug, where the camera would go past the players head.
- Did a pass on Demon Letter Spawns to address issues with reverse letters, clipping of letters.
- Audio Balance Pass
- Adjusted foot step audio even further
- Replaced wood foot steps with a much more settle sound.
- Adjusted all door SFXS audio
- Updated Protection Items:
- Removed all protection items
- Kept 'Holy Cross'
- 'Holy Cross' will now protect you against ALL Demons
- No more 'Protected By' evidence type for Demons.
- Fixed a bug where 'Fast' Demon Knocks wouldn't be so fast.
- Fixed a bug where players would get higher level masks when not selecting a mask.
- Item Auto Respawn Feature
- Items that and thrown will respawn at the table if they are not picked up with in 3 mins.
- This will solve items falling trough the map.
- This will solve demons garbing and throwing away items.
- (Demon Books Wont Auto Respawn)
- Fix a few spots where people were getting stuck.
- Revisited character controller to hopefully help reduce people getting stuck. But not perfect yet.
- Added a prompt when you search someone's inventory on how to exit that mode.
- Adjusted the proximity chat volume, so you shouldn't have to be so close to hear via proximity chat.
- Added volume sliders for players voice.
- Added Item Master Rolling
- In mask selection if a player types in chat /roll
- They roll to become the item master.
- Who ever rolls the highest will be item master.
- If no one rolls - it selects one at random.
Jun 20, 2022
Prayer of the Faithless - makdagam
The purpose of this patch, aside from the bug fixes, is to normalize some of the functional differences between physical and magical Drives. In general, physical Drives are supposed to be able to inflict critical hits on a target, where magical ones could not. Looking through the skill list, I saw a few physical Drives that should have followed this behavior, but didn't. After this change, unless specified by the description, physical Drives can inflict critical hits on an opponent, and magical cannot.

-Note: Drives like Mourning Star that inflict guaranteed critical hits under certain conditions will never inflict a critical hit if those conditions are not met, despite being physical skills. For example, Mourning Star will never crit against an opponent that is not suffering from an emotional ailment.


Bug Fixes:

-Fixed a bug that awards the "inattentive" achievement when targeting an ally with a non-damaging Drives.
- Fixed a bug where Drives that inflict critical hits under certain conditions would not inflict critical hits even when the conditions were met.

Balance changes:

- Critical damage bonus has been slightly reduced
- Graze damage penalty has been slightly reduced.
- Magnum Straight can now inflict critical hits
- Lacerate can now inflict critical hits.
- Lacerate's Base Bleed chance has been reduced.
- Ghost Edge description now indicates that they cannot inflict a critical hit. Actual skill functionality unchanged.
- Frigid Hell description no longer indicates that the Drive ignores resistances. This never occurred even before the change.
- Frigid Hell can no longer inflict critical hits.
-Counter Spell can no longer inflict critical hits.
- Lunar Eclipse can now inflict critical hits
- Lunar Eclipse power scaling has been reduced
- Lunar Eclipse is now vulnerable to counter attacks and grazing.
- Supersonic Crush is now vulnerable to counter attacks and grazing.
- Demon's Grip can no longer inflict critical hits
- Greva Deux can now inflict critical hits
- Physical Drives that can steal opponent's stats like Reap Power and Plunder Armor can now inflict critical hits.
- Howling Fury can now inflict critical hits
- Demon's Gale power scaling has been reduced.
- Savage Wolf in Brecellian Darkwood will now use Overlord's Reign instead of Demon's Gale when Miasma Charged.
- Cannon Thrust can now inflict critical hits.
- Bloodletter's Base Bleed chance has been reduced.
- Bloody Chaos' base bleed chance has been reduced.
- Running Riot was tagged as a physical skill but the damage was reduced by the enemy's Psyche stat. The Drive is now tagged as a Magic skill, and no longer inflicts critical hits.
Arcanium: Rise of Akhan - Jukes55
What's up slayers! I got another small update with some more bugs squashed and some more tooltip refinement! Live Now!

Patch Notes - 10.67 - Bugs and Info
- Cleaned up a ton more missing tooltips, double tips, wrong tips, etc.
- Added filters to the Tooltip Help Codex, which is accessed with the question mark button on the top menu.
- Fixed the Tooltip Help Codex from appearing on reloads.
- Fixed most of the Dash cards from working like a Teleport.
- Fixed Animated Carcass which was not giving the bonus to the second Animated Carcass played, if played over top of the first one.
Jun 20, 2022
The Troop - Tom
- New scenario: "Those who can"
- New scenario: "Reconnaissance in force"
- Improved and expanded force selection (Preview)
- Alternative enemy force options "Large alt 1" (Preview)
- Attack log now lists to-hit chances including cumulative aim where relevant
- "Battlefield Review" now available after victory/defeat
- Various small improvements and bug fixes
On the Dragon Wings - Birth of a Hero - akyzsenanur


Queen Developer is working hard for you. :) Let's talk about the current progress about Multiplayer modes in On the Wings - Birth of a Hero. The game will have 3 different Multiplayer modes in the future. These are:
  • Death Match
  • Battle Royal
  • Team Match
Each mode's gameplay will be unique and fun! Currently, I am working on development of Single Player Story (Almost finished!) and development of foundations of Multiplayer modes. You can find the completed development list of Multiplayer modes below:
  • Creating Room
  • Joining Room
  • Basic Transform (Positions, Rotations, Scales, Movements, etc..) Communications between Players
  • Dragon and Character Animations (Running, Walking, Hitting, Swimming, Riding, Flying, Diving, Shooting, Swinging, etc...)
  • Breating Fireballs and Shooting rivals mechanics
  • Nickname UI Displaying
  • Flying and Riding Dragons together
  • Voice Chat between Players
  • Current Score Board UI by pressing Tab Button
As being only Developer, It is difficult to develop both Multiplayer modes and Single Player Storyline after putting the kids to sleep. So, I definitely need your support and feedbacks my valuable players.
Jun 20, 2022
Endless waves survival - ships
  • Fixed issues with trying to use keyboard with a controller plugged in.
  • Fixed game crash after killing book enemy
  • Fixed cooldown items
  • Added stack limit(20) for damage potion
Spacelines from the Far Out: Flight School - teamcoffeenauts


This patch includes:

  • Overall game balance and economy changes (make sure to give us feedback!)
  • Implemented 21:9 and 32:9 monitor support
  • Added player silhouette
  • Fixed engine sound playing when it shouldn't
  • Fixed resolution bug
  • Fixed formatting of some Japanese texts
  • Fixed clean service menu localization and button navigation
  • Fixed ship interface not showing correct fuel range
  • Fixed Company Terminal colliders to avoid going out of bounds
  • Added chinese logo
  • Fixed game over reputation penalty not being saved
  • Added new production pet to credits

For feedback and suggestions, join our official discord server!
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