Dec 27, 2022
The Colonists - codebyfire
Hi everyone,

A few small fixes:

V1.6.0.4
  • Fixed watchtowers sometimes not firing arrows (Disable then Enable to fix any existing watchtowers that are stuck)
  • Fixed bug when removing existing sheep and cow fields from farms in savegames before V1.6
  • Fixed clicking Main Menu on challenge complete screen not going back to main menu
  • Fixed [Alt] removing path from road also removing road visuals
  • Updated German and Brazilian Portuguese translations
  • (V1.6.0.3) Fixed issue with placing paths on tiles that had previously contained buildings
  • (V1.6.0.4) Fixed storage yards accepting resource before construction had completed

Thanks!

Dec 24, 2022
The Colonists - codebyfire
Hi everyone,

Mod Support is here for The Colonists!

Mod Support
You can now create, share and play custom buildings, resources, ores, flora, research and more on Steam Workshop. Activate local or subscribed mods when starting random maps, sandbox games or when creating custom maps in the map editor.

Check out the Community Wiki for information on how to get started making mods, access to the base json and some example mods. You can also join the #modding channel on our Discord server for help and tips.

There's plenty to experiment with and try out as well as more to come, so if you have any feedback, suggestions or issues I'd love to hear them on Discord or at http://mailto@dev@codebyfire.com.

V1.6 Release Notes
  • Added Steam Workshop mod support
  • [Shift] +10/-10 functionality added to changing trade rule amounts
  • Space port resource information for "this visit" now doesn't clears until the ship has fully departed
  • Stackbots no longer load Energy fuel to worker bots if building production is paused
  • Added construction import settings to settings copy and paste [C] & [V]
  • Added construction import whitelist functionality to building upgrades
  • Fixed victory conditions UI not updating when building is dismantled or destroyed
  • 🎄 Festive decorations turned on

Special thanks go to the Discord members for their testing, bug reports and feedback 🚀

Happy Holidays everyone!

Nov 10, 2022
The Colonists - Rich
  • Fixed game freezing when starting a frontier and then going back to the main menu
Nov 4, 2022
The Colonists - Rich
V1.5.20.2 is another small interim update with a few small fixes and tweaks.

  • Added a separate import list for construction resources
  • Added icon overlay to building if any import or export rules exist
  • Fixed changing export rules on buildings not necessarily calling all the correct triggers for resource recalculations
  • Fixed space port not resetting demand count on ship departure
  • Fixed a particular situation where game wouldn't accept adjacent building placement
  • Fixed layer height reset upon clearing natural resources not confirming which could have lead to potential weirdness when loading a save game
  • Fixed on military gain process not taking into account final tiles causing low stone/tree notification messages not to count properly
  • Fixed stackbots moving to the wrong locations when loading and unloading resources from boats and trains (this was only a visual issue)
  • Added two more stackbots to the train station building
  • Made all building construction incoming stacks to 12 instead 8
  • Fixed [Escape] while text editing triggering in-game menu
  • [V1.5.20.1] Fixed boat-related error in V.5.20 causing the game to freeze
  • [V1.5.20.2] Fixed being unable to save a loaded game in V.5.20
Sep 1, 2022
The Colonists - Rich
Hi everyone, V1.5.19 is a small interim update adding support for September's Frontier.
  • Support for September Frontier
  • Fixed random map generation occasionally putting a rock on top of surface deposits, causing it to disappear when a save game is loaded
  • Added option to carry over or disregard Steam Workshop Id when saving a custom map from an already published map
  • Fixed victory icons on custom map info panel

Back with more news soon!
May 31, 2022
The Colonists - Rich
  • Added fish amount option to random map generation
  • Support for June Frontier
May 1, 2022
The Colonists - Rich
  • Support for May Frontier
  • Fixed Mission Panel not updating when a victory building had finished construction
  • Fixed changing sandbox settings mid-game not affecting building availability correctly
Mar 3, 2022
The Colonists - Rich
Hi everyone,

A small update including support for March's frontier, which offers something a little different this month.

Release Notes
  • Support for March Frontier
  • Fixed building connections not being recalculated when standalone road post placed
  • Fixed bug with not resetting track selection when destroying track
  • Fixed bug with loading a savegame where camera is out of range and can't be reset
  • Fixed bug when starting dismantle with building production panel option
  • If everything else is equal (priority, building type, stored/incoming resource count), resource routing now takes into account a building's production cycle progress
  • Boat and train will leave immediately if port or station has all resources on export blacklist
  • Printing Press tech production bonuses now show correctly
  • Production halted overlay icon shows for under construction building
  • Fixed incorrect rank messaging on challenge complete window
  • Under construction boats with custom names won't change name when they're constructed
  • Stop showing boat tutorial in challenge mode
  • (Belatedly) turned off festive decorations

Mod support is still the next feature to be added, it's just unfortunately been delayed. More updates on that soon. Once again I hugely appreciate all the feedback and bug reports please keep them coming.

Discord: https://discord.gg/thecolonists

The Colonists - Rich
Hi everyone,

This is a small update with a few fixes and some festive decorations! Also, if you haven't seen it yet, there is still time to take on December's Frontier!

Release Notes
  • Turned festive decorations on! 🎄
  • Fixed bug when harbour expedition was sourcing resources from directly connected building and resources weren't being delivered
  • Fixed tile highlights not showing when going between Info and Upgrade panels on the watchtower
  • Watchtower Upgrade highlights now includes tiles already in your territory
  • [Tab] will now scroll through building instance panel tabs
  • Hold [Alt] to delete path connections when clicking 'remove' on a road
  • Resource storage panel now includes space ports if resource in outgoing or has purchase order
  • Minor UX improvements to building import and export selection panels
  • Fixed en route beer being incorrectly counted towards the goals in the beer challenge
    V1.5.16.1
  • Fixed bug from V1.5.16 where cleared natural resource tiles on randomly generated maps (inc. Frontiers) would cause terrain issues and affect bot movement
  • Fixed bug with loading savegames before V1.5.16 which contained one way track signals

Thank you once again for all the feedback!

Discord: https://discord.gg/thecolonists

Oct 26, 2021
The Colonists - Rich
Release Notes
  • Fixed map editor not loading correctly
...