May 29, 2018
The Forest - Dishmink
Hey Everyone,

This patch implements some of the suggestions and ideas we’ve received since releasing the VR beta version last week. We also fixed an issue where the resolution was being applied incorrectly in VR making the game look like it was rendering lower res than it was.
  • Fixed game outputting at lower resolution than it was rendering at
  • Added VR laser pointer to interact with menus
  • New movement option added, controller based direction (direction is controlled by position of left hand) - off by default, can be set in vr option menu
  • Added physical crouching option - off by default, can be set in VR option menu
  • Added visuals for controllers in options menu and title scene
  • Hold to take items such as eating food now have a visual to give clearer idea how long you need to press (same as the 2d version)
  • Can now drop animal heads the same way as dropping bodies and logs, with trigger
  • Blocked opening inventory while holding log sled
  • Improved feel of nocking arrows
  • You can now light fires by moving your held lighter to them
  • Fire arrows can now be lit from fire stands
  • Replaced keybindings window in VR with a VR options menu
  • Fixed entire napkin not selecting the item when there’s only one on it making it easier to take items off mat (same as 2d version)
  • Added new option for auto run
  • Right hand trigger press now clicks the currently targeted UI element in menus
  • Tweaked axe swinging, you now need to swing further to damage structures
  • Now using left trigger to press buttons in book
  • Fixed adding resources to structures input sometimes not responding
  • Improved readability of options menu in game

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
The Forest - contact@rockpapershotgun.com (John Walker)

I’ve loved The Forest when I’ve played it in the past. I first took a look in 2014, finding it limited but a lot of fun. I then went back in 2015 to discover it was hugely improved and far more involved. I even videoed half an hour of my inept ambling. I have been back since then, but not written any more, but it’s probably close to two years since I really dug into it. Now it’s out in a final version, I’m surprised how little has changed in the last three years, but also pleased to find the same mix of survivor and terror. Not quite so pleased to discover so many of the classic bugs are still there. (more…)

May 22, 2018
The Forest - Dishmink
Hey Everyone,

Here is a patch for some of the issues that have come up in today’s VR beta release. We also saw people asking for smooth rotation and so added that option in, and changed how to drop logs/bodies.
  • Fixed VR gameplay option darkening not working correctly and setting reversed values
  • Fixed in game options screen breaking on lower quality settings due to a layer distance issue
  • Fixed issue with being unable to save game on lower quality settings
  • Fixed repair hammer not repairing structures
  • Switched drop from press downwards to trigger button when holding a body or log
  • VR - setting VR snap option to 0% now enabled free rotation using X sensitivity instead of snap
Note: Some users have been experiencing issues with their controls not working when running the SteamVR Beta. Rolling back to the public version of SteamVR should correct this issue. We are looking into a fix.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
May 22, 2018
The Forest - Dishmink
The Forest VR Beta

Hey everyone,

This release adds a first pass of VR Support to The Forest. This release supports both Vive and Oculus Rift.

Some of the highlights of the VR version include: Full bow aiming. Throwing flares by breaking the tops off them. Lighting molotovs with your lighter, full 3d inventory, and 3d book, and of course chopping down trees with touch controls, but our favourite part of this release are the caves. The caves feel claustrophobic and terrifying and the creatures at scale take on a new life.

We’re releasing this as beta as we see VR as something really exciting but also very new. We’re trying a ton of ideas with how selection works, with how cutscenes work, with our inventory and want everyone’s ideas and feedback so we can make this the best VR experience possible.

As it is beta, expect some bugs and technical issues. We’ll be updating this branch regularly.

Note: First release does not have multiplayer support but that’s coming soon.

Note: Some users have been experiencing issues with their controls not working when running the SteamVR Beta. Rolling back to the public version of SteamVR should correct this issue.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

May 17, 2018
The Forest - Dishmink
Hey Everyone,

This patch fixes an issue with crashing that could occur when building tree based structures.

Based on discussions with some hosting companies, we’ve also made some improvements to the dedicated server.

V1.07 changelog
  • Fixed intermittent bug where birds looking for spots on high areas such as tree platforms or tree houses could get stuck in a loop and crash the game
  • Player survival stats (ie fullness) no longer update until loading in a game is completely over
  • ds - Added possibility to define a custom folder for saves, either add -savefolderpath <path> as command line parameter or use the "saveFolderPath" entry of the config file
  • ds - Added fps limiting options, set “targetFpsActive” and “targetFpsIdle” in the config file to define desired values when server has players or not
If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
May 14, 2018
The Forest - Dishmink
Hey Everyone,

Today’s patch fixes some more issues that have come up since release. We also added an option in the gameplay tab for hosts of multiplayer games. This option gives hosts the ability to allow or block developer cheats on their servers. This doesn’t yet work with Modapi and other methods of cheating but we are planning on implementing that as a next step.

This patch should also improve stability overall, and also updates the dedicated server fixing an issue where time calculation could get broken over time.


V1.06 changelog
  • Fixed mouse losing focus on some multi-monitor setups
  • Fixed held map looking partially transparent when outside if using unity ssao
  • Fixed area in Cave 9 where you could climb out of cave
  • Item tooltip now accounts for item properties such as decay state to force a refresh when hovering between different inventory views of a specific item (ie: hovering from a fresh rabbit to a spoilt rabbit will properly refresh the UI)
  • Fixed bug where you could fall out of cave entrance near end of game if crouching when entering
  • Fixed bug where players couldn’t pick up new outfits if they had already previously filled up all their clothing spots
  • Fixed saving when holding the sharing tray causing issues with deleting items
  • Fixed cancelling some ghost structures with a single log added dropping 2 pickups to the ground
  • Fixed missing number amount in rabbit skin item tooltip
  • (Multiplayer) Host can now choose whether clients are allowed or not to use the built in debug console
  • DS - Fixed interval timer counting time while no player is connected
  • DS - Fixed time calculation precision issue causing time to no longer getting properly accounted for at some point
  • DS - It is now possible to choose whether clients are allowed or not to use the built in debug console, either with the "allowcheats <on|off>" entry in the config file or "-allowcheats" command line parameter
  • Fixed typo on one of the story pickups
  • Fixed issue with stealth armor value sometimes incorrect when loading a save
  • Fixed ponds and lakes appearing totally black if material quality was set to lowest
  • Fixed camcorder videos not playing correctly on 32bit machines

Edit: Added a small additional fix

V1.06b
  • Fixed bug with creative mode in single player not working correctly
If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

May 8, 2018
The Forest - Dishmink
Hey Everyone,

Here’s an update, addressing some of the bugs that have come up recently and also adding in new brightness and contrast sliders.
  • Increased draw distance of target and some other small structures
  • Added new brightness/contrast sliders
  • Added in option to use legacy eye adaptation instead of dx11 eye adaptation
  • Fixed bug where disassembled upgraded stick would no longer work with cloth
  • Fixed issue with disassembling upgraded enemy club
  • Fixed upgrades on modern axe disappearing on load
  • Fixed dx9 tone mapping too dark in inventory
  • Fixed lake in snow glowing blue at night
  • Fixed drying rack showing log icon instead of stick icon in book
  • Fixed items in world placed in holders such as bones or chocolate bars visible over inventory in some rare cases depending on where player saved

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
The Forest

Survival horror game The Forest has finally received its v1.0 full release after spending four years in Steam Early Access.

Today's update includes a "significant re-work for the endgame and a new alternate ending", developer Endnight Games revealed via a new blog.

This isn't the end of the road - there's mention of "heavy" future support, and also a free VR update coming on 22nd May which places your HUD and inventory on an in-game smart watch. You'll also be able to cut trees using motion controls.

Read more…

The Forest

Survival game The Forest has finally hit the V 1.0 milestone after nearly four years in Early Access – but studio End Night has promised that it will keep working on the game into the future. A new trailer was issued today (you can see it below), in addition to the previously reported price increase.

"Today The Forest moves from early access into a full release," a spokesperson for the studio wrote on Steam. "It’s been a crazy ride, made possible only by the players who have supported us for the last four years. To the team here it feels like a game we all made together, us and the community. Your input suggestions and feedback has been invaluable to us."

The announcement also confirmed that the VR version of The Forest will launch on May 22. The VR version will boast all of the features found in the core game, with some changes made to accommodate the environment. For example, your HUD will be accessible on a smart watch, there's a full 3D inventory, and cutting down trees (which is always fun) can be done with motion controls. 

Read the full announcement here, check out the trailer below:

The Forest - contact@rockpapershotgun.com (Dominic Tarason)

Totally normal, not-at-all ominous cave paintings.

Subnautica may be the latest big thing in the survival sandbox sphere, but Endnight Games’ The Forest was there first. Released as early access in 2014, it has evolved and mutated into a surprisingly deep blend of survival horror and sandbox. Today, it is officially finished, and version 1.0 has rolled out. Within, some quick thoughts on the new version of the game, plus a rather grim and violent launch trailer.

(more…)

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