Mar 23, 2016
The Flame in the Flood - Stuckbug
Hey all,

We just pushed out a new update. Main fixes:

- Fixed a number of crashes
- Fixed a save game restore issue
- Fixed a number of issues with the quest system that effected both quests and achievements

As per usual, please let us know in the discussions if you see any new issues, or have been experiencing one of the above and it doesn't appear to be resolved.
Mar 23, 2016
The Flame in the Flood - TMF_Forrest
Hey all,

We just pushed out a new update. Main fixes:

- Fixed a number of crashes
- Fixed a save game restore issue
- Fixed a number of issues with the quest system that effected both quests and achievements

As per usual, please let us know in the discussions if you see any new issues, or have been experiencing one of the above and it doesn't appear to be resolved.
Mar 3, 2016
The Flame in the Flood - Stuckbug
Hello folks,

We just posted another update. We hope to have totally stamped out the frequent audio related crash many people have experienced. We tracked it down with FMOD, the creators of the audio library we're using, and haven't seen any crashes since integrating their fix.

We're still working on additional fixes, but wanted to get this one out asap.

Changes:
- Audio crash fix
- Fix for getting stuck at the bait shack upon restore
- drag & drop inventory fix.

Thanks so much for playing, and of course keep letting us know any issues you're having.
Mar 3, 2016
The Flame in the Flood - TMF_Forrest
Hello folks,

We just posted another update. We hope to have totally stamped out the frequent audio related crash many people have experienced. We tracked it down with FMOD, the creators of the audio library we're using, and haven't seen any crashes since integrating their fix.

We're still working on additional fixes, but wanted to get this one out asap.

Changes:
- Audio crash fix
- Fix for getting stuck at the bait shack upon restore
- drag & drop inventory fix.

Thanks so much for playing, and of course keep letting us know any issues you're having.
Feb 27, 2016
The Flame in the Flood - Stuckbug
We just posted a new patch to address a number of issues users have been experiencing. We're still working on additional issues, but wanted to get this out as fast as possible.

This patch contains:
* A fix for some audio crashes
* A fix for rare broken checkpoint issue
* Fix for a rare dead-end river bug
* Fix for looping rain audio bug
* Wolf spawning fix (wolves should not spawn in initial region)

Thanks so much for playing and to all the folks who've shared info to help us run down some of these issues.
Feb 27, 2016
The Flame in the Flood - TMF_Forrest
We just posted a new patch to address a number of issues users have been experiencing. We're still working on additional issues, but wanted to get this out as fast as possible.

This patch contains:
* A fix for some audio crashes
* A fix for rare broken checkpoint issue
* Fix for a rare dead-end river bug
* Fix for looping rain audio bug
* Wolf spawning fix (wolves should not spawn in initial region)

Thanks so much for playing and to all the folks who've shared info to help us run down some of these issues.
Feb 24, 2016
The Flame in the Flood - Stuckbug
Hi folks -- big day for us here at The Molasses Flood as The Flame in the Flood officially moves out Early Access and gets its official v1 launch!

Lots of polish and fixes have gone in across the board, but the big new feature is the Campaign Mode we've been teasing for a while. It comes in two flavors, "Survivalist" (more challenging balance) and "Traveler" (for a slighly easier ramp). The latter mode also features occasional checkpoints.

Another big feature for those overseas: the game now ships with Spanish, French, German, Portugese, Polish and Russian languages.

We're posting the full changelist below.

As always, please use these forums to let us know about any problems, suggestions, etc. that you might have.

In the meantime, we hope you like the game in its final form. We loved making it for you, and we hope it comes across that this was a labor of great love for all of us here at The Molasses Flood. And THANK YOU, for all your help over the past couple of months on EA, with your many many bug reports, suggestions, criticisms, and words of encouragement. It has all been invaluable.

<3,

The Molasses Flood

Full changelist:
(NEW FEATURE) New audio - ambient loops
(NEW FEATURE) added steam cards
(NEW FEATURE) Added River NPCs - conversations, trading
(NEW FEATURE) Added quilts (the “story logs” of the river)
(NEW FEATURE) added new non-modal tutorial elements, including cooking during 1st run
(NEW FEATURE) Added Lower difficulty setting in Campaign Mode
(NEW FEATURE) Added localization: French, German, Spanish, Polish, Russian, Portuguese (br)
(NEW FEATURE) Added draggable inventory items for mouse users
(NEW FEATURE) added credits including backers
(NEW FEATURE) Added Campaign Mode
(NEW FEATURE) added achievements
(TUNING CHANGE) updated yucca - no longer a good idea to eat raw (since they’re poison irl)
(TUNING CHANGE) increased quest frequency at caches to 100%
(TUNING CHANGE) increased nutrition from plant items
(BUG FIX) UI tweaks to accommodate longer strings
(BUG FIX) tutorial screens no longer stay up during death
(BUG FIX) no longer able to double loot carcasses in some instances
(BUG FIX) many fixes & improvements to options screen
(BUG FIX) Major performance improvements globally with river gen, particle performance, lighting performance
(BUG FIX) major improvements to conversation UI
(BUG FIX) improved readability of hold prompts
(BUG FIX) improved input handling of controller sticks in UI screens
(BUG FIX) improved explore camera magnets
(BUG FIX) improved crafting focus readability
(BUG FIX) holding A in the main menu no longer fat-fingers through every menu choice
(BUG FIX) fixed sliding bear issue
(BUG FIX) fixed numerous missing icons in HUD alerts
(BUG FIX) fixed jittery docking cam that would occur during slower loads
(BUG FIX) Fixed issue with uncollectible river caches
(BUG FIX) fixed issue with snares looping “activated” animation when broken by boar or wolf
(BUG FIX) Fixed issue with getting stuck in geo at bait shack
(BUG FIX) Fixed issue with discarded loot boxes generating new loot
(BUG FIX) fixed issue with “skip scene” icon not showing up correctly at game start
(BUG FIX) fixed issue where player would be tilted after sleeping in some locations
(BUG FIX) fixed issue where jars could become unusable on the river
(BUG FIX) Fixed input handling issues with keyboard/mouse vs. gamepad
(BUG FIX) Fixed a number of resolution issues on Mac
(BUG FIX) fixed a number of issues with the death scrim failing to display
(BUG FIX) fixed a number of death anim & UI bugs
(BUG FIX) fixed a large number of issues with focus loss during tutorials & pop-up alerts
(BUG FIX) drowning affliction no longer hits dozens of times on death
(BUG FIX) can no longer restore to the opening campfire if you sleep there, since it was a hornets nest of weird bugs
(BUG FIX) Audio polish - many new ambients, UI audio elements
(BUG FIX) added spring system to improve camera magnet control
(BUG FIX) added scrim behind journal to improve legend readability
(BUG FIX) added loot anims to a number of containers
(BUG FIX) added item count to loot box UI
(BUG FIX) added alert when starting a new game that save data will be lost
Feb 24, 2016
The Flame in the Flood - TMF_Forrest
Hi folks -- big day for us here at The Molasses Flood as The Flame in the Flood officially moves out Early Access and gets its official v1 launch!

Lots of polish and fixes have gone in across the board, but the big new feature is the Campaign Mode we've been teasing for a while. It comes in two flavors, "Survivalist" (more challenging balance) and "Traveler" (for a slighly easier ramp). The latter mode also features occasional checkpoints.

Another big feature for those overseas: the game now ships with Spanish, French, German, Portugese, Polish and Russian languages.

We're posting the full changelist below.

As always, please use these forums to let us know about any problems, suggestions, etc. that you might have.

In the meantime, we hope you like the game in its final form. We loved making it for you, and we hope it comes across that this was a labor of great love for all of us here at The Molasses Flood. And THANK YOU, for all your help over the past couple of months on EA, with your many many bug reports, suggestions, criticisms, and words of encouragement. It has all been invaluable.

<3,

The Molasses Flood

Full changelist:
(NEW FEATURE) New audio - ambient loops
(NEW FEATURE) added steam cards
(NEW FEATURE) Added River NPCs - conversations, trading
(NEW FEATURE) Added quilts (the “story logs” of the river)
(NEW FEATURE) added new non-modal tutorial elements, including cooking during 1st run
(NEW FEATURE) Added Lower difficulty setting in Campaign Mode
(NEW FEATURE) Added localization: French, German, Spanish, Polish, Russian, Portuguese (br)
(NEW FEATURE) Added draggable inventory items for mouse users
(NEW FEATURE) added credits including backers
(NEW FEATURE) Added Campaign Mode
(NEW FEATURE) added achievements
(TUNING CHANGE) updated yucca - no longer a good idea to eat raw (since they’re poison irl)
(TUNING CHANGE) increased quest frequency at caches to 100%
(TUNING CHANGE) increased nutrition from plant items
(BUG FIX) UI tweaks to accommodate longer strings
(BUG FIX) tutorial screens no longer stay up during death
(BUG FIX) no longer able to double loot carcasses in some instances
(BUG FIX) many fixes & improvements to options screen
(BUG FIX) Major performance improvements globally with river gen, particle performance, lighting performance
(BUG FIX) major improvements to conversation UI
(BUG FIX) improved readability of hold prompts
(BUG FIX) improved input handling of controller sticks in UI screens
(BUG FIX) improved explore camera magnets
(BUG FIX) improved crafting focus readability
(BUG FIX) holding A in the main menu no longer fat-fingers through every menu choice
(BUG FIX) fixed sliding bear issue
(BUG FIX) fixed numerous missing icons in HUD alerts
(BUG FIX) fixed jittery docking cam that would occur during slower loads
(BUG FIX) Fixed issue with uncollectible river caches
(BUG FIX) fixed issue with snares looping “activated” animation when broken by boar or wolf
(BUG FIX) Fixed issue with getting stuck in geo at bait shack
(BUG FIX) Fixed issue with discarded loot boxes generating new loot
(BUG FIX) fixed issue with “skip scene” icon not showing up correctly at game start
(BUG FIX) fixed issue where player would be tilted after sleeping in some locations
(BUG FIX) fixed issue where jars could become unusable on the river
(BUG FIX) Fixed input handling issues with keyboard/mouse vs. gamepad
(BUG FIX) Fixed a number of resolution issues on Mac
(BUG FIX) fixed a number of issues with the death scrim failing to display
(BUG FIX) fixed a number of death anim & UI bugs
(BUG FIX) fixed a large number of issues with focus loss during tutorials & pop-up alerts
(BUG FIX) drowning affliction no longer hits dozens of times on death
(BUG FIX) can no longer restore to the opening campfire if you sleep there, since it was a hornets nest of weird bugs
(BUG FIX) Audio polish - many new ambients, UI audio elements
(BUG FIX) added spring system to improve camera magnet control
(BUG FIX) added scrim behind journal to improve legend readability
(BUG FIX) added loot anims to a number of containers
(BUG FIX) added item count to loot box UI
(BUG FIX) added alert when starting a new game that save data will be lost
The Flame in the Flood - contact@rockpapershotgun.com (Philippa Warr)

The Flame in the Flood [official site] took a while to settle for me. I went through a few phases with the game but I seem to have landed on “comfy but ultimately not very deep” as a verdict. Ironic given it’s a game about being uncomfy and surviving a flood. Here’s Wot I think:

… [visit site to read more]

The Flame in the Flood - contact@rockpapershotgun.com (Adam Smith)

The Flame in the Flood [official site], out Feb 24th, is a wilderness survival game with a difference. Several differences, actually. First of all, it doesn’t involve lots of first-person tree-punching and is more about isometric exploration than campfire crafting. And then there’s the setting – you’re in a drowned world, travelling by raft from one location to the next, searching for food, warmth and – just possibly – signs of life. Human life, that is. Because, as the trailer below shows, the wildlife is deadly.

… [visit site to read more]

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