Supporters on Patreon are currently playing the newest version of the game, which means that it will be coming to Steam soon! This is the rare double update that won't become public in a week, as it will likely take two to polish everything.
TLS 0.44.0 Notes:
Double update finishing the war.
Three new scenes.
Tons of new/improved assets. Thanks go to Bug Reporting, Annikath, Decanter, and Lamsey.
Update Intro The update is out for patrons, and it's a huge one! Rather than divide the end of the war into two more updates, I decided to go with a double update that resolves almost everything.
All those new threads and surprises last update? Your party will be splitting up to handle them, including some new locations... and some familiar ones:
You'll also get to participate in the Ghenalese front of the war:
And of course it wouldn't be a TLS update without some lore, including some that you may not be expecting:
It's no fun to screenshot strategic decisions, but expect to make a lot of them as the war concludes.
There were also be some more surprises. I couldn't screenshot a lot of things because I didn't want to throw around spoilers. ^-^
Though this update doesn't completely wrap up the chapter, it will resolve all the major threads involved in the war.
Due to the size and complexity of this update, it will definitely spend two weeks in beta testing. It will be followed by a shorter update for investments, some final resolutions, and the end of chapter interlude. More about that later!
Supporters on Patreon are currently playing the newest version of the game, which means that it will be coming to Steam soon! The typical beta testing time is one week, but since this update is larger than average I can't be certain of that.
TLS 0.43.0 Notes:
Large new segment covering the first part of the war.
Simon's healing skills have been improved (linked to his SP rate). With the right equipment, this can be significant.
Orcent has new bust images thanks to Lamsey and Megail has a new sprite thanks to Decanter.
Update Intro
Though I didn't want to repeat myself with war events, this update doesn't skimp on the split party tactics and strategic decisions you'd expect:
But beyond that, this event will resolve a large number of plots that I've been building up throughout this chapter, possibly not in the way you're expecting:
You'll also see some people who haven't shown up since the second chapter of the game:
And I'll leave Yarra to close out with a line that makes perfect sense in context:
I'm not sure how best to do these update notifications. Feel free to speak up if there are best practices or you have opinions about what would be most useful for you. Happy playing!
Hey, everybody! This is my first time doing an update after bringing TLS to Steam, so let me explain the usual pattern for everyone who doesn't know how the game's development works.
When I finish a new section of the game, it's first sent to my supporters on Patreon. This beta usually lasts for a week (two weeks if the update is an unusually large one), then the newest version of the game goes public.
If you're already supporting me, you know where to find things. If not, then just consider this an update about the upcoming new content. ^-^ Here are the patch notes:
TLS 0.42.0 Notes
Plot advances with a trip back to Stenai.
Upon return from Stenai, multiple events and a dungeon prepping for the next section.
The optional challenge dungeon in New Givini is now available.
Two new scenes.
New investment cycle. Includes a new investment on Succubus Acceptance paths that involves a new scene.
A new slate of research options is unlocked, and you have a new research project available.
Depending on your research choices, Robin may have a new scene.
Four new pieces of customized equipment can be created.
Simon now has bust images (both green and black outfits) thanks to Lamsey.
A conversation between Altina and Riala about the events in the first chapter has been added retroactively (it isn't accessible in current content).
Update Intro
After spending a while rewriting the end of the chapter to my satisfaction, I'm prepared enough to lay the foundation for the big final conflict. This update also includes a decent amount of side content that I worked on while I was spinning my wheels on the core plot stuff. For example...
That 5,000,000 ProN investment? It leads to an optional dungeon, and I think it's one of the nastier ones I've designed. I put a lot of work into this to try to require more strategies than normal.
There's also a new dungeon to help gather materials, including a new mechanic I hope will be fun. But don't think this update is all secondary concerns...
You'll revisit Stenai because it's time to make a major decision about the upcoming war. After impending for a while, it's happening starting in the next update.
I don't want to repeat the Third Arclentian War, so I've tried to design a major event that is satisfying while having a different flavor. Meanwhile, I hope everyone enjoys the update!