Community Announcements - [CM] Art


* Main Event:

\[Event] Fill Life With Happiness! (13th August 2025 (9 AM) – 17th September 2025 (8:59 AM))

* Event Details

- Click on the menu at the top of the screen to receive new rewards.

- When you complete the daily quest, you’ll receive a Lucky Clover. Your rewards depend on the number of daily Lucky Clovers you collect.

- You can receive up to 5x Lucky Clovers per week. Once you have collected all 5, you cannot accept any more daily quests.

- When the weekly reward changes, the number of Lucky Clovers collected will be reset.

Quest Type

Quest Name

Requirements

Reward

Limitations

Daily

\[EVENT] Fill Life With Happiness!

Stay logged in for 10 min.
AND
Play through 3x dungeons with matching level
AND
Use skills 15x
(Excluding Tutorial/Ruben/Practice Battle/Ereda Island/Free Training)

10x Luriel’s Bingsu Dessert
10x Luriel’s Fossil Potion

Level 10+

per account

Weekly Reward

Week

Reward

Lucky Clovers

1

2

3

4

5

Week 1

Abyssal Decontaminator

3

8

10

25

10

Week 2

Luriel’s Magic Stone of the Wise

20

30

50

150

50

Week 3

Eldrit Resonance Potion (100x concentrated)

10

10

10

20

15

Week 4

Tenebrous Aura

300

300

400

700

400

Week 5

Luriel’s Eldrit Seeker Collection Synergy Effect (3 days)

1

1

1

-

-

Luriel’s Eldrit Seeker Collection Synergy Effect (30 days)

-

-

-

1

1

* Note

Item

Stackable

Account Bank

Trade

Sell

Deletion Date

Additional Info

Abyssal Decontaminator

Yes

No

No

No

-

-

Luriel’s Magic Stone of the Wise

Yes

Yes

No

Yes

-

-

Eldrit Resonance Potion (100x concentrated)

Yes

Yes

No

Yes

-

-

Tenebrous Aura

Yes

Yes

No

Yes

-

-

Luriel’s Eldrit Seeker Collection Synergy Effect (3 days)

No

Yes

No

No

-

-

Luriel’s Eldrit Seeker Collection Synergy Effect (30 days)

No

Yes

No

No

-

-

Luriel’s Bingsu Dessert

Yes

Yes

No

Yes

-

-

Luriel’s Fossil Potion

Yes

Yes

No

Yes

-

-

 

The Witch's Bakery - Julia @ Silver Lining

Bonjouuuuuuur~ ✨

We are thrilled to announce that we are partnering with a publisher: Silver Lining! ☀️

We are so happy to be working with their lovely team and we’re so excited for what’s ahead!

Along with this news, we are also shifting the release date to 2026.

This decision reflects our commitment to giving the game more time and making Lunne’s story the best it can be.🥰

As you know, we’ve always been honest with you - and this delay is also due to our initial underestimation of the main characters’ Heart Palace. We want to tell a lot more than we originally did in these sections of the game. Once we tested what they could become, we couldn’t let go. So now, if we want to make all three of them to the same level of quality, we need more time to work on them.

We understand that it might be disappointing news. We know many of you are eager to play - we receive so many kind messages every day, and it means so much to us. But there’s a silver lining! (*wink* *wink*)

  • First thing first, to our backers: we hope this news reassures you that the game is absolutely on its way!

  • Second, we’ll be starting playtests soon. The first one will take place in September and will be limited to around 20 people. More playtests will follow later this year!

  • Third, we’re not going silent! We will continue as always to share updates on the game roughly on a daily basis on our socials. That way, you can see the game taking shape, and we’re not doing spoilers so you can rest assured! (also, there will be more steam news!!)

  • Fourth, there are more exciting announcements coming… But those are stories for another time. 😊

As always, we’re here to chat and answer any question on our socials, we’ll always be happy to hear from you! We also want to do a live Q&A on the week of August 18, so if you have questions, please write to us here or on our Discord channel “live-event”!

Huge thanks to Silver Lining for joining us on this adventure!! 💖

We can’t wait to share more about The Witch’s Bakery! Until then, stay magical! ✨

https://store.steampowered.com/app/2967950/The_Witchs_Bakery/

Aug 12
Steam Veins - Carlo A. Stregapede
  • HP stations now guaranteed after miniboss battles.
  • Elysia's light beam damage reduced by 50% (no longer instant-kills bosses, still instant-kills normal mobs).
  • Jacoh (axe-wielding wolf) damage reduced.
  • Removed bouncing death prefabs.
  • Geisha bug fixes.
Descenders Next - ZxAxify


Hi everyone!

First of all, we want to thank you all so much for the love and support you've given Descenders Next since we launched into Early Access!

Of course, we've been monitoring and keeping an eye out on your feedback and thoughts so far, including bug reports, and we've been working hard in the background to start implementing changes! The most common bit of feedback we've received so far is to do with brakes, speed, and having a bit more control over it.

So, with that being said - we hear you, and we've introduced BRAKING! Now, you'll be able to slow your rider down at high speeds, and wherever you think you'd need to tactically use it! If you're a skilled Descenders player, you'll find braking will help in performing tricks better, but if you're a casual player, you'll find yourself bailing less! Braking can be activated with space if you're on keyboard, or left trigger on controller. This should hopefully address most concerns to do with riding at high speeds, and you should feel more control with your rider now! The update is out now on Steam, Xbox & Game Pass!



We've also redone & adjusted the steepness of all the biomes to fit a little better with the new braking system. You can expect some trails to be a bit longer, and you'll find some extra props along some of the tracks (don't crash). We're also adjusting the tutorial & other UI elements to fit the new braking system.



Of course, we've got a bunch of bug fixes coming your way in this update too! Here's the full list of changes:

Major features:
  • Braking added to the game by pressing LT (controller)/Space (keyboard)
  • Changes to the off-piste generation (less steep and longer trails)
  • Acceleration tweaks to initial velocity
Minor features:
  • World map lines show possible next levels
  • Random area spawns (no longer spawn right on top of each other)
  • Toggle UI during pause and bail state
  • Show Time or Score during Race and SlopeStyle post-game
  • Pause and Finish camera angles
Audio/SFX updates:
  • Several UI interactions added
Bug fixes:
  • Pagoda grind objective fix
  • Kage mountain spawn issue
  • Kita mountain shed wall glitch
  • Objectives no longer disappear when bailing
  • No longer count safe zone REP with session
  • Prompt to perform Mute trick fix
  • Menu no longer active in background during run
  • Cloud sync fixes
  • Fix for infinite skidding points on Mountainboard
  • No longer negative health on big bails
Once again, thank you all for the support so far! Be sure to keep sending in your thoughts and feedback - the best way to do this is through our Discord!

If you haven't already, we would also love if you could leave us a review, we would love to hear your thoughts and how much you're enjoying the new update!

We'll see you out on the slopes!
Frontline Logistics: Isarian Warfare Playtest - Immersive Pixels Studio
Adjusted initial supply quantities
Changed tutorial pop-ups to close manually
Fixed an issue where data would only load after opening the policy page when loading a save
Increased the staff limit for supply collection facilities
Simplified tutorial text
Fixed an error where the tutorial could not proceed when the initial base had no logistics units
Added combat tutorial content
Removed the ability for logistics teams to issue patrol commands via right-click
Disabled certain features in the early tutorial
Added human resources description text
Fixed a text error in the canteen production list
South Pole Bebop - Ginger

Hey everyone!

A little update from us - Third-place match from Bebop Grand Clash: TBT Edition tournament is now available on YouTube.

Likes & Follows appreciated!

Seafarer: The Ship Sim - Jana [astragon]

Ahoy Seafarers,

We’re thrilled to finally reveal the official release date for Seafarer: The Ship Sim:

🗓️ October 7, 2025 – that’s when we’ll launch into Early Access! We know – we initially said Summer 2025, and we hate having to ask for a little more patience. But we want to be fully transparent: We’ve decided to take a few more weeks to polish core features and refine the overall gameplay experience. These extra weeks will help us ensure that every voyage feels rewarding from the very first step aboard.

📺 Watch the official EA Release Date Reveal trailer here:
Closed Beta is Underway!

We’re already putting this time to good use with our Closed Beta, now live! This is your chance to play Seafarer early, share feedback, and help us fine-tune the game ahead of launch.

Meet us at gamescom!

We’re also heading to gamescom 2025, where Seafarer will be publicly playable for the first time. If you’re attending, stop by, play the game, and meet the team – we’d love to see you!

 

Thank you again for your continued support and excitement. With your help during the beta, we’re making Seafarer the best it can be.

We’re nearly there – and we can’t wait to welcome you aboard this October.

See you on deck,

Your Seafarer Team 🚣‍♀️

Frostrail - Dynamo

Hello everyone!

We have just returned to our desks from our summer holidays, and work continues on our less than summery game. 

Since our reveal in the spring, a lot of things have fallen into place with Frostrail, and we are eager to show you more of them a little later. Over the past months, the combat gameplay in particular has improved by leaps and bounds. We’ve spent a lot of time honing the feel of combat, adjusting animations, sounds and enemy mechanics to find the perfect mix of fantasy and realism. The Revenants are really angry now! We’ll write more about these enemies soon.

[carousel][/carousel]

Another part of the game that has received a lot of attention recently are the visuals. Our art team has been hard at work creating a whole bunch of new assets like buildings, trees and everyday items. This has really improved the overall style and all the small details, and helped us home in on the atmosphere of desolation. We also have new weapon models to complement the combat improvements, and to help you stay alive in the harsh environment.

[carousel][/carousel]

Additionally, we’ve revised the way we build locations in the world. Earlier in the development process, locations were largely built from premade assets by level designers. In other words, artists would create the building blocks, and level designers would make the levels with them.

[carousel][/carousel]

This is still how it works with much of the world, but we’ve shifted our workflow a bit and had artists work more directly on key locations. This has allowed us to make the points of interest look a lot better, with more hand-drawn and hand-placed structures and clutter in them. We look forward to hearing what you think about the look and feel of exploration!

Next up for our team is preparing for a visit to Gamescom in Cologne, Germany. Keep your eyes peeled – there might be video snippets coming your way from the trip!

Aug 12
Fallen City Brawl - mike@FallenCityBrawl
- bug fix re riot move error for Iron Jackson
SMITE 2 - HiRezIsiah

The OB16 Update warps into SMITE 2 with style as Janus makes his grand return! This portal-popping powerhouse brings his iconic playstyle with powerful changes to his kit. He now stacks his passive twice, ignores magical protections to enemies Phased by Threshold, and his global ult can be fired mid-banish while falling from his Portal to set up some hype plays! Whether you're banishing foes or zipping through space-time, Janus is back and ready to transition his team to a win!

New Ported God

  • Janus

    • General

      • Ranged Basic Attacks

      • Damage Type: Magical

      • Scaling Type: Intelligence Scaling

    • Passive: Passages

      • When you pass through a Portal or Threshold, your next ability deals bonus Magical Damage.

      • Smite 2 +1’s

        • Now stacks up to 2 times.

    • Ability 1: Portal

      • Open a portal on a surface.

        • Wall portals create a passage to the other side for yourself

        • Ground portals Banishes you and enemies upwards, dealing Magical Damage to enemies on landing

    • Ability 2: Unstable Vortex

      • Launch two linked portals, dealing Magical Damage to enemies in their path.

        • Hitting an enemy with both portals deals bonus Magical Damage

    • Ability 3: Threshold

      • Unleash a rift that Slows enemies and grants Movement Speed to allies who cross it.

        • Slowed enemies are Phased, causing your abilities to deal bonus Magical Damage.

        • Passive: You and allies also gain stacking Movement Speed when crossing the rift or passing through a portal

      • Smite 2 +1’s

        •  Magical Damage Janus deals to Phased enemies ignore 25% of their Magical Protection

    • Ultimate Ability: Through Space and Time

      • Fire a global projectile that deals Magical Damage and opens portals for allies on any surface it passes

        • You are CC Immune while firing

        • Damage increases with distance traveled

      • Smite 2 +1’s

        • Can now be used while falling from Portal, allowing you to exit the self banish early.

        • No longer has a maximum range at which it stops making new Portals.

        • No longer has a Maximum Health Damage Cap

New Wandering Market Travelers

G.E.B. 1 Traveler - System: online. Directive: downloaded. Target: acquired! Go into hyperdrive with the G.E.B. 1 Traveler in SMITE 2!

Contents

  • Classic G.E.B. 1 Geb  Skin - Instantly unlocked after purchasing the Premium Traveler Page

  • Premium Page Contents - Unlock the following items with Wandering Market Coins

    • G.E.B. 1 - Stealth Strike Prism

    • G.E.B. 1 - Combat Camo Prism

    • G.E.B. 1 - Ultra Core Prism

    • Mech Step Jump Stamp

    • G.E.B. Squadron 1 Ward Skin

 

Plushie Traveler - Ganesha is here to spread the love! Dish out some cute and cuddly crowd control with the Plushie Traveler and build out your toy collection with every color of the Rainbow!

Contents

  • Classic Plushie Ganesha Skin - Instantly unlocked after purchasing the Premium Traveler Page

  • Premium Page Contents - Unlock the following items with Wandering Market Coins

    • Plushie - Red Prism

    • Plushie - Orange Prism

    • Plushie - Yellow Prism

    • Plushie - Green Prism

    • Plushie - Indigo Prism

    • Plushie - Violet Prism

    • The More You Know! Global Emote

    • Rainbow Warrior Title

Quality of Life and New Player Improvements

  • Starting in Open Beta 16, Ultimate Founder’s Edition owners will unlock all current and future Ascension Passes forever!

    • If you already own the Ultimate Founder’s Edition you’ll receive this new benefit immediately when you log in after the Update

    • Ultimate Founder’s Edition owners will be refunded 900 Legacy Gems for each Ascension Pass they purchased before the Update

  • Purchasing Wandering Market Travelers, Collections, and Sagas now also grants bonus levels that reward double Wandering Market coins! Bonus Coins will be granted retroactively to existing owners!

    • Classic Travelers grant 5 levels of Double Coins

    • Premium Travelers grant 10 levels of Double Coins

    • Sagas grant 20 levels of Double Coins

  • A new animation has been added to nameplates/health bars when an enemy God is slain to give better feedback and clarity on when an enemy has died

  • New Short ability descriptions have been added to both the Ability Icons on the HUD as well as the Control Screen

    • Ability Icon descriptions are one word that quickly communicate what the Ability does. This text will update for Aspects and multi-stage abilities.

      • These are on by default and can be turned off by going to Settings > UI >and toggling the “Show Short Ability Descriptor” option 

    • Descriptions on the Control screen are three to four words that give a little extra detail on what each Ability does after the Ability name

  • Item Pips have been added to both the Item shop and your Item loadout on the HUD to better indicate if an item is a Tier 1, 2, or 3

  • The Quickplay item buying flow has received a visual update!

    • It is now centered on your screen

    • New UI art has been added

    • Item options now have an outer glow that indicates what type of Item it is

  • Basic Attack Sound Effects have been revised for Agni, Anhur, and Aphrodite

    • Agni’s Basic Attacks now have a projectile sound

  • Conquest has received a first pass on updated lighting. This is an ongoing project, and the team will continue to make changes in future updates.

Game Modes

  • NEW - Quickplay Joust

    • Joust has been added as a Quickplay mode complete with all the features in Quickplay Arena

      • Faster Gold and XP Spooling

      • Agility Relic selected by default

      • Draft Buy Item Building

    • We’ll be testing Quickplay Joust as the default mode for new players in this Update.

  • Conquest

    • Totem of Ku

      • NEW: Now takes 50% less damage from Gods outside of its radius

      • REMOVED: Reward no longer grants +1 Cooldown Rate per kill

      • NEW: Reward is now a +10 Cooldown Rate and +2 Mana Regen buff for 60 seconds, plus immediately refunds 15% Cooldown on all abilities

    • Fire Imps

      • REMOVED: The loose Nuggets in Fire Giant Pit have been removed

      • NEW: An additional Fire Imp now spawns that also drops 2 Nuggets

      • Decreased base Max Health: 1800 -> 1200

      • Decreased base Strength: 32 -> 24

      • Decreased base Protections: 32.5 -> 26

      • Decreased XP Reward: 125 -> 80

      • Decreased Gold Reward: 80 -> 50

    • Fire Giant Door

      • NEW: The door will now remain open until the Fire Giant spawns at 15 minutes

    • Pyromancer

      • Now has an Objective Health Bar

God Balance

  • Amaterasu

    • Aspect of Valor (Buff)

      • Divine Presence (1)

        • Increased Basic Attack Damage: 6/12/18/24/30 -> 7/14/21/28/35

        • New: When activated gain 3/3.5/4/4.5/5% Lifesteal

  • Ares (Nerf)

    • Call to Arms (2)

      • Decreased Health Regen: 10/15/20/25/30 -> 8/11/14/17/20

  • Bellona (Shift)

    • Shield Bash (1)

      • No longer gains block stacks from Basic Attacking Non-god targets

    • Bludgeon (2)

      • Increased Spin Damage: 35/65/95/125/155 -> 45/80/115/155/190

  • Cerberus (Fix Buff)

    • Paralyzing Spit (1)

      • Cerberus heads can now be alerted before this ability is ranked

  • Hades (Fix Buff)

    • Death from Below (1)

      • Increased Intelligence Scaling: 60% -> 75%

    • Devour Souls (3)

      • Fixed an issue where the Ally Heal was only considering item Protections.

      • Fixed an issue where Hades’ self heal was not considering Protection scaling at all

  • Hecate

    • Aspect of Ruin (Non-Conquest Nerf)

      • Spell Eater (2)

        • NEW: This ability does 50% reduced damage in all Non-Conquest game modes

  • Hou Yi

    • Aspect of the Mark (Nerf)

      • Basic Attacks

        • Decreased Unmarked Basic Bounce: 50% -> 33% damage.

        • Decreased Basic Bounce Range: 4.4m -> 3.2m

        • Decreased Basic Ricochet Damage Bonus: 40% -> 30% Per Bounce

  • Hun Batz (Nerf)

    • Infused Strikes (P)

      • Decreased Strength Per Stack: 5 -> 3

        • Hun Batz at Level 20 with 4 Stacks : 40 -> 32

        • Hun Batz at Level 1 with 4 Stacks: 20 -> 12

    • Sacred Monkey (3)

      • Decreased Strength Scaling: 60% -> 55%

  • Jing Wei (Buff)

    • Explosive Bolts (2)

      • Decreased Cooldown: 16s -> 14s

    • Agility (3) 

      • Decreased Cooldown: 18s -> 16/16/15/15/14s

    • Air Strike (4)

      • Increased Strength Scaling: 100% -> 115%

  • Medusa (Buff)

    • Viper Shot (1)

      • Increased Strength Scaling: 6% -> 8%

      • Increased Attack Speed Scaling: 10% -> 15% Strength

    • Acid Spray (2)

      • Increased Intelligence Scaling: 70% -> 80%

    • Petrify (4)

      • Increased Intelligence Scaling: 85% -> 95%

  • Rama (Buff)

    • Astral Quiver (P)

      • Astral Arrow Cooldown from Successful Basic Attack: 2s -> 3s

      • NEW: The first hit of Astral Strike will also trigger this Cooldown effect.

    • Astral Strike (1)

      • Increased Bonus Damage Scaling: 15% -> 20%

    • Rolling Assault (3)

      • Increased Bonus Damage Scaling: 40 -> 55%

  • Zeus (Shift)

    • Thunderclap (2)

      • Now provides 10/11.25/12.5/13.75/15% Haste

    • Lightning Storm (4)

      • Decreased Base Damage: 100/140/180/220/260 -> 100/130/160/190/220

      • Increased Intelligence Scaling: 65% -> 75%

Item Balance

  • Vampiric Shroud (Starter)

    • Increased Health: 75 -> 100

    • Increased God Health Restore: 3 -> 6

    • Increased God Mana Restore: 4 -> 8

  • Gilded Arrow (Starter)

    • Increased Basic Attack Power: 15 -> 20

  • Bumba’s Spear (Starter Upgrade)

    • Increased Attack Speed: 20% -> 25%

  • Ancient Signet (Buff)

    • Increased Damage Per Level: 10 -> 12

    • Decreased Cooldown: 20s -> 15s

  • Bancroft’s Talon (Buff)

    • Increased Intelligence: 40 -> 55

    • Decreased bonus Intelligence Maximum: 70 -> 60

  • Bragi’s Harp (Nerf)

    • Now properly considers Titans as Bosses for the reduced damage.

  • Contagion (Nerf)

    • Decreased Max Health : 500 -> 425

    • Increased Cost: 2250 -> 2400

  • Devourer’s Gauntlets (Nerf)

    • Increased Ravenous Minion Kills needed for a Stack: 8 -> 10

    • Increased Cost: 2400 -> 2500

  • Leviathan’s Hide (Buff)

    • Increased Health per Stack: 6 -> 8

  • Lifebinder (Buff)

    • Increased Intelligence: 35 -> 50

  • Regrowth Striders (Nerf)

    • Decreased Physical Protection: 40 -> 35

    • Decreased Movement Speed Burst: 35% -> 30%

    • Decreased Movement Speed Duration: 5s -> 4s

  • Sanguine Lash (Nerf)

    • Decreased Lifesteal: 10% -> 7.5%

    • Decreased Base Health % Damage: 1% -> 0.75%

    • Can now only damage Humanoids. (Won’t damage the Totem of Ku)

    • Now properly considers Titans as Bosses for the reduced damage.

  • Sun Beam Bow (Nerf)

    • Now properly considers Titans as Bosses for the reduced damage.

  • Transcendence (Buff)

    • Increased Strength : 30 -> 35

    • Fixed a tooltip issue and a bug.

      • Transcendence has only required 700 damage to be done for a stack, rather than the listed 800. However, minions/jungle monsters were contributing 12.5% less to that amount than they should have.

      • Fixed Tooltip Damage: 800 -> 700

      • Fixed Minion Contribution to be the expected value.

Bug Fixes

  • Quality of Life

    • Fixed an issue where Gods could be healed and damaged by fountains while flying over them

  • Items

    • Heartwood Charm has been updated to now properly work when using an Aspect that changes a God’s healing abilities

...