The Binding of Isaac: Rebirth - ty
Hi All,

We've updated the game with more fixes. Please see below. For additional bugs/issues please send to isaac@nicalis.com. Include as much information as possible when reporting bugs. Thanks!

- Fixed Void, Dataminer, Rune Black incorrect
- Fixed Epiphora resetting between rooms and reset incorrectly
- Fixed Humbling Bundle not applying instantly on first shop visit
- Fixed grid entity randomly destroyed when reentering a room
- Changed the way price and modifiers is applied to items, should fix most of the shop/devil issues
- Fixed special rock spawns displaying first anm2 frame of spawned entity
- Fixed Error room + x2 Steam sale
- Fixed hush door consuming keys
- Refixed Ludo + Booger and Explosivo tears
- Metronome fixes
- All EvaluateItems are refering to NumCollectibleHeld instead of m_Collectibles for consistency.
- Fixed Punching bag being able to die.
- Fixed unfair room in Caves
made all Easy Sheol/Cathedral rooms Medium (approved, alot of room were actually medium/hard by design but flagged as Easy)
- Fixed bug in room difficultiy selection making impossible to pick easy rooms in cathedral/sheol and void
- Fixed Book_Worm issue
Made Library and Shops upgrades based on subtypes
Fixed Library/Shop missing rooms ^
The Binding of Isaac: Rebirth - ty
Hi All,

We've updated the game with more fixes. Please see below. For additional bugs/issues please send to isaac@nicalis.com. Include as much information as possible when reporting bugs. Thanks!

- Fixed Void, Dataminer, Rune Black incorrect
- Fixed Epiphora resetting between rooms and reset incorrectly
- Fixed Humbling Bundle not applying instantly on first shop visit
- Fixed grid entity randomly destroyed when reentering a room
- Changed the way price and modifiers is applied to items, should fix most of the shop/devil issues
- Fixed special rock spawns displaying first anm2 frame of spawned entity
- Fixed Error room + x2 Steam sale
- Fixed hush door consuming keys
- Refixed Ludo + Booger and Explosivo tears
- Metronome fixes
- All EvaluateItems are refering to NumCollectibleHeld instead of m_Collectibles for consistency.
- Fixed Punching bag being able to die.
- Fixed unfair room in Caves
made all Easy Sheol/Cathedral rooms Medium (approved, alot of room were actually medium/hard by design but flagged as Easy)
- Fixed bug in room difficultiy selection making impossible to pick easy rooms in cathedral/sheol and void
- Fixed Book_Worm issue
Made Library and Shops upgrades based on subtypes
Fixed Library/Shop missing rooms ^
Counter-Strike 2 - contact@rockpapershotgun.com (Alec Meer)

It’s the weekly Steam charts! These are the games which sold best on Steam last week. This week, it’s the first true> chart of 2017, as the last one covered the arse-end of 2016. All change, all change.

I’m even going to do this one upside-down. New year, new rules! And I don’t want to spoil the surprise right away.

… [visit site to read more]

The Binding of Isaac: Rebirth - phort
Fixes:
  • Reverted the steam cloud saving change from yesterday due to reports of the game being unable to find its save data if cloud saving was turned off
  • Fixed a crash releated to having multiple trinkets
  • Fixed a bug where the unlock checks for Ending 19 and Final were reversed in the cutscene menu
  • Gameplay adjustments

Modding:
Some changes were made to Lua sandboxing due to security concerns. Here's how they affect you:
If you used require("mobdebug").start() in your mods, that should be replaced with StartDebug() to prevent your script from hitting an error, since that only works with --luadebug enabled. This means you'll have to update any lua mods you've released with that line left in. We're very sorry for the inconvenience!
For now we strongly recommend running workshop mods only with --luadebug disabled. This recommendation may be retracted in a later update.
See the debugging page in the tools/luadoc documentation for a tutorial on setting up the debugger.

Changed the way unpacked resources are loaded, due to issues players were frequently seeing where unpacked resources were becoming outdated, players with incompatible legacy mod files or mods applied by the legacy method. Now the game prefers to load files from the pack file first, and if that fails, loads from loose files.

Fixed const-ness of player entity passed to certain callbacks
Fixed an issue where a function for getting the screen position of an entity didn't account for the camera offset or screen shake

:repoop:
The Binding of Isaac: Rebirth - phort
Fixes:
  • Reverted the steam cloud saving change from yesterday due to reports of the game being unable to find its save data if cloud saving was turned off
  • Fixed a crash releated to having multiple trinkets
  • Fixed a bug where the unlock checks for Ending 19 and Final were reversed in the cutscene menu
  • Gameplay adjustments

Modding:
Some changes were made to Lua sandboxing due to security concerns. Here's how they affect you:
If you used require("mobdebug").start() in your mods, that should be replaced with StartDebug() to prevent your script from hitting an error, since that only works with --luadebug enabled. This means you'll have to update any lua mods you've released with that line left in. We're very sorry for the inconvenience!
For now we strongly recommend running workshop mods only with --luadebug disabled. This recommendation may be retracted in a later update.
See the debugging page in the tools/luadoc documentation for a tutorial on setting up the debugger.

Changed the way unpacked resources are loaded, due to issues players were frequently seeing where unpacked resources were becoming outdated, players with incompatible legacy mod files or mods applied by the legacy method. Now the game prefers to load files from the pack file first, and if that fails, loads from loose files.

Fixed const-ness of player entity passed to certain callbacks
Fixed an issue where a function for getting the screen position of an entity didn't account for the camera offset or screen shake

ːrepoopː
The Binding of Isaac: Rebirth - contact@rockpapershotgun.com (Alice O'Connor)

A much-needed patch has arrived for the new Binding of Isaac: Rebirth [official site] expansion, Afterbirth+, to fix bugs and balance problems. Yes, this does address some of the irritants that Adam raised in his review. Those flipping nuisance enemy-summoning portals are less common, for one, and the Sister Vis boss battle is less of a chore. I’ve already put a fair few hours into Afterbirth+ myself and welcome these changes. Some parts of Afterbirth+ made Isaac simply worse, so I’m glad it’s being worked on. More patches are in the pipeline too. … [visit site to read more]

The Binding of Isaac: Rebirth - phort
Yep! That's right!

Fixes:
  • Fixed a Windows crash caused by an exe modification step in the build process
  • Fixed a crash related to loading a game save after smelting trinkets
  • Fixed a crash on startup related to save data
  • Fixed a crash involving an item that would try to spawn doors in Greed/Greedier mode
  • Fixed a bug where the player could be hurt by certain fires spawned by their own items
  • Fixed a bug where the boss clear music could play too soon
  • Adjusted steam cloud save detection
  • Various adjustments for balance and fairness :reheart:

Mod tools:
  • Fixed a display issue and some default path issues with room editor
  • Fixed a Mac issue with missing libraries that made the Mac ModUploader
  • impossible to launch without a specific dev environment installed

Modding API:
  • Generated comments for HTML documentation
  • Added descriptions of mod callback conditions, arguments and return values, in enums.lua and in HTML documentation
  • Changed signature of MC_EVALUATE_CACHE callback to pass the player entity
  • Removed some duplicated casts: Isaac.ToPickup and Isaac.ToEffect. Instead use entity:ToPickup and entity:ToEffect
  • Added some missing entity casts: ToBomb, ToLaser, ToKnife
  • Added some methods to player to get joystick inputs
  • Made player stats modifiable by mods
  • Removed getters for readonly player stats, since they were made redundant
  • Added functions such as Isaac.WorldToScreenPosition to convert game coordinates to rendering coordinates

To the brave intrepid Lua modders: We heard your criticism and we understand. It's still early days for the modding API. You can look forward to new possibilities as we open up access to more of the game's features and create more samples for you to base your mods on. We're still mostly focused on bug fixing at this time, so please be patient. This isn't even our final form!

In the mean time, there are some sample mods made by the dev team that have been lurking the dark corners of the workshop. They're collected here. http://steamcommunity.com/sharedfiles/filedetails/?id=835650828

:repoop:
The Binding of Isaac: Rebirth - phort
Yep! That's right!

Fixes:
  • Fixed a Windows crash caused by an exe modification step in the build process
  • Fixed a crash related to loading a game save after smelting trinkets
  • Fixed a crash on startup related to save data
  • Fixed a crash involving an item that would try to spawn doors in Greed/Greedier mode
  • Fixed a bug where the player could be hurt by certain fires spawned by their own items
  • Fixed a bug where the boss clear music could play too soon
  • Adjusted steam cloud save detection
  • Various adjustments for balance and fairness ːreheartː

Mod tools:
  • Fixed a display issue and some default path issues with room editor
  • Fixed a Mac issue with missing libraries that made the Mac ModUploader
  • impossible to launch without a specific dev environment installed

Modding API:
  • Generated comments for HTML documentation
  • Added descriptions of mod callback conditions, arguments and return values, in enums.lua and in HTML documentation
  • Changed signature of MC_EVALUATE_CACHE callback to pass the player entity
  • Removed some duplicated casts: Isaac.ToPickup and Isaac.ToEffect. Instead use entity:ToPickup and entity:ToEffect
  • Added some missing entity casts: ToBomb, ToLaser, ToKnife
  • Added some methods to player to get joystick inputs
  • Made player stats modifiable by mods
  • Removed getters for readonly player stats, since they were made redundant
  • Added functions such as Isaac.WorldToScreenPosition to convert game coordinates to rendering coordinates

To the brave intrepid Lua modders: We heard your criticism and we understand. It's still early days for the modding API. You can look forward to new possibilities as we open up access to more of the game's features and create more samples for you to base your mods on. We're still mostly focused on bug fixing at this time, so please be patient. This isn't even our final form!

In the mean time, there are some sample mods made by the dev team that have been lurking the dark corners of the workshop. They're collected here. http://steamcommunity.com/sharedfiles/filedetails/?id=835650828

ːrepoopː
The Binding of Isaac: Rebirth - contact@rockpapershotgun.com (Adam Smith)

The new expansion for the marvelous The Binding of Isaac is a mixed bag. Stick your hand in and, fittingly, given the grotesque nature of the game, you might find a pleasant treat, a razor blade or a little cluster of dingleberries. Toxic dingleberries. For the first time since its release, Isaac really is creaking under its own weight and Afterbirth feels as overstuffed as a trio of turduckens. It’s not a pretty sight, but there is plenty of meat wrapped around all those little choking bones.

… [visit site to read more]

The Binding of Isaac: Rebirth - contact@rockpapershotgun.com (Alice O'Connor)

The second expansion for The Binding of Isaac: Rebirth [official site], the world’s premiere roguelikelike shooter about crying babies, launched last night. Afterbirth+ whacks in new items and enemies and levels and another character and all that but, perhaps more importantly, brings official mod support. Given the wonders players made with unofficial tools – have you seen the Antibirth mod? – I’m mighty excited by what might happen now. … [visit site to read more]

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