Hi everyone! We just released the June content update. This is a large update with lots of improvements and new features.
NOTE ON PERFORMANCE :
As you all know VR is very performance hungry so building a large living world like this is not an easy task. There is still a lot of room for performance improvements (especially for the Vive) so the [high] and [epic] graphic settings are highly experimental. However, with [space] you can bring up a menu to tweak various graphic settings to your liking:
Key Function -------------------------------------------------------------------------- 1 low graphics 2 medium graphics 3 high graphics 4 epic graphics
insert no anti-aliasing home FXAA pageup temporal --------------------------------------------------------------------------
Some of the changes include:
New starting point : campsite
BasicTruesky integration with realtime volumetric clouds
HRTF dynamic insect sounds added
Binaural wind gusts generator added
Much more environment variety added
[Vive]Completely revamped physics based paddling system
[Vive]Free roaming, go explore!
[Vive]First hotspots are placed in the map
[Vive]Motion-controller driven inventory system
[Vive]New tool : the scanner
[Vive]Hop on and off the paddle board
[Oculus]full remote support to control kayak, speed, flashlight and teleport from campsite to the tour kayak.
various bug fixes
Known issues:
If you paddle with two paddles at the same time, only one will rumble
Using the flashlight at daytime reduces performance
If you get stuck with the paddle board please let us know where so we can fix it. Holding down the grip buttons on both controllers teleports you back to the campsite
Vive users can hit [p] to jump into the tour kayak if you don't want to paddle (we will have a more elegant solution for this soon)
Also we encountered a bug that makes our cool translucent water flicker at certain angles, we are working with Epic to roll out a fix in the coming weeks. In the meantime we changed the water to a more basic opaque version but you can toggle between the two with [pagedown].
We need your help!
We would love your help finding bugs and providing feedback to continue developing this title and make it as good as we can, if you want to participate in the development process you can do so by sending the bugs you found & any suggestions you have to support@immersiveent.com
Hi everyone! We just released the June content update. This is a large update with lots of improvements and new features.
NOTE ON PERFORMANCE :
As you all know VR is very performance hungry so building a large living world like this is not an easy task. There is still a lot of room for performance improvements (especially for the Vive) so the [high] and [epic] graphic settings are highly experimental. However, with [space] you can bring up a menu to tweak various graphic settings to your liking:
Key Function -------------------------------------------------------------------------- 1 low graphics 2 medium graphics 3 high graphics 4 epic graphics
insert no anti-aliasing home FXAA pageup temporal --------------------------------------------------------------------------
Some of the changes include:
New starting point : campsite
BasicTruesky integration with realtime volumetric clouds
HRTF dynamic insect sounds added
Binaural wind gusts generator added
Much more environment variety added
[Vive]Completely revamped physics based paddling system
[Vive]Free roaming, go explore!
[Vive]First hotspots are placed in the map
[Vive]Motion-controller driven inventory system
[Vive]New tool : the scanner
[Vive]Hop on and off the paddle board
[Oculus]full remote support to control kayak, speed, flashlight and teleport from campsite to the tour kayak.
various bug fixes
Known issues:
If you paddle with two paddles at the same time, only one will rumble
Using the flashlight at daytime reduces performance
If you get stuck with the paddle board please let us know where so we can fix it. Holding down the grip buttons on both controllers teleports you back to the campsite
Vive users can hit [p] to jump into the tour kayak if you don't want to paddle (we will have a more elegant solution for this soon)
Also we encountered a bug that makes our cool translucent water flicker at certain angles, we are working with Epic to roll out a fix in the coming weeks. In the meantime we changed the water to a more basic opaque version but you can toggle between the two with [pagedown].
We need your help!
We would love your help finding bugs and providing feedback to continue developing this title and make it as good as we can, if you want to participate in the development process you can do so by sending the bugs you found & any suggestions you have to support@immersiveent.com
Hi everybody! We are very excited to show you all a little sneak preview of what we have been working on, so check out this preview video: https://www.youtube.com/watch?v=U7_tlYY0Zlk The goal is to release the June content update by the end of next week & we are really looking forward to getting your feedback... :)
Hi everybody! We are very excited to show you all a little sneak preview of what we have been working on, so check out this preview video: https://www.youtube.com/watch?v=U7_tlYY0Zlk The goal is to release the June content update by the end of next week & we are really looking forward to getting your feedback... :)
Hi everyone! We have been hard at work integrating a wide variety of improvements to The Grand Canyon VR Experience. Today we wanted to give you a little peek into the next content update coming later this month.
the new campsite acts as your base where you start all your adventures from...
Some of the new features to look forward to:
new starting area : the campsite!
completely revamped dynamic sky & volumetric clouds system
several graphical improvements
several performance improvements
more control over your graphic settings
sound occlusions & HRTF 3D positional sound
completely revamped controller & inventory system
discover the first hot-spots where you can disembark your boat & explore by foot
and some surprises! ːsteamhappyː
We will release a video with more details on this update in the next few weeks!
Hi everyone! We have been hard at work integrating a wide variety of improvements to The Grand Canyon VR Experience. Today we wanted to give you a little peek into the next content update coming later this month.
the new campsite acts as your base where you start all your adventures from...
Some of the new features to look forward to:
new starting area : the campsite!
completely revamped dynamic sky & volumetric clouds system
several graphical improvements
several performance improvements
more control over your graphic settings
sound occlusions & HRTF 3D positional sound
completely revamped controller & inventory system
discover the first hot-spots where you can disembark your boat & explore by foot
and some surprises! ːsteamhappyː
We will release a video with more details on this update in the next few weeks!
HI everybody, we pushed out a quick hot-fix that squashes a bug causing certain people to have unresponsive game pad / keyboard controls since the upgrade to Oculus run-time 1.3. If you still have issues with the game pad, you can use the following keyboard commands to change the speed of the kayak:
HI everybody, we pushed out a quick hot-fix that squashes a bug causing certain people to have unresponsive game pad / keyboard controls since the upgrade to Oculus run-time 1.3. If you still have issues with the game pad, you can use the following keyboard commands to change the speed of the kayak:
Hi everyone! With the latest patch we added experimental support for the Oculus Rift HMD. When you launch the Grand Canyon VR Experience using an Oculus Rift you have the choice between two launch options :
1) launch in STEAM VR mode 2) launch in OTHER VR mode
both options should work, but make sure you follow these steps to enable STEAM VR on your oculus rift.
If you prefer to use the Oculus runtime, make sure you are running the latest version from the Oculus download page and make sure to enable unknown sources under settings in your Oculus store.
If you already bought the Grand Canyon VR Experience on STEAM but you would like to unlock it on the Oculus Store, send us an email with your steam username (support@immersiveent.com) and we will deliver you a Oculus store key.
If you have a DK2, make sure you upgrade from runtime 0.8 to the latest version available on the Oculus download page.
If you have an HTC Vive then everything should work out of the box , happy kayaking! ːsteamhappyː
Hi everyone! With the latest patch we added experimental support for the Oculus Rift HMD. When you launch the Grand Canyon VR Experience using an Oculus Rift you have the choice between two launch options :
1) launch in STEAM VR mode 2) launch in OTHER VR mode
both options should work, but make sure you follow these steps to enable STEAM VR on your oculus rift.
If you prefer to use the Oculus runtime, make sure you are running the latest version from the Oculus download page and make sure to enable unknown sources under settings in your Oculus store.
If you already bought the Grand Canyon VR Experience on STEAM but you would like to unlock it on the Oculus Store, send us an email with your steam username (support@immersiveent.com) and we will deliver you a Oculus store key.
If you have a DK2, make sure you upgrade from runtime 0.8 to the latest version available on the Oculus download page.
If you have an HTC Vive then everything should work out of the box , happy kayaking! ːsteamhappyː