Sep 1, 2016
The Dream Machine: Chapter 1 & 2 - Cockroach
Citizen,

Aside from Chapter 6, I've been working quite a lot on sound recently. I recently acquired a sweet pair of headphones and discovered that the sound needed some TLC. So expect a lot of sound tweaking in the coming updates. Everybody loves sound tweaks!

On the Chapter 6 front, progress has been solid and we've just finished building a very difficult portion of the game. Over the next week Erik will start building the last two sections of the game and I'll be trying to keep up implementing everything.

Short version: Still quite a lot to do. Not yet ready to set a date.

Check out the full update details below:

• Game: Fixed issues introduced with walking speed increase
• Game: Tweaked intro title graphic
• Game: Changed roll over sound on menus
• Game: Tweaked sound levels
• Chapter 1: Tweaked interactions
• Chapter 1: Tweaked inventory item graphics
• Chapter 2, 4 & 5: Tweaked bluerprint graphics
• Chapter 2, 4 & 5: Lowered volume on Morton's jazz track
• Chapter 5: Fixed spawn issue in Willard's dream
• Chapter 5: Changed the footstep sound in Willard's dream

As always: shout out in the comments below if you encounter anything strange/buggy in the game. Thanks to everyone who's taken the time to report an issue!

Cheers,

- a
Sep 1, 2016
The Dream Machine: Chapter 1 & 2 - Cockroach
Citizen,

Aside from Chapter 6, I've been working quite a lot on sound recently. I recently acquired a sweet pair of headphones and discovered that the sound needed some TLC. So expect a lot of sound tweaking in the coming updates. Everybody loves sound tweaks!

On the Chapter 6 front, progress has been solid and we've just finished building a very difficult portion of the game. Over the next week Erik will start building the last two sections of the game and I'll be trying to keep up implementing everything.

Short version: Still quite a lot to do. Not yet ready to set a date.

Check out the full update details below:

• Game: Fixed issues introduced with walking speed increase
• Game: Tweaked intro title graphic
• Game: Changed roll over sound on menus
• Game: Tweaked sound levels
• Chapter 1: Tweaked interactions
• Chapter 1: Tweaked inventory item graphics
• Chapter 2, 4 & 5: Tweaked bluerprint graphics
• Chapter 2, 4 & 5: Lowered volume on Morton's jazz track
• Chapter 5: Fixed spawn issue in Willard's dream
• Chapter 5: Changed the footstep sound in Willard's dream

As always: shout out in the comments below if you encounter anything strange/buggy in the game. Thanks to everyone who's taken the time to report an issue!

Cheers,

- a
Aug 1, 2016
The Dream Machine: Chapter 1 & 2 - Cockroach
Dear dreamers,

This has been another month were we pretty single-minded worked on Chapter 6. It's shaping up nicely, but it is still too early to set a release date. Time estimations isn't our forte, and we'd rather be fashionably coy than annoyingly wrong. We hope you understand.

The contents of this patch is mostly aimed at fixing a few issues that the walking speed increase introduced. There might still be some in the game, but they shouldn't be showstopping.

Check out the full update details below:

• Engine: Fixed task manager bug
• Demo: Updated demo
• Game: Tweaked UI
• Game: Increased sound ducking while on menus
• Chapter 3: Tweaked bartender behavior
• Chapter 3: Added porthole interactions
• Chapter 5: Fixed fail-safe mechanism in Mr Willard's dream
• Chapter 5: Increased size of right exit button by the wall
• Chapter 2, 4 & 5: Fixed issues introduced with walking speed

As always: shout out in the comments below if you encounter anything strange/buggy in the game. Thanks to everyone who's taken the time to report an issue!

Cheers,

- a
Aug 1, 2016
The Dream Machine: Chapter 1 & 2 - Cockroach
Dear dreamers,

This has been another month were we pretty single-minded worked on Chapter 6. It's shaping up nicely, but it is still too early to set a release date. Time estimations isn't our forte, and we'd rather be fashionably coy than annoyingly wrong. We hope you understand.

The contents of this patch is mostly aimed at fixing a few issues that the walking speed increase introduced. There might still be some in the game, but they shouldn't be showstopping.

Check out the full update details below:

• Engine: Fixed task manager bug
• Demo: Updated demo
• Game: Tweaked UI
• Game: Increased sound ducking while on menus
• Chapter 3: Tweaked bartender behavior
• Chapter 3: Added porthole interactions
• Chapter 5: Fixed fail-safe mechanism in Mr Willard's dream
• Chapter 5: Increased size of right exit button by the wall
• Chapter 2, 4 & 5: Fixed issues introduced with walking speed

As always: shout out in the comments below if you encounter anything strange/buggy in the game. Thanks to everyone who's taken the time to report an issue!

Cheers,

- a
Jul 1, 2016
The Dream Machine: Chapter 1 & 2 - Cockroach


Fellow dreamers,

This month we've almost exclusively worked on Chapter 6. We managed to build a lot of what proved to be a pretty difficult suite of environments. We wanted a very particular look for a certain portion of Chapter 6 and achieving that proved tricky. I wish I could talk more about it, but I really want you to experience it without prior knowledge. I look forward to hearing what you have to say when you finally see it. Personally, I think it's absolutely spectacular.

I did manage to address a few minor issues. Most importantly, I increased Victor's default walking speed. If you don't like it – or if you want him to walk even faster – there's a new option in the Settings menu for you to play with.

Check out the full update details below:

• Engine: Fixed hearing aid related bug
• Game: Tweaked UI
• Game: Increased Victor's default walking speed
• Game: Made Victor's walking speed adjustable in Settings
• Chapter 1: Tweaked item description
• Chapter 2: Added Victor's hand to burned note close-up
• Chapter 3: Tweaked item interactions
• Chapter 3: Added porthole interactions
• Chapter 5: Added first enlargement dialogue
• Chapter 5: Tweaked first enlargement dialogue
• Chapter 2, 4 & 5: Lowered volume on Morton's jazz track

As always: shout out in the comments below if you encounter anything strange/buggy in the game. Thanks to everyone who's taken the time to report an issue!

Cheers,

- a
Jul 1, 2016
The Dream Machine: Chapter 1 & 2 - Cockroach


Fellow dreamers,

This month we've almost exclusively worked on Chapter 6. We managed to build a lot of what proved to be a pretty difficult suite of environments. We wanted a very particular look for a certain portion of Chapter 6 and achieving that proved tricky. I wish I could talk more about it, but I really want you to experience it without prior knowledge. I look forward to hearing what you have to say when you finally see it. Personally, I think it's absolutely spectacular.

I did manage to address a few minor issues. Most importantly, I increased Victor's default walking speed. If you don't like it – or if you want him to walk even faster – there's a new option in the Settings menu for you to play with.

Check out the full update details below:

• Engine: Fixed hearing aid related bug
• Game: Tweaked UI
• Game: Increased Victor's default walking speed
• Game: Made Victor's walking speed adjustable in Settings
• Chapter 1: Tweaked item description
• Chapter 2: Added Victor's hand to burned note close-up
• Chapter 3: Tweaked item interactions
• Chapter 3: Added porthole interactions
• Chapter 5: Added first enlargement dialogue
• Chapter 5: Tweaked first enlargement dialogue
• Chapter 2, 4 & 5: Lowered volume on Morton's jazz track

As always: shout out in the comments below if you encounter anything strange/buggy in the game. Thanks to everyone who's taken the time to report an issue!

Cheers,

- a
Jun 4, 2016
The Dream Machine: Chapter 1 & 2 - Cockroach
Fellow dreamers,

A new month means a new volley of delicious tweaks. This time we've mostly focused on two problem areas that still haunted Chapter 5: The lake in Selma's dream and the void between dreams. Some of you have reported problems that this update aims to fix.

Aside from these spicy tweaks, we've been plenty busy working on Chapter 6, which is shaping up nicely. We hope to have more news about that for you in a month or two.

Check out the full update details below:

• Game: Tweaked UI
• Chapter 5: Tweaked dialogue
• Chapter 5: Reduced memory footprint of water animation
• Chapter 5: Fixed void crossing bug
• Chapter 5: Tweaked spelling

As always: shout out in the comments below if you encounter anything strange/buggy in the game. Thanks to everyone who's taken the time to report an issue!

Cheers,

- a
Jun 4, 2016
The Dream Machine: Chapter 1 & 2 - Cockroach
Fellow dreamers,

A new month means a new volley of delicious tweaks. This time we've mostly focused on two problem areas that still haunted Chapter 5: The lake in Selma's dream and the void between dreams. Some of you have reported problems that this update aims to fix.

Aside from these spicy tweaks, we've been plenty busy working on Chapter 6, which is shaping up nicely. We hope to have more news about that for you in a month or two.

Check out the full update details below:

• Game: Tweaked UI
• Chapter 5: Tweaked dialogue
• Chapter 5: Reduced memory footprint of water animation
• Chapter 5: Fixed void crossing bug
• Chapter 5: Tweaked spelling

As always: shout out in the comments below if you encounter anything strange/buggy in the game. Thanks to everyone who's taken the time to report an issue!

Cheers,

- a
May 2, 2016
The Dream Machine: Chapter 1 & 2 - Cockroach
Citizen!

Since last month, we made a Steam page for Chapter 6. It contains some new screenshots that you might not have seen yet. Obviously, if you're spoiler-sensitive you might want to stay away.

Since the last update we've been busy working on the last puzzle sequence in the game. It has a lot of moving parts and I expect us to be working on it for a few more months. We don't have a date for Chapter 6 yet, but we'll tell you as soon as we know. While you're waiting, you'll be happy to know that we done another polishing pass on the already released chapters. That's how we roll.

Some players have reported problems entering the door to the right of the void between Martin's and Selma's dream. I've tried to fix it, but since I can't replicate the bug myself I have no idea if it worked or not. If you were having problems, this update might fix it. If it doesn't, I added a temporary quick & dirty solution to help you out: click the right entrance 3 times. That should hopefully force the transportation.

Check out the full update details below:

• Engine: Added some debug features
• Game: Fixed dialogue being drawn too high on screen
• Game: Swapped menu sound assets
• Game: Tweaked UI
• Chapter 1: Added dialogue
• Chapter 1: Removed Mr Morton's smoke FX temporarily
• Chapter 2, 4 & 5: Tweaked asset loading in Morton's office
• Chapter 2, 4 & 5: Tweaked dialogue
• Chapter 3: Tweaked blackmail letter graphics
• Chapter 3: Fixed some dialogue bugs
• Chapter 3: Swapped sound stingers
• Chapter 4 & 5: Fixed depth sorting issue at tea party
• Chapter 4: Added tea party dialogue
• Chapter 4: Tweaked tea party dialogue
• Chapter 4: Fixed typos
• Chapter 5: Fixed knight's verb not changing correctly
• Chapter 5: Tweaked creature close-up graphics
• Chapter 5: Tweaked grave interaction
• Chapter 5: Fixed helmet-related bug
• Chapter 5: Attempted to fix void crossing bug

As always: shout out in the comments below if you encounter anything strange/buggy in the game. Thanks to everyone who's taken the time to report an issue!

Cheers,

- a
May 2, 2016
The Dream Machine: Chapter 1 & 2 - Cockroach
Citizen!

Since last month, we made a Steam page for Chapter 6. It contains some new screenshots that you might not have seen yet. Obviously, if you're spoiler-sensitive you might want to stay away.

Since the last update we've been busy working on the last puzzle sequence in the game. It has a lot of moving parts and I expect us to be working on it for a few more months. We don't have a date for Chapter 6 yet, but we'll tell you as soon as we know. While you're waiting, you'll be happy to know that we done another polishing pass on the already released chapters. That's how we roll.

Some players have reported problems entering the door to the right of the void between Martin's and Selma's dream. I've tried to fix it, but since I can't replicate the bug myself I have no idea if it worked or not. If you were having problems, this update might fix it. If it doesn't, I added a temporary quick & dirty solution to help you out: click the right entrance 3 times. That should hopefully force the transportation.

Check out the full update details below:

• Engine: Added some debug features
• Game: Fixed dialogue being drawn too high on screen
• Game: Swapped menu sound assets
• Game: Tweaked UI
• Chapter 1: Added dialogue
• Chapter 1: Removed Mr Morton's smoke FX temporarily
• Chapter 2, 4 & 5: Tweaked asset loading in Morton's office
• Chapter 2, 4 & 5: Tweaked dialogue
• Chapter 3: Tweaked blackmail letter graphics
• Chapter 3: Fixed some dialogue bugs
• Chapter 3: Swapped sound stingers
• Chapter 4 & 5: Fixed depth sorting issue at tea party
• Chapter 4: Added tea party dialogue
• Chapter 4: Tweaked tea party dialogue
• Chapter 4: Fixed typos
• Chapter 5: Fixed knight's verb not changing correctly
• Chapter 5: Tweaked creature close-up graphics
• Chapter 5: Tweaked grave interaction
• Chapter 5: Fixed helmet-related bug
• Chapter 5: Attempted to fix void crossing bug

As always: shout out in the comments below if you encounter anything strange/buggy in the game. Thanks to everyone who's taken the time to report an issue!

Cheers,

- a
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