Kingdom Heroes M - littleant0416
#0912活動更新
🚧本次維護時間 🚧
預計於 09/12 (二) 08:50~12:00,進行例行維護作業!
請各位英雄們,將角色移至安全地點,並提早下線。
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🦁【官網在此】>>https://khm.uj.com.tw
👉【09/12 維護更新公告】>>{LINK REMOVED}
👉【09/12 活動&商城更新】>> {LINK REMOVED}
⚠明日重點更新的項目如下
🔴BOSS
【新增】世界王:窮奇。
※對應新技能:窮奇召喚。
(世界王窮奇,出現條件需伺服器等級190級以上)
🔴甜餅圖畫
【調整】甜餅圖畫:修正圖畫稱號在稱號介面的顯示問題。
🔴野境
【調整】提升秦始皇陵三層的練功效率。
1)提高秦始皇陵三層小怪、頭目、世界王的經驗值。
2)加快秦始皇陵三層小怪的重生速度。
🔴戰場
【調整】提升歷史戰場的獎勵經驗值 (不包含跨服戰)。
1)歷史戰場平手時,獎勵經驗值與敗方者相同。
2)歷史戰場經驗值將不參與伺服器經驗值加倍活動。
🔴秘境
【調整】秘境:提升高階秘境怪物的經驗值。
🔴交易所
【調整】重新開放交易所上架功能。
Sep 11, 2023
Project Hunt - projecthunt2022
Update

- Added MOSSBERG 590 Shotgun
- Added a description of the weapon.
- Added a description of the appropriate animal size for each weapon.

FIX

- Fixed an issue where the volume of weather-related sound effects could not be adjusted.
- Fixed an issue where the aiming point would wobble when a character was holding their breath while aiming.
- The brightness of the moon has been adjusted.
Sep 11, 2023
Realms Of Bondage - pinkteagames
Another update!

Changelog
-Added Zaria sleeping
-Added togglable bra to Estelle Missionary sex
- Added Ravora dungeon room
- Added crawl of shame (punishment)
- Added Ravora HJ/BJ (sex)
- Added Zaria Dream Quest 1


Please be aware that lots of things are still unfinished are still to be modified.
Thanks everyone!
Sep 11, 2023
QuestNotes - QuestNotes
■仕様変更
[共通]固有化編集画面で画像設定できたりできなかったりしないようにする
■不具合修正
[共通]エフェクトコマンドでキャラクターID指定している時にそのキャラクターがいないと0,0地点に効果が発生する
[通常]トリガー編集の不具合
[共通]冗長な通信を減らす
[ウェブサイト]パスワードの再設定が動いていない
■その他
データベース処理調整
SpaceBourne 2 - DBK Games
SpaceBourne 2 Early Access Ver. 3.0.0

• Main Story Extended
(Part of the new features are related to the main storyline, therefore to avoid spoilers, they will not be published here.)

• Sub-House Management: Players can now create and manage sub-houses under their own faction. Players will have to maintain diplomatic relations not only with their own faction but also with sub-houses. 8 main sub-faction diplomatic decisions have been added to the game.

• Soldier Train Camp Added: Players can now quickly level up 4 soldiers by sending them to the training camp via the barracks at the capital station.

• NP Faction Intelligence Improved: NP factions AI has been enhanced with new features.

• AI Wars Added: AI factions can now engage in wars with each other. Players and their factions can directly influence these wars. Players can participate in AI vs. AI wars individually or with their faction and change the course of the battle.

• Faction Wars Balanced: Faction wars are now more challenging.

• Support Buildings Activated in Faction Wars: Capturing and holding support buildings can change the course of the war.

• New Crew Members Added.

• Ground Combat AI Improved: The AI for ground combat has been improved (still under development, but smarter than before).

• Texture and Overlays Optimized: Many poor-looking textures have been updated.

• AI Facial Morphs and Dialogue Animations Improved: AI characters' lips now move in sync with the dialogue text.

• Planet Landing and Surface Loading System Improved: It is now more performance-optimized and less bug-ridden. This should also fix bugs related to mission areas not spawning on the planet's surface.

• General Game Optimization: Projectiles, effects, shadows, and high frame rate animations have been optimized to prevent crashes due to performance issues.

• Diplomatic News Tab Added: Players can now follow diplomatic news and wars from the diplomacy interface.

• Landing Port Added to Player Faction Stations, for Motherships, and other big class Ships.

• New Soundtracks by TrapMusic Industry: 2 new environmental music tracks (for guilds and some stations) have been added. Many thanks to them!



BUG FIXES:
Reported by players as follows :

• Some wars never end, regardless of whether I win or lose.

• If there is a war in a system, war starts even if I warp somewhere other than that battlefield.

• During a battle, if the battle ends while performing a "battle warp", the ship is stuck in the battle warp sequence. Cannot return to generic gameplay.

• My squad can sometimes attack me or ally ships.

• If I open the pause menu while quick saving the game, the save sequence is paused, and if I save the game from the menu at that time, both save files become corrupted.

• Bullet guide indicators stuck on the screen if the target ship is too far away.

• When a station is attacked, if I save/load the game within 4 seconds after the attack starts, I automatically win the war.

• If I leave large ships in the center of independent Faction stations and go inside, I cannot enter some areas in the interior. The ship's collision affects the inside of the station.

• Sometimes, quest locations (villages, camps, etc.) and other structures spawn on top of each other on some planet surfaces.

• I can make faction meetings at the old HQ (Cave) after I build a capital station. And when I do, newly added characters are not visible in the meeting, only their voices are heard.

• NPCs at the villages or the camps on the planet's surface are duplicated every time I use the hoverbike.

• Some side quests do not spawn when playing in languages other than English. The mission does not start when I go to the point indicated by the scanner.

• When looting ammo crates, sometimes it adds less or even negative amounts of ammo. For example, my ammo drops from 10 to -20 after looting.

• On some planets, the landing animation (sequence) starts to take off from the surface before it is completed, and I can never land on those planets. (We couldn't reproduce that bug but we think this is happening on planets with very short atmospheric distances, and we made some changes to prevent this, please let us know if the problem persists) )

• While purchasing a resource on the Faction trade screen, if I bring all the amount sliders to the end, I can buy all of them even if my money drops to 0.

• Some automatically opened tutorials do not register as seen and keep reopening. The Stargate tutorial appears every time I go to a Stargate.

• The game sometimes crashes if multiple enemy ships explode at the same time.

• In the main mission chain, the Jen Cave doesn't spawn on the planet's surface.

• When using the Misactor near a planet, it plays effects as if I landed on the planet, and all the lights in the game turn off, transitioning the game to a dark void.

• After the Alaysia mission, checkpoints are not saved properly. Loading some checkpoints opens a much older save file.

• Despite losing limbs in the gore system, AI continues to move and fight.

• If I re-enter the ship while the cockpit cover opening animation is playing after disembarking from the WRA ship, the ship's cockpit cover remains open.

• Even if I accept a peace treaty from a faction I am at war with, peace is not established. The treaty gets removed from the list, but the interface that shows the wars still indicates that we are at war.

• If I track a main quest, it always sets the 1st quest in the list to track status, and if I track a side quest while a main quest is "tracked", the game tracks both of them at the same time.

• NPCs walking in outposts get stuck and crowd in stairs and narrow spaces, preventing the player from passing through that point.

• In bounty missions, some high-reward bounties are easier than low-reward bounties. (We will revise the bounty system with a completely new mechanic in the upcoming updates, so we have added a temporary solution for now.)

NOTE: Translations for new tasks and dialogues have not been done yet, so the language of new tasks and dialogues is currently only in English. We will add them in the upcoming updates.



If you'd like to follow the SpaceBourne 2 Roadmap, it is regularly updated on Trello:

Roadmap
Strategic Command: World War I - Death
Last year, after the release of American Civil War brought the Strategic Command series well and truly into the 19th century, we received a great amount of community feedback asking us to revisit the Franco-Prussian War, a conflict first included in Strategic Command 2’s WWI release. With the American Civil War engine being designed for that period of history, we agreed that it would be the perfect time to explore this conflict again, and thus the 1870 Blood and Iron campaign was born.

However, the Franco-Prussian War is far from the only conflict included in Strategic Command 2 that would be interesting to revisit. Five of these campaigns, as well as one covering a conflict we’ve never covered before in the Second Balkan War, will make up our new DLC for Strategic Command WWI: Empires in Turmoil.

1912 The Balkan League

The first of these, and one that we have received many requests for over the years, is the First Balkan War of 1912-13.

This campaign begins with Montenegro’s declaration of war on October 8th, 1912. While Montenegro will be able to launch some initial attacks around Scutari, playing as the Balkan League your first priority will be the preparation of your opening offensive: while all three armies begin deployed on the map, you will have two turns to position your forces and make any last-minute adjustments to your battle plan before the war begins in earnest with the entry of Serbia, Greece and Montenegro.

While these turns may seem quiet, they will be nonetheless extremely important to ensuring a successful beginning to the campaign: by declaring war halfway through the autumn, the Balkan League has given itself precious little time to achieve victory before the onset of winter will freeze your campaigns in their tracks. But it may also be the best opportunity they would get: October 1912 also marked the end of the Ottoman Empire’s war with Italy.



Their continuing war with Italy will be a great hindrance to the Ottoman Empire’s plans in the earliest turns of the campaign, greatly reducing both their Fighting Spirit and MPP income. Adding to their difficulties is the state of their army, which is severely undermanned, and long borders that are almost indefensible: “the sick man of Europe” faces a dire situation.



Indeed it may be advisable for the Ottomans to instead pull back from the border and concentrate on defending key positions in the interior for the short term. The difficult terrain of the southern Balkans offers many positions well-suited for defence, including the fortresses of Janina and Scutari. The mountains of Albania are home to a significant Muslim population that will fight alongside the Ottoman Army, and it will take a significant commitment of forces by the Balkan League to prevent partisan bands from continuing the fight. In the east, the defences of Adrianople form one of the strongest fortresses in the world, a position almost certain to require a long and costly siege to subdue.



The longer the war continues, the greater hope the Ottomans have of turning the tide: with the war against Italy concluded, thousands of soldiers will be available to transfer to the Balkans, while the small population of the Balkan League nations means that they will be limited in the reinforcements that they can receive. In time, the Sultan’s generals will be able to assemble a new army, ready to launch a counter-attack and relieve the besieged fortresses.



Yet this may not be the greatest threat to the Balkan League as the war continues into early 1913, but rather the League itself. Serbia, Bulgaria and Greece each have competing claims to Ottoman territory and distrust the intentions of their allies, yet the strength of all three will be needed to defeat the Ottomans. If the Ottomans can reduce the Fighting Spirit of just one of the three powers, to the point that they seek a separate peace, the Balkan League is sure to disintegrate entirely.

1913 The Broken League

Historically, the Balkan League held together long enough to declare victory in May 1913, but only just. When peace was declared, the new borders were drawn largely where each army stood. No member of the Balkan League received all of the territory they had hoped for, but Bulgaria proved to be the least satisfied of all. At the close of the First Balkan War, Bulgaria was the single strongest nation of the region, and hoped to gain all of the territory promised them in the 1878 Treaty of San Stefano. As the Balkan armies prepared to demobilise, Bulgaria sensed that, as in the case of the First Balkan War, a rare opportunity had come where they would have the upper hand. On June 29th, 1913, Bulgaria betrayed the Balkan League and attacked their former allies.



In so doing, Bulgaria has embarked on an enormous gamble. Bulgaria’s three major objectives, Monastir, Skopje and Salonika, are all located in territories recently seized from the Ottoman Empire, and remain occupied by the bulk of the Serbian and Greek armies (as well as a Montenegrin detachment).



Nor can Bulgaria afford to ignore her other two neighbours. The Ottoman Empire has recovered its strength after the losses of the previous year, and is determined to reclaim the city of Adrianople and Eastern Thrace. Romania meanwhile seeks control of Southern Dobruja, which was promised to it in exchange for their neutrality during the First Balkan War. Bulgaria may have the strength to fight both Serbia and Greece, but the combination of old allies and new enemies, with more than a million men between them, is certain to prove calamitous.



As neither Romania nor the Ottomans are yet fully mobilised, Bulgaria will have a short window of opportunity in order to achieve victory, and careful preparations before war is declared will be essential. At the beginning of the campaign, Bulgaria will have a deployment phase, during which they will be able to position the entire strength of their army (save a few garrison detachments).

Will you opt for a broad front strategy, or concentrate your forces in key areas in the hope that this will break the Opposition’s already fragile Fighting Spirit, exhausted by the costs of the last war?

Will you leave forces on the northern and southern borders to deter Romania and the Ottomans, or concentrate everything in the west in an all-or-nothing attempt to achieve victory before either nation can enter the war?



Battlefield success represents Bulgaria’s best hope at preventing the Opposition from uniting against it: each time a town is captured, that victory will deter Romania and the Ottoman Empire from intervening, buying time for the Bulgarian army in a war where even a day’s delay could prove fatal.

Yet there remains a diplomatic alternative to a four-front war: both Romania and the Ottoman Empire have made their territorial demands clear. As a last resort, Bulgaria may voluntarily surrender these territories in order to buy peace. This course of action will improve their chances of obtaining gains in Macedonia, but at substantial cost to the nation’s Fighting Spirit.

After all, in a war fought for territory, is a victory bought with the nation’s soil really a victory at all?
Champion of Venus - Umbrelloid
We've launched a Kickstarter to support development of our next game!

In Champion of Venus: Tayla's Big Adventure, take on the role of Tayla as she investigates a spooky stadium full of rogue Champions!





Fight against sexy monster-babes, overpowered studs, and dangers beyond mortal ken - as you bustily boob all over the competition!

Like, totally!



Access the Kickstarter via this link!



Sep 11, 2023
Folk Hero - PR Targem Games


🧩 Do you want to contribute to the development of Folk Hero? You have a unique opportunity to become a creator of one of the quests in the game!

According to the lore of Folk Hero, both heroes and villains went to the island that had suddenly appeared out of nowhere. Among other adversaries was a band of robbers led by Tugarin, who was very keen on looting the treasures of the Island.

But the closer his team got to the Castle and the longer they stayed on the Island, the more the robbers turned savage and transformed into monsters. Only a few of them managed to reach the Castle and not lose their minds, while the local creatures began to consider them as their own.

And so, Tugarin is sitting next to the entrance to the Castle and realizes that if he enters, he will lose his remaining people and himself as well.

At this moment our Hero arrives. What could Tugarin ask him about?
Come up with your own exciting version and share it in the comments. The author of the most interesting idea will receive our prize — a key for the Folk Hero game on Steam

The results of the competition will be announced in 5 days, on September 15

Good luck! 🍀
SCUM - Beda
Heya people we are releasing a small hotfix for some of the issues that are a bit important.




  • Fixed the issues where male characters got messed up visually.
  • Fixed the issue where the BCU charm was not available for supporter pack #1 owners.
Sep 11, 2023
Hauma - A Detective Noir Story - Assemble_Made
Calling all Detectives out there!

It's done and Hauma is available now! We're super excited and overwhelmed that we finally achieved this milestone. We hope you'll enjoy playing Hauma as much as we did developing it - with all the blood, sweat, and tears you could imagine.

Feel free to drop a message and share your feedback.

And here's the official release trailer:


Thank you everyone,
the developers at SenAm Games

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The story of Hauma unfolds in a thrilling, comic-inspired visual style that only amplifies the unique storytelling elements. Hauma challenges players to master the art of deduction and uncover a harrowing conspiracy perpetuated by the city’s upper echelon.

https://store.steampowered.com/app/1443470/Hauma__A_Detective_Noir_Story/

Play the free Prologue now!
Oh, and did you know, that you can already play the Prologue for free? No? Then do it now!

Key Features of Hauma - A Detective Noir Story:
  • More than Meets the Eye: Embark on a journey of deduction and intrigue, uncover the secrets of Munich's elite fascist society, and piece together the puzzle of the conspiracy that lies within
  • Enter the Mind Palace: Become acquainted with the mindboard, an innovative inventory of interconnected items and thoughts that, when weaved together correctly, uncover clues and unravel mysteries
  • Draw Your Own Conclusions: Utilize engaging investigation mechanics, including a variety of puzzles and challenging dialogue riddles
  • Comic-Inspired Storytelling: Exhibited in vibrant, graphic-novel-styled art, Hauma visually engages you in a gripping story and doesn’t let you go until you’ve unearthed every last conspiracy
  • Hear Me Out: Hauma features a fully voiced cinematic adventure, featuring a diverse cast and evocative characters
...