I'm glad to see you lads enjoying the trading cards. I haven't seen any potatoes yet so which one of you has been hoarding them all?
It's been a while since I pushed an update on a Tuesday... brings back scary sleep deprived memories from last week... or was that last night? It's hard to tell when you don't sleep most of the time. The point I'm eventually going to make is that I'm wrapping up the marketing and taking a break from the heavy development push I've been on until I can get more hours of sleep than you have living crew members after defeating the Baochuan. (Inconsistently 1-5)
On to the patch notes!
The pirates got their ship together- their Junk ship that is. You'll now encounter Junk ships of the piratical variety near Shanghai. Corsairs have become more common in the Indian Ocean but getting back to the patch notes; there's a higher chance you'll find Corsair ships while sailing around Cape Town or Calicut because they all want a piece of that booty pirate treasure.
Oh, and about those ships- they now all scale HP a little with your cannon upgrades to make the upgrades less like tactical airstrikes and more like cannonballs again. All of the boss ships also saw some tweaking, but they're recovering quickly.
The pirate captains all simultaneously found their dice and cups so they can play Liar's Dice with you now.
Finally, apart from all the bugs that keep boarding my game despite being thrown overboard every couple weeks having been thrown overboard again; there's a new sound effect that plays when something is out of your price range- which won't help the deaf very much but they usually have more money since they don't blow it all on shanties.
I'll be up to my nautical shenanigans again soon enough.
Fair winds to you all! ~-.-~*~-.-~*~-.-~:TCS_Tophat: - Your Captain, Evan
What's that Polly? Players can now turn their hard earned doubloons into virtual collectibles that have no real world value? That doesn't sound like a scam at all!
That's right lads!
Valve recently approved The Caribbean Sail for Trading Cards and there are now 10 ships with 99% historically accurate descriptions that you can collect!
You can throw all those cards into your inventory crockpot to cook up a badge, background, and emoticon!
The real question is; Whom among us will be the one to sell their cards to allow the collecting?
I expect to find you all on deck fighting over the highly coveted potato emote by morning. - Your Captain, Evan
As usual, if my update isn't massive then it must be a limerick.
This update is really quite small, but it's important so I couldn't stall. Narwhal art for amusement, and a frame rate improvement. You won't notice much change at all.
The massive Route Planning expansion is finally complete and has been added for FREE
After four months of blood, sweat, soylent, and sleep deprived tears; I've completed the first free expansion for The Caribbean Sail.
Feature Log
In all that time I was able to add more particle effects! ...and nine new locations, seven new player ships, four new professions, nine new achievements, twenty two new shanties*, two emergent storylines, new items, new fishes, new weather effects, new enemy types, new events, ship upgrades, a skill tree, profiles, preaching, resting, careening, barnacles, narwhals, the drydock, the butcher, the baker, the candlestick maker**, mexican standoff style mutinies- AND THE QUEEN HERSELF!!!
* See the Shanty Off. ** The candlestick maker died of dysentery.
Location Overview
The world is now open for exploration. Each new location features a unique song, new artwork, trade values, locals to converse with, and surprises along the voyage to them! Travel the globe and visit them all!
London, Britain
Ponta Delgada, Azores
Reykjavik, Iceland
Lisbon, Portugal
Las Palmas, Gran Canaria
Cape Town, South Africa
Long Island, New York
Belém, South America
Kozhikode, India
Shanghai, China
Nassau, Bahamas
Emergent Storylines
Survive a voyage to Nassau and become a Pirate that does as he pleases or become a Privateer for the Royal Navy and receive a letter of marque to hunt those filthy pirate scallywags. Both offer the freedom to go where you want and do as you please but give larger overall goals to work towards that reward you!
Conclusion
Nautical Oregon Trail free roam- what was I thinking? I still don't entirely know, but I hope you enjoy it as much as I love sharing the rich history, fantasy, and culture of all things nautical. There's so much new content that you'll just have to dive in to find it all. Happy Voyages!
The Shanty Off has come to an end, the entries have been judged, the results are here!
My thanks to all who participated! It was a glorious assortment of gems mixed with bilge water and after sorting through the 49 submissions received, we have our winners! I also thank beepbox.co for making an amazing free music tool and this fantastic community for making it possible to host this contest at all!
For the dramatic winner reveal followed by all of the submissions, watch the compilation!
Third place:Rolling Down to Old Maui - arranged by Aidan Tramontana Second Place:Randy Dandy O - arranged by Jazz-U The Winner:Whistle Daughter Whistle - arranged by Atiq Ahsan
Congratulations!
Here are the other submissions that will be added to the game!
These will be added to the new locations
Iceland - Rolling Down to Old Maui, arranged by Aidan Tramontana
New York - Fiddlers Green, arranged by Cactus Boy
Portugal - Reilys Reel, arranged by Moon Lantern
Azores - Cooleys Reel, arranged by Moon Lantern
Shanghai - The Cruel Carpenter, arranged by Taxtengo
Belem - Santianna, arranged by Jazz-U
Calicut - The Banks of Newfoundland, arranged by Cory Hughart
Cape Town - The Sailors Grace, arranged by James Blick
These will be available as Shanties from the shops
Randy Dandy O - arranged by Jazz-U
Leave Her Johnny, Leave Her - arranged by Slonn
Red Haired Boy - arranged by Nick Mundinger
Hullabaloo Belay - arranged by Cole Spears
On the Ocean - arranged by Taxtengo
Fish in the Sea - arranged by Oddbrew7
I also might have a special use for
Hornpipe from Water Music - arranged by Taxtengo
Drunken Sailor - Oddbrew7
Short missive on the Route Planning expansion
These wonderful works of art will be added along with the expansion that I know you're all patiently waiting for. My estimate fell off as life events delayed me. The Beta is still expected to open this month but there's enough problems I'm aware of to make the delay worth the time it will save. Why find and report bugs I'm already working on fixing? The update will most likely be pushed to everyone in early June.
Until then, goodnight and joy be with you all! - The Captain, Evan.
Want to win $100 Steam Credit and hear your favorite shanty in the game?
Starting today and ending May 1st we're having an 8-bit Shanty Off!
Here's how to enter!
Sail yourself over to http://www.beepbox.co and make an 8-bit rendition of your favorite traditional shanty. Then, copy the url (the entire song is stored in it!) and paste it into an email addressed to ShantyClambake@gmail.com along with the name of the shanty, a link to your Steam profile, and the name you'd like to be credited with (no profanities).
The best entries will all be added to The Caribbean Sail and my three favorite entries will win their creators a massive pile of Steam doubloons!
First Place Prize - $100 in Steam Credit
Second Place Prize - $50 in Steam Credit
Third Place Prize - $20 in Steam Credit
Everyone else who transposed a shanty great enough to be added to the game will receive bragging rights to their friends and a sense of pride for their amazing work! You'll also get my thanks for being an amazing member of the community :)
Complete Rules
Having a great loop is much more important than an intro and outro.
Entries after May 1st will not be accepted, winners will be anounced soon after
You must submit a Beepbox URL as I may need to adjust something for it to work in the game.
Renditions of shanties already in the game will not be accepted.
These are the songs already in the game All for me Grog - Rule Britannia - Irish Washerwoman - What will we do with a Drunken Sailor - Windy Old Weather - Blow the Man Down - Yo ho ho and Bottle of Rum - Lowlands Away - Sailors Hornpipe - The Coast of High Barbary - The British Grenadiers - Heart of Oak
One Tip: Don't focus on just trying to make the longest most complex rendition possible. A great ten second loop that doesn't get on your nerves after 10 repeats is an absolute MASTERPIECE.
Sincerely, thank you to everyone who is playing my game. I wouldn't be able to even afford this contest without you and I'm happy to get you all involved and give back where I can - Your Captain, Evan.
The Shanty Off has ended. The rest of this post has been preserved for posterity.
Here's how to enter!
Sail yourself over to http://www.beepbox.co and make an 8-bit rendition of your favorite traditional shanty. Then, copy the url (the entire song is stored in it!) and paste it into an email addressed to ShantyClambake@gmail.com along with the name of the shanty, a link to your Steam profile, and the name you'd like to be credited with (no profanities).
The best entries will all be added to The Caribbean Sail and my three favorite entries will win their creators a massive pile of Steam doubloons!
First Place Prize - $100 in Steam Credit
Second Place Prize - $50 in Steam Credit
Third Place Prize - $20 in Steam Credit
Everyone else who transposed a shanty great enough to be added to the game will receive bragging rights to their friends and a sense of pride for their amazing work! You'll also get my thanks for being an amazing member of the community :)
Complete Rules
Having a great loop is much more important than an intro and outro.
Entries after May 1st will not be accepted, winners will be anounced soon after
You must submit a Beepbox URL as I may need to adjust something for it to work in the game.
Renditions of shanties already in the game will not be accepted.
These are the songs already in the game All for me Grog - Rule Britannia - Irish Washerwoman - What will we do with a Drunken Sailor - Windy Old Weather - Blow the Man Down - Yo ho ho and Bottle of Rum - Lowlands Away - Sailors Hornpipe - The Coast of High Barbary - The British Grenadiers - Heart of Oak
One Tip: Don't focus on just trying to make the longest most complex rendition possible. A great ten second loop that doesn't get on your nerves after 10 repeats is an absolute MASTERPIECE.
Sincerely, thank you to everyone who is playing my game. I wouldn't be able to even afford this contest without you and I'm happy to get you all involved and give back where I can - Your Captain, Evan.
Grab a bottle of your preferred beverage and get ready to sail wherever you want!
Today I share with you my seamap for Route Planning!
One of the main features I wanted since conception of the game was the ability to plot your own course. While designing it, I realized the changes would be a massive addition that could take months to complete.
I could easily turn that into DLC but I've always been of the mind that purchasing a game means purchasing the FULL GAME. That's why all updates, content, and expansions including this one will be FREE.
Now, that isn't to say that new content is worthless. I'd like to set a new price that reflects the value of the game once the expansion is completed and implemented. This will be an open discussion I'd like to have with current players on the forums. Now on to the plans!
Disclaimer: Some features are prone to change.
Your map has contracted chickenpox
The most important feature of course, will be the new locations available from your map!
Here are the currently planned new locations.
Ponta Delgada, Azores
Reykjavik, Iceland
Lisbon, Portugal
Las Palmas, Gran Canaria
Cape Town, South Africa
Long Island, New York
Belém, South America
Kozhikode, India
Shanghai, China
Each location will have new artwork, music, trade values, and other unique features. The voyage will also be unique and different for each destination you sail to. "That's all exciting but what's the point?" I hear you say.
The initial goal will still be to reach Nassau, but after surviving your first voyage some lite questing options will be presented that lead to adventures all over the world! Bounty hunting, smuggling, and the extremely enticing delivery of telegraphs will be the first optional quests I work on.
Ooo! Shiny new buttons!
The map and shop will stay the same. Each port will have new people that ramble at you and unique liars dice opponents in the pub. The logbook will be accessible from port so you can dispose of unwanted items and check on your current condition. You'll be able to wait at port for crew to become well again. The Shipyard will be a new tab where you can purchase a ship, repair your ship, upgrade your ship, and careen your ship to scrape barnacles off the hull and improve sailing speed!
Gameplay changes and features
Three profile slots will be introduced to save your progress and give more focus on your captains development and story. Profiles will be erased on the death of your captain so you better stock up on medicine!
Ships will remain unlocked permanently across all profiles and some upgrades like reloading time and disease resistence will be added.
Crew relations will become important as time is spent sailing the ocean and their resentment grows for your cruel hand that flogs them. Treat them well or face mutiny at gunpoint.
New fish, weather, and events will be added to keep the world alive- and out to kill you. Get ready to be impaled by a Narwhal!
More particle effects. Many new particle effects.
Shanties... Watch closely for the coming anouncement :)
Finally, feast yer eyes on these fine new ships!
I hope this answers some questions and gets you as excited as I am!
Grab a bottle of your preferred beverage and get ready to sail wherever you want!
Today I share with you my seamap for Route Planning!
One of the main features I wanted since conception of the game was the ability to plot your own course. While designing it, I realized the changes would be a massive addition that could take months to complete.
I could easily turn that into DLC but I've always been of the mind that purchasing a game means purchasing the FULL GAME. That's why all updates, content, and expansions including this one will be FREE.
Now, that isn't to say that new content is worthless. I'd like to set a new price that reflects the value of the game once the expansion is completed and implemented. This will be an open discussion I'd like to have with current players on the forums. Now on to the plans!
Disclaimer: Some features are prone to change.
Your map has contracted chickenpox
The most important feature of course, will be the new locations available from your map!
Here are the currently planned new locations.
Ponta Delgada, Azores
Reykjavik, Iceland
Lisbon, Portugal
Las Palmas, Gran Canaria
Cape Town, South Africa
Long Island, New York
Belém, South America
Kozhikode, India
Shanghai, China
Each location will have new artwork, music, trade values, and other unique features. The voyage will also be unique and different for each destination you sail to. "That's all exciting but what's the point?" I hear you say.
The initial goal will still be to reach Nassau, but after surviving your first voyage some lite questing options will be presented that lead to adventures all over the world! Bounty hunting, smuggling, and the extremely enticing delivery of telegraphs will be the first optional quests I work on.
Ooo! Shiny new buttons!
The map and shop will stay the same. Each port will have new people that ramble at you and unique liars dice opponents in the pub. The logbook will be accessible from port so you can dispose of unwanted items and check on your current condition. You'll be able to wait at port for crew to become well again. The Shipyard will be a new tab where you can purchase a ship, repair your ship, upgrade your ship, and careen your ship to scrape barnacles off the hull and improve sailing speed!
Gameplay changes and features
Three profile slots will be introduced to save your progress and give more focus on your captains development and story. Profiles will be erased on the death of your captain so you better stock up on medicine!
Ships will remain unlocked permanently across all profiles and some upgrades like reloading time and disease resistence will be added.
Crew relations will become important as time is spent sailing the ocean and their resentment grows for your cruel hand that flogs them. Treat them well or face mutiny at gunpoint.
New fish, weather, and events will be added to keep the world alive- and out to kill you. Get ready to be impaled by a Narwhal!
More particle effects. Many new particle effects.
Shanties... Watch closely for the coming anouncement :)
Finally, feast yer eyes on these fine new ships!
I hope this answers some questions and gets you as excited as I am!
Ah... just look at Mr. Death guiding my little ship to safety. These are the final touches until the major Route Planning expansion is complete.
+ Goods aboard ships now have a small delta of randomness in pricing + The British Grenadiers shanty got a bass drop + A new crew event that can end in flogging + More Particle Effects
- One potential bug
There was a bit more code cleanup but this log is already dry and boring enough. My attention is now on a slew of needed changes to the game structure that will make the new features possible. Thanks be to every one of you kind lads that alert me to bugs, suggest improvements, and populate the Atlantic with toxins- I mean, messages in bottles.