These are the Patch Notes for The Exiled version 1.2 that will be released with the start of our Season #3 game servers (April 20th until May 17th 2017). Please check out our list of known issues before playing and reporting bugs.
Unlimited Free Trial during Season #3: In order to make it easier for new players to get into The Exiled we have decided to get rid of the 7-day trial period during Season #3. Yes, that means that you and all of your friends can play The Exiled for free for the coming four weeks. Just start the game and you're in. You can (and should) still buy a Supporter Pack to unlock more character slots and get unique visuals for your character but it is not required anymore to play the game.
Open Clans: We have changed the clan system to allow for three new recruiting states. "Accepting Applications" is the default and it works as before: Applicants can message clan leaders and recruiters in order to be sent a clan invite. "Not recruiting" means just that - there will be no way to get in touch with the clan. And "Open" means that everybody will be able to join your clan at the click of a button without needing an invite. We also added a window notifying new players of the most active clans they could join.
Balancing Changes
Fewer meteors, carcasses and caravans will now be spawned but they will carry much more loot. This should lead to more competition between players.
Usability Changes
Entering your email is not mandatory anymore to start playing. You should still do it to unlock a new pet, the Grey Snapper.
Added a proper error message for when you are trying to equip gear you cannot use.
The party channel now also supports in-game voice chat.
Added new UI elements for map unlocks, donation points and city centers.
Made sure that target calling [T] now works both in clans and parties (parties are preferred).
The "called target" arrow is now much more visible.
There can now be only one "called target" [T] per clan and party.
You can now see your party members when they are in tall grass and you are not.
Player names in the Help chat channel are now colored again and not just pure white.
Map Changes
Added a Rare Mob that drops Healer ability sigils.
Visual and Audio Changes
Renamed all Rare Mobs with names befitting our game lore.
Fixed some missing sound effects (bind to tree, open/close gates).
Added new attack and death sounds for non-humanoid mobs.
Performance Changes
Reduced the density of tall grass in lower quality settings.
Made sure that the new cloth-wearing mobs properly get tracked for opportunities.
Fixed a bug where sometimes players would see the old login screen instead of Steam.
Made sure that new players do not get the stars (ranking system) in the tutorial.
Fixed a bug where you would sometimes would get a tutorial server with very high ping.
The server end boss now has a health bar that actually updates when she gets damaged.
Fixed a bug that visually removed (de)buff icons for characters outside of your view range.
Fixed a bug that still displayed (de)buff icons created by links even once those links were broken.
Thank you for supporting The Exiled, do not hesitate to share your feedback with us!
These are the Patch Notes for The Exiled version 1.2 that will be released with the start of our Season #3 game servers (April 20th until May 17th 2017). Please check out our list of known issues before playing and reporting bugs.
Unlimited Free Trial during Season #3: In order to make it easier for new players to get into The Exiled we have decided to get rid of the 7-day trial period during Season #3. Yes, that means that you and all of your friends can play The Exiled for free for the coming four weeks. Just start the game and you're in. You can (and should) still buy a Supporter Pack to unlock more character slots and get unique visuals for your character but it is not required anymore to play the game.
Open Clans: We have changed the clan system to allow for three new recruiting states. "Accepting Applications" is the default and it works as before: Applicants can message clan leaders and recruiters in order to be sent a clan invite. "Not recruiting" means just that - there will be no way to get in touch with the clan. And "Open" means that everybody will be able to join your clan at the click of a button without needing an invite. We also added a window notifying new players of the most active clans they could join.
Balancing Changes
Fewer meteors, carcasses and caravans will now be spawned but they will carry much more loot. This should lead to more competition between players.
Usability Changes
Entering your email is not mandatory anymore to start playing. You should still do it to unlock a new pet, the Grey Snapper.
Added a proper error message for when you are trying to equip gear you cannot use.
The party channel now also supports in-game voice chat.
Added new UI elements for map unlocks, donation points and city centers.
Made sure that target calling [T] now works both in clans and parties (parties are preferred).
The "called target" arrow is now much more visible.
There can now be only one "called target" [T] per clan and party.
You can now see your party members when they are in tall grass and you are not.
Player names in the Help chat channel are now colored again and not just pure white.
Map Changes
Added a Rare Mob that drops Healer ability sigils.
Visual and Audio Changes
Renamed all Rare Mobs with names befitting our game lore.
Fixed some missing sound effects (bind to tree, open/close gates).
Added new attack and death sounds for non-humanoid mobs.
Performance Changes
Reduced the density of tall grass in lower quality settings.
Made sure that the new cloth-wearing mobs properly get tracked for opportunities.
Fixed a bug where sometimes players would see the old login screen instead of Steam.
Made sure that new players do not get the stars (ranking system) in the tutorial.
Fixed a bug where you would sometimes would get a tutorial server with very high ping.
The server end boss now has a health bar that actually updates when she gets damaged.
Fixed a bug that visually removed (de)buff icons for characters outside of your view range.
Fixed a bug that still displayed (de)buff icons created by links even once those links were broken.
Thank you for supporting The Exiled, do not hesitate to share your feedback with us!
In order to make it easier for new players to get into The Exiled we have decided to get rid of the 7-day trial period during Season #3.
Yes, that means that you and all of your friends can play The Exiled for free for the coming four weeks - starting on Thursday. Just start the game and you're in.
You can (and should) still buy a Supporter Pack to unlock more character slots and get unique visuals for your character but it is not required anymore to play the game.
Season #3 will start on Thursday, April 20th at 3 PM CEST with a completely fresh set of game servers and a bunch of cool games changes - expect patch notes on Wednesday.
In order to make it easier for new players to get into The Exiled we have decided to get rid of the 7-day trial period during Season #3.
Yes, that means that you and all of your friends can play The Exiled for free for the coming four weeks - starting on Thursday. Just start the game and you're in.
You can (and should) still buy a Supporter Pack to unlock more character slots and get unique visuals for your character but it is not required anymore to play the game.
Season #3 will start on Thursday, April 20th at 3 PM CEST with a completely fresh set of game servers and a bunch of cool games changes - expect patch notes on Wednesday.
Our Season #2 is starting and it brings a lot of fun with it!
New Servers!
BR - Papagayo
EU - Mistral
US - Hurricane
New Features!
Party System: You can now form parties with other players you meet in the game. That means you can share XP and see each other on the world map without having to be in the same clan (or any clan). Party members will also (like clan members) be preferred target for support abilities like heals.
Diplomacy System: Clan leaders and managers can now add other clans to a "friend" and "enemy" lists. Clan members will then see those friend and enemy tags and be able to easily recognize your clan's status with another clan. These tags are NOT visible to anyone outside of your clan. They are one-directional (the other clan can choose a different status for you).
The Healer: Added the Healer (Cloth) armor class to the game with lots of new abilities. The healer is still work-in-progress and will be balanced based on your feedback. It comes with a new ability type - links - that should open a lot more gameplay options for team-players who like a supportive playstyle.
And of course, we fixed a lot of annoying bugs! Do you want to know more details? Visit our Patch Notes 1.1
This season will run from March 23rd till April 19th, will you survive?!
Thank you for supporting The Exiled, do not hesitate to share your feedback with us!
Our Season #2 is starting and it brings a lot of fun with it!
New Servers!
BR - Papagayo
EU - Mistral
US - Hurricane
New Features!
Party System: You can now form parties with other players you meet in the game. That means you can share XP and see each other on the world map without having to be in the same clan (or any clan). Party members will also (like clan members) be preferred target for support abilities like heals.
Diplomacy System: Clan leaders and managers can now add other clans to a "friend" and "enemy" lists. Clan members will then see those friend and enemy tags and be able to easily recognize your clan's status with another clan. These tags are NOT visible to anyone outside of your clan. They are one-directional (the other clan can choose a different status for you).
The Healer: Added the Healer (Cloth) armor class to the game with lots of new abilities. The healer is still work-in-progress and will be balanced based on your feedback. It comes with a new ability type - links - that should open a lot more gameplay options for team-players who like a supportive playstyle.
And of course, we fixed a lot of annoying bugs! Do you want to know more details? Visit our Patch Notes 1.1
This season will run from March 23rd till April 19th, will you survive?!
Thank you for supporting The Exiled, do not hesitate to share your feedback with us!
These are the Patch Notes for the version 1.1 for the start of our Season #2 game servers (March 23rd 2017). Please check out our list of known issues before playing and reporting bugs.
These Patch Notes are available on the following languages:
Your language is not listed? Would you like to contribute? Click here!
To know the details of this update, please look at the list below:
Party System: You can now form parties with other players you meet in the game. That means you can share XP and see each other on the world map without having to be in the same clan (or any clan). Party members will also (like clan members) be preferred target for support abilities like heals.
Diplomacy System: Clan leaders and managers can now add other clans to a “friend” and “enemy” lists. Clan members will then see those friend and enemy tags and be able to easily recognize your clan’s status with another clan. These tags are NOT visible to anyone outside of your clan. They are one-directional (the other clan can choose a different status for you).
The Healer: Added the Healer (Cloth) armor class to the game with lots of new abilities. The healer is still work-in-progress and will be balanced based on your feedback. It comes with a new ability type - links - that should open a lot more gameplay options for team-players who like a supportive playstyle.
Balancing Changes
Addressed the “gank ping pong” problem where players could be kept KO for unlimited amounts of times: 1.) You can now only be ganked one time while KO after having been knocked out. 2.) When ganked close to your bind point you will spawn at a randomly selected bind point, not always at the same one.
Added storage containers to player-owned workshops.
Reduced the effect of playtime on the player ranking system (stars).
Made sure that more white and black pigments drop in the game world, especially for new players.
Usability Changes
Added a “camera lock” option to the control menu (J) that centers the camera on your character, disregarding mouse movement.
Added a new settings menu (ESC) and moved all settings there plus the option to exit the game.
Streamlined the layout of the control settings menu.
Unified the character name and map marker colors for your character (white), clan members (green) and party members (teal).
Added a “open to everybody” button so you can easily share meteorites and carcassess with other players.
Clan and party invites now require one click, removed the need to press (ESC).
All hotkeys in info texts are now highlighted in green.
Added a help text that explains the ranking system (stars) the first time it appears.
Clan and party members are now visible anywhere on the world map, even in unexplored areas.
Visual and Audio Changes
Added more exploration music to the game, tied to the swamp biome.
Performance Changes
Improved audio performance through streaming.
Fixed a bug where a loot window would flicker many times when walking away from a mob’s corpse.
Fixed a bug that sometimes showed your character list as empty even though you had one or more characters.
Fixed a bug that showed the “error 418” popup unnecessarily often to some players.
Made sure that players could not get stuck outside of the world map.
Fixed a bug that prevented the fame reward thumbnails in the customize menu from showing sometimes.
Fixed a lot of small localization and UI issues.
Fixed a bug where even at 0% volume voice chat was still audible.
Thank you for supporting The Exiled, do not hesitate to share your feedback with us!
These are the Patch Notes for the version 1.1 for the start of our Season #2 game servers (March 23rd 2017). Please check out our list of known issues before playing and reporting bugs.
These Patch Notes are available on the following languages:
Your language is not listed? Would you like to contribute? Click here!
To know the details of this update, please look at the list below:
Party System: You can now form parties with other players you meet in the game. That means you can share XP and see each other on the world map without having to be in the same clan (or any clan). Party members will also (like clan members) be preferred target for support abilities like heals.
Diplomacy System: Clan leaders and managers can now add other clans to a “friend” and “enemy” lists. Clan members will then see those friend and enemy tags and be able to easily recognize your clan’s status with another clan. These tags are NOT visible to anyone outside of your clan. They are one-directional (the other clan can choose a different status for you).
The Healer: Added the Healer (Cloth) armor class to the game with lots of new abilities. The healer is still work-in-progress and will be balanced based on your feedback. It comes with a new ability type - links - that should open a lot more gameplay options for team-players who like a supportive playstyle.
Balancing Changes
Addressed the “gank ping pong” problem where players could be kept KO for unlimited amounts of times: 1.) You can now only be ganked one time while KO after having been knocked out. 2.) When ganked close to your bind point you will spawn at a randomly selected bind point, not always at the same one.
Added storage containers to player-owned workshops.
Reduced the effect of playtime on the player ranking system (stars).
Made sure that more white and black pigments drop in the game world, especially for new players.
Usability Changes
Added a “camera lock” option to the control menu (J) that centers the camera on your character, disregarding mouse movement.
Added a new settings menu (ESC) and moved all settings there plus the option to exit the game.
Streamlined the layout of the control settings menu.
Unified the character name and map marker colors for your character (white), clan members (green) and party members (teal).
Added a “open to everybody” button so you can easily share meteorites and carcassess with other players.
Clan and party invites now require one click, removed the need to press (ESC).
All hotkeys in info texts are now highlighted in green.
Added a help text that explains the ranking system (stars) the first time it appears.
Clan and party members are now visible anywhere on the world map, even in unexplored areas.
Visual and Audio Changes
Added more exploration music to the game, tied to the swamp biome.
Performance Changes
Improved audio performance through streaming.
Fixed a bug where a loot window would flicker many times when walking away from a mob’s corpse.
Fixed a bug that sometimes showed your character list as empty even though you had one or more characters.
Fixed a bug that showed the “error 418” popup unnecessarily often to some players.
Made sure that players could not get stuck outside of the world map.
Fixed a bug that prevented the fame reward thumbnails in the customize menu from showing sometimes.
Fixed a lot of small localization and UI issues.
Fixed a bug where even at 0% volume voice chat was still audible.
Thank you for supporting The Exiled, do not hesitate to share your feedback with us!
Today is the final story timeline release. For those that haven’t followed along, we have been releasing bits of the story and lore behind The Exiled weekly, leading up to last week’s launch.
This week, we are going to cover the current state of the world. Just like every week, we are also giving away a Steam key from our Facebook page (https://www.facebook.com/the.exiled.game/). Make sure you follow our Facebook page as we will be asking a question that’s relevant to today’s post in the near future. If you answer the question correctly, you’ll be entered into a random drawing for the Steam key.
Below are links to all the story timeline posts until now:
We hope you’ve enjoyed learning more about the history behind The Exiled and we look forward to growing our game with you, during its time in early access.
Fairytale Distillery Team
Current State Of The World
We in the Mekar valley are sealed off from the rest of the world by Katakan. It is a place of desolation, corruption and sour waters.
It is inhabited by us, the Outcasts. Some are here because they fell foul of the merchant’s council of Katakan. Some are here because heavy bribes were paid to make them disappear. Some chose to be here - some seek adventure and fortune, some seek old friends and vanished relatives.
The Outcasts cluster in crude settlements, some larger than the others. Although there is lawlessness, a rough justice prevails, ever since the Treaty of the Hollow allied the major settlements.
Despite these alliances, the valley is by no means a safe place. There are patrols of the Katakani, out to steal resources or to slaughter rebels. And there are older, stranger things; once-people, the Revenants, the Sasar. These are remnants of the Mekari, twisted and changed by the strangeness of the land. Monstrous things, apparently without intellect, acting on instinct and hostile to any who walk their lands.
Then there are the Keepers. These strange creatures appeared only this year. They are hooded, robed, and faceless, and seem to be shades of a sort - any who have tried to strike them say that their weapon merely passes through. Yet they are not hostile. They do not seem to talk, but are aware of the Outcasts. It is said that sometimes, if an Outcast comes to death by mischance, the Keeper will bring them back to life. Some people believe that these creatures are servants of the gods. Others that they are demons. Those people brought back by the Outcasts are named Kai-nol, Empty Ones, and some settlements treat them with respect and awe; others with terror and disgust.
Flux has become a de facto currency within the Valley; those skilled in the arts of the use of Sigils and Flux use it to reshape their abilities, while others use it as a base for strengthening other more mundane materials for building and other crafting.
The Katakani patrols have increased in numbers. The city’s defences around the dam and the valley walls have grown thick and strong. The Katakani have heard the legends... somewhere in the valley the Exile is building an army of superlative warriors with blue marks on their skin. Dian Batari and her cohorts are now maneuvering to declare open war on the valley - to strip it open for its resources, to destroy Rukh and her revolutionaries, and to rip out the strange magical secrets which will let them use the Sigils.
It’s up to the Exile and her Outcasts to stop them.
Today is the final story timeline release. For those that haven’t followed along, we have been releasing bits of the story and lore behind The Exiled weekly, leading up to last week’s launch.
This week, we are going to cover the current state of the world. Just like every week, we are also giving away a Steam key from our Facebook page (https://www.facebook.com/the.exiled.game/). Make sure you follow our Facebook page as we will be asking a question that’s relevant to today’s post in the near future. If you answer the question correctly, you’ll be entered into a random drawing for the Steam key.
Below are links to all the story timeline posts until now:
We hope you’ve enjoyed learning more about the history behind The Exiled and we look forward to growing our game with you, during its time in early access.
Fairytale Distillery Team
Current State Of The World
We in the Mekar valley are sealed off from the rest of the world by Katakan. It is a place of desolation, corruption and sour waters.
It is inhabited by us, the Outcasts. Some are here because they fell foul of the merchant’s council of Katakan. Some are here because heavy bribes were paid to make them disappear. Some chose to be here - some seek adventure and fortune, some seek old friends and vanished relatives.
The Outcasts cluster in crude settlements, some larger than the others. Although there is lawlessness, a rough justice prevails, ever since the Treaty of the Hollow allied the major settlements.
Despite these alliances, the valley is by no means a safe place. There are patrols of the Katakani, out to steal resources or to slaughter rebels. And there are older, stranger things; once-people, the Revenants, the Sasar. These are remnants of the Mekari, twisted and changed by the strangeness of the land. Monstrous things, apparently without intellect, acting on instinct and hostile to any who walk their lands.
Then there are the Keepers. These strange creatures appeared only this year. They are hooded, robed, and faceless, and seem to be shades of a sort - any who have tried to strike them say that their weapon merely passes through. Yet they are not hostile. They do not seem to talk, but are aware of the Outcasts. It is said that sometimes, if an Outcast comes to death by mischance, the Keeper will bring them back to life. Some people believe that these creatures are servants of the gods. Others that they are demons. Those people brought back by the Outcasts are named Kai-nol, Empty Ones, and some settlements treat them with respect and awe; others with terror and disgust.
Flux has become a de facto currency within the Valley; those skilled in the arts of the use of Sigils and Flux use it to reshape their abilities, while others use it as a base for strengthening other more mundane materials for building and other crafting.
The Katakani patrols have increased in numbers. The city’s defences around the dam and the valley walls have grown thick and strong. The Katakani have heard the legends... somewhere in the valley the Exile is building an army of superlative warriors with blue marks on their skin. Dian Batari and her cohorts are now maneuvering to declare open war on the valley - to strip it open for its resources, to destroy Rukh and her revolutionaries, and to rip out the strange magical secrets which will let them use the Sigils.
It’s up to the Exile and her Outcasts to stop them.