The Elder Scrolls V: Skyrim - contact@rockpapershotgun.com (Graham Smith)

Bethesda, developers of Elder Scrolls and Fallout and publishers of Dishonored, Doom, Wolfenstein and more, say that their policy now is to send out “media review copies” one day before their games come out. That’s what they did with DOOM earlier this year and that’s what they intend to do with the approaching releases of both Skyrim Special Edition and Dishonored 2.

We think this is a bad thing for you and for everyone other than Bethesda.

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The Elder Scrolls V: Skyrim - contact@rockpapershotgun.com (Brittany Vincent)

Get ready for another 100 hour save file, The Elder Scrolls V: Skyrim Special Edition [official site] is coming to Steam on October 28. Skyrim Special Edition will include all the RPG’s DLC and feature remastered art effects, dynamic depth of field, and other graphical improvements, but all you probably care about is getting back into that sweet, sweet Dovahkiin action. As we overlooked these details before, hey, now’s a good time to bring up the unlock times and system requirements. … [visit site to read more]

The Elder Scrolls V: Skyrim - contact@rockpapershotgun.com (Brittany Vincent)

There’s an unbelievable amount of mods available for The Elder Scrolls V: Skyrim from the obscene and naughty to the absolutely ridiculous and nonsensical. Dedicated fans of the game have even released entirely new lands and stories to rival Skyrim’s original in breadth and scope. TESRenewal is attempting to do a sort of inception within the framework of Skyrim’s Creation Kit and answer the question, “what do you get when you mod an Elder Scrolls game into another Elder Scrolls game’s engine?” The answer they’re working on is Skyblivion [official site]. Check out their progress in this new video: … [visit site to read more]

The Elder Scrolls V: Skyrim - contact@rockpapershotgun.com (Brendan Caldwell)

A final version of Enderal: The Shards of Order [official site] has been completed and can be downloaded for free now. While ‘Enderal’ sounds like it could be something made by a United States pharmaceutical company, it is actually a massive total conversion mod for Skyrim, not just adding new weapons or turning it into a survival game, but creating a whole new RPG using the raw materials of its parent. A German version was recently released but now you can get it in English. Disgusting, verminous English.

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The Elder Scrolls V: Skyrim - contact@rockpapershotgun.com (Mark Johnson)

Mark Johnson is the developer of Ultima Ratio Regum, an ANSI 4X roguelike in which the use of procedural generation extends beyond the creation of landscapes and dungeons to also dynamically create cultures, practices, social norms, rituals, beliefs, concepts, and myths. This is the first in a four part series examining what generating this kind of social detail can bring to games.>

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The Elder Scrolls V: Skyrim - contact@rockpapershotgun.com (Adam Smith)

Skyrim doesn’t feel old enough to have a shiny new edition with enhanced bells and whistles, but that’s exactly what’s coming on October 28th. It’ll be released on current-gen consoles as well as PC, and if you own either the Legendary Edition of the original, or the base game plus all DLC bought separately, you’ll receive a free upgrade to the new hotness. You can see it below.

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The Elder Scrolls V: Skyrim - contact@rockpapershotgun.com (Joe Donnelly)

The Elder Scrolls V: Skyrim [official site] turns five this year [that can’t be corre- oh my god, we are so old -ed.], but that’s not stopped its dedicated community from expanding its dragon-bashing, Thu’um-shouting, knee-shattering boundaries with mods, updates and overhauls. The latest pick of the ever-multiplying crop is Galandil’s Holds The City – an ambitious overhaul that adds new settlements, architecture and characters to Skyrim’s towns and cities in a bid to increase its population and weave new tales into its existing lore. Come see a trailer after the drop.

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The Elder Scrolls V: Skyrim - contact@rockpapershotgun.com (Alice O'Connor)

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.>

If you’re playing a fantasy game, you will inevitably find that some wiseguy has stuffed a cave or forest full of giant spiders. Two thoughts on the devs doing this:

1) Did you even try using your imaginations, you flipping amateurs?2) WHY WOULD YOU DO THIS?

For arachnophobes, mods exist to remove spiders from many games. I’m a big ‘fraidy baby but mostly keep my cool about megaspiders, enough to not use mods myself. I suppose I’m fishing for stories about how you, reader dear, are a bigger ‘fraidy baby.

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The Elder Scrolls III: Morrowind® Game of the Year Edition - contact@rockpapershotgun.com (Joe Donnelly)

The Elder Scrolls III: Morrowind [official site] was released in 2002. It’s testament to how highly regarded the now 13-year-old game is that folks are still determined to keep it alive. OpenMW is one such effort: an open source “engine re-implementation” of Morrowind. It’s still some ways from being finished, but the released build has just received an extensive update.

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BioShock® 2 - contact@rockpapershotgun.com (Jon Morcom)

Oh boy, am I conflicted. Fallout 4 s main plotline requires that I do this thing> and as far as things> go, it s a pretty major thing> and a major thing> that you d expect someone with the maternal instinct of my character Halle to crack on with straight away. The trouble is, rather than doing this major thing>, for at least an hour now, she, and when I say she , I mean I , have been poking around Sanctuary, scrapping anything that glows yellow so I can salvage enough materials to build a house big enough for me and my Minutemen companions. I had largely avoided Bethesda s drip-feed of Fallout 4 pre-publicity but when I somehow found out that the game had settlement building, I think I might have involuntarily passed a little wind in joyous anticipation.

That’s because I ve felt a similar rosy inner glow while hanging around other hubs and houses in many other games I ve played. I think it s easy to underestimate the value of having a home base option, especially in open world games where there is a free-roaming element, but it’s a part of why I love certain games.

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