The Isle - Dondi


Greetings Islanders,

Today we have the first preview of a long awaited animal to debut in survival: Stegosaurus.

https://youtu.be/mmT7_I5Xcxc
I'm sure many of you are probably wondering why he has an animation long suspected that all herbivores should have. We'll have more details on that soon.

Be sure to subscribe to our Youtube channel for future showcases!

Apr 11, 2019
The Isle - looter
  • This is a very small hotfix for a server-side crash the game has been experiencing along with other small changes.

    General
  • Fixed a server-side crash related to burrows being destroyed
  • Fixed some foliage shader issues on V3
  • Temporarily disabled the crash reporter while a new backend is implemented
The Isle - Punchpacket


Greetings Islanders,

Today we have a little preview of an upcoming playable creature some of you might be interested in: Pteranodon.

https://www.youtube.com/watch?v=DLziFBXghQs&feature=youtu.be
Playable flying creatures are something that will be coming to The Isle further down the road, but we wanted to show you some of the first steps towards achieving that goal and hope you're as excited as we are for what's to come.

Be sure to subscribe to our Youtube channel for future showcases!

Mar 21, 2019
The Isle - Punchpacket


Greetings Islanders,

As many of you may be aware, we are preparing to rewrite much of our codebase; known to most community members as the "recode". We're not starting over, but there's going to be a lot of changes. We'll delve into what all this means in more detail below.

Why are we doing this?
As many of the veteran players may remember, there have been features introduced into the game that were sadly removed. Unfortunately, things like this happened due to rapid implementation causing more bugs and crashes than the new gameplay mechanics it provided. Our current foundational code severely limits our ability to balance combat and add new, more complex elements to the game. So much of our original codebase will be rewritten to provide gameplay experiences and features that are exciting as well as stable. Like a bandaid, we've just gotta rip it off!

How long will this take?
While we cannot accurately provide an exact timeline, we are estimating a few months. We're focusing on introducing a solid, quality implementation so we won't run into the same issues we've experienced thus far. We're going to take the time we feel is necessary to do this right. Everything we're doing, is for you guys. Making our jobs easier is just an added bonus.


So, what does that mean for you, the community?
During the recode we will not be pushing many (if any) builds to the Live servers. We know, it's a super bummer! But do not fear, production is blazing along full speed behind the scenes! In addition, we'll be updating you all in a transparent fashion like we've never done before. So you can all expect much more insight into our development process, not less. So here's to progressing to the next level!
Feb 26, 2018
The Isle - Dondi
Patch ID: 0.1.34.1

Greeting islanders,

This patch is one of those in-betweeners where it's mostly bug-fixing and nothing super cool beyond a return to functionality for certain features. Next patch should be some cool content stuff, like weather and things like that. Most recently we've been looking into the IK features to smooth things out and get dinosaur bodies and terrain alignment going without looking super weird. There's still a few hiccups with the ragdolls and corpses being inconsistent and will be addressed next patch.


- Improved the main menu experience.
Basically, we added ambience... and two hidden things.
- Improved network error reporting when having mismatched content with a server.
^ Easier to read and understand how and why something went wrong, both on the back-end, and for players.
- Added Steam Authentication and Valve Anti-Cheat support.
For many reasons on a list longer than the petition of players who want Half-Life 3, we're moving away from BattlEye.
- Added 720p screen resolution support in the video settings.
Self-explanatory. More resolution support, more happiness.
- Increased the connection timeout limit from 60 seconds to 300 seconds.
This is primarily for players with lower end machines. Now people shouldn't be experiencing timeouts while they're loading in just because they can't afford a high-end rig.
- Fixed players characters not being deleted from the database if they were killed while logged out of the server.
Also self-explanatory. Shame on you body dupers. We'd ban you if it wasn't our fault for it being an exploit in the first place.
- Fixed servers not advertising their current player-count.
Remember that thing we said we knew was broken but we'd fix next patch?
It's fixed.

- Fixed several issues related to the chat window.
Nothing special here. Just stupid little things. Also the click-clack sounds will be returning.
- Fixed several issues related to nests.
A bunch of tiny errors and problems thanks to QA showed up. All of them should be resolved and nests should work as they originally did before they became a nuisance.
- Fixed certain server filters no longer working.
Also something we broke moving away from a custom engine and script automation that we thought was good for the game but wasn't. Fixed it!
- Fixed characters rotation not saving.
Don't ask why it wasn't working. It was stupid and we feel bad.
- Fixed listen servers being forced to LAN only.
Now you can host your own servers without being forced to dedicated.
Feb 20, 2018
The Isle - Dondi
Patch ID: 0.1.34.0

"Greetings Islanders,
With almost a month gone by since the last patch, we're trying a few new things. First of which I'm sure you'll notice is a new patch format. After each part of the patch update, there's a bit of a developer explanation (however short or long) posted after, for your convenience to see why we did something, as opposed to us just doing it. If the new patch formatting doesn't work out, we'll just post SVN logs and set ourselves on fire.

That being said, we also have a third development branch up to streamline testing. We updated a private "experimental" branch for us to break everything ourselves before it reaches QA (development) branch, and then touching you all on public. We have enough people that it shouldn't be unrealistic for us to catch most bugs before a patch hits public. The vast majority of you hate frequent patches, regardless of how much it helps us. We will do our best to abide by the desires for uninterrupted gameplay."



- Temporarily halting Mac support.
As it stands there's a lot of issues that have been ongoing with Mac. We're going to have to halt Mac support for an unknown amount of time while we sort out some extremely nefarious issues with the Mac builds.
- Fixed database not saving growth and progression.
There was a lot of wonky saving issues going on and what caused a lot of crashing and performance problems. If we listed it all out, ragnarok would be upon us before you were halfway done reading. It's our fault... sorry.
-- Database system now uses json files.
Easier saving, but the servers now use a new filepath for saving. Server hosts are dependent to update these for their servers to work properly.
- Moved to Unreal Engine 4.18.3
As much fun as it is to have a custom engine, it's actually not. Everything about the first part of that sentence was sarcasm. It's likely we'll move to 4.19.1 when the engine version is out, because there's a lot of parallel development between what we are doing and Fortnite, but any obscene upgrades in the future will just be backported fixes so we can have a stable engine branch.
- Fixed various levelbounds issues on AE-001 and Isle_V3 causing anomalous stuttering.
A lot of players were experiencing random awful stuttering randomly throughout AE-001 and Isle V3. None of it was random. It was bad levelbounds and level loading. All players should see an end to that now.
- Added Giganotosaurus and Gallimimus to development and QA testing on survival mode.
Once QA confirms there's nothing obscenely wrong with either of these two lifecycles, you'll see them publicly released to play in survival, followed swifly by a certain honking hadrosaur!
-- Dinosaur skins are now loaded correctly based on selected gender
*Dinosaurs still only have two genders.
- Web links from game menus will now open in the steam overlay whenever possible.
This is just a quality of life thing, because no one likes a game being minimized for a pop-up.
- Chat system no longer requires enter being pressed twice to open.
When the double-tap chat feature was put in, we were so occupied with whether or not we could, we didn't stop to think whether or not we should.
-- Mouse control is enabled during chat to select necessary tabs.
Because honestly, only using the bracket keys was actually the worst.

Known Issues:
- Servers temporarily do not advertise the amount of players in the session.
It's a pain in the ass, we know. Solved next patch, but we didn't want you all to have to wait for this one particular fix.
- Character rotation does not save.
More of an annoyance than anything, but at least you can reposses your old player controller now.
- AI disabled until next patch.
On occasion they cause a server crash, but we decided to gut the system altogether to begin making AI that has smart decisions.
- Server Filters are currently bugged.
The latest patch seems to have made some server filters sentient. Untick your server filter options and servers will appear.
Jan 29, 2018
The Isle - Deathlyrage
Developer Note:

We have been doing smaller, more frequent patches instead of grouping them into big ones because that makes it easier to discover exactly what might be broken and where. Most fixes are made based on player feedback from their server experiences and some optimizations can only be found by analyzing a 60 player server or more.

Those who wish to receive fewer updates or want a more stable version of the game to play on can switch to the Legacy beta branch. See the bottom of this post for details on how.

Updates:

Fixed: Tribals being able to pickup bows when they already have one.
Optimized: Server / Game Performance.
Transition Growth Bug Fixes.
Started roughing in more human areas to AE-001 map.
Added more varied water sources and edible plants to more parts of AE-001.

How to change your game version to Legacy:

1. Right click The Isle in your Steam library and select Properties
2. Go to the Betas tab
3. Use the drop-down menu to select "legacy- Previous stable branch"
4. Run the game or restart Steam to begin auto-downloading the legacy branch

The legacy branch is updated less frequently so may be missing certain features or fixes from the latest development build. However, it is the most stable version of The Isle. Because of this, we advise players who do not wish to update constantly or who are having performance issues to opt into the legacy branch.
Jan 29, 2018
The Isle - Deathlyrage
Fixed: Food / Water Saving not working properly.
Added: Multi-threaded character loading.
- Solves Performance problems when multible people are logging in at once.

Game.ini Server Option for Multi-threading (Enabled By Default with this patch)
[/script/theisle.igamemode] ; Multi threading Option ; If you get server crashes you can disable this below option Multithreading = true;
Jan 29, 2018
The Isle - Deathlyrage
Fixed: Tribals not spawning with a torch.
New: Started working on improved nesting system (unfinished).
Fixed: Windows 10 Version Checking incorrect for non-english localizations.
Fixed: Server Lists showing the wrong player count.
Fixed: Connection Lost / Connection Pending Failure Problems caused by last patch.
Jan 26, 2018
The Isle - Deathlyrage
SERVER OWNER NOTICE: SAVED DATA IN THE SERVER DATABASE WILL BE AUTOMATICALLY UPGRADED AND RESET IN THIS PATCH

KNOWN ISSUE: NEST FUNCTIONALITY NOT WORKING PROPERLY AND NOT SAVING, THIS WILL BE FIXED IN A FUTURE PATCH

Added: Ability to cancel eating and drinking quickly by letting go of the use key.
Changed: Vocal Wheel is now disabled it will be back when it 's better.
Added: Merc / Tribal Combat Mode Key (V)
New: Multi-threaded database engine that now accurately saves dinosaurs, mercs, tribals etc without any server performance impact for the game thread. (Work In Progress)
Fixed: Database Saving of growth dinosaurs.
Fixed: Server Performance issues for people attempting to login.
Fixed: Database glitch that happens on login that causes the player to not login correctly.
Improved: Human Database Saving Functionality and reliability.
Updated waterfall vista effect, now uses lit particles .
Started converting assets over from the BloodClip material to a less insane shader.
Added: New Ground foliage models + added optimized megascan assets.
Switched billboard technique until issues with camera facing are resolved.
Improved: Tribal Aiming and Combat Mode Related Changes (Unfinished)
Fixed: Several emitters that was incorrectly set to loop.
Added vocal sounds for juvenile and subadult Giganotosaurus.
Expanded hypo Giga vocal set, added distant sounds.
Set up hyper Giga footstep notifies for primary movement animations.
Hooked up correct vocals for all Giga life cycle stages.
Added new montages for juvenile/subadult Giga calls + attacks.
Managed to reduce overdraw slightly when using torch.
...