We released a hofix for The Last Look, which we call version 0.2.1. It includes the following fixes:
Fixed an issue where the monster would not be able to follow through the ventilation shafts because it cancelled the crouch mode
Fixed an issue where the hunting music would not fade out when the monster is no longer hunting you
Implemented sneak left / sneak right feature (Q/E keys by default)
Fixed an issue with the collision in the atrium
Improved monsters points of interests, so that it should spend less time in the atrium per default
The "danger" sound should no longer be played during the loading screen after the monster killed you
This is not the announced patch to improve the overall monster experience, but just a hotfix. We are still working on a patch with major monster changes, which will most likely be 0.3.0.
We released a hofix for The Last Look, which we call version 0.2.1. It includes the following fixes:
Fixed an issue where the monster would not be able to follow through the ventilation shafts because it cancelled the crouch mode
Fixed an issue where the hunting music would not fade out when the monster is no longer hunting you
Implemented sneak left / sneak right feature (Q/E keys by default)
Fixed an issue with the collision in the atrium
Improved monsters points of interests, so that it should spend less time in the atrium per default
The "danger" sound should no longer be played during the loading screen after the monster killed you
This is not the announced patch to improve the overall monster experience, but just a hotfix. We are still working on a patch with major monster changes, which will most likely be 0.3.0.
Today, we have release patch 0.2.0 of The Last Look.
Internally, we call this patch "The Options Patch", as we added a whole new option menu and a bunch of new options, which should help you to get a better experience. And yes: We finally support CUSTOM KEY MAPPING!
Below is a more detailed changelog:
New options menu!
Support for custom key mapping
Support for inverted Y-axis
Support for turning off subtitles
Support for turning off prompts
Support for modifying sound volume
Support for modifying dialog volume
More detailed graphics options for better tweaking
Support for gamma correction
Options menu is also available ingame (not just from the title screen)
We added new hints on how to solve the puzzles
Minor bug fixes
As always, we would love to hear your feedback on this. In the next patches, we will focus more on our monster experience: including animations, sounds and general behaviour to make this a really great experience.
Today, we have release patch 0.2.0 of The Last Look.
Internally, we call this patch "The Options Patch", as we added a whole new option menu and a bunch of new options, which should help you to get a better experience. And yes: We finally support CUSTOM KEY MAPPING!
Below is a more detailed changelog:
New options menu!
Support for custom key mapping
Support for inverted Y-axis
Support for turning off subtitles
Support for turning off prompts
Support for modifying sound volume
Support for modifying dialog volume
More detailed graphics options for better tweaking
Support for gamma correction
Options menu is also available ingame (not just from the title screen)
We added new hints on how to solve the puzzles
Minor bug fixes
As always, we would love to hear your feedback on this. In the next patches, we will focus more on our monster experience: including animations, sounds and general behaviour to make this a really great experience.
We would like to use the opportunity to tease you with some informations of our upcoming patch. As promised, we are focussing on keymapping and missing gameplay options (such as inverted y-axis, turn off motion blurring etc.).
Here, you can see what it will look like. It's not yet finished! We think that we will be able to release the patch at the beginning of next week.
Until then, tell us if there is an option that you are missing currently.
We would like to use the opportunity to tease you with some informations of our upcoming patch. As promised, we are focussing on keymapping and missing gameplay options (such as inverted y-axis, turn off motion blurring etc.).
Here, you can see what it will look like. It's not yet finished! We think that we will be able to release the patch at the beginning of next week.
Until then, tell us if there is an option that you are missing currently.
We just released a minor patch for the Early Access build, which should fix the following issues:
The games version is now displayed in the title screen (lower left corner). This should help to make it clear what version you are using.
Added a lot of missing Russian translations (Note: There might still be some minor issues. If there are, please don't hesitate to contact us!)
Fixed a bug that prevented the telephone sequence to be properly saved. If you had this bug, you will need to do the sequence one last time and it should be saved now!)
Fixed a bug that prevented the id card from being viewed multiple times
The ID card should be bigger now, thus being better readable
Fixed a bug where you would hear footsteps in the floor after respawning / loading a game.
Fixed several bugs where the enemy could get stuck in place or even blocking some rooms.
We know that there are more bugs out there, and we already work on these. In addition, we are now also focusing on the options menu of the game, which will include key mapping.
We just released a minor patch for the Early Access build, which should fix the following issues:
The games version is now displayed in the title screen (lower left corner). This should help to make it clear what version you are using.
Added a lot of missing Russian translations (Note: There might still be some minor issues. If there are, please don't hesitate to contact us!)
Fixed a bug that prevented the telephone sequence to be properly saved. If you had this bug, you will need to do the sequence one last time and it should be saved now!)
Fixed a bug that prevented the id card from being viewed multiple times
The ID card should be bigger now, thus being better readable
Fixed a bug where you would hear footsteps in the floor after respawning / loading a game.
Fixed several bugs where the enemy could get stuck in place or even blocking some rooms.
We know that there are more bugs out there, and we already work on these. In addition, we are now also focusing on the options menu of the game, which will include key mapping.
Soeben haben wir die erste Early Access-Version von The Last Look veröffentlich und wir freuen uns bereits auf euer Feedback. Wir hoffen sehr, dass wir dieses Spiel gemeinsam zu einer fantastischen Erfahrung machen können.
Achtung russische Käufer: Leider konnten wir zu diesem Zeitpunkt noch nicht alle russischen Übersetzungen einbauen, aber wir arbeiten mit Hochdruck daran, diese möglichst zeitnah einzubauen, schätzungsweise nächste Woche.
Dies tut uns wirklich leid, und wenn dies ein Hindernis für euch darstellt, empfehlen wir, mit dem Kauf noch zu warten, bis das entsprechende Update verfügbar ist.
Soeben haben wir die erste Early Access-Version von The Last Look veröffentlich und wir freuen uns bereits auf euer Feedback. Wir hoffen sehr, dass wir dieses Spiel gemeinsam zu einer fantastischen Erfahrung machen können.
Achtung russische Käufer: Leider konnten wir zu diesem Zeitpunkt noch nicht alle russischen Übersetzungen einbauen, aber wir arbeiten mit Hochdruck daran, diese möglichst zeitnah einzubauen, schätzungsweise nächste Woche.
Dies tut uns wirklich leid, und wenn dies ein Hindernis für euch darstellt, empfehlen wir, mit dem Kauf noch zu warten, bis das entsprechende Update verfügbar ist.