Huge congratulations to our Weekly Showdown Grand Final Winner, Kokopelli who wins with a great round on one of our trickiest courses! 4 clear rounds this week saw a very tough Grand Final, and congratulations to everyone who made it through and did so well! :)
Pathfinder: Kingmaker — Enhanced Plus Edition - Mortheim
Please be aware of plot spoilers in the description below!
Classes
The Slayer's Studied Target ability infinitely stacked with itself. Resolution: fixed.
Tower Shield Training failed to decrease the armor check penalty for tower shields. Resolution: fixed.
Vital Strike used to take a full-round action. Resolution: fixed.
Lingering Performance had no effect on Archaeologist's Luck. Resolution: fixed.
The highest allowed rank of the fighter’s Weapon Training was set to 5. This caused the following problems. Characters who had 3 ranks in Weapon Training and Gloves of Dueling could not select their previous Weapon Training to upgrade at level 17. Characters who had 4 ranks in Weapon Training got their Weapon Training improved to 5 ranks when equipping Gloves of Dueling, and had it reduced to 3 ranks on removing the gloves. Resolution: the maximum rank for Weapon Training was increased. Sadly, characters who already had problems with 4 ranks and Gloves of Dueling were not restored to normal values.
Areas
One of the options in the dialogue with Embeth Travelers forced the dialogue to finish before it should. Resolution: fixed.
Fixed the stone collisions in the Troll Wilderness area.
Fixed the chest respawn in the endless dungeon. The chests will no longer appear in the unreachable locations.
A unicorn’s horn sometimes failed to drop at the Fey Glade area. Resolution: fixed.
Birds were flying in the Fangberry Cave. Resolution: fixed (removed the birds).
Sometimes characters could walk through the walls near the doors in Tenebrous Depths I (first level of the plot dungeon). Resolution: fixed.
Some secret rooms in the endless dungeon contained no chests. Resolution: fixed.
Fixed the incorrect amount of books in a chest in one of the buildings at the Capital.
In the Goblin Village, the player could fight the shaman and the goblin king or include Nok-Nok in the party ahead of time. Resolution: fixed.
Ilora Nuski sometimes was killed in the River Blades' Camp after the player let her go in the dialogue. Resolution: fixed.
Fixed the incorrect visual effects on the ground in the monster teleportation scene in The Menagerie area.
The player could sometimes summon monsters on an arch in the Lonely Barrow area. Resolution: fixed.
In the final scenes at Brevoy’s borderlands, Amiri was incorrectly displayed with a visible weapon. Resolution: fixed.
Quests
After saving the game and then loading it at the Capital Square during the Investigate My Death quest, Jaethal disappeared and the player could not talk to her until re-entering the area. Resolution: fixed.
Sometimes the One Thousand and One Questionable Stories quest tasks were given in an incorrect order. Resolution: fixed.
Sometimes Olika incorrectly replied to the player’s decision concerning the fate of the Lamashtu priestess in the Witch Hunt quest. Resolution: fixed.
In the Kingdom of the Cleansed quest, the player can now start the dialogue with Amalia by clicking Tristian.
Miscellaneous
Fixed the bug when auras and the Lantern King’s curse were incorrectly stacked after the respec.
Fixed the location of the monster names above the water elementals.
Fixed the location of the monster icons above the slurks.
After you completed the DLC 2 campaign with a certain ending, in your tavern you could have met the DLC 2 main character who could have been hostile. Resolution: fixed.
A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
Hello everyone, hope you all had a good Christmas and jolly holidays! This week we mostly have bugfixes QoL, and optimization stuff. And at the end of the post we will talk a bit about whats coming in the next few weeks!
Now you will be able to encounter military and police puppets.
Right now there is no big difference between normal puppets and the military police ones. By default they drop better clothing, and the puppets with body armour are bit harder to kill, due to the body armour.
Police puppets can be found around and inside the police station.
Military puppets can be found in all military zones.
We reworked MP i SP times for spawning puppets.
Single player:
Wild = 5 min Exterior = 18 sec Interior = 30 sec
Multiplayer:
Wild = 10 min Exterior = 30 sec Interior = 5 min
Interior zombies will have bad hearing to stop them from reacting while walking down the street, and reacting right away, now they will sleep until you enter their house and make some noise.
Fixed bug when prisoner was unable to take compound bow in hands.
Fixed the bug where moving an item from chest to inventory would play the sound twice.
Fixed various issues with "ghost item widgets" appearing.
Fixed bug that caused squad member limit to be invalid on server restart.
Fixed Metal Palisades blueprint being unfinishable.
Fixed some placed blueprints requiring less ingredients to finish.
Fixed possible crash and lag while opening any type of inventory.
Fixed front sight being barely visible on Winchester rifle.
Fixed bug where looking trough binoculars or scopes while sitting wouldn't have magnification.
Fixed tractor brake lights sometimes causing screen to go dark.
Fixed the bug with squad mates triggering traps.
Fixed bug that allowed you to receive squad chat messages you should not be receiving
Fixed a bug where sledges would sometimes fall through terrain.
You can no longer launch other players with sledge.
Patching wounds within events is now much quicker.
The "bury" action now gives you 25 exp and washing items gives you 10 exp. (Survival skill)
Rebalanced all helmets and armor vests, they now offer more realistic protection against bullets.
Recipe for stab proof vest changed, instead of rags you need 3 diaries now. Also it offers now better protection against smaller caliber guns, but overall durability is lower. Also now it offers better protection against bullets than the stabproof vest.
Now you can bondage people with improvised rope and tree bark rope.
Items now take slight damage upon throwing.
Melee weapons take slight damage on hit now.
Spear damage reworked. Still all 3 spears will kill in one hit if it's a headshot. The damage taken from a chest or limb hit is more proportional to each spear, depending on the quality.
We changed how gaining base build experience works, before you would get a set amount of exp once you finished the base build element, now you will gain the same amount just in smaller batches with every base build ingredient added (wooden plank, wooden log etc..) This way if more people partake in building a base, everyone gets exp equal to the work put in!
Re-added basic tooltips for items (name and description), holding CTRL will expand to the full tooltip, basic tooltips are optional (there is an option to disable them in the options menu, under the GAME section)
You can now scroll through the inventory when dragging an item (scroll wheel will rotate the item, CTRL + scroll wheel will scroll)
We have a new system of repairing base elements, as a lot of you were frustrated that it takes too much time and resources. Now it only takes 1 use of your toolbox to repair 1 base element to 100%.
You can repair your base from your flag area now. When you interact with the flag it shows you how many base elements you have under your flags control. You can decide to repair elements that are less than 25,50,75 percent durability or you can choose to repair all.
The amount of base elements under the flag will determine how much usages of a toolbox it will use. So if you have 100 base elements and 90 usages on a toolbox, the repair action will repair 90 base elements starting from the most damaged to least damaged base element.
The number at the end is the total uses needed
Base flag can't be destroyed with weapons or explosions any more.
Barbed spike trap can now be destroyed via interaction.
Trap explosions effect base elements more realistically. Elements blocked by other elements now get less damage.
Prisoner movement speed is now same when limping and limping in melee combat mode.
Added new, motion captured movement animations when holding a weapon while walking and jogging.
Various improvements to a number of different weapon animations.
Exposed squad member limits as parameters in server config. Admin command
Reduced amount of experience/fame player gets when firing shotgun.
M1891 animation and visual upgrade
Supply drops have been rebalanced and they are now more oriented towards the mid game gameplay. Items spawned inside of supply drops:mid tier rifles and handguns, magazines and low tier scopes, mid tier clothing/backpacks, ammo, food, repair kits. There are no more empty supply drops. This is the beginning of balance changes in regards to item spawners.
Client and server optimizations.
So now that you made it to the end some news. So right from the start the next patch is planned for 2 weeks from now (so no patch next week), and we do plan for it to be a feature patch.
"Sippy can you maybe leak something?"
No, i can not, but I will. And not just that, next week we plan to show you some new things we are working on. So you can expect a developer update post! Also we will have a new community showcase and Q&A
For the Q&A leave the questions in the comments of this post!
That's all from us have a nice day, and don't leave your pets outside in this cold!
Get plenty of impressive weapons via Kredits and Crowns with the expanded shop update.
The following line-up will be available in store till around 9:00 UTC (10:00 CET) on the 24th of January:
Direct Sale (Kredits / Crowns) of Regular versions: Type 97, Mossberg 500 Custom, H&K UMP, DSA SA58 SPR
Direct Sale (Kredits) of Golden versions: FN SCAR-H, Saiga-12C, Honey Badger, Remington R11 RSASS, FN FAL DSA-5, Steyr Scout
Kredit Random Boxes: FN SCAR-H, USAS-12, ACR CQB, MK 14 EBR, Beretta ARX160, Fabarm XLR5 Prestige, LWRC SMG-45, Truvelo CMS 20x42 mm
Special Highlight: Truvelo CMS 20x42 mm
Truvelo CMS 20x42 mm packs a superb punch: even one impact in the limb will be enough to kill a soldier wearing "Armageddon" or "Syndicate" gear. The gun sports a low aiming speed resembling Bushmaster BA50, but boasts a higher rate of fire and excellent selection and deselection speed. The rifle comes equipped with two unique suppressors.
We are launching a Patreon campaign to enable people to support the development of Black Ink while keeping the software affordable.
So if you want to support this development because you like it or use it in your professional workflow, If you want it to continue evolving significantly, If you’d like us to listen closer to your proposals and ideas, And if you want to help us maintaining our fair and affordable licensing plan without subscription or paid updates,
Please consider joining us on Patreon and become a patron!
Every little contribution is important because all together you will become a huge help in our development effort and will give us the means to take Black Ink to the next level!
Unfortunately we have some very sad news for you today. The contract between Runewaker, the game’s developers, and Gameforge will not be continued. As a result, Gameforge’s Guardians of Ember servers will be switched off on 14th February 2020, and the game will subsequently be unavailable. We are therefore forced to cancel your user agreement effective 14th February 2020.
As there are no other official servers for Guardians of Ember being run by other providers, there will be no character transfers.
Our payment service will be deactivated today, making it no longer possible to buy premium currency. Any existing currency you have can still be used to purchase items in the shop until the final shutdown. Bundles are no longer available. We’d like to take this opportunity to thank everyone in the community. It was our honour to fight alongside you. We wish everyone all the very best for the future!
The Guardians of Ember Team
Any questions regarding the game’s shutdown? Our Support team will be there as ever to answer them.