Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː
As another week wraps up, we're excited to share with you the significant strides we've made towards the upcoming major update for TFM: The First Men. Our team has been tirelessly fine-tuning every aspect of the game, driven by your invaluable feedback and our unwavering commitment to excellence. ːkrheroesː
This week, we've honed in on enhancing various elements, from world drops to the integration of new resources and exciting gameplay elements. Let’s take a closer look at the developments:
Changelog
Total number of additions implemented this week: 28 ːhappyhfː Changes made in response to community input and assistance are 39% and marked with ːhappyheartː (These changes are not live on Steam yet and will be available in a future release)
ːhappyhfː [Content] Overhauled world drops with rebalanced rarities for items, traits, and path rewards. ːhappyheartː [Content] Reworked Scriptorium's default activity. ːhappyheartː [Content] Added new loot for Memoria's Driftvale Spider cave: Broodling pet. ːhappyhfː [Content] New resource introduced: Fungi, with related farming professions and activities. ːhappyhfː [Content] Added a range of new food items for Cooks including Plainshroom Soup, Shroom Porridge, Brie, Gouda, Honey Cake, and Pot of Honey. ːhappyhfː [Content] Introduced new gem: Sapphire. ːhappyhfː [Content] New outfits and visual effects added for items like Coonskin Cap and Ancestral Call consumable. ːhappyhfː [Content] Implemented Transmuter's Exclusive items, like Transmuted Mudearth Road, enhancing its gameplay elements. ːhappyheartː [Content] Reworked food buffs to incorporate new effects based on food type. ːhappyheartː [Content] Added new icons and sound effects for items, traits, and map objects to enhance the game's aesthetics. ːhappyhfː [Balance] Construction cost changes and path reward cost adjustments implemented. ːhappyheartː [Balance] Auto-Attacks of adventurers no longer reduce energy. ːhappyhfː [Balance] Transmuter's XP rate is now exponential, with adjustments to item calculations and magic dust exchange rates. ːhappyhfː [Balance] Adjustments made to Bee Hive progression intervals and Thorn aura ticks. ːhappyhfː [Balance] Adjustments to the Gatherer's gathering speeds and balancing of Transmutation costs and limits. ːhappyhfː [Balance] Updated Guardsmith's starter path choices with new costs and redefined the costs for smith ladle craftables. ːhappyhfː [Balance] Overhauled farming professions, resources, and activities to align with the new "Fungi" resource. ːhappyhfː [Balance] Increased job time for Gatherer's Fungi collecting activity. ːhappyhfː [UI/UX] Implemented aura effect areas visibility when selecting map objects or candidates, and refined skill cast indicators for auras. ːhappyhfː [UI/UX] Transmutation panel updated with wider interface, item height fix, and key input functionalities. ːhappyhfː [UI/UX] Overhauled user interfaces of character and map object detail panels to display recent changes and additions. ːhappyheartː [UI/UX] Updated the Build panel interface in line with content changes. ːhappyheartː [UI/UX] Added new icons and effect descriptions for various items. ːhappyhfː [Fix] Addressed various issues including rounding errors in the Transmutation panel, bugs in displaying items, and calculation issues in the Transmutation process. ːhappyheartː [Fix] Fixed bugs affecting rewarded objects, construction portraits, and trait inheritance. ːhappyheartː [Fix] Resolved issues with auto-attacks of adventurers and "Legacy" path for Elders. ːhappyheartː [Fix] Corrected display and calculation errors for trait level-up rewards and construction portraits. ːhappyheartː [Fix] Fixed bugs preventing loading of rewarded objects and reconstruction of stocked map objects.
While the list above captures the essence of our recent endeavors, it's just a glimpse of what we've been up to. As mentioned last week, we're thrilled to say that we've completed the targeted features for the next major update, but before we roll it out officially, we plan to start public testing with our incredible community. We're still adding some final touches, ironing out obvious bugs, and optimizing to ensure everything runs smoothly. ːFistpumpː
We're eager to hear your thoughts on these changes, especially since they significantly evolve the game from our last major update. Your feedback has been the guiding light in our journey so far, and we're eager to continue this collaborative path. ːkrlvlupː
As we gear up for the public testing phase, we invite you to stay tuned for more updates and join us in shaping the future of TFM. Your input is invaluable, and together, we'll elevate TFM to new heights of gaming experience. ːreexcitedː
Thank you for being an integral part of our journey. We look forward to unveiling the full extent of our hard work and witnessing your reactions to the enhanced world of TFM. ːSmallRedHeartː
Have a fantastic weekend, and as always, we'll see you next Friday for more exciting updates! ːgearthumbsupː
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː
This week marks a significant milestone for TFM as we finalize the targeted features for our next major update. It's been a journey of passion, innovation, and community-driven development, and we're thrilled to share the latest advancements with you! ːreexcitedː
As we prepare to roll out the major update, our plan is to conduct public testing with our dedicated community. This is an exciting opportunity for you to get a first-hand experience with the new features and provide valuable feedback. Your insights have always been instrumental in shaping TFM, and we eagerly anticipate your thoughts on these latest changes. ːkrheroesː
In the meantime, our team is working diligently to polish the update, conduct internal runs to catch obvious bugs and optimize performance. We're committed to ensuring that the upcoming release meets our high standards and delivers an enhanced gameplay experience. ːkrstarː
Without further ado, let's delve into the details of this week's developments:
Changelog
Total number of additions implemented this week: 36 ːhappyhfː Changes made in response to community input and assistance are 28% and marked with ːhappyheartː (These changes are not live on Steam yet and will be available in a future release)
ːhappyhfː [Feature] Implemented Aura system, adding a layer of strategic depth by allowing characters and objects to emanate unique effects that influence those around them. These Auras can provide various buffs, and debuffs, or modify their surroundings meaningfully, affecting gameplay and character interactions. You must tactically consider the placement and combination of these Auras to maximize their benefits or mitigate adverse effects, adding richness and complexity to TFM’s strategic elements. ːhappyheartː [Feature] New tooltip system with a simpler information display and an Inspect toggle for detailed data. ːhappyhfː [Content] New Profession: Beekeeper, with unique activities and craftables. ːhappyheartː [Content] Overhauled UI for map object detail panels. ːhappyhfː [Content] Pantry & Warehouse decision tree enhancements. ːhappyhfː [Content] New icons and Memoria claim adjustments. ːhappyhfː [Content] Added more control for Pantry & Warehouse in decision trees. ːhappyhfː [Content] Enabled several items' effect descriptions. ːhappyhfː [Content] Transmutation item category base price changes. ːhappyheartː [Content] Overhauled all craftable mace stats & skills; two-handed maces now deal cleave damage. ːhappyhfː [Content] New activities for beekeepers: Extracting pollen, tending hives, collecting honey and beeswax. ːhappyhfː [Content] New craftables for Tailor: Beekeeper's Mask and Robe. ːhappyhfː [Content] New food items: Honey Cake and Pot of Honey. ːhappyhfː [Content] New aura doodad: Tribal Road Light for Digger, replenishing Stamina. ːhappyheartː [Content] Shieldwright renamed to Guardsmith. ːhappyhfː [Content] Wartinker, Jewelcrafter, Toymaker, and Tinker constructions are now unlocked as path rewards. ːhappyhfː [Balance] Transmuter's XP rate adjusted to exponential growth. ːhappyheartː [Balance] Reduced Gatherer's gathering speeds slightly. ːhappyheartː [Balance] Cost adjustments for several path rewards. ːhappyhfː [Balance] Adjusted reroll price increment after each attempt. ːhappyhfː [Balance] Updated combat rating tooltip with relevant character stats. ːhappyheartː [Balance] Settler Graves now attract settlers to mourn. ːhappyhfː [UI/UX] Combat Rating Tooltip now shows all related stats affecting the rating. ːhappyhfː [UI/UX] Implemented CombatRatingThreshold prerequisite. ːhappyheartː [UI/UX] Improved construction portraits. ːhappyheartː [UI/UX] Added tag search for stockpile panel searches. ːhappyhfː [UI/UX] Refined effect outputs to target characters. ːhappyheartː [UI/UX] Enhanced resolution of shadow sprites and updated assets. ːhappyhfː [UI/UX] Internal decision overhaul for item-drop prioritizations. ːhappyhfː [Fix] Addressed load game issue and transmutation panel display problems. ːhappyhfː [Fix] Fixed calculation issues for ApplyTraitFromCategory trait count and duplicate inheritable traits. ːhappyhfː [Fix] Corrected localization texts for CombatRatingThreshold prerequisite. ːhappyhfː [Fix] Resolved issues with construction category cleansing and effect output targeting. ːhappyhfː [Internal] Refactored skill effect output area address types. ːhappyhfː [Internal] Decision & Activity overhaul for existing constructions. ːhappyhfː [Internal] Iterated on Auras with Cook's Utensil Cupboard for XP rate boost.
Your support and feedback have been the driving force behind TFM's evolution. As we stand on the brink of releasing this major update, we can't help but feel excited about the future. The upcoming public testing phase is not just about ironing out the kinks; it's a celebration of our joint journey in creating a game that resonates with each one of you. ːFistpumpː
Stay tuned for more information on how you can participate in the public testing. Your involvement is crucial in fine-tuning the game and ensuring that TFM continues to grow and thrive. ːkrlvlupː
As always, thank you for your unwavering support and enthusiasm. We can't wait to embark on this new chapter together and explore the enhanced world of TFM! ːSmallRedHeartː
Have a wonderful weekend, and see you all next Friday! ːgearthumbsupː
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː
As the leaves turn and the air chills, the forge of innovation within our team continues to burn brightly. This week has been another step forward in our unyielding quest to enhance your gaming experience. As we inch closer to the major update that's been simmering in our developmental cauldron, the excitement within our ranks is palpable and we hope yours is too! ːreexcitedː
Without further ado, let's peer into the crucible of this week's progress:
Changelog
Total number of additions implemented this week: 21 ːhappyhfː Changes made in response to community input and assistance are 29% and marked with ːhappyheartː (These changes are not live on Steam yet and will be available in a future release)
ːhappyheartː [Feature] Combat Rating (CR) is now central in the Character panel, with related stats in its tooltip. ːhappyheartː [Content] Adventurers accrue Divine Favor battling darkness. ːhappyhfː [Content] Enhancements to transmute feature, including item calculation and dust rates. ːhappyheartː [Content] Introduced 3 new thorny loot types: Wood, Clay, and Stone. ːhappyhfː [Content] New shelters & crafting spots for resource gatherers. ːhappyhfː [Content] Alert & decision tree updates for combat training specificity. ːhappyheartː [Content] "Knocked" status updated to "Stunned" with new animations. ːhappyhfː [Content] Pantry & Warehouse reclassified from buildings to doodads. ːhappyheartː [Content] Added Gathering Root, a new Alchemist-created consumable. ːhappyheartː [Content] Added Gathering Roots, a new doodad when used to teleport party members to the root's location. ːhappyhfː [Balance] World drop rebalance and overhaul. ːhappyhfː [Balance] Tags and magic dust calculations updated for transmutations. ːhappyhfː [Balance] Woodcutter tree rewards system overhauled. ːhappyhfː [UI/UX] Overhauled character & object detail panels for clarity on recent changes. ːhappyhfː [UI/UX] Added a search function for stockpile items in the transmutation panel. ːhappyhfː [Fix] Corrected transmute panel item display issue. ːhappyhfː [Fix] Removed Female trait from the genetic randomizer. ːhappyhfː [Fix] Addressed transmute panel's stockpile value display errors. ːhappyhfː [Fix] Fixed transmutation item value & stack count discrepancies. ːhappyhfː [Fix] Corrected stack count issues in transmutation panel item management. ːhappyhfː [Fix] Resolved save game bugs related to transmuter level rewards.
These changes are but a preview to the symphony of enhancements we're eager to present in the upcoming major update. We've woven your feedback into the very fabric of our development process, ensuring that each tweak and transformation resonates with your desires and aspirations for our shared universe. ːkrlvlupː
Have a wonderful weekend, and see you all next Friday! ːgearthumbsupː
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː
As we march into another thrilling week of development, we are happy to share the strides we've made towards the upcoming major update! ːkrlvlupː
Delve into the changelog detailed below, and take note that this week, we have been diligently sculpting the settlement milestones, aspiring to forge a smooth and rewarding progression journey for each and every one of you. Additionally, we haven’t neglected the combat system; we are implementing enhancements to guarantee that every encounter is more engaging and tactical than ever before! ːreexcitedː
Changelog
Total number of additions implemented this week: 25 ːhappyhfː Changes made in response to community input and assistance are 48% and marked with ːhappyheartː (These changes are not live on Steam yet and will be available in a future release)
ːhappyheartː [Content] Implemented the Beastmaster role, complete with traits, tags, activities, parameter decisions, skills, paths, presets, and more. ːhappyhfː [Content] Removed the Training Dummy and introduced role-specific training dummies. ːhappyhfː [Content] New combat role constructions introduced for Slayers, Preservers, and Protectors. ːhappyhfː [Content] Introduced new tags and numerous adventurer feats to accommodate the chance overhaul. ːhappyhfː [Content] Revamped the Food path rewards, replacing over 50 old food items with 27 newly designed ones. ːhappyheartː [Content] Introduced 33 new basic craftable work apparels for all professions, now available as Tailor's path rewards. ːhappyheartː [Content] Added 32 new shirt icon variations to enrich character customization. ːhappyhfː [Content] Introduced new buffs, blessings, and diseases to add complexity and variety to gameplay. ːhappyheartː [Content] Revamped the Grazing decision with new parameters and animations, and added Grazing spots to Memora's wilderness. ːhappyheartː [Content] Implemented changes in critter behavior: Frenzied Critters now prioritize Adventurers over Settlers. ːhappyheartː [Content] Removed outfits for all professions, encouraging the use of the new basic craftable work apparels. ːhappyhfː [Content] Enhanced character spawning mechanisms for a more immersive gameplay experience. ːhappyheartː [Balance] Adjusted frenzied critter behavior: reduced damage but increased action speed. ːhappyhfː [Balance] Adjusted the Wildwheat doodad's tier to 0. ːhappyheartː [Balance] Doubled the Endurance recovery rate to keep your characters in action longer. ːhappyhfː [Balance] Construction cost balance changes to optimize gameplay progression. ːhappyheartː [Balance] Rebranded Movement Impairing as Slowing, and introduced a new Immobilizing effect. ːhappyheartː [Balance] Ensured that Memoria's Driftvale Foxes repopulate each moon if any are killed, provided Saturax is alive. ːhappyhfː [UI/UX] Added tooltips to all activities, providing detailed information. ːhappyhfː [UI/UX] Enhanced the user interface for the new transmutation feature for a smoother experience. ːhappyhfː [Fix] Addressed a load game issue. ːhappyhfː [Fix] Implemented a check to resolve a trait inheritance issue, preventing conflicts and ensuring accurate character development. ːhappyhfː [Fix] Resolved issues related to roaming activities and decisions. ːhappyheartː [Fix] Corrected an issue with nature’s foxes' fleeing behavior. ːhappyheartː [Fix] Fixed the timing for when characters receive the Endurance Recovery need, ensuring it triggers at the start of an activity.
We are pouring our hearts and souls into this update, taking every piece of feedback from our valuable community to heart. We are reinventing, refining, and polishing every aspect of the game to deliver an experience that will leave you in awe. The journey we've embarked on since the Early Access has been nothing short of remarkable, and we can't wait to unveil the fruits of our labor. ːFistpumpː
Stay tuned, because the best is yet to come. The anticipation is palpable, and we are just as eager as you are to dive into this new chapter together. Here's to the future of our game, a future filled with adventure, innovation, and countless memorable moments! ːkrheroesː
Have a wonderful weekend, and see you all next Friday! ːgearthumbsupː
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː
We're bursting with anticipation to share what we've been up to since our last update. Our team, driven by your invaluable feedback, has delved deep into refining and enhancing the core experience of TFM. Every hour, every day, has been about perfection. We've been cooking – not just in the in-game Pit Ovens – but whipping up a storm of changes with an unmatched passion. ːkrheroesː
Our aim has always been to immerse you in a world where every action feels impactful, and where every choice matters. We believe we're inching closer to that dream with the upcoming major update. There's a lot in the pipeline: New professions, a myriad of balance tweaks, revamped gameplay mechanics, and so much more! ːreexcitedː
Changelog
Total number of additions implemented this week: 19 ːhappyhfː Changes made in response to community input and assistance are 47% and marked with ːhappyheartː (These changes are not live on Steam yet and will be available in a future release)
ːhappyhfː [Feature] Introducing the Transmute profession path: Use Magic Dust to convert items in your stockpile. ːhappyhfː [Content] New tags and related features have been rolled out. ːhappyheartː [Content] Cooks at Pit Ovens now harvest Seeds from Wildwheat, replacing the collection of Plainshrooms. ːhappyhfː [Content] Brought back three constructions as path box rewards: Coop, Miner's Furnace, and Gatherer's Hut. ːhappyheartː [Content] Blacksmiths get a variety of new cook weapon slot tools. ːhappyhfː [Content] Massive addition of icons and sound effects catered for new items, traits, and map elements. ːhappyheartː [Content] Overhaul of genetic traits, streamlining for clarity. ːhappyhfː [Content] New addition for Hunters: The Meat Hauler dog reward, designed for transporting critter meat based on specific parameters. ːhappyhfː [Balance] Complete overhaul of item, trait, and path reward rarities for a more refined experience. ːhappyheartː [Balance] Revamped construction costs: Removed 'Construction Material' and its production across activities and spawners. ːhappyhfː [Balance] Removed all stat prerequisites from path item crafting. ːhappyheartː [Balance] The Coop now generates Feathers, while its animals, like Chickens, continue their regular product outputs. ːhappyhfː [Balance] Farming evolution: Old millers transition to farmers, now sowing, reaping, and directly using Mills for resource processing. ːhappyheartː [Balance] Adjusted the Dryad size from 1.5 to 1.2. ːhappyhfː [Balance] Comprehensive cost adjustments across numerous paths. ːhappyheartː [Balance] Hunter trap outputs tweaked: Traps now yield specific critter meat instead of generic Game. ːhappyheartː [UI/UX] Tavern Hub accessibility modified: Now unlocked through Cooks or Alchemists. ːhappyhfː [UI/UX] Party panel refactoring: It's now positioned on the bottom left, prepping for the upcoming skill slots feature. ːhappyheartː [Fix] Resolved accessibility issues with the Smith's Workbench.
The above is just a snippet of all the magic we've been weaving. Remember, every change, every tweak, has been fueled by your feedback, your experiences, and your stories. And while we're tirelessly churning behind the scenes for this major update, we're equally eager to hear your thoughts once it rolls out. ːreimpressedː
Stay tuned, adventurers, because we're confident that the upcoming update will be a game-changer! Your patience, support, and feedback have been our guiding light. We hope you're as excited as we are! ːreexcitedː
Have a wonderful weekend, and see you all next Friday! ːgearthumbsupː
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː
Just like every Friday since the beginning of our journey, we're happy to bring you this week's behind-the-scenes look at the work we've been diving deep into for TFM. A lot of exciting changes are being taken place, as always with the aim of refining and enriching your gameplay experience. ːFistpumpː
Since we are knee-deep in working towards our next Major Update, our Steam build won’t be receiving an update yet. There's a lot we're overhauling and re-imagining, and we want to make sure that when we do release it, it presents a thoroughly complete and polished experience for all our players. So, it might take a little while, but we promise it'll be well worth the wait! ːreimpressedː
Now, for a sneak peek at what we've been up to:
Changelog
Total number of additions implemented this week: 18 ːhappyhfː Changes made in response to community input and assistance are 45% and marked with ːhappyheartː (These changes are not live on Steam yet and will be available in a future release)
ːhappyhfː [Content] Overhauled early game buildings introducing Core Building progression; achieving settlement milestones now broadens crafting capabilities. ːhappyhfː [Content] New factions introduced in Memoria: "Ironkin Family" and "Chenoa". ːhappyheartː [Content] Introduced the Sunwater Well as a reward doodad. ːhappyhfː [Content] Major content refresh for the Cook profession, redefining all Food items. ːhappyheartː [Content] Hunter's Tent now includes trap activities. ːhappyhfː [Content] Introduced 3 new resources: Hone, Gem, and Seeds. ːhappyhfː [Content] Alchemist & Jewelcrafter now benefit from a clarified level-up threshold. ːhappyheartː [Balance] Hunters' Stealth form mechanics refined to prevent them from getting stuck when interrupted. ːhappyhfː [UI/UX] Updated the breed button mechanics ensuring proper cost checks; rectified button interaction and associated cost spending issues. ːhappyheartː [UI/UX] Constructions without an assignee now showcase a warning icon as an overlay for better user clarity. ːhappyhfː [UI/UX] Resolved display issues with the inspire button, especially when characters are freshly assigned to constructions. ːhappyhfː [Fix] Several issues pertaining to the Divine Favor and Inspire processes have been addressed. ːhappyheartː [Fix] Corrected Vortex Cleaver's identifiers. ːhappyheartː [Fix] Resolved discrepancies in the item spawn count for the SpawnItemOnGround effect output. ːhappyheartː [Fix] Addressed an issue where rewarded map objects erroneously showed costs in the Reward panel. ːhappyheartː [Fix] Multiple issues concerning the claimable main constructions on Map view have been fixed. ːhappyhfː [Fix] Path reward max stack count calculations have been optimized. ːhappyhfː [Internal] Underlying system improvements to enhance the gameplay experience.
In the broader context, we're approaching an exhilarating checkpoint for TFM. Once this major update rolls out, we'll have reached a point where TFM delivers a complete experience. This evolution is a culmination of all the invaluable feedback we've gathered since the beginning of the Early Access. Our journey through early access has been incredible, and seeing TFM grow with your feedback has been nothing short of rewarding. We genuinely can't wait to hear what all of you will think about the new changes and refinements. ːreexcitedː
And what comes after this major update? We're already gearing up to dive into the next phase which includes workshop support, procedural generation, and the polishing stage leading to our full release! The journey toward finalizing TFM's vision is on the horizon, and we're thrilled to have you all alongside us. ːSmallRedHeartː
Have a wonderful weekend, and see you all next Friday! ːgearthumbsupː
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː
It's that thrilling time of the week again when we lift the veil to reveal the hard work and passion poured into our beloved game. And let's just say, this week was brimming with changes that not only add depth to the game but promise an experience like never before. ːkrlvlupː
But before we dive in, a note on this week's build update on Steam: although our changelog might suggest a whirlwind of modifications, we've opted to withhold the update for a short while. We've identified a few bugs that need addressing to ensure the quality and smoothness of your gameplay. Yes, patience is the game, but we promise, it'll be well worth the wait! ːreexcitedː
Changelog
Total number of additions implemented this week: 39 ːhappyhfː Changes made in response to community input and assistance are 49% and marked with ːhappyheartː (These changes are not live on Steam yet and will be available in a future release)
ːhappyheartː [Feature] Introduced the Divine Favor settlement point, centralizing the settlement's abstract collectibles and phasing out older points. ːhappyheartː [Feature] Characters now showcase specific animations while looting objects, breaking away from the previously used generic animation. This enhances the immersion by tailoring character appearances and actions during looting. ːhappyheartː [Feature] Introduced Downtime Activities, reintroducing essential human activities for settlers, ensuring a more realistic settlement simulation. ːhappyheartː [Feature] Unveiled the "Reroll" feature for Path Rewards and the "Inspire" feature for character progression, both utilizing Divine Favor. ːhappyheartː [Feature] Pregnancy has made a return! Bonded females now exhibit the Pregnant trait, culminating in the birth of an infant. This new life embodies the genes of both parents, ensuring a continued legacy. ːhappyhfː [Content] Introduced Poison and injury cure consumables including Venom Cure and Bandage. ːhappyhfː [Content] Added 2 new chest items: Shadow's Embrace (boosting Shadow damage) and Robe of Cinders (enhancing Fire damage). ːhappyhfː [Content] Introduced the "Mental" debuff tag, complemented by tagging for 60+ debuffs, 200+ buffs, and 65+ jewelry items. ːhappyhfː [Content] Expanded the combat dynamics of Khan Oruk and introduced new debuffs with the Curse tag. ːhappyhfː [Content] Bracers have transitioned to the "Jewelry" category, now identified with the "Bracer" tag. ːhappyhfː [Content] Rolled out 17 new item drop randomizers with specific tags. ːhappyhfː [Content] Integrated a weapon tag overhaul, enhancing gameplay depth and strategy. ːhappyhfː [Content] Introduced new skills like Summon Imp and interrupting flames, expanding the player's tactical arsenal. ːhappyheartː [Content] New doodads, including the Wooden Privy and Clay Shelter, have been added to enhance the settlement's aesthetics and functionality. ːhappyheartː [Content] Overhauled build categories, including constructions, crafted resources, activities, and decision parameters. Our aim is to integrate many earlier constructions into the path boxes of the latest professions. The spotlight is on crafting with new constructions primarily focused on crafting and unlocking harvesters as they level up. We're minimizing manufacturing to clarify item tracking and streamline the flow. For instance, a carpenter now fells a tree and directly converts it to Timber, eliminating a separate Woodcutter's role. ːhappyhfː [Content] Buildables have been simplified with a unified cost type called Construction Materials. ːhappyheartː [Content] Memoria’s starting landscape now brims with wild thorns that can be cleared. These thorns spawn frenzied critters but also yield valuable resources when cleaned. ːhappyhfː [Content] Undertook a comprehensive revision of character personalities. Approximately 90% of the older personalities have been revamped to align with the rejuvenated "downtime" activities. These revamped personalities bestow unique bonuses but also introduce new needs for characters, resulting in them partaking in entertaining activities during their leisure. ːhappyhfː [Content] All meats discovered in world drops are now amenable to cooking through the Cook's path box. ːhappyhfː [Balance] Rogues now gain XP after using skills with the Rogue tag and have enhanced damage potential with specific weapons. ːhappyhfː [Balance] Adjusted world item drop rates, refined NPC engagements in Memoria, and revamped various combat encounters. ːhappyheartː [Balance] Characters will no longer become haunted due to an excess of Settlers' Remains in the stockpile. ːhappyhfː [Balance] Adjusted combat dynamics with specific NPCs, such as Khan Oruk and Shall, offering a more refined combat experience. ːhappyhfː [Balance] Summon Wolves skill has been enhanced, now calling two wolves in a single action. ːhappyhfː [Balance] Adjustments made to the "Rested" buffs, ensuring they also replenish Stamina. ːhappyheartː [UI/UX] Revamped the Characters panel, introducing Bind and Breed buttons, and enhancing character relationship dynamics. ːhappyheartː [UI/UX] Upgraded the Characters panel with a focus on relationships, offspring, and the new breed dynamics. ːhappyhfː [UI/UX] Debut of 162 new icons and 89 UI-specific icons. ːhappyheartː [UI/UX] Optimized activity, trait, and skill identifiers to enhance tooltip clarity. ːhappyhfː [UI/UX] Introduced new tags tailored for all consumable items. ːhappyheartː [Fix] Addressed issues with certain skills' cost indicators and corrected item slot attachments for Tough Helmet and Padded Hood. ːhappyheartː [Fix] Resolved multiple technical issues, including trait stack count displays, error handling for doodads, and trait application challenges. ːhappyheartː [Fix] Resolved issues where characters became unreachable in certain scenarios, like when spiders spawned on inaccessible terrains. ːhappyheartː [Fix] Addressed a host of technical glitches, such as trait stack count discrepancies and doodad interaction issues. ːhappyheartː [Fix] Rectified the secondary item drop chances for combat gear crafters. ːhappyheartː [Fix] Corrected the consumption effect descriptions for Gathering Fruit. ːhappyheartː [Fix] Addressed an issue with Memoria's "Mystery Milk" loot effect. ːhappyhfː [Fix] Rectified certain thorn placements in Memoria that hindered looting activities. ːhappyhfː [Internal] Overhaul of several internal systems to streamline gameplay and improve user experience.
To say we've been busy would be an understatement. From elevating character immersion with specific looting animations to refining our World Map and introducing a more organic and intuitive approach to professions and crafting, our aim has been to create an environment where every action feels meaningful and connected. The rebirth of features like Pregnancy, for example, underscores our commitment to realism, while new mechanics like the "Reroll" and "Inspire" highlight our focus on character development. ːFistpumpː
These are but glimpses of the comprehensive changes we've made, all rooted in your feedback and our vision for TFM's future! ːkrstarː
In closing, while the anticipation builds up for the next update, we urge you to keep those ideas, feedback, and suggestions coming. It's your unwavering support and enthusiasm that drives us to push boundaries. ːreimpressedː
Have a spectacular weekend, and gear up for a transformative TFM experience coming your way soon!
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː
As we reflect upon TFM's evolving saga, our hearts swell with gratitude and anticipation. It's your relentless support and invaluable feedback that has redefined TFM, nurturing it from its early access vision into a rich, vibrant experience. Today, we're thrilled to unveil updates to our current roadmap, showcasing our commitment to evolving alongside your expectations. ːreexcitedː
Let's journey through some of our updated roadmap's highlights:
Our World Map continues to be a focus, evolving into a tantalizing portal to TFM's diverse realms. Each territory, each hidden corner, promises new discoveries, and perhaps, game-changing secrets waiting to be unearthed. ːmapː
The introduction of the Tags and Aura Systems marks a transformative moment for our gameplay. These interconnected systems are set to introduce unparalleled depth, redefining interactions across the vast landscape of TFM. ːtreasuremarkː
The Breed Panel stands as a testament to life and lineage in TFM. More than population growth, it’s about the birth of tales, the nurturing of relationships, and the emergence of new generations ready to confront TFM's challenges. ːtemhugː
To further enrich character development, the Reroll and Inspire features are our assurance that every character's destiny remains malleable. They provide the tools to remold and refine trajectories, aligning them with your vision and strategy. ːtinydiceː
With the culmination of the features discussed earlier, TFM will stand as a fully realized single-player experience, richer and deeper than ever before. Yet, our vision doesn't halt there. We are eager to push the boundaries of TFM's universe even further, and that means embracing the creative prowess of our community. Modding and Workshop Support will not just be about tinkering with the game; it's about bestowing upon you the very soul of TFM. Your ingenuity in crafting tales, pioneering gameplay concepts, or even reshaping the core dynamics of TFM will be the driving force behind its evolution. ːFistpumpː
Building on the immersive experience, our refined Combat Mechanics, together with the Combat Rating system, ensure that battles aren't solely about overpowering the adversary. Instead, they'll demand a mix of sharp strategy, foresight, and occasionally, the wisdom of a strategic retreat. Additionally, we will do the finishing touches to deepen our lore with a story of Adam and Eve. ːkrheroesː
While our current roadmap charts the course for TFM’s near future, the journey is far from over. Post these milestones, we look towards a Grand Full Release in 2024!!! ːreexcitedː Yet, the horizon beckons with more: Day and Night cycles, Skirmish maps, and the tantalizing concept of Multiplayer. Although they may not top the community’s current wish list, we believe in their transformative potential. Our aspiration is to explore these realms further, contingent on the continued success and vibrant support for TFM. ːSmallRedHeartː
A quick note to our dedicated players: We're skipping this week's update build as we transition to the new Breed feature. For the sake of the forthcoming newborns in TFM, we've chosen to prioritize the seamless implementation of this feature. While this means no new build for this week, we're working diligently to have it ready by next Friday. Your patience and understanding mean the world to us. ːkrstarː
In wrapping up, TFM's journey is as much about you as it is about us. We're animated with excitement, brimming with hope, and above all, profoundly thankful for your continued partnership. Here's to countless adventures, narratives, and updates ahead! ːreimpressedː
Have a wonderful weekend, and see you next Friday! ːgearthumbsupː
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː
It's that electrifying time of the week again when we unfold the latest improvements we've been brewing for you. From enriching your strategic depth with new features to enhancing user interfaces and fixing pesky issues, we've been hard at work to craft the perfect updates for you. ːkrlvlupː
Central to this week's enhancements is an infusion of fresh content with the new groundbreaking tags feature. The introduction of our new tags for in-game content is truly a game-changer. ːreexcitedː
The advent of these tags signifies a more intuitive gameplay experience, fostering a deeper connection between strategy and action. By organizing and classifying in-game elements, they serve as silent guides, streamlining decision-making and offering clearer paths to victory. ːmapː
Changelog
Total number of additions implemented this week: 12 ːhappyhfː Changes made in response to community input and assistance are 17% and marked with ːhappyheartː
ːhappyhfː [Content] Rolled out 3 new feats designed for our Protectors, Slayers & Slayers: Heavy Armor Mastery, Medium Armor Mastery, and Light Armor Mastery. ːhappyhfː [Content] Introduced the "Adventurer" as a fresh combat role tag. ːhappyhfː [Content] The One-Handed Weapon Mastery underwent a transformation, evolving from a Feat to a 10-level profession. Notably, using melee attack skills while equipped with a one-handed weapon will now grant XP for this new profession. ːhappyhfː [Content] As rewards for the One-Handed Weapon Mastery, players can earn 7 novel feats: Battle Breather, Student of the Grip, Wound Gasher, Heightened Will, Nebulous Strikes, Deflector, and the stackable Lightning Wrist. ːhappyhfː [Content] Enhanced the armor collection by introducing 5 new chest armor pieces leveraging our new tags: Greenweave Tunic, Outlaw's Vest, Primal Harness, Slarkscale Armor, and Obsidian Chestplate. ːhappyhfː [Content] Boosted the defensive headgear options by adding 5 head armors, each tailored with the new tags: Greenweave Cap, Outlaw's Cap, Primal Hat, Slarkscale Headgear, and Obsidian Helmet. ːhappyhfː [Content] Executed a vast tagging endeavor, with new tags for 160+ armor definitions, finalizing Head & Chest armor pieces, and extending to 150+ items and the remaining 100+ weapons. Also made prerequisite & trigger refinements across all definitions. ːhappyheartː [Balance] Adjusted the Carpenter job duration, now set at 50, up from the previous 35. ːhappyhfː [UI/UX] Redesigned weapon tagging through a comprehensive weapon tag overhaul. ːhappyhfː [UI/UX] Enhanced player experience with added tags to the localization, implemented SpawnRandomCharacterPreset effect output, and optimized effect output & trigger tooltip texts. We've removed tier stars from skill bar items to streamline the interface. ːhappyheartː [Fix] Resolved an issue regarding buff/debuff trait stacks, ensuring they now update accurately on the character detail panel. ːhappyhfː [Internal] Undertook several backend optimizations: From refining trait triggers, and moving categories for clarity, to tooltip improvements for various outputs. We improved activity, trait, and skill category placements for related trait trigger tooltips.
The initial tests for the new tag feature are more than encouraging. But here's where it gets even more exhilarating! We're on the brink of further expanding on these tags in the next major update. We've caught wind of some game-changing developments on the horizon, and we can't wait to share them with you. Your insights are pivotal. Engage with the latest version, share your thoughts, and be a vital ingredient in the masterpiece we're cooking up for the forthcoming major update. ːFistpumpː
Every new update is a step closer to the ideal TFM experience, and it wouldn't be possible without the valuable feedback and passion of our community. We genuinely appreciate your unwavering support and commitment to this journey. ːSmallRedHeartː
Have a wonderful weekend, and see you all next Friday! ːgearthumbsupː
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː
As always, we're buzzing with excitement, eager to unveil the fruits of another week's labor. Your constant feedback and encouragement have been instrumental in guiding the evolution of TFM: The First Men and we're truly grateful. Our dedication to refining and expanding the game's landscape remains unwavering. ːFistpumpː
This week's enhancements are a true testament to our commitment. We've taken significant strides in implementing the anticipated Tags system, ensuring a more intuitive and enriched gameplay experience. From the introduction of 13 new claimable faction constructions to comprehensive adjustments to gameplay dynamics, the game is now more dynamic and engaging than ever. But that's just the tip of the iceberg. There's a plethora of tweaks, new content, and improvements waiting for you. ːreexcitedː
Without further ado, let's dive right in and explore what we've been up to! ːmapː
Changelog
Total number of additions implemented this week: 23 ːhappyhfː Changes made in response to community input and assistance are 30% and marked with ːhappyheartː
ːhappyhfː [Feature] New Tags system further implemented, refining current content with appropriate tags. ːhappyhfː [Content] Added 13 brand-new claimable faction constructions. ːhappyhfː [Content] Teleportation scroll now boasts a comprehensive effect description. ːhappyhfː [Content] Introduced the Weaver's Ring - activates a Power-enhancing buff post-spell-casting. ːhappyhfː [Content] Nature Totem skill updated to restore Stamina. ːhappyhfː [Content] Jamuqa's Retreat updated, necessitating the defeat of a Kor Gatai character for claiming. ːhappyhfː [Content] Memoria's "Carnip's Camp" faction now offers the "Carnip's Business Partner" profession, rewarding assigned characters with extensive trade goods options upon progression. ːhappyhfː [Balance] Fire Totem weapon persists after the character's demise. ːhappyhfː [Balance] Adjustments made to the Soul Shatterer weapon effects – no longer inflict injury traits. ːhappyhfː [Balance] Comprehensive tag additions to various game elements: Family tags assigned to all races, "Rogue" tags to Rogue abilities, and Injury tags to specific debuffs. ːhappyhfː [Balance] Debuff removal items restructured in line with the new tags system. ːhappyheartː [Balance] Memoria's Carnip reward now generously includes 10 Pumpkin Fields. ːhappyheartː [Balance] Arachnae Husbandry perk reward substituted with the immediate availability of Spider Husbandry in the BUILD menu for Memoria's Driftvale Spiders. ːhappyhfː [UI/UX] Tag list received a complete overhaul. ːhappyhfː [UI/UX] Notification added for new BUILD rewards. ːhappyheartː [UI/UX] BUILD button now shows an upward text when map object rewards are added. ːhappyheartː [Fix] Addressed the unassailable snake issue in Memoria due to terrain height. ːhappyheartː [Fix] All Spider Cave tiles are made impassable. ːhappyheartː [Fix] Settler trait now applies correctly to female elves equipped with Fae Feathers. ːhappyheartː [Fix] Resolved faction perk description discrepancies for Scorpids' Aid and Breath of Winter. ːhappyhfː [Fix] Memoria's Iron Gate Key drop is now linked to Jamuqa's Retreat. ːhappyhfː [Fix] Adjusted Quilted Coif's equip trait and Bandit's Mask now grants the Energized effect under certain conditions. ːhappyhfː [Internal] Series of back-end fixes and enhancements, improving database fields, localization entries, and more. This includes better tool-tip descriptions, claim reward adjustments, and proper database field functionality.
Every update is a step closer to our vision of the perfect gaming experience. While we're incredibly proud of this week's achievements, rest assured, we've got even more in store. So, mark your calendars and prepare for more exhilarating updates next Friday. ːreimpressedː
Till then, happy gaming, and may your adventures in the worlds of TFM: The First Men be ever thrilling! ːgearthumbsupː