You can now create, share and play custom buildings, resources, ores, flora, research and more on Steam Workshop. Activate local or subscribed mods when starting random maps, sandbox games or when creating custom maps in the map editor.
Check out the Community Wiki for information on how to get started making mods, access to the base json and some example mods. You can also join the #modding channel on our Discord server for help and tips.
There's plenty to experiment with and try out as well as more to come, so if you have any feedback, suggestions or issues I'd love to hear them on Discord or at http://mailto@dev@codebyfire.com.
V1.6 Release Notes
Added Steam Workshop mod support
[Shift] +10/-10 functionality added to changing trade rule amounts
Space port resource information for "this visit" now doesn't clears until the ship has fully departed
Stackbots no longer load Energy fuel to worker bots if building production is paused
Added construction import settings to settings copy and paste [C] & [V]
Added construction import whitelist functionality to building upgrades
Fixed victory conditions UI not updating when building is dismantled or destroyed
🎄 Festive decorations turned on
Special thanks go to the Discord members for their testing, bug reports and feedback 🚀
A small update including support for March's frontier, which offers something a little different this month.
Release Notes
Support for March Frontier
Fixed building connections not being recalculated when standalone road post placed
Fixed bug with not resetting track selection when destroying track
Fixed bug with loading a savegame where camera is out of range and can't be reset
Fixed bug when starting dismantle with building production panel option
If everything else is equal (priority, building type, stored/incoming resource count), resource routing now takes into account a building's production cycle progress
Boat and train will leave immediately if port or station has all resources on export blacklist
Printing Press tech production bonuses now show correctly
Production halted overlay icon shows for under construction building
Fixed incorrect rank messaging on challenge complete window
Under construction boats with custom names won't change name when they're constructed
Stop showing boat tutorial in challenge mode
(Belatedly) turned off festive decorations
Mod support is still the next feature to be added, it's just unfortunately been delayed. More updates on that soon. Once again I hugely appreciate all the feedback and bug reports please keep them coming.
This is a small update with a few fixes and some festive decorations! Also, if you haven't seen it yet, there is still time to take on December's Frontier!
Release Notes
Turned festive decorations on! 🎄
Fixed bug when harbour expedition was sourcing resources from directly connected building and resources weren't being delivered
Fixed tile highlights not showing when going between Info and Upgrade panels on the watchtower
Watchtower Upgrade highlights now includes tiles already in your territory
[Tab] will now scroll through building instance panel tabs
Hold [Alt] to delete path connections when clicking 'remove' on a road
Resource storage panel now includes space ports if resource in outgoing or has purchase order
Minor UX improvements to building import and export selection panels
Fixed en route beer being incorrectly counted towards the goals in the beer challenge V1.5.16.1
Fixed bug from V1.5.16 where cleared natural resource tiles on randomly generated maps (inc. Frontiers) would cause terrain issues and affect bot movement
Fixed bug with loading savegames before V1.5.16 which contained one way track signals