Pre-Alpha 11.01.25.1 Demo Patch Notes
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-Fixed a bug that was causing Vigor and Endurance modifiers to be duplicated(Thanks KMNODY)
Shop microtransaction fail bug fix
Added shop to the Open Beta
Added the Save Petal (check shop)


You can now see your best time and medals for survival mode in the Main Menu. I also created a leaderboard, that you can currently see on the steam page of the game in the leaderboards / stats section.
Currently working on some new cool updates, and as always, thank you for the support !
Hey everyone!
First of all, we'd like to thank all the players who participated in the demo of Out of Stock! Alltogether, more than 5'000 games have been played and almost 80'000 customers have been collected. Your feedback has been extremely valuable and helped us release the game in the best possible conditions.
Speaking of the release, Out of Stock! is now available in its final form! To better accompany this launch, we decided to publish a new demo which better reflects what the game has become.
You can now update or install the demo from the store page or via Steam's search bar to freely try out the first levels of the game. And if you'd like to continue the adventure, your save data is synchronised and will automatically transfer to the full release, so you won't have to start over.
We apologize if the demo update caused any temporary issues during the upload. Everything should now be back to normal.
If you'd like to join the community and help us by sharing your thoughts, or find teammates to play with, you can join our Discord using this link : https://discord.gg/ycjP47sT
Once again, thank you! It's thanks to your support that we were able to release the game.
See you soon in our shops,
The Out of Stock! Team
Global - one way crawls can be exited and locked by going backwards fix
Tutorial - Placement Puzzle - swapping teddy and plushies / putting plushie on chair fix
Act 1 - Aquarium - Intro dialogue without Teddy not releasing player input fix
Act 1 - Observatory - starcannon event sequence fix
Act 1 - Party Room - collision tweaks to ensure player can't get trapped behind DJ booth
Act 3 - Fog level / lighting fix
Act 3 - Bright starwand not showing up in correct spots fix
Act 3 - Greenhouse - Frog dialogue placement fix
Act 3 - Greenhouse - clearer telegraphing of bear intent
Act 3 - Greenhouse - clearer exit path
Global - Several grammar tweaks
Global - Checkpoint saved popup
Global - Reduced max throw strength
Few other small tweaks/fixes
Thank you all for playing Blanket Fort and double thank you to all of you that have passed along feedback, bug reports, and reviews. We really appreciate it!
Ben
Something was off about that last brew - sorry about that!
Fixed issue where getting busted even once would cause any earnings to be confiscated at the end of the day
There was some logic still being triggered on the "end of day" screen that deducted your earnings if you were busted that day; it has been removed