Now there are cacti, small rocks, grass and buildings which are in the desert in the default version, like water towers, watchtowers and rusty ships too.
You can disable them independently to test how much they affect performance.
And you have now a "compass" in the ashtray, which points at the starting house, and a bit more gas, if you want to go on a longer adventure in the big desert :D
There is a binocular too, but I forgot to adjust it's camera, so it may behave buggy sometimes.
Please test it if you want, so we can see if the performance is still better, than in the default version :D
This is just a test version again, so there is no road, no loot, you can't save, there is no main menu.
Next thing will be the road, then maybe proper buildings and fixing the loot spawn and save system. Thank you for your patience! :D
Edit: You can access the test version by right clicking the game in you steam library, click properties, then betas tab, and there from the drop down menu select "beta - upcoming version test" and it will download.
The new terrain generation is finally using the unity job system, so far it looks like it will worth it.
There is no cacti and small rocks yet, but hopefully those will not add that much stress to the CPU.
It can easily keep up withhigh speeds. The distant terrain's draw distance is 100km (in the current version (v20191103) 30km is the max). The previous gif can make the mountains and the map look small, but:
The map is now about as big as Earth (40 075 km at the equator, that is now the map's side length, and you can go "around") So far the mountains were spawned by the cacti spawn system, and that caused a few problems especially with a lower draw distance.
But now the mountains spawn in about a 10km radius, they have a new system, and they will not depend on the cacti or the high resolution terrain (which only spawns as far as you set the draw distance).
So it seems like the unity job system will get the job done, as the CPU usage is lower and things will be more stable. Those who have crashes with v20191103 will most likely not have anymore after this update comes out. (if they were caused by multi threading issues)
You can access the TEST version through steam betas (Upcoming version test) but it doesn't have main menu, you can't save or load, there is no road, no items, settings may not work, but there is a car with a full tank and a big desert.
(and this new generation supports multiple "important objects" around which the terrain generates, not just the player ;) )
There is still a lot of work to do, but hopefully we can release the update before Christmas.
since these are small and only two changes I didn't think it was necessary to change the version number, so this is still v20191103 ːlunar2019coolpigː (I forgot to change it... ːlunar2019deadpanpigː )
fixed inventory disappearing, and you'll possibly get back all your stuff which disappeared so far (from your inventory)
fixed falling under ground when you load a save with many kilometers
fixed lights not working at the big gas station (was caused by the fix for the cat food sign disappearing)
fixed being able to open or close a few dismounted doors or hoods
fixed bed collider (a few of the wooden parts didn't have any)
added Vsync checkbox in the settings
added loading bar and new loading text
added a new song on poem chill radio
re-added bus stop at the start house (was missing since the big october patch)
decreased pumpkin spawn
and most importantly:
fixed poop made by the player not being saved
(discovered with the help of the red "report to devs" texts, if you see any more of those, it means that, that item will not be saved and will disappear if you load the save, so please continue to report it if you see one)
Thank you for being patient, for the bug reports and for the save files, without those I couldn't have fixed these issues. I know there are more, but now that it's relatively stable, I really want to focus on cpu optimization with the unity job system, it's possible, that it will fix a few crashes too, by looking at the crash logs. Content and feature updates will come after that :D
siphon hose can be placed in inventory and it's easier to use
new car radio model
new radio contents
wheel spin now has sound
can't refuel from propane canister
noons are brighter
new inventory icons for a few items
auto save now saves a bit more appropriate times
auto save lag is should be minimal now
you can't sit on bed while upside down
you can load a save while sitting
fixed cockpit view headbob bug
fixed vsync causing fps limiter to not work
fixed turning off heat haze not working properly
fixed 3D screenshot not working on all camera modes
terrain is a bit flatter
moved to new unity (from 2018.3 to 2019.2)
new stuff in settings:
wheel center-point slider
terrain resolution
terrain tile size
Thank you all, for playing and being patient! And congratulations to HoerFuchS for completing the 5000 kilometer challenge! Looking forward to your feedback :D
Added shadows in the settings, so now you can disable them
Added hook to trailers (now you can make a very buggy, unstable centipede)
Abandoned cars from now on may have fuel in them
Fixed being able to mount more stuff to the same place (this bug was born in the last update)
Fixed non-holster-able stuff not obeying gravity and maybe flying away to seek infinite freedom when switched to a different, occupied inventory slot while holding them.
Fixed being able to boost with ignition 'till 200 km/h
Fixed having to double click when setting the auto shift or clutch from the main menu settings
Mounting parts is now significantly easier (you don't have to look at the hinges anymore)
Refilling the car is more beginner friendly (you don't have to look exactly at the tank cap)
When you open a door, now you have to move the mouse in the direction you want the door to move, not just up and down, so it makes sense now
When dismounting tires from rims, they shouldn't fly away now
Slightly better performance and now the draw distance slider should work correctly so there will be no more crashes (because of the slider) and if you decrease it, the performance boost will be noticeable
Odometer's last digit, which shows 100 meters is now yellow
From now on you can't open the caps slightly with scrolling, because it not really had any use, and was in the way for smooth crouching or bringing objects closer.
smaller changes in map generation
Saves from last version should be able to load correctly :D
We had too many things planned and we ran out of time, so this week's big update got sliced into two parts, this is the first one, the second one will hopefully come next week. Thank you all for playing!
If you want to report bugs, give suggestions any feedback, or you just want to talk about the game, you are welcome on our discord server. Have fun!